SeeD A
Dust Garden
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Posted - 2014.05.11 05:00:00 -
[1] - Quote
Buster Friently wrote:Monkey MAC wrote:Buster Friently wrote:Monkey MAC wrote:
No, if 1 person can code around a limitation there is no reason why with enough effort everyone else can as well. Therein if 1 person bypasses a constraint that constraint is no longer a constraint.
The PS3 is hardly a 'very limited' machine, at least in terms of hardware. The problem is the Software Architecture made it very difficult to extract the maximum power from the system.
As for MAG code being shortcutted, if MAG shortcutted it, there is no reason why DUST couldn't do the same. In terms of DUST it is limited more by the developers lack of familiarity with the system, than the physical limitations of the hardware.
These are all assumptions based of your (and my) ignorance of the technical details. Oh, and the PS3 is most definitely a very limited machine by today's standards. When it came out, nine years ago, you might have been able to get away with that argument. I'm gonna disagree with you there, like I said the underlying software architecture made it difficult to get maximum power from the hardware, but I have first hand experienced the power the PS3 hardware still possess. However if you want to look at age, or more specifically aging, the PS3 is one of the longest running iterations of an electronic product in existence. When it was released it broke the standard power curve of being exponentially better than its predecessor, it practically knocked the PS2 out of the park. Also I'd like you try and run The Last of Us on a 360, it wouldn't cope, yet the PS3 takes it in its, stride. So, let me understand what you're saying. The PS3 runs one some titles better than the 360. OK. The PS3 is very old and outdated by now, which is part of the reason that CCP is moving on to the PC - a platform that never gets old and dies. Maybe they could have gotten more out of the PS3 than they did, but probably not much. Besides that, it has been for a while, a process of diminishing returns with the PS3 getting older and even less relevant. As an admittedly bad analogy, you can probably get more out of pre-80's carburetors too, but at some point it made more sense to move to fuel injection because there was more overhead for innovation. I believe the same is true here regarding the PC vs PS3. edit for laughable typos.
Fact. 1st. Dust was made for 10 years life cycle at least, by that time PS3 will be outdated, CCP know it. 2nd. Many, many! PC gamers mostly EVE pilots ask for Dust to be in PC so far back as E3 2011, CCP know it.
Now its looks to me that they realized Dust 514 have no future due to low profits and player base in console side. Dust 514 have a great future in the eve universe no doubt. I believe that the player base including think that.
So what we can do? Lets make it for PC with another name, THat will give the game a fresh start (2nd air) and attract (pc gamers) more people to the game.
On the Limitations of the PS3 at some point i believe it will have it but not so at these stages of game development(goals). But if you were the CEO, you will bet your money in half game project? I do not know about hardware or software side and haven't hear what are those limitations but i know some people in the forums would like to discuss those limitations.
Dust: Keynote of Death
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