Cai Mo
L.O.T.I.S. D.E.F.I.A.N.C.E
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Posted - 2014.05.07 04:30:00 -
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Great posts overall, always agreed with a storyline NPE aproach, even if it's just to make the transition easier for new players coming from other games who are not familiar with the (harsh) realities in the New Eden universe.
Quote:The big problem is that weGÇÖre moving away from the way things work in EVE and more towards a much more traditional and linear class based progression. As much as I hate to bring up Eve everytime when discussing game-design, that one-liner does summerizes my basic feeling about the presented plans. I would prefer to see dust/legion grow even more similar to the core philosophies and mechanics in New Eden (one universe, one war - one set of rules), yet they seem to go in the opposite direction :(
The dropsuit bpo comment made by CCP Z made me really wonder. Personally I fully dissagree that a 'free' bpo would make me more connected with my suit, or use my protosuits more if modules would be more expensive (as mentioned by CCP EyjoG, their chief economist). As long as the objective of a battle is to make money rather than winning I will use cost-efficient setups and not bring my best/most expensive setup everytime.
As far as matchmaking goes, by meta-level or otherwise, I don't understand why there has to be a matchmaking AI while we as players can do it better ourselves given the right tools. For example, why not have a list of available contracts with different (variable) payment values for each side, so we can pick for ourselves which contract to accept and side to fight for. Keeping the sandbox philosophy without forcing anyone, similar to the risk/reward ratios in the various security systems. More player-driven actions and less automated AI processes.
Finally to comment on the skill-progression, if any module can still be fitted on any suit as suggested, the 'new' tree will only be a bigger sp-sink imho. And while I somewhat agree that it is too easy to skill into all weapons as it is right now, the current plans are not the best solution. We do need more dependencies in the skill-tree though and get rid of those empty skills that do nothing but unlock another skill.
I hope the developers at ccp dust/legion take a look back on their initial vision for dust (first glimpse 2009) and truely build one universe where battles can take up to 19 hours, or at least as long as logistics can facilitate.
forum explorer, dust prospector and eve illuminati
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