Salazar Skye-fire
Villore Sec Ops Gallente Federation
115
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Posted - 2014.05.12 13:32:00 -
[1] - Quote
CCP Rouge wrote:Hey everyone! Great to see all the feedback youGÇÖve posted so far. Please keep it coming. For DUST 514 we obviously have a long list of stuff to do but IGÇÖd like to hear on the specific items below if possible. For Project Legion, itGÇÖs more high level concepts IGÇÖm after at this stage as weGÇÖre still figuring out the outline of the experience. DUST 514 - Role and gear balance
- Ways to improve Planetary Conquest
- Other stuff you want us to jump on that can have a direct impact on gameplay quality.
Speaking of which, IGÇÖll get back to you guys next week with more info on how weGÇÖll proceed for DUST. Our plan is to be as transparent as possible, which I know itGÇÖs easy to say now, but itGÇÖs what weGÇÖre working towards. Your primary point of contact in the dev team, which IGÇÖll introduce next week, will have the mission to engage with you all and of course CPM as early as possible. Stay tuned, I think you'll like him. :) Project Legion - The Starmap as the door and guide to New Eden
- Wild PvP / The Sandbox areas where you fight other players and drones (in its first iteration) to scavenge for loot
- New ways to link with EVE
For Project Legion, I recommend you post your thoughts in the new Project Legion forum that CCP Frame pointed out earlier in the thread. Again, IGÇÖm super eager to hear what you have to say and trust me, every post is being read by the team and I. YouGÇÖll see more of us engage with you all moving forward.
[PC WISE]
Biggest thing on my list is the RTS element to Districts, i want to be able to fight on each district and not see the same ole layout, weapons, base nodes, defense, etc, etc. i WANT each district's owner who has upgraded their district's facilities to provide a challenge besides the troops who accompany it. tiers of upgrades, custom decorations and paint, and the ability to defile a district before it flips owners.
Corp loyalty bounty system for PC matches that nets higher reward per "ringer" you kill and special rewards per ringer killed in corp specific storage for bragging rights/propaganda
EVE pilot EMP blasts that restrict movement on vehicles
An "Oh S***" handle for immediate clone re-supply as a bandage to regroup (bearing 1-3+ days left of fighting)
3rd party intervention: on time of battle start a small force of 8 players can fight as vanguard before full team comes in for full battle (separate clone count for vanguard which don't affect full clone count.) both sides can use (long cooldown system)
[all game modes]
more equipment options other than gun, grenade, and explosive (variants of neuts, webs, etc)
battles in ambush, skirmish, dom, fac war, etc need to have a feeling of individuality. ie: ambush feels like a shootout skirmish feels like invading a facility to get weapon control domination needs to feel King-of-the-hill like fac war needs that faction touch to it to distinguish each fight on enemy/friendly turf has those faction strengths/weaknesses PC needs that sense of FEAR, anxiety, and Brutality added to each battle as well as each fight feels like a campaign (longer drawn out battles)
Snipe nearby Pilots warping nearby battle, for KB shaming.
Random parts from loot/salvage drops which modifies gear stats as well as random parts for crafting/discounting market prices.
think thats it for me for now |