Monkey MAC
Rough Riders..
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Posted - 2014.05.12 09:57:00 -
[1] - Quote
Kevall Longstride wrote:I understand peoples concerns but I've felt for the longest time that Dust's skill tree is as it is to satisfy Eve players rather than become its own thing.
While aesthetically and lore wise the game should be very close to New Eden, I'm concerned that being too much a slave as to what has come before can handicap and stifle the games identity. Dust/Legion should be its own thing in the New Eden Universe. Simply doing something one way because Eve does it like that is the wrong way to think about it.
We must be prepared to examine other ways to do things if the result is better progression for new players while allowing vets to do it their way.
Don't get us wrong there are certain things about we like, but let me give you an example, in fact an anecdote from when I began playing many moons ago.
Like most people I started by playing public matches in a starter fit. I knew customization existed but was enjoying the killing people part too much to pay much attention.
That was until I saw my first Mass Driver, a matte white-clad merc burst from cover and peppered my team with a volley of explosions, unfathomable panic insued and a few seconds later I was left Staring at the death screen.
I had to have it, so I went to the Skill Trees, looked it up and skilled, since that day I have never looked back on my decision to do so.
Now imagine what would have happened if Z''s system was in place, that because I had been tutored I was already halfway up the heavy suit tree. How do I get to the Mass Driver? I have to go all the way down to the Demo/Logistics branch and unlock it there, which if objective based goals are required to progress at certain points, I must now play in a suit I don't want, using weaponry I don't like, with a role that doesn't suit me.
I'm not going to enjoy doing that am I?
Instead of unlocking weapons,equipment and modules as part of a single progression tree, change them to bonuses. So for example the Demolitions Logistics gets a +20% to explosives blast radius and +2 Maximum Ammo Capacity bonus for Remote Explosives. This applies to the rest of the suits beyond that point in the tree.
This does numerous things: 1) The Demolitions Logi knows that to get the most from the suit, he SHOULD equip a weapon like the Mass Driver or Plasma Canno
2) All players are permitted to fit whatever weapons they feel like.
3) Since the skills stack, roles synergise with certain equipment instead of just being restricted
4) The player becomes more attached to their suits/fittings because the bonuses apply directly to their role, when they see a sentinel with an MD they won't be annoyed because that person has maxed out more skill trees than them, they will be smug because they know that the MD works perfectly with the suit they are wearing and no-one will tell them otherwise.
For example, let's say I want to play a Vanguard Assault, so I specced into a Minmatar Spec Ops Assault, going through the tree I have earn't the following bonuses.
+20% Efficiency to Shield Recharges +25% Efficiency to Shield Regulators +10% ROF bonus to Projectile Weaponry +70% Magazine capacity for Projectile Light Weaponry - 75% Fitting Cost for Quantum Sprint Equipment
This creates a very specific suit that works best with a very particular play style, MY play style On the other hand I might decide to go down the route of Amarrian Bastion Logistics in an AV role and earn these bonuses +20% Blast Radius for Explosive Weaponry +200% Max Ammo Capacity bonus for Launcher Weaponry (Plasma Cannon, Swarm Launcher, Amarr Light AV, Minmatar Light AV) -50% Nanite Cost for Explosives +3 Remote Explosives Capacity +30% Projectile Velocity
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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