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Thread Statistics | Show CCP posts - 1 post(s) |
Nothing Certain
Bioshock Rejects
571
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Posted - 2014.05.01 20:02:00 -
[1] - Quote
Triple Repair Madrugar wrote:I wish he'd paint a better concept for me. I feel a bit too fat. Do you think I'm fat?
You are a fat girl with an annoying voice and horrid body odor. Nothing personal.
Because, that's why.
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Nothing Certain
Bioshock Rejects
571
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Posted - 2014.05.01 20:05:00 -
[2] - Quote
CCP Frame wrote:I understand that not all panels are going to satisfy your needs or deliver information that you'd rather see - but the fact is that Concept Art Live Session has always been very exciting for players and one of the most popular ones.
Creating concept art on the fly is very difficult and challenging - especially when you are not at your own desk but in Harpa, on Fanfest, on Live Stream, talking to the audience and trying to make something out of nothing in less than 60 minutes. As an ex-designer myself, I am highly interested at seeing what tools and how those tools the art team is using.
Additionally, tips from that session were very valuable for anyone interested in making concept art or generally using these tools at home. :)
So yeah - I understand that some players might not be overly excited with the live concept art creation - but it is something that's very unique and cool to see. Then again, if you really can't stand looking at live concept art creation, come back after 60 minutes and then you can move to another item on the stream schedule.
Its like watching Paintshop drying.
Because, that's why.
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Nothing Certain
Bioshock Rejects
571
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Posted - 2014.05.01 20:08:00 -
[3] - Quote
Joel II X wrote:CCP Frame wrote:I understand that not all panels are going to satisfy your needs or deliver information that you'd rather see - but the fact is that Concept Art Live Session has always been very exciting for players and one of the most popular ones.
Creating concept art on the fly is very difficult and challenging - especially when you are not at your own desk but in Harpa, on Fanfest, on Live Stream, talking to the audience and trying to make something out of nothing in less than 60 minutes. As an ex-designer myself, I am highly interested at seeing what tools and how those tools the art team is using.
Additionally, tips from that session were very valuable for anyone interested in making concept art or generally using these tools at home. :)
So yeah - I understand that some players might not be overly excited with the live concept art creation - but it is something that's very unique and cool to see. Then again, if you really can't stand looking at live concept art creation, come back after 60 minutes and then you can move to another item on the stream schedule. I love concept art as much as the next guy, but doing a panel about the exact process of their creation seems a tad bit filler-y. It should just be slide show presenting their work and perhaps the steps they took from alpha to final product. But drawing it in front of the audience? C'mon...
I love **** like this. If I go all the way to Iceland I want something a little more personal than a slideshow. I don't want to rush or have it bulletpointed.
Because, that's why.
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