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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Kovinis Sparagas
Bullet Cluster Lokun Listamenn
329
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Posted - 2014.05.07 10:40:00 -
[1] - Quote
I thought to make one thread where all stuff is in one place. If you find more - please link it
Official Fanfest 2014 - DUST 514 Keynote
Fanfest DUST QA session?
CPM and CCP meeting after Project Legion reveal
CCP's Project Legion B-Roll
DUST 514 dev blog - introducing project legion
Dusters bog
IGN: Dust 514 Re-Designed For PC as Project Legion
VG 24/7: Project Legion announced as re-imagining of DUST 514 for PC
GAMESPOT: PlayStation 3GÇÖs shooter Dust 514 redesigned for the PC as Project Legion
ROCK, PAPER, SHOTGUN: First Look GÇô EVE: Project Legion
EUROGAMER: CCP re-imagines PS3 shooter Dust 514 for PC as Project Legion
EVE NEWS 24: Open thread: DUST 514 to be released as Project Legion on PC... next year?
PC WORLD: Meet Project Legion the epic new first person PC shooter from EVE Online's creators
MVC: New EVE Online FPS Project Legion in development for PC
POLYGON: Project Legion is a new PC shooter from the people behind Eve Online
POLYGON: CCP denies end to Dust 514 development, promises player migration to Project Legion
MASSIVELY: EVE Fanfest 2014: Project Legion brings DUST 514 to the PC
ARS TECHNICA: EVE maker CCP bringing MMO shooter GÇ£Project LegionGÇ¥ to PC market
FORBES: EVE Online Developers Announce 'Project Legion,' A New Shooter For PC
GAMASUTRA: CCP reveals Project Legion, a second attempt at an MMO shooter
THE ESCAPIST: Dust 514 On PC: CCP Unveils Project Legion
I support EVE Legion, but the message was very badly delivered...
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Musta Tornius
Molon Labe. General Tso's Alliance
1330
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Posted - 2014.05.07 10:42:00 -
[2] - Quote
https://twitter.com/ccp_praetorian/status/463512406803488768
Legion is currently using unreal engine 3 not 4.
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CCP Saberwing
C C P C C P Alliance
4275
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Posted - 2014.05.07 10:47:00 -
[3] - Quote
Musta Tornius wrote:https://twitter.com/ccp_praetorian/status/463512406803488768
Legion is currently using unreal engine 3 not 4. Yep. I've brought up the question numerous times about Unreal 3 vs Unreal 4. Apparently we're using a hugely modified version of Unreal 3 now - to the point where moving to Unreal 4 just doesn't seem realistic. Most of the things we'd want from Unreal 4 we've already created ourselves at this point anyway!
I do know though that the project is currently running DirectX 11.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Joseph Ridgeson
WarRavens Final Resolution.
1684
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Posted - 2014.05.07 10:53:00 -
[4] - Quote
CCP Saberwing wrote:Musta Tornius wrote:https://twitter.com/ccp_praetorian/status/463512406803488768
Legion is currently using unreal engine 3 not 4. Yep. I've brought up the question numerous times about Unreal 3 vs Unreal 4. Apparently we're using a hugely modified version of Unreal 3 now - to the point where moving to Unreal 4 just doesn't seem realistic. Most of the things we'd want from Unreal 4 we've already created ourselves at this point anyway! I do know though that the project is currently running DirectX 11. Edit: I think an example of where we've drastically improved beyond just Unreal 3 is the lighting. CCP Android works on this stuff a great deal. I'll try to get him to chime in with some details later. So CCP is still developing on what they acknowledge is obsolete technology?
Hearing the FanFest streams, one of the advantages of the Unreal 4 is that it could easily transfer to the PS4. Whether or not that is true, I dunno; I'm an angry fat nerd not a programmer. But it is still sad to hear that it will likely be sticking on an outdated engine.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
601
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Posted - 2014.05.07 11:03:00 -
[5] - Quote
Content and decorations do not matter. Stable network protocol and balanced gameplay - primary target.
...sorry for bad English =)
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Kovinis Sparagas
Bullet Cluster Lokun Listamenn
331
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Posted - 2014.05.07 11:05:00 -
[6] - Quote
CCP Saberwing wrote:Musta Tornius wrote:https://twitter.com/ccp_praetorian/status/463512406803488768
Legion is currently using unreal engine 3 not 4. Yep. I've brought up the question numerous times about Unreal 3 vs Unreal 4. Apparently we're using a hugely modified version of Unreal 3 now - to the point where moving to Unreal 4 just doesn't seem realistic. Most of the things we'd want from Unreal 4 we've already created ourselves at this point anyway! I do know though that the project is currently running DirectX 11. Edit: I think an example of where we've drastically improved beyond just Unreal 3 is the lighting. CCP Android works on this stuff a great deal. I'll try to get him to chime in with some details later.
So your still making the same mistake? Developing for an old machine was a mistake while new one was just about to release. Now your still developing with old technology, while new one is released...
CCP Rouge said: "it's better to fix and build while plain is not flying". So Legion is not flying and development just begins. If not now, then when change to superior engine?
And your company already have licence for Unreal Engine 4. I don't get it... it's the perfect moment to do it.
I support EVE Legion, but the message was very badly delivered...
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CCP Saberwing
C C P C C P Alliance
4275
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Posted - 2014.05.07 11:06:00 -
[7] - Quote
Joseph Ridgeson wrote: So CCP is still developing on what they acknowledge is obsolete technology?
Hearing the FanFest streams, one of the advantages of the Unreal 4 is that it could easily transfer to the PS4. Whether or not that is true, I dunno; I'm an angry fat nerd not a programmer. But it is still sad to hear that it will likely be sticking on an outdated engine.
I don't want to pretend to know what I'm talking about, but I don't think the Engine has much to do with the game running on a next-gen console or PC. From what I've heard, we've modified the Unreal 3 engine so much that we've already implemented a lot of the additional features we'd be looking to - and at this point it'd be easier to implement whatever else we need rather than to rip out the engine and start again.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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xAckie
Ahrendee Mercenaries Dirt Nap Squad.
425
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Posted - 2014.05.07 11:06:00 -
[8] - Quote
CCP Saberwing wrote:Musta Tornius wrote:https://twitter.com/ccp_praetorian/status/463512406803488768
Legion is currently using unreal engine 3 not 4. Yep. I've brought up the question numerous times about Unreal 3 vs Unreal 4. Apparently we're using a hugely modified version of Unreal 3 now - to the point where moving to Unreal 4 just doesn't seem realistic. Most of the things we'd want from Unreal 4 we've already created ourselves at this point anyway! I do know though that the project is currently running DirectX 11. Edit: I think an example of where we've drastically improved beyond just Unreal 3 is the lighting. CCP Android works on this stuff a great deal. I'll try to get him to chime in with some details later.
lulz |
GerAseR
United Pwnage Service RISE of LEGION
21
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Posted - 2014.05.07 11:13:00 -
[9] - Quote
CCP Saberwing wrote: I don't want to pretend to know what I'm talking about, but I don't think the Engine has much to do with the game running on a next-gen console or PC. From what I've heard, we've modified the Unreal 3 engine so much that we've already implemented a lot of the additional features we'd be looking to - and at this point it'd be easier to implement whatever else we need rather than to rip out the engine and start again.
I see...
^^@upsGerAseR
<-> ups-clan.com^^
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Draxus Prime
BurgezzE.T.F General Tso's Alliance
3718
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Posted - 2014.05.07 11:28:00 -
[10] - Quote
http://www.psu.com/a023219/Project-Legion-announced-by-creators-of-EVE-Online
a++ püñ GùòGùò a++püñGive Legion a++ püñ GùòGùò a++püñGive Legion a++ püñ GùòGùò a++püñGive Legion a++ püñ GùòGùò a++püñGive Legion
a++ püñ GùòGùò a++püñGive Legion a++ püñ GùòGùò a++
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3934
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Posted - 2014.05.07 11:47:00 -
[11] - Quote
I may be entirely wrong on this, but is Unreal 3 even capable of doing things like destroying structures and turning a battlefield into a giant crater when someone drops a nuke on it?
Cause the orbitals we have now are sorta useful and... cute, and all that. But really, it's just like avoiding rain. You get under a rooftop and all the firepower in the universe is stopped by 2 inch thick sheet metal. I would have assumed the original vision included leveling entire structures with orbitals. Since you guys basically ARE starting over... isn't now the right time to think about that? |
The dark cloud
The Rainbow Effect
3034
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Posted - 2014.05.07 12:00:00 -
[12] - Quote
What CCP actually wants to say: "we dont want to spend more money into that game, we just want to farm the legion players as we did with the dust players! So we decided to use what we allready have." |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9509
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Posted - 2014.05.07 12:27:00 -
[13] - Quote
The dark cloud wrote:What CCP actually wants to say: "we dont want to spend more money into that game, we just want to farm the legion players as we did with the dust players! So we decided to use what we allready have." If only you would understand what the hell you're talking about.
You know Valve? You know what their Engine is?
Their engine is the Source Engine.
That's based on Gold Source.
That's based on the Quake 1 engine.
And they have been adding features and refining it ever since it came out. It's actually very different from the original source engine.
It's nicknamed the Tower of Duct tape. But it works, and I doubt that you will find any resemblance to Quake 1 on the Source Engine, would you?
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PonyClause Rex
Resheph Interstellar Strategy Gallente Federation
408
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Posted - 2014.05.07 12:34:00 -
[14] - Quote
Does the 3rd link down work for anyone else, it says im banned from twitch when i am of course not lol
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microwave UDIE
S.e.V.e.N. General Tso's Alliance
73
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Posted - 2014.05.07 12:38:00 -
[15] - Quote
CCP Saberwing wrote:Joseph Ridgeson wrote: So CCP is still developing on what they acknowledge is obsolete technology?
Hearing the FanFest streams, one of the advantages of the Unreal 4 is that it could easily transfer to the PS4. Whether or not that is true, I dunno; I'm an angry fat nerd not a programmer. But it is still sad to hear that it will likely be sticking on an outdated engine.
I don't want to pretend to know what I'm talking about, but I don't think the Engine has much to do with the game running on a next-gen console or PC. From what I've heard, we've modified the Unreal 3 engine so much that we've already implemented a lot of the additional features we'd be looking to - and at this point it'd be easier to implement whatever else we need rather than to rip out the engine and start again. Isn't that exactly what Legion is, starting again?
Signature that says stuff.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9509
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Posted - 2014.05.07 12:38:00 -
[16] - Quote
Himiko Kuronaga wrote:I may be entirely wrong on this, but is Unreal 3 even capable of doing things like destroying structures and turning a battlefield into a giant crater when someone drops a nuke on it?
Cause the orbitals we have now are sorta useful and... cute, and all that. But really, it's just like avoiding rain. You get under a rooftop and all the firepower in the universe is stopped by 2 inch thick sheet metal. I would have assumed the original vision included leveling entire structures with orbitals. I can't help but feel like the HMG should be ripping through guard rails and hammering away at concrete pillars as well. Since you guys basically ARE starting over... isn't now the right time to think about that? I'm pretty sure not even Unreal 4 can do that without some hefty dev work. DICE have made an engine that is very optimized for that task.
If CCP really wants it, they can modifiy the UE3 to allow for this.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9511
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Posted - 2014.05.07 12:40:00 -
[17] - Quote
Just so people understand: An Engine is a set of tools, those tools can be modified or rewritten completely, in the end you can have a game with the "UE3" engine logo, but it ends up looking better than any UE4 game, just that it takes a lot of time to implement those features when you can just get UE4.
CCP have already invested heavily into UE3 to the point where UE4 doesn't offer them that much more.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3937
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Posted - 2014.05.07 12:42:00 -
[18] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:I may be entirely wrong on this, but is Unreal 3 even capable of doing things like destroying structures and turning a battlefield into a giant crater when someone drops a nuke on it?
Cause the orbitals we have now are sorta useful and... cute, and all that. But really, it's just like avoiding rain. You get under a rooftop and all the firepower in the universe is stopped by 2 inch thick sheet metal. I would have assumed the original vision included leveling entire structures with orbitals. I can't help but feel like the HMG should be ripping through guard rails and hammering away at concrete pillars as well. Since you guys basically ARE starting over... isn't now the right time to think about that? I'm pretty sure not even Unreal 4 can do that without some hefty dev work. DICE have made an engine that is very optimized for that task. If CCP really wants it, they can modifiy the UE3 to allow for this.
I would certainly hope so... but considering it hasn't ever been done and with all of the current problems it's been having... doesn't leave me too hopeful. Making such extreme changes to the engine, and with such a small staff... doesn't seem likely... |
Nazz'Dragg
Chemical Renegades Inc.
30
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Posted - 2014.05.07 12:45:00 -
[19] - Quote
Himiko Kuronaga wrote:I may be entirely wrong on this, but is Unreal 3 even capable of doing things like destroying structures and turning a battlefield into a giant crater when someone drops a nuke on it?
Cause the orbitals we have now are sorta useful and... cute, and all that. But really, it's just like avoiding rain. You get under a rooftop and all the firepower in the universe is stopped by 2 inch thick sheet metal. I would have assumed the original vision included leveling entire structures with orbitals. I can't help but feel like the HMG should be ripping through guard rails and hammering away at concrete pillars as well. Since you guys basically ARE starting over... isn't now the right time to think about that?
Oh, don't worry! Destroyable Structures and Ship Boarding isn't on the cards at this time. We asked that at FanFest. But don't worry because instead of all that boring stuff, we get something better!# As we are going to get Trees & Burning Trees (expect without leaves), Rocks and steam vents! I know everyone will be looking forward to that!
DUST is not dead yet. But it soon will be.
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Doc Browner
Subsonic Synthesis RISE of LEGION
249
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Posted - 2014.05.07 12:48:00 -
[20] - Quote
CCP Saberwing wrote:Musta Tornius wrote:https://twitter.com/ccp_praetorian/status/463512406803488768
Legion is currently using unreal engine 3 not 4. Yep. I've brought up the question numerous times about Unreal 3 vs Unreal 4. Apparently we're using a hugely modified version of Unreal 3 now - to the point where moving to Unreal 4 just doesn't seem realistic. Most of the things we'd want from Unreal 4 we've already created ourselves at this point anyway! I do know though that the project is currently running DirectX 11. Edit: I think an example of where we've drastically improved beyond just Unreal 3 is the lighting. CCP Android works on this stuff a great deal. I'll try to get him to chime in with some details later.
well it's confirmed then, they will be moving to unreal 4 Since they never speak the truth and mislead their player base. It's the only conclusion you can come to from a Dev post
I spill my Blood for Freedom and righteousness
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3937
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Posted - 2014.05.07 12:49:00 -
[21] - Quote
But we already have rocks. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9511
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Posted - 2014.05.07 12:50:00 -
[22] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I may be entirely wrong on this, but is Unreal 3 even capable of doing things like destroying structures and turning a battlefield into a giant crater when someone drops a nuke on it?
Cause the orbitals we have now are sorta useful and... cute, and all that. But really, it's just like avoiding rain. You get under a rooftop and all the firepower in the universe is stopped by 2 inch thick sheet metal. I would have assumed the original vision included leveling entire structures with orbitals. I can't help but feel like the HMG should be ripping through guard rails and hammering away at concrete pillars as well. Since you guys basically ARE starting over... isn't now the right time to think about that? I'm pretty sure not even Unreal 4 can do that without some hefty dev work. DICE have made an engine that is very optimized for that task. If CCP really wants it, they can modifiy the UE3 to allow for this. I would certainly hope so... but considering it hasn't ever been done and with all of the current problems it's been having... doesn't leave me too hopeful. Making such extreme changes to the engine, and with such a small staff... doesn't seem likely... If you look at my Source engine example above? Source since 2004 has physics that even games YEARS later struggled to match.
And that's based on the Gold Source Engine, that was known for it's amazing breakthroughts in technology (to the point where people at E3 thought it's all fake)
And Quake 1 didn't have any of that.
And yet it's all built upon each other.
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Kovinis Sparagas
Bullet Cluster Lokun Listamenn
332
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Posted - 2014.05.07 12:50:00 -
[23] - Quote
PonyClause Rex wrote:Does the 3rd link down work for anyone else, it says im banned from twitch when i am of course not lol
It works for me :)
Cat Merc wrote:Just so people understand: An Engine is a set of tools, those tools can be modified or rewritten completely, in the end you can have a game with the "UE3" engine logo, but it ends up looking better than any UE4 game, just that it takes a lot of time to implement those features when you can just get UE4.
CCP have already invested heavily into UE3 to the point where UE4 doesn't offer them that much more. But isn't it better from marketing perspective? To majority people U4>U3. They don't know that it's heavily modified. It will be like: "Legion is U3 game? Damn thats old, and I guess graphics looks like crap. I better get some U4 game, like Valkyrie"
On side note: if CCP modyfies U3 to no recognition, do we still have to see U3 logo on loading screen?
I support EVE Legion, but the message was very badly delivered...
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ANON Illuminati
647
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Posted - 2014.05.07 12:51:00 -
[24] - Quote
One important Question off topic. will project Legion Ever be on Next Gen Consoles or has CCP Dev Team practically given up hope for console games and decided to do PC platform Only?
& Why?
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3937
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Posted - 2014.05.07 12:53:00 -
[25] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I may be entirely wrong on this, but is Unreal 3 even capable of doing things like destroying structures and turning a battlefield into a giant crater when someone drops a nuke on it?
Cause the orbitals we have now are sorta useful and... cute, and all that. But really, it's just like avoiding rain. You get under a rooftop and all the firepower in the universe is stopped by 2 inch thick sheet metal. I would have assumed the original vision included leveling entire structures with orbitals. I can't help but feel like the HMG should be ripping through guard rails and hammering away at concrete pillars as well. Since you guys basically ARE starting over... isn't now the right time to think about that? I'm pretty sure not even Unreal 4 can do that without some hefty dev work. DICE have made an engine that is very optimized for that task. If CCP really wants it, they can modifiy the UE3 to allow for this. I would certainly hope so... but considering it hasn't ever been done and with all of the current problems it's been having... doesn't leave me too hopeful. Making such extreme changes to the engine, and with such a small staff... doesn't seem likely... If you look at my Source engine example above? Source since 2004 has physics that even games YEARS later struggled to match. And that's based on the Gold Source Engine, that was known for it's amazing breakthroughts in technology (to the point where people at E3 thought it's all fake) And Quake 1 didn't have any of that. And yet it's all built upon each other.
Titanfall doesn't have building destruction either :(
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9511
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Posted - 2014.05.07 12:53:00 -
[26] - Quote
Kovinis Sparagas wrote:PonyClause Rex wrote:Does the 3rd link down work for anyone else, it says im banned from twitch when i am of course not lol
It works for me :) Cat Merc wrote:Just so people understand: An Engine is a set of tools, those tools can be modified or rewritten completely, in the end you can have a game with the "UE3" engine logo, but it ends up looking better than any UE4 game, just that it takes a lot of time to implement those features when you can just get UE4.
CCP have already invested heavily into UE3 to the point where UE4 doesn't offer them that much more. But isn't it better from marketing perspective? To majority people U4>U3. They don't know that it's heavily modified. It will be like: "Legion is U3 game? Damn thats old, and I guess graphics looks like crap. I better get some U4 game, like Valkyrie" On side note: if CCP modyfies U3 to no recognition, do we still have to see U3 logo on loading screen? Probably? It IS based on UE3, just extremely modified.
I have no clue at what point an engine becomes entirely yours.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9511
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Posted - 2014.05.07 12:54:00 -
[27] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I may be entirely wrong on this, but is Unreal 3 even capable of doing things like destroying structures and turning a battlefield into a giant crater when someone drops a nuke on it?
Cause the orbitals we have now are sorta useful and... cute, and all that. But really, it's just like avoiding rain. You get under a rooftop and all the firepower in the universe is stopped by 2 inch thick sheet metal. I would have assumed the original vision included leveling entire structures with orbitals. I can't help but feel like the HMG should be ripping through guard rails and hammering away at concrete pillars as well. Since you guys basically ARE starting over... isn't now the right time to think about that? I'm pretty sure not even Unreal 4 can do that without some hefty dev work. DICE have made an engine that is very optimized for that task. If CCP really wants it, they can modifiy the UE3 to allow for this. I would certainly hope so... but considering it hasn't ever been done and with all of the current problems it's been having... doesn't leave me too hopeful. Making such extreme changes to the engine, and with such a small staff... doesn't seem likely... If you look at my Source engine example above? Source since 2004 has physics that even games YEARS later struggled to match. And that's based on the Gold Source Engine, that was known for it's amazing breakthroughts in technology (to the point where people at E3 thought it's all fake) And Quake 1 didn't have any of that. And yet it's all built upon each other. Titanfall doesn't have building destruction either :( Because it didn't need/want to have them?
Titanfall is very finely balanced between infantry and titans. One of the biggest advantages of infantry is their ability to "play" with the buildings to get into a lot of different positions to attack the titan.
If a titan can just ROFLSTOMP the building, what does that leave for the infantry?
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9511
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Posted - 2014.05.07 12:59:00 -
[28] - Quote
Kovinis Sparagas wrote:PonyClause Rex wrote:Does the 3rd link down work for anyone else, it says im banned from twitch when i am of course not lol
It works for me :) Cat Merc wrote:Just so people understand: An Engine is a set of tools, those tools can be modified or rewritten completely, in the end you can have a game with the "UE3" engine logo, but it ends up looking better than any UE4 game, just that it takes a lot of time to implement those features when you can just get UE4.
CCP have already invested heavily into UE3 to the point where UE4 doesn't offer them that much more. But isn't it better from marketing perspective? To majority people U4>U3. They don't know that it's heavily modified. It will be like: "Legion is U3 game? Damn thats old, and I guess graphics looks like crap. I better get some U4 game, like Valkyrie" On side note: if CCP modyfies U3 to no recognition, do we still have to see U3 logo on loading screen? Now that I think about it, CCP probably can't change the name while there is a single line of code untouched from UE3.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3937
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Posted - 2014.05.07 13:10:00 -
[29] - Quote
Cat Merc wrote:
Because it didn't need/want to have them?
Titanfall is very finely balanced between infantry and titans. One of the biggest advantages of infantry is their ability to "play" with the buildings to get into a lot of different positions to attack the titan.
If a titan can just ROFLSTOMP the building, what does that leave for the infantry?
Darting between rubble? |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9511
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Posted - 2014.05.07 13:18:00 -
[30] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:
Because it didn't need/want to have them?
Titanfall is very finely balanced between infantry and titans. One of the biggest advantages of infantry is their ability to "play" with the buildings to get into a lot of different positions to attack the titan.
If a titan can just ROFLSTOMP the building, what does that leave for the infantry?
Darting between rubble? Trust me, it would be extremely hard to balance, on top of the base maps being hard to balance.
They just saved themselves the trouble.
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