Kincate
DUST University Ivy League
40
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Posted - 2014.05.04 21:04:00 -
[1] - Quote
Vell0cet wrote:What makes DUST special IS that a player with 50 million SP can still have a use for a militia drop suit. That ALL of those 2,000+ suits/items you have are actually useful and donGÇÖt become obsolete once you reach the next GÇ£level.GÇ¥ High SP players can squeeze higher meta modules into that militia suit and create great ISK efficient fits with it. ItGÇÖs incredibly gratifying to kill someone wearing a very expensive suit using a cheap one. The asymmetrical nature of DUST 514 is what makes the game compelling. There is supposed to be an economic ecosystem where you run cheap suits/fits at a disadvantage or grind PvE (in theory) to build ISK so you can buy better suits that give you an advantage. DUSTGÇÖs economy is broken because of the ISK faucet PC has become, not because of this modelGÇöwhich is excellent. This is a system that has both depth and longevity. Having suits follow a linear progression suit A < suit B < suit C gets stale once youGÇÖve maxed out your suit. And no, looking at your old suits stacked up in your quarters doesnGÇÖt fix this. The inevitable result is to introduce an expansion with suit D that everyone works towards, and then getGÇÖs bored with: i.e. the gear treadmill. People get exhausted with this kind of system and eventually move on to another game. All MMOGÇÖs with this approach to progression have declined in users over time. The only one that hasnGÇÖt is EVE, and it doesnGÇÖt use this approach. It is foolish to ignore this point. (Continued)
Overall I like the post however a quick counterpoint to this is the fact that if I take a wolf out for a spin and come across a rifter, skills of the pilots being equal, the wolf will win. Eve presents a solution to that, which is bring two rifters. Dust does not allow for that with its lobby format. The plan (As stated so far) is for Legion to make Dust more like eve in that respect, 1 for 1 militia gear should not be equal to proto gear, militia gear should be useful, but proto gear should also be profitable, which right now it is not. I mean for what you pay for a proto suit you make in one game. Unfortunetly most of us are not good enough to run an entire game and not be killed even with proto gear. So what CCP Z says is not all that far out of line. |