Cal Predine
StarKnight Security
61
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Posted - 2014.05.03 10:25:00 -
[1] - Quote
There's a lot of people feeling let down here, and I guess that's understandable. I've been testing Dust since the closed beta in early-to-mid 2012, even got a PS3 for the privilege. I've given lots of feedback, and seen it mostly ignored, and seen the game experience, and the size of its its playerbase, go downhill. That made me feel let down. I feel I've invested a lot in this game. I still think, in fact I'm absolutely certain that project Legion was the right thing to do at this point in time, in fact it's probably even overdue.
I gave this just a moment's thought before fanfest, "What would be announced for Dust?" It wasn't too hard to guess - the PS3 is now very much a last-gen console. Sure, it's still current, but someday it won't be, and before long the number of people who still devote that piece of space in their living room to this ageing platform will be quite small. So there had to be a change, and really we all knew that. It would be a change of platform, a big change, and really we all knew that too. And big changes get announced at Fanfest. And, be serious - next year's Fanfest would be too late. The PS3 would be such old news in 12 months' time that most of the (remaining) Dust playerbase would have left already. There'd be nothing left to save.
This is the first time I've felt optimistic about a viable New Eden Shooter in over a year.
So, having given this just a moment's thought in advance, it wasn't really news to me. I didn't know if it would migrate to PS4, or PC, (or both), but I knew it had to change. And we're all experienced and worldly-wise gamers here, I think if everyone's honest with themselves, they all knew that change had to come.
I'm disappointed that Dust never turned into the game so many of us hoped it would be. We wanted a new, responsive, cerebral command-led tactical combat experience. First impressions were very promising, but over time we got a laggy, unresponsive chaotic strafe/bunny-hopper game which rewards the individual for lack of tactical and team-oriented gameplay. To me, it feels dumbed-down and frustrating to see players constantly hamper their team-mates' efforts because WARPOINTSORZ!!! We've not been backward in giving feedback to this effect, so I can only conclude that (as I said very early in the beta) we're apparently asking more than the PS3 can deliver. Time to move on to a new platform which can deliver the game many of us really wanted.
Best of luck. I can't imagine an opportunity like this comes up that often, and I look forward to being a part of the project.
And remember to look back to the old promo videos of fireteams shooting drones, and clone soldiers stunned by nearby explosions and sliding into cover Brink-style. And multiple battlefield installations being dropped in because they are of tactical value - not just diverting your team's attention from the actual game objectives because blowing them up gives warpoints. And command mode, where *all* warpoint allocation should be dictated by the plan, not just what gives the easiest reward (Commander says "blow this up" then blowing it up gives warpoints. Otherwise you can get points by capturing it.) That's certainly the game I was, and still am, hoping for.
PS3 Slim -
Hybrid hard drive with 8GB SSD -
South Coast UK -
Virgin media cable BB, 20Mbps down, 2Mbps up.
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