Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Marc Rime
383
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Posted - 2014.05.03 16:52:00 -
[1] - Quote
CCP Rouge wrote:You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you. (emphasis mine) I wonder what's included in that. BPOs?
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Marc Rime
384
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Posted - 2014.05.08 21:22:00 -
[2] - Quote
CCP Rouge wrote:Again, this doesn't mean that we're not going back to console at one point but we need to focus on one thing at a time and deliver an awesome game, then things get easier. Focusing on one thing at a time makes perfect sense... but don't you think your *current* players would appreciate it if that one thing was the game they are already playing and, in a lot of cases, have spent quite a bit of money on? Especially considering that the game in question is far from what it was advertised as. |

Marc Rime
390
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Posted - 2014.05.11 22:40:00 -
[3] - Quote
CCP Rouge wrote:
Other stuff you want us to jump on that can have a direct impact on gameplay quality.
More graphics settings we can lower for higher FPS. I doubt there'll be much more work to optimise the code for PS3 from now on so I won't ask for that, but a slider to lower whatever value shouldn't be too much effort, right? ;)
EDIT: ...oh, and start filtering bug reports (at https://dust514.com/user/bugs/) so we can at least pretend you haven't entirely abandoned this game yet. |

Marc Rime
394
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Posted - 2014.05.12 17:47:00 -
[4] - Quote
CCP Rouge wrote:
Other stuff you want us to jump on that can have a direct impact on gameplay quality.
Fix the bug with bullet impact that's causing the "sloth-effect."
My theory on what's causing it (because surely it can't be intentional ;)):
It seems that the bullet-force, when applied to a character, temporarily resets the force applied by the controller, meaning you slow down even when running away from the enemy (really the hits should make you move away even faster if anything). Even though movement-force gets re-applied instantaneously, the acceleration-delay of the movement controls means you won't reach your full speed before the next bullet hits, again resetting your speed. |
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