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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
low genius
The Sound Of Freedom Dirt Nap Squad.
1832
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Posted - 2014.05.07 13:24:00 -
[31] - Quote
John Psi wrote:Content and decorations do not matter. Stable network protocol and balanced gameplay - primary target.
this. exactly this.
eatsbabies cienfuegos
steward of the renegade alliance.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9512
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Posted - 2014.05.07 13:27:00 -
[32] - Quote
low genius wrote:John Psi wrote:Content and decorations do not matter. Stable network protocol and balanced gameplay - primary target. this. exactly this. Actually, all of those matter. A good game needs a balance of all of those elements.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3937
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Posted - 2014.05.07 13:40:00 -
[33] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:
Because it didn't need/want to have them?
Titanfall is very finely balanced between infantry and titans. One of the biggest advantages of infantry is their ability to "play" with the buildings to get into a lot of different positions to attack the titan.
If a titan can just ROFLSTOMP the building, what does that leave for the infantry?
Darting between rubble? Trust me, it would be extremely hard to balance, on top of the base maps being hard to balance. They just saved themselves the trouble.
I believe that's called a slippery slope. Not a bad thing for a competitive game to have, although certain burn cards would need to be removed. |
Regis Blackbird
DUST University Ivy League
179
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Posted - 2014.05.07 13:51:00 -
[34] - Quote
CCP Saberwing wrote:Musta Tornius wrote:https://twitter.com/ccp_praetorian/status/463512406803488768
Legion is currently using unreal engine 3 not 4. Yep. I've brought up the question numerous times about Unreal 3 vs Unreal 4. Apparently we're using a hugely modified version of Unreal 3 now - to the point where moving to Unreal 4 just doesn't seem realistic. Most of the things we'd want from Unreal 4 we've already created ourselves at this point anyway! I do know though that the project is currently running DirectX 11. Edit: I think an example of where we've drastically improved beyond just Unreal 3 is the lighting. CCP Android works on this stuff a great deal. I'll try to get him to chime in with some details later.
Without knowing any details about the modification done on UE3 (and the engine itself to begin with), I am a bit hesitant about this news since I would like UE4 to be used for Legion
You have a opportunity to change now, while you only have an early prototype. If the project is green lit it should use the "next gen" engine to make it future proof.... Let say 10 years?
It is not a matter of what the engine can do now. It will be easier to add features later which would help you in development, but is not available in UE3.
Please reconsider. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9515
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Posted - 2014.05.07 13:54:00 -
[35] - Quote
Regis Blackbird wrote:CCP Saberwing wrote:Musta Tornius wrote:https://twitter.com/ccp_praetorian/status/463512406803488768
Legion is currently using unreal engine 3 not 4. Yep. I've brought up the question numerous times about Unreal 3 vs Unreal 4. Apparently we're using a hugely modified version of Unreal 3 now - to the point where moving to Unreal 4 just doesn't seem realistic. Most of the things we'd want from Unreal 4 we've already created ourselves at this point anyway! I do know though that the project is currently running DirectX 11. Edit: I think an example of where we've drastically improved beyond just Unreal 3 is the lighting. CCP Android works on this stuff a great deal. I'll try to get him to chime in with some details later. Without knowing any details about the modification done on UE3 (and the engine itself to begin with), I am a bit hesitant about this news since I would like UE4 to be used for Legion You have a opportunity to change now, while you only have an early prototype. If the project is green lit it should use the "next gen" engine to make it future proof.... Let say 10 years? It is not a matter of what the engine can do now. It will be easier to add features later which would help you in development, but is not available in UE3. Please reconsider. They would have to throw away all the assets from DUST, probably. Do you really want them to start over after 2 years of progress?
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3938
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Posted - 2014.05.07 14:13:00 -
[36] - Quote
I fail to see how changing engines forces them to throw out all models, textures and sounds.
Mainly it would force them to re-do things like movement and physics. Which... uhhhh.... yea, they kinda need to do that anyway. |
ANON Cerberus
Tiny Toons
562
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Posted - 2014.05.07 14:19:00 -
[37] - Quote
Hey feckers, its not all about graphics. The graphics for Legion look good enough to me, I am way more interested in how the game plays, balance issues and most importantly how the sandbox aspect is going to work :)
Markdown:
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PR0FESSOR CHAOS
Brutor Vanguard Minmatar Republic
61
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Posted - 2014.05.07 14:22:00 -
[38] - Quote
The dark cloud wrote:What CCP actually wants to say: "we dont want to spend more money into that game, we just want to farm the legion players as we did with the dust players! So we decided to use what we allready have."
Truth
Good. Use your aggressive feelings, boy. Let the hate flow through you.
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ANON Cerberus
Tiny Toons
562
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Posted - 2014.05.07 14:24:00 -
[39] - Quote
Thanks for grouping up all of those links. It seems I had seen most of them anyway but it should help others.
Markdown:
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3938
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Posted - 2014.05.07 14:25:00 -
[40] - Quote
ANON Cerberus wrote:Hey feckers, its not all about graphics. The graphics for Legion look good enough to me, I am way more interested in how the game plays, balance issues and most importantly how the sandbox aspect is going to work :)
Hey Focker, It will be held to the same limitations as Dust currently is, except a higher player count.
The purpose of switching engines isn't just for a graphical upgrade. It can more easily allow you to do things from a gameplay standpoint that would otherwise be very difficult or time consuming to program. |
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Dauth Jenkins
Ultramarine Corp
523
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Posted - 2014.05.07 14:32:00 -
[41] - Quote
Nazz'Dragg wrote:Himiko Kuronaga wrote:I may be entirely wrong on this, but is Unreal 3 even capable of doing things like destroying structures and turning a battlefield into a giant crater when someone drops a nuke on it?
Cause the orbitals we have now are sorta useful and... cute, and all that. But really, it's just like avoiding rain. You get under a rooftop and all the firepower in the universe is stopped by 2 inch thick sheet metal. I would have assumed the original vision included leveling entire structures with orbitals. I can't help but feel like the HMG should be ripping through guard rails and hammering away at concrete pillars as well. Since you guys basically ARE starting over... isn't now the right time to think about that? Oh, worry not! As Destroyable Structures and Ship Boarding aren't on the cards at this time. Those who attended like myself asked these pointed questions at FanFest. But don't worry because instead of all that boring stuff, we get something better!# As we are going to get Trees & Burning Trees (expect without leaves), Rocks and steam vents! I know everyone will be looking forward to that!
I wouldn't even want deployable buildings, because I wouldn't have any cover left to hide from those scrub tankers in every match
-Sincerely
--The Dual Swarm Commando
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low genius
The Sound Of Freedom Dirt Nap Squad.
1835
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Posted - 2014.05.07 14:32:00 -
[42] - Quote
Himiko Kuronaga wrote:I fail to see how changing engines forces them to throw out all models, textures and sounds.
Mainly it would force them to re-do things like movement and physics. Which... uhhhh.... yea, they kinda need to do that anyway.
they're not changing engines. it's still the unreal 3
eatsbabies cienfuegos
steward of the renegade alliance.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9518
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Posted - 2014.05.07 15:19:00 -
[43] - Quote
Himiko Kuronaga wrote:I fail to see how changing engines forces them to throw out all models, textures and sounds.
Mainly it would force them to re-do things like movement and physics. Which... uhhhh.... yea, they kinda need to do that anyway. It's not the first time. CCP started developing DUST on the CARBON engine, and they had to throw away 3 years of work when they moved to UE3.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3939
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Posted - 2014.05.07 15:26:00 -
[44] - Quote
low genius wrote:Himiko Kuronaga wrote:I fail to see how changing engines forces them to throw out all models, textures and sounds.
Mainly it would force them to re-do things like movement and physics. Which... uhhhh.... yea, they kinda need to do that anyway. they're not changing engines. it's still the unreal 3
Umm... yea, I know. We've established that. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3939
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Posted - 2014.05.07 15:27:00 -
[45] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:I fail to see how changing engines forces them to throw out all models, textures and sounds.
Mainly it would force them to re-do things like movement and physics. Which... uhhhh.... yea, they kinda need to do that anyway. It's not the first time. CCP started developing DUST on the CARBON engine, and they had to throw away 3 years of work when they moved to UE3.
Depending on who you ask within the company it was never on Carbon. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9518
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Posted - 2014.05.07 15:43:00 -
[46] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I fail to see how changing engines forces them to throw out all models, textures and sounds.
Mainly it would force them to re-do things like movement and physics. Which... uhhhh.... yea, they kinda need to do that anyway. It's not the first time. CCP started developing DUST on the CARBON engine, and they had to throw away 3 years of work when they moved to UE3. Depending on who you ask within the company it was never on Carbon. There's gameplay from that era. Even saying carbon on stage.
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Phoenix 85
Kirkinen Risk Control Caldari State
52
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Posted - 2014.05.07 15:43:00 -
[47] - Quote
Cat Merc wrote:The dark cloud wrote:What CCP actually wants to say: "we dont want to spend more money into that game, we just want to farm the legion players as we did with the dust players! So we decided to use what we allready have." If only you would understand what the hell you're talking about. You know Valve? You know what their Engine is? Their engine is the Source Engine. That's based on Gold Source. That's based on the Quake 1 engine. And they have been adding features and refining it ever since it came out. It's actually very different from the original source engine. It's nicknamed the Tower of Duct tape. But it works, and I doubt that you will find any resemblance to Quake 1 on the Source Engine, would you?
Dont try to explain it to a pleb, he cannot comprehend the Light of Gaben.
Dust 514 cancelled, EvE players be like
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3944
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Posted - 2014.05.07 16:00:00 -
[48] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I fail to see how changing engines forces them to throw out all models, textures and sounds.
Mainly it would force them to re-do things like movement and physics. Which... uhhhh.... yea, they kinda need to do that anyway. It's not the first time. CCP started developing DUST on the CARBON engine, and they had to throw away 3 years of work when they moved to UE3. Depending on who you ask within the company it was never on Carbon. There's gameplay from that era. Even saying carbon on stage.
And there was a dev correcting that quote, saying it was false and has been on U3 since the 2009 stage demo.
So it comes down to what you believe more? The original quote from Hilmar, who is entirely detached from the work actually being done to the games, or the ones who actually work on it?
I have no answers for you with certainty though. As I said, it depend who you ask in the company. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9519
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Posted - 2014.05.07 16:10:00 -
[49] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I fail to see how changing engines forces them to throw out all models, textures and sounds.
Mainly it would force them to re-do things like movement and physics. Which... uhhhh.... yea, they kinda need to do that anyway. It's not the first time. CCP started developing DUST on the CARBON engine, and they had to throw away 3 years of work when they moved to UE3. Depending on who you ask within the company it was never on Carbon. There's gameplay from that era. Even saying carbon on stage. And there was a dev correcting that quote, saying it was false and has been on U3 since the 2009 stage demo. So it comes down to what you believe more? The original quote from Hilmar, who is entirely detached from the work actually being done to the games, or the ones who actually work on it? I have no answers for you with certainty though. As I said, it depend who you ask in the company. I can safely say that's CARBON.
Unless CCP heavy modified the engine back then (and I do mean HEAVILY), that's not UE3. It doesn't look anything like a UE3 game, there are tale tale signs for it.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3945
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Posted - 2014.05.07 16:13:00 -
[50] - Quote
Looks quite a lot like U3 to me.
The vehicle physics particularly look packaged.
What was shocking was how much they ended up changing, which I've only ever been able to blame on poor terrain work, inconsistent frame rate and optimization pretty much corrupting what already worked. |
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Regis Blackbird
DUST University Ivy League
181
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Posted - 2014.05.07 17:14:00 -
[51] - Quote
The choice of engine and tools should not only be based on technical hurdles.
BIG DISCLAIMER: I know NOTHING about UE3 or UE4 engine, so please excuse me if I just talk garbage (and correct me if I do)!
I does sound a little weird that they spend time modifying an engine for lighting effects, if they would get that for free with UE4? I know they probably did the modification before UE4 came out, but wouldn't that be something that they "don't" have to migrate over.? The less modified your engine is, the better.
Use the strength of the of the engine (graphics, net-code, effects), and just modify what you need to have it communicate to CARBON and CREST? When Valkyrie is released, it would also be easy for those devs to jump in and help (if required).
If the end it does not matter which engine they choose, of course... if it gets the job done. However, I just don't want it to bite them in 5+ years time when UE4 is optimised beyond what UE3 is capable of. And it would be a shame if they are forced to keep modifying and improving stuff which they could get for free in the new engine.
But again, what do I know... (It would be nice to get a dev blog on that as well) |
The-Errorist
684
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Posted - 2014.05.07 19:39:00 -
[52] - Quote
Cat Merc wrote:The dark cloud wrote:What CCP actually wants to say: "we dont want to spend more money into that game, we just want to farm the legion players as we did with the dust players! So we decided to use what we allready have." If only you would understand what the hell you're talking about. You know Valve? You know what their Engine is? Their engine is the Source Engine. That's based on Gold Source. That's based on the Quake 1 engine. And they have been adding features and refining it ever since it came out. It's actually very different from the original source engine. It's nicknamed the Tower of Duct tape. But it works, and I doubt that you will find any resemblance to Quake 1 on the Source Engine, would you? Well said. |
Leanna Boghin
B.O.D.A.S
99
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Posted - 2014.05.07 20:01:00 -
[53] - Quote
CCP Saberwing wrote:Joseph Ridgeson wrote: So CCP is still developing on what they acknowledge is obsolete technology?
Hearing the FanFest streams, one of the advantages of the Unreal 4 is that it could easily transfer to the PS4. Whether or not that is true, I dunno; I'm an angry fat nerd not a programmer. But it is still sad to hear that it will likely be sticking on an outdated engine.
I don't want to pretend to know what I'm talking about, but I don't think the Engine has much to do with the game running on a next-gen console or PC. From what I've heard, we've modified the Unreal 3 engine so much that we've already implemented a lot of the additional features we'd be looking to - and at this point it'd be easier to implement whatever else we need rather than to rip out the engine and start again. Lol people dont get it and apparently CCP is trying to hide it but the fact that they are using an inferior Engine means that Legion will never be ported to the PS4.
I let my sniper rifle bullet to your face do all the talking :P
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Roy Ventus
Axis of Chaos
1763
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Posted - 2014.05.07 20:07:00 -
[54] - Quote
Cat Merc wrote:The dark cloud wrote:What CCP actually wants to say: "we dont want to spend more money into that game, we just want to farm the legion players as we did with the dust players! So we decided to use what we allready have." If only you would understand what the hell you're talking about. You know Valve? You know what their Engine is? Their engine is the Source Engine. That's based on Gold Source. That's based on the Quake 1 engine. And they have been adding features and refining it ever since it came out. It's actually very different from the original source engine. It's nicknamed the Tower of Duct tape. But it works, and I doubt that you will find any resemblance to Quake 1 on the Source Engine, would you?
***** real. Cat Merc just technically defended CCP.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Denn Maell
PIanet Express Canis Eliminatus Operatives
371
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Posted - 2014.05.07 20:10:00 -
[55] - Quote
Regis Blackbird wrote:The choice of engine and tools should not only be based on technical hurdles. BIG DISCLAIMER: I know NOTHING about UE3 or UE4 engine, so please excuse me if I just talk garbage (and correct me if I do)! I does sound a little weird that they spend time modifying an engine for lighting effects, if they would get that for free with UE4? I know they probably did the modification before UE4 came out, but wouldn't this be something that they "don't" have to migrate over if they switch engine? The less modified your engine is, the better. Use the strength of the of the engine (graphics, net-code, effects), and just modify what you need to have it communicate to CARBON and CREST? When Valkyrie is released, it would also be easy for those devs to jump in and help (if required). If the end it does not matter which engine they choose, of course... if it gets the job done. However, I just don't want it to bite them in 5+ years time when UE4 is optimised beyond what UE3 is capable of. And it would be a shame if they are forced to keep modifying and improving stuff which they could get for free in the new engine. But again, what do I know... (It would be nice to get a dev blog on that as well)
Choice of Engine shouldn't be made ONLY based on the technical hurdles alone, no. But each and every hurdle costs time and employee salaries just to work around, and/or correct. So the technical difficulties is a major concern to game devs, but far from the only.
I'd say the choice to stay and mod UE3 has something to do with that 'slightly older' engine's licensing. If I recall, it provides discounts to games made with it for a F2P business model (I may be misinterpreting, or just completely off base. Never touched the UDK). Considering UE4 is Epic's new cash cow, this might be a very shrewd decision made by CCP.
Also consider that Eve got a massive graphical overhaul recently and the graphics teams would be able to utilize what they learned there (metallic surfaces, alpha maps, and limit of Detail options; not to mention that horrendous lens flare effect), in an FPS game the same way.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9524
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Posted - 2014.05.07 20:15:00 -
[56] - Quote
Denn Maell wrote:Regis Blackbird wrote:The choice of engine and tools should not only be based on technical hurdles. BIG DISCLAIMER: I know NOTHING about UE3 or UE4 engine, so please excuse me if I just talk garbage (and correct me if I do)! I does sound a little weird that they spend time modifying an engine for lighting effects, if they would get that for free with UE4? I know they probably did the modification before UE4 came out, but wouldn't this be something that they "don't" have to migrate over if they switch engine? The less modified your engine is, the better. Use the strength of the of the engine (graphics, net-code, effects), and just modify what you need to have it communicate to CARBON and CREST? When Valkyrie is released, it would also be easy for those devs to jump in and help (if required). If the end it does not matter which engine they choose, of course... if it gets the job done. However, I just don't want it to bite them in 5+ years time when UE4 is optimised beyond what UE3 is capable of. And it would be a shame if they are forced to keep modifying and improving stuff which they could get for free in the new engine. But again, what do I know... (It would be nice to get a dev blog on that as well) Choice of Engine shouldn't be made ONLY based on the technical hurdles alone, no. But each and every hurdle costs time and employee salaries just to work around, and/or correct. So the technical difficulties is a major concern to game devs, but far from the only. I'd say the choice to stay and mod UE3 has something to do with that 'slightly older' engine's licensing. If I recall, it provides discounts to games made with it for a F2P business model (I may be misinterpreting, or just completely off base. Never touched the UDK). Considering UE4 is Epic's new cash cow, this might be a very shrewd decision made by CCP. Also consider that Eve got a massive graphical overhaul recently and the graphics teams would be able to utilize what they learned there (metallic surfaces, alpha maps, and limit of Detail options; not to mention that horrendous lens flare effect), in an FPS game the same way. Or what they're saying could be true, and that switching to UE4 would be more expensive development time wise, and has nothing to do with licensing. Licensing is chump change for the most part.
Feline overlord of all humans - CAT MERC
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Grimmiers
520
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Posted - 2014.05.07 20:19:00 -
[57] - Quote
Well there goes my dream of playing the infiltrator tech demo. If ccp could at least make it so the vehicles don't behave like flying saucers when they hit a bump that'd be great. I also dislike how everytime my characters feet aren't on the ground his lifts his gun up like he fell 8+ meters. You need to have a threshold set for things like that so you can just "climb" over small obstructions. I remember in the 2009 video the lavs actually had a suspension for going over bumpy terrain. The lavs we have now control like lowriders.
)
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Kane Fyea
2732
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Posted - 2014.05.07 20:32:00 -
[58] - Quote
Himiko Kuronaga wrote:Looks quite a lot like U3 to me.
The vehicle physics particularly look packaged.
What was shocking was how much they ended up changing, which I've only ever been able to blame on poor terrain work, inconsistent frame rate and optimization pretty much corrupting what already worked. How can you not tell that the 2009 engine was not UE3. It might not have been Carbon (Even though I am 99% sure it is carbon) but it was most definitely not the unreal engine. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
374
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Posted - 2014.05.07 20:55:00 -
[59] - Quote
Grimmiers wrote:Well there goes my dream of playing the infiltrator tech demo. If ccp could at least make it so the vehicles don't behave like flying saucers when they hit a bump that'd be great. I also dislike how everytime my characters feet aren't on the ground my character lifts his gun up like he fell 8+ meters. You need to have a threshold set for things like that so you can just "climb" over small obstructions. I remember in the 2009 video the lavs actually had a suspension for going over bumpy terrain. The lavs we have now control like lowriders.
UT4 confirmedGǪlike for real, actually confirmed.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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low genius
The Sound Of Freedom Dirt Nap Squad.
1849
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Posted - 2014.05.07 21:21:00 -
[60] - Quote
isn't there a dev post on page one that says explicitly it's unreal three that's been modified?
eatsbabies cienfuegos
steward of the renegade alliance.
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