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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
13
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Posted - 2014.05.01 01:09:00 -
[1] - Quote
How many people have been shot in the back or side from a Shotgun? This requires no skill from the player only a cloak.
What about the Scout with 600 Armor pts? I see it all the time. not every game, but plenty.
Or the skill required to drive an LAV around, find a solo player, jump out in your heavy suit and kill them with your heavy weapon. Wow what skill!!
I saw the same thing recently from a tanker - he was in a tank , but instead of killing me with the tanks weapon, a solo infantry guy, he got out of the tank and killed me with his proto weapon.
What does this prove? I had a AA Fitting on, so had only a side arm against a proto light weapon. Who thinks this is a fair fight? I don't have a proto - AA weapon. A sinlg AA player vs a tank is silly - I was just trying to get a few points in a completely lopsided game - The team I was on lost over 120 clones to I think about 20.
Then there is the lack of skill required in using a rail rifle. I setup two fittings - identical except for the weapon - standard rail rifle and standard combat rifle. My kill ratio for rail rifle was/is easily 3x higher than with the combat rifle.
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These are now the Stereotypes on Dust.
Throw in sniper with a Proto weapon and a Commando Suit and it's complete.
These account for like 75% of my deaths.
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You, CCP, need to figure out a way to restore some balance to the game. 2/3 of games are still lopsided. only about 1/3 of the time do I get a game that has equally balanced teams. most of the time the game is hopelessly lopsided. I play on both sides. Winning and Losing lopsided games - it's not fun.
You need to figure out a way to balance some of the stereotypes of the game.
Maybe set a Maximum Shield or Armor level on Light Dropsuits - cut the cloak time in half (i don't know do flux grenades kill the cloak?) Maybe require a 2-3 second startup time for vehicles. So a player gets out of the vehicle, kills someone, gets back in, but the vehicle won't move for 2-3 seconds, a warm up time, say. Maybe allowing an AA enabled player to hit them from a distance.
I don't know.
Just venting.
I'm sure I'm going to get hate replies from folks of each of these stereotypes. maybe some other folks.
Again my counter argument - you need to make it possible for newbies to step in and in 2-3-4 games to be able to successfully kill at least some other players. Right now newbies play a games or two - die 10-12 times and move on to another game. |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
14
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Posted - 2014.05.01 01:52:00 -
[2] - Quote
Eruditus 920 wrote:OP,
I bet you are of the generation that got a trophy for last place too, am I right?
Find something to counter your problems with. The game offers a plethora of choices all designed to give you the ability to counter.
Troll |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
14
|
Posted - 2014.05.01 02:12:00 -
[3] - Quote
RemingtonBeaver wrote:Sometimes it isn't the game that needs balancing. It's that your skill level is lower than other peoples.
I'm not trying to be a **** , but I hear complaints all the time about, gear, lagging, weapon balance, and fits towards the enemy. I confront the enemy and they have tremendous skill.
I know some players exploit any advantage they can, but it's not the majority.
Some players are badasses.
I don't agree, but thank you.
I agree some people are just twitchers or badasses, but we are getting to the point were that's all there in this game.
Scouts were arguably overpowered before, now give them a cloak or the ability to push their armor up to Medium or Heavy level and it's moved past overpowered to ridiculous. |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
14
|
Posted - 2014.05.01 02:20:00 -
[4] - Quote
Foxbat 071 wrote:Honestly, I enjoyed pre-cloak shotgunning more than our current shotgunning. I can't speak for all scouts, but in my opinion stalking players was more fun when it was 100% "skill" based. Not to imply that the cloak is "skill-less", but it is considerably easier to close the gap with a cloak.
I find using our new EQ slot for RE/nanohive combos much more fun and useful than using it for a cloak. It works better with my playstyle.
I personally don't have a huge issue with cloaks. They could use careful tweaking, but irrational nerfs will do more damage than good. This is something the community in general has still not learned.
I'm not saying irrational or knee-jerk nerfs. It's been months. There is nothing knee jerk about this. I don't know what needs to be done? The only thing I suggested about cloaks was cutting the cloak time in half.
How often do you run a Medium DS with an AR and get into the top five in the SP of the match? Who can do this anymore? I'm sure some badasses can, but the above average player? the average player? |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
14
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Posted - 2014.05.01 03:14:00 -
[5] - Quote
Mobius Kaethis wrote:TIMMY DAVIS wrote:
Then there is the lack of skill required in using a rail rifle. I setup two fittings - identical except for the weapon - standard rail rifle and standard combat rifle. My kill ratio for rail rifle was/is easily 3x higher than with the combat rifle.
All that really proves is that you are better with the RR. The RR has a much lower RoF a lower DPS and only a slightly better range than the CR leaving the CR as the more powerful weapon in a vast majority of situations. Only in the 95 m plus ranges is the RR the better gun. Glad you finally found a weapon that suits your play style.
As I neglected to include all of the info I used to compare the two weapons, your surface level analysis might be correct. I do not agree with your analysis though, based on my larger level of info.
Thank you for the comment though. |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
15
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Posted - 2014.05.01 17:38:00 -
[6] - Quote
Mobius Kaethis wrote:TIMMY DAVIS wrote:Mobius Kaethis wrote:TIMMY DAVIS wrote:
Then there is the lack of skill required in using a rail rifle. I setup two fittings - identical except for the weapon - standard rail rifle and standard combat rifle. My kill ratio for rail rifle was/is easily 3x higher than with the combat rifle.
All that really proves is that you are better with the RR. The RR has a much lower RoF a lower DPS and only a slightly better range than the CR leaving the CR as the more powerful weapon in a vast majority of situations. Only in the 95 m plus ranges is the RR the better gun. Glad you finally found a weapon that suits your play style. As I neglected to include all of the info I used to compare the two weapons, your surface level analysis might be correct. I do not agree with your analysis though, based on my larger level of info. Thank you for the comment though. What larger level of info? My argument is based upon the actual stats of the weapons, almost two years of experience as well as testing both weapons on alts with created to only skill into the two weapons (so there were no other supporting skills clouding my observations). How does your own hugely unquantified and completely subjective opinion even come close to countering what I have posted? What "larger level of info" do you have that I and the rest of the DUST514 community don't have access too?
I apologize for hurting your feelings. I will refrain from commenting on anything, in the forums, you say from now on.
Have a nice day.
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