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Jonny D Buelle
Mors Effera
92
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Posted - 2014.05.11 09:25:00 -
[1] - Quote
So I got this idea from a rumor I heard ages ago with dust.
So let's say your mates in EVE find a Cap or Super Cap and what to take it. Well you can't just fly up and force him to eject his pod. So send in the grunts to do the work!
Way I see it working is a fleet flies up and gets past their logistics ships, wolf packs, and other nuisances. And launches a dropship containing a CRU with 50 clones. IF it lands on the opposing ship, Penetration mode begins.
50 v 50 clones. Eliminate Objectives. (not capture) Will be Completely Indoors and CQC 6v6 Team (Small squads) Capsuleers can choose to use Drones to defend instead of us. It ends when one of three critera is met: 1) The invaders are able to eject the pilot after elminating shields, weapons, and propulsion
2) Either team is eliminated
3) The defenders manage to force the CRU to disconnect from the ship
Thoughts?
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Jonny D Buelle
Mors Effera
93
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Posted - 2014.05.11 09:45:00 -
[2] - Quote
Hecarim Van Hohen wrote:Consensual penetration?
(Has been suggested in the past and if I remember correctly it was beaten to death and never to be spoken about, POS' and POCO's on the other hand...)
I doubt its consensual if you have to force it in!
Syeven Reed wrote:This is a good idea which id love to be a part of, but I don't think the EVE player base would take kindly to a few mercs taking over/destroying their multi-billion ISK ship's... WHICH IS CRAZY!! RIGHT?
Not talking about destroying the ship, just forcing the Capsuleer to eject...
Maybe if you want to be a **** then your EVE mates can destroy it with you inside it.
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Jonny D Buelle
Mors Effera
94
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Posted - 2014.05.11 11:21:00 -
[3] - Quote
Monkey MAC wrote:I think in fairness if you are mounting a boarding party the odds should be a little against you.
1) 5 hack points, each point needs to hacked in turn
2) An EvE pilot can warp out the system to cancel attack without defending against clones (due to internal repairs you cannot jump back for at least 10mins)
3) Attackers get 1 6-man Squad with 30 clones, defenders get infentesimel number of security drones, or 1 6-man squad with 90 clones.
4) Hacked Points can be hacked back by EvE logistics ships using a leadwall jamming array on the effected cap ship.
Warp scramblers and other EWAR modules would stop them from warping out and using a lead wall jamming array
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