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Thread Statistics | Show CCP posts - 6 post(s) |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9305
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Posted - 2014.05.03 16:04:00 -
[1] - Quote
Rouge, get this into your head. This started as a console game, and it needs to continue as a console game.
If this releases even a week earlier on PC than on the PS4, you are doing a great diservice to the community that stuck with this game for 2 years now.
Even if working on the PC version first will be easier, you will be abandoning the community, and consumer trust is something hard to restore. Do not repeat Incarna.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9317
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Posted - 2014.05.03 16:23:00 -
[2] - Quote
Oh and just so you know, I lost trust in CCP in the span of 30 minutes. The guy who spent 400+ dollars on DUST lost trust on it faster than it takes to deliever a pizza.
GG
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries
9624
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Posted - 2014.05.12 12:13:00 -
[3] - Quote
CCP Rouge wrote:Hey everyone! Great to see all the feedback youGÇÖve posted so far. Please keep it coming. For DUST 514 we obviously have a long list of stuff to do but IGÇÖd like to hear on the specific items below if possible. For Project Legion, itGÇÖs more high level concepts IGÇÖm after at this stage as weGÇÖre still figuring out the outline of the experience. DUST 514 - Role and gear balance
- Ways to improve Planetary Conquest
- Other stuff you want us to jump on that can have a direct impact on gameplay quality.
Speaking of which, IGÇÖll get back to you guys next week with more info on how weGÇÖll proceed for DUST. Our plan is to be as transparent as possible, which I know itGÇÖs easy to say now, but itGÇÖs what weGÇÖre working towards. Your primary point of contact in the dev team, which IGÇÖll introduce next week, will have the mission to engage with you all and of course CPM as early as possible. Stay tuned, I think you'll like him. :) Project Legion - The Starmap as the door and guide to New Eden
- Wild PvP / The Sandbox areas where you fight other players and drones (in its first iteration) to scavenge for loot
- New ways to link with EVE
For Project Legion, I recommend you post your thoughts in the new Project Legion forum that CCP Frame pointed out earlier in the thread. Again, IGÇÖm super eager to hear what you have to say and trust me, every post is being read by the team and I. YouGÇÖll see more of us engage with you all moving forward. Try to bring tiercide to DUST, that's the bare minimum I would like to see. And maybe bring out Skirmish 3.0 that was talked about in EVE Vegas.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9624
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Posted - 2014.05.12 12:15:00 -
[4] - Quote
Adipem Nothi wrote:CCP Rouge wrote:IGÇÖd like to hear on the specific items below if possible. - Role and gear balance
- Ways to improve Planetary Conquest
- Other stuff you want us to jump on that can have a direct impact on gameplay quality.
I. BalanceA) Vehicles
- 1. Blaster Turret - Increase dispersion; decrease range
- 2. HAV - Decrease acceleration; decrease turret rotation speed
- 3. Dropship - Fix swarm resistance
B) Infantry C) Gear
- 1. Armor Plates - Increase movement penalty; apply penalty to rotation speed
- 2. Cloak - (See Section III below)
- 3. AV Grenades - Increase damage
D) Primary Weaponry
- 1. Combat Rifle - Decrease RoF
- 2. Assault Rifle - Increase RoF
- 3. HMG - Decrease RoF; decrease range
- 4. Plasma Cannon - Increase projectile speed; increase direct damage
- 5. Sniper Rifle - Increase headshot multiplier
- 6. Swarms - Increase missile speed; increase lock-on range
- 7. Forge Gun - Increase direct damage
E) Secondary Weaponry
- 1. Buff new pistols
- 2. Increase nova knife blade length
II. Planetary ConquestA) Clone Packs
- 1. Introduce Clone Pack stacking
B) Diminishing Returns
- 1. As clone sale volume increases, clone sales price decreases ...
- 2. Maintain sliding scale on a corp-by-corp basis
C) Latency III. PolishA) Cloak
- 1. Require user to manually activate and deactivate ...
- 2. Disable cloak auto-toggle on item swap (fixes fire-from-cloak)
- 3. Increase shimmer intensity when shot
- 4. Extend shimmer duration when shot
- 5. Deplete reserves when fluxed
B) Environment
- 1. Remove all curbs
- 2. Fix sticky terrain
C) Mechanics
- 1. Remove Stun Lock
- 2. Reduce backpedal speed
If you nerf plates you better ******* buff armor repairers, as they are a joke. JUST FYI, armor vs shields is balanced at proto, it's only at STD and ADV where there is an imbalance due to poor shield scaling.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9625
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Posted - 2014.05.12 17:34:00 -
[5] - Quote
Adipem Nothi wrote:Cat Merc wrote: If you nerf plates you better ******* buff armor repairers, as they are a joke. JUST FYI, armor vs shields is balanced at proto, it's only at STD and ADV where there is an imbalance due to poor shield scaling.
Do you not find uparmored Scouts, A wee 'bit too mobile at 600HP? Is it not odd to see a bulwark-of-a-heavy, Pirouetting as fast as you and me? Not to say I fully disagree, but ... Grit is out-of-balance with Mobility. As a Gallente Assault, even a single complex plate puts me at a major speed disadvantage, and I can feel it very well. 0.41m/s might not sound like a lot, but it has gotten me killed enough times to care.
My reaction time to evolving threats is also reduced, as it takes longer for me to get to the threat.
So yeah, something needs to be done, but it will need to come with a buff of ferroscale plates, reactive plates and armor repairers, as all three are quite the joke.
Feline overlord of all humans - CAT MERC
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