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Garrett Blacknova
Codex Troopers
5241
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Posted - 2014.05.01 01:42:00 -
[1] - Quote
TIMMY DAVIS wrote:How many people have been shot in the back or side from a Shotgun? This requires no skill from the player only a cloak. Yep. It's definitely the cloak that does it. That's why most of my kills with a NON-cloaked Scout are with a Shotgun from behind or to the side of my opponent.
Quote:What about the Scout with 600 Armor pts? I see it all the time. not every game, but plenty. Because even though Miltia Assault suits can easily break 800 eHP, Proto Scouts with similar are totally OP, right? (to be fair, Assault suits are currently UNDERPOWERED, which makes everything else look OP when you're running one)
Quote:Or the skill required to drive an LAV around, find a solo player, jump out in your heavy suit and kill them with your heavy weapon. Wow what skill!! Try it. You'd be surprised how difficult it can be to be effective like that. Once you have it down, you can make it look easy, especially against new players who don't know what they're doing, but it's NOT as easy as it looks.
Quote:I saw the same thing recently from a tanker - he was in a tank , but instead of killing me with the tanks weapon, a solo infantry guy, he got out of the tank and killed me with his proto weapon. You're right. He definitely should have stayed in his tank where he was less vulnerable and wasted a lot of his slow-reloading anti-tank weaponry hoping for a lucky hit on you instead of hopping out and risking you getting in a lucky hit and killing him then stealing his tank. What ever was he thinking? Playing to WIN! The nerve of that guy!
Quote:What does this prove? I had a AA Fitting on, so had only a side arm against a proto light weapon. Who thinks this is a fair fight? I don't have a proto - AA weapon. A sinlg AA player vs a tank is silly - I was just trying to get a few points in a completely lopsided game - The team I was on lost over 120 clones to I think about 20. So you're saying that you got protostomped, and that somehow proves the players using viable and effective tactics were succeeding because of a LACK of skill? Cool story. |
Garrett Blacknova
Codex Troopers
5241
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Posted - 2014.05.01 01:43:00 -
[2] - Quote
TIMMY DAVIS wrote:Then there is the lack of skill required in using a rail rifle. I setup two fittings - identical except for the weapon - standard rail rifle and standard combat rifle. My kill ratio for rail rifle was/is easily 3x higher than with the combat rifle. -Tries calling people out for using no-skill weapons. -Claims the Combat Rifle isn't one. LOL.
Quote:You, CCP, need to figure out a way to restore some balance to the game. 2/3 of games are still lopsided. only about 1/3 of the time do I get a game that has equally balanced teams. most of the time the game is hopelessly lopsided. I play on both sides. Winning and Losing lopsided games - it's not fun. Balance in the game isn't anywhere near as much of a problem as you're claiming. Your "evidence" proves that MATCHMAKING has issues, and tells us absolutely NOTHING about balance. You haven't mentioned ANYTHING relevant to what you're CLAIMING is a problem, except your subjective experience with the Rail Rifle performing better in your hands the the Combat Rifle. And all that proves is that you, personally, are better with the Rail Rifle. I can probably find a half-dozen threads where people have done the same test and had the exact opposite results. Those don't prove anything either. They prove that both Rail Rifle and Combat Rifle are good weapons in the right hands.
Quote:Maybe set a Maximum Shield or Armor level on Light Dropsuits - cut the cloak time in half (i don't know do flux grenades kill the cloak?) Maybe require a 2-3 second startup time for vehicles. So a player gets out of the vehicle, kills someone, gets back in, but the vehicle won't move for 2-3 seconds, a warm up time, say. Maybe allowing an AA enabled player to hit them from a distance. Or maybe - just maybe - you need more practice because you're currently not very good at the game. When I look at the kill feed, I see more Combat Rifles in most matches than Rail Rifles. If you do better with the Rail Rifle, use it and help tip the balance a little in its favour. It could use more popularity.
Quote:Again my counter argument - you need to make it possible for newbies to step in and in 2-3-4 games to be able to successfully kill at least some other players. Right now newbies play a games or two - die 10-12 times and move on to another game.
Shion Typhon wrote:Pity that as a newbie you won't have the SP to equip those counters until you grind for 6 months. And replying to BOTH of the above claims, I have a relatively untouched alt with only around 1 million SP, most of which I haven't even assigned to anything.
I modified the Assault - Anti Armour [Starter Fit] loadout by replacing its sidearm with a Standard SMG, upgrading to Standard Shield Extender and Nanohive, and adding an Advanced Swarm launcher in place of the Miliita model. I ran around with my SMG out constantly, and went K/D positive with better than 2.0 using only an anti-vehicle fitting. When tanks showed up, I didn't kill any, but I got some vehicle damage WP, and I helped the small AV squad our team had to keep the enemy armour from threatening our team significantly. The best tanker K/D was 5-0 on the enemy team, while several of our infantry slayers were running 14-1 or better. I had 5 kills and 2 deaths.
How did I do it? Was I running with a squad? Kind of. It wasn't anyone I knew, and I wasn't on voice comms. I just stayed near a group of teammates who were obviously working together, and provided support. One of my deaths had me picked up by a friendly Logi. |
Garrett Blacknova
Codex Troopers
5246
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Posted - 2014.05.02 09:35:00 -
[3] - Quote
TIMMY DAVIS wrote:Mobius Kaethis wrote:TIMMY DAVIS wrote:As I neglected to include all of the info I used to compare the two weapons, your surface level analysis might be correct. I do not agree with your analysis though, based on my larger level of info.
Thank you for the comment though. What larger level of info? My argument is based upon the actual stats of the weapons, almost two years of experience as well as testing both weapons on alts with created to only skill into the two weapons (so there were no other supporting skills clouding my observations). How does your own hugely unquantified and completely subjective opinion even come close to countering what I have posted? What "larger level of info" do you have that I and the rest of the DUST514 community don't have access too? I apologize for hurting your feelings. I will refrain from commenting on anything, in the forums, you say from now on. Have a nice day. That wasn't hurt feelings.
It was a request for you to share the "larger level of info" you claim to be basing your conclusion on.
You stated that the Rail Rifle is a better weapon than the Combat Rifle, and the only evidence you have is that you, personally, perform better using it. Many other players use the Combat Rifle because they find THAT more powerful for the same reasons. They're more right than you, but they're still wrong. They've come to an accurate conclusion using invalid reasoning.
Other people use the actual weapon stats to determine that the Combat Rifle is a more powerful weapon. These people are actually correct, but using incomplete data.
The ones who really know what they're talking about have performed CONTROLLED tests with both weapons, and/or have studied the prevalence of those weapons within the playerbase across more than just their own personal experiences. These people's in-game tests have confirmed that the numbers stack up in practical use.
The Rail Rifle is a solid weapon, but the Combat Rifle is demonstrably more effective in most situations. The numbers provided by the game AND the wider player experience confirms this to be fact. If you have additional information beyond your subjective experience with the weapons which proves this conclusion wrong, feel free to share. If not, welcome to New Eden. |
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