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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Kevall Longstride
DUST University Ivy League
1271
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Posted - 2014.05.11 17:47:00 -
[1] - Quote
I really like the basis for Z's progression in Legion but there's a lot of players who'd like more info about the unlocking of weapon types from the roles rather than weapon types.
http://i.imgur.com/DbEyAdu.jpg
Also are the two shades of grey box denoting a skill that is common to all role types or specific to the logistic role tree given in the example?
I await his Dev blog with interest.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1272
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Posted - 2014.05.11 19:12:00 -
[2] - Quote
I understand peoples concerns but I've felt for the longest time that Dust's skill tree is as it is to satisfy Eve players rather than become its own thing.
While aesthetically and lore wise the game should be very close to New Eden, I'm concerned that being too much a slave as to what has come before can handicap and stifle the games identity. Dust/Legion should be its own thing in the New Eden Universe. Simply doing something one way because Eve does it like that is the wrong way to think about it.
We must be prepared to examine other ways to do things if the result is better progression for new players while allowing vets to do it their way.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1272
|
Posted - 2014.05.11 19:46:00 -
[3] - Quote
And what's wrong with streamlining for the masses?
We want the masses to come here. Putting up barriers to them is not a way to grow the playerbase, something that CCP are painfully aware of with Eve subscriber numbers plateauing.
More players come to the game equals more targets to shoot at. And streamlining in no way means dumbing down. People shouldn't confuse easier accessibility with simplification or making it easier.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1272
|
Posted - 2014.05.11 20:05:00 -
[4] - Quote
Maken Tosch wrote:As long as I'm not restricted from using any weapon I like on any suit. If I want to use a nova knife fitted on a commando, then by god I will have that option. Don't take it away from me.
But still, that progression system didn't look any better than what we have in Dust right now. ISIS in Eve explained it better.
Once a weapon is unlocked its free to be used on any suit according to Z. How the weapons are unlocked will be different.
CPM1 Candidate
CEO of DUST University
|
Kevall Longstride
DUST University Ivy League
1272
|
Posted - 2014.05.11 20:23:00 -
[5] - Quote
Certificates are the reason they designed Isis.
Certificates don't really tell you much in Eve. So they got rid.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1273
|
Posted - 2014.05.12 09:23:00 -
[6] - Quote
CCP Saberwing wrote:I'm going to try and arrange a way for you guys to speak to CCP Z about Progression over the next week or two. I only just arrived in Shanghai today so give me a little while to set something up.
Cheers for that. o7
Lot of folks wanting to give feedback on this..
CPM1 Candidate
CEO of DUST University
|
Kevall Longstride
DUST University Ivy League
1284
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Posted - 2014.05.13 00:35:00 -
[7] - Quote
The choice here is really very simple. And people are over analysing it.
Some are saying its the responsibility of the NPE to teach players the about the tree. Fair enough. However creating an NPE that teaches the tree AND teach them the basics of gameplay is just a waste of Dev resources if the tree itself can be configured in a way to teach the new player as they progress. The saved Dev time can then go to creating a PvE system that introduces basic combat skills. (Which is already the case with the salvage and rogue drones concept that JC introduced at the key note).
The main problem with just slavishly copying the Eve system however is that it was designed for a subscriber based game style. Speed is not the essence in Eve when it comes to skill training. Which is why its a passive based system that allows you explore a vast ammount of things that one can do in that game with no way that you can hugely influence the speed of skill gain.
This is not the case for a twitch based, free to play FPS. The more you play, the faster you advance. And the current skill tree is not fit for that purpose.
Why?
I hate to break this to you, but the reason that Dust hasn't gained the player base that was hoped isn't just because a lot of feature haven't made it or lack of quality in the game, it's because it's so bloody hard to understand for those that are used to the Halo's and COD's of the FPS world. We keep the tree 'as is' and the player base will never grow beyond 5K. Ever.
Making the progression system more accessible isn't 'dumbing down' if it means the potential size of the player base increases 5 fold. Increased player base leads to greater revenue for CCP which leads to continued support for the game and expansion of it. Yes, it's vulgar to mention the money but without it the game dies.
Continuing to use a subscription based model in a FTP game is financial suicide for CCP. Changes will have to be made if the game is to compete with The World of Tanks and Planetside 2's of the PC based FTP genre.
We need a system more welcoming, more forgiving and less prone to wasting SP like the current system is. None of the other FTP games use a 5 level system quite like ours, and they have A: larger player bases than Dust and B: Make more money.
We have to be prepared to come out of our comfort zone. The game is finally going to have all the features we were promised 5 years ago. But all that work is really going to be for nothing if we can't more people into the game. The system that Z has designed will do that for us. It needs a few tweaks, I agree with that. But sticking to what we have now simply because its 'Eve' is just not an option anymore.
It's limiting player growth and that's the last thing we need right now.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1285
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Posted - 2014.05.13 07:47:00 -
[8] - Quote
CCP Saberwing wrote:Yes, he's off sick at the moment. I've just fired him an email with some forum thread links and he does want to chat. He's a friendly dude. Just make sure to keep him well fed and groomed.
Is he another victim of the concolded epidemic?
Saberwing, where the hell did you pick up that cold?
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1285
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Posted - 2014.05.13 14:02:00 -
[9] - Quote
Z is hoping to get on the forums by the end of this week.
Gawd help him. Lol
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1286
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Posted - 2014.05.13 14:38:00 -
[10] - Quote
Actually, when he gets on here, he really knows his stuff. I think you'll be impressed.
CPM1 Candidate
CEO of DUST University
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