Serk Gallis
Fancy Men of Cornwall
9
|
Posted - 2014.05.06 01:05:00 -
[1] - Quote
Bad Heal wrote:Is going to PC because its what you're familiar with it, another way to say that CCP cannot meet Sony's expectations for the PS4?
I'd say it's more that the requirements placed onto developers by the console companies respectively are far too stringent for what they're trying to pull off to work.
You're looking at the PSN (or XBLive) QA team OKing/Veto-ing everything, you're looking at not having control of your main server, patch times, performance/bandwidth allotment, and so on. It's a giant mess.
There's a lot of complex deals that need to be made before being able to put your stuff up through either network. Sony let CCP jump through some real hoops by letting them even connect to their DB from EVE at all, and even then, they probably had to do it through some hacky backend on the PSN server side, which meant a lot of things just couldn't be done in a timely way. If any of you remember the insanely slow market calls in the early beta, that was likely due to that.
To those that were asking why make something for PS3 at all if they were going to do this? If I had to guess, I'd say sponsored projects. I'm pretty sure PSN gave them some funding to start this project as a PSN exclusive. Had they not done this, do you think this project would have even had the funding to get off the ground?
To those that are angry that their EVE subscription is going into DUST development, I suppose you're also pissed off at Blizzard for using WoW funds to make SC2. Or Diablo 3? Or any developer spending money they made on Franchise X to fund Franchise Y? You need money to pay people to make your stuff.
Also, to those people that are saying that you can do both dev for PS4 and PC at the same time... I strongly suggest you take a crack at development yourselves before suggesting that. Those of us who have worked on hardware or software development know how much you have to go through to even get one minor change committed into the main branch of the project. Now duplicate the red tape, the QA, the testing on both platforms.
PS4 is architecturally similar to the PC, yes. Is the OS? No. It will have its own quirks, etc. You QA a new shader on the PC, and it all looks good. You port it over to the PS4 and find out that some dev for that made some minor change to the way the implementation works on hardware on that and your performance drops insanely. Or you get artefacts or corruption on-screen.
Now you have to get devs involved and taking them away from putting the game together in order to fix something like that.
It's a mess.
CCP's choice to do the PC part first is in my opinion the sanest one. This is coming from someone that has worked with both software and hardware dev. It gets a huge team on the same playing field - they have people shuffling around that have never worked on the PS3 dev kit, or consoles in general. Bring everyone to the same level of experience so that they can hit the ground running with minimal fuss on a platform they're ALL used to working on.
Rants and hatred aside, I do agree with the idea that the way they presented all of this was poor. They could have let everyone know far sooner, and it wouldn't have been as big of a blowup as it was now. Would people have been upset? Yes. Undoubtedly. You cannot please everyone.
I'm sure the developers themselves want nothing more than to tell us all exactly how cool this will be, and how excited they are to be working on this and their ideas and so on. Unfortunately, business doesn't work that way - ideas are worth more than the product sometimes.
I would love a more real dialogue. I'm OK with hearing "I don't know yet", but that's because I've been in their situation a lot myself, and know how absolutely frustrating it is to be in that position - especially when you are the messenger and everyone wants to hang you for it.
In terms of money spent, I don't know what would be the best solution to those that feel cheated about it. Some of us are perfectly fine and understood the risk of investing in this game, treating our expenses into it as sunk costs. I'm not trying to belittle those that feel differently, only trying to say that not all of us are as emotionally distraught by the decisions made so far.
I think Legion has a lot of potential. I can't begin to state how excited I am to see where this goes, but I also understand that projects can and do fail, because of management, bad decisions, luck, or a bunch of other reasons. I've been there plenty.
I wish a lot of people who have nothing constructive to say, and also, those that have nothing better to do than to incite panic, should STFU and let real dialogue occur.
The more posts that occur with floods of BS or the like, the less of a chance that anyone will reply to the thread as a whole because these guys will just be passing over them since they're surrounded in a sea of brown noise.
Anyway, that's my two cents.
CCP should obviously be a bit more tactful in their way of informing their client base. They also need to address a lot of the very valid concerns people are raising. But if you thought that DUST would be on PS3 forever, you seriously need to get your head out of the sand. |