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        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 10668
 
 
      | Posted - 2014.04.30 21:20:00 -
          [1] - Quote 
 I would like the basic frame skills to have a bonus that not only effects the basic frame, but all specializations within that frame size as well; for example, a Caldari commando would have both the Caldari heavy bonus in addition to the Caldari commando bonus. The bonuses should generally be racially consistent.
 
 Why? once you get the basic frame skill to 3 for unlocking specializations, level 4 and 5 are pointless; sure 5 unlocks a proto suit, but the specilization proto suits are just plain superior in every way because of the bonuses (basic medium < assault, basic light < scout, basic heavy < sentinel). Having a bonus on the basic frame skill that also affects the specializations would definitely make the skill worth it.
 Also, I hope one day there will only be militia and standard tier for dropsuits (though with slots and stat of advanced and prototype dropsuits), if standard is unlocked at level 1, and specializations are unlocked at level 3, level 4 and 5 would serve no purpose (since there would be no prototype) if there is no bonus. This idea would make tiercide work better.
 
 [Examples]:
 
 Light:
 Amarr: 5% biotic module efficacy per level (could also just make the basic light bonus the current Amarr scout stamina bonus, and give the Amarr scout a good bonus)
 Caldari: 5% reduction of precision and range modules PG/CPU per level
 Gallente: 5% reduction of profile dampener PG/CPU per level
 Minmatar: +10 melee damage per level
 *Effects basic lights, scouts, and future light specializations*
 
 Medium
 Amarr: 5% reduction of armor plate PG/CPU reduction per level
 Caldari: 10% decrease in shield recharge rate per level
 Gallente: +1 armor repair rate per level
 Minmatar: 5% damage modifier module efficacy per level
 *Effects basic mediums, assaults, logistics, and future medium specializations*
 
 Heavy
 Amarr: 3% armor plate efficacy per level
 Caldari: 3% shield extender efficacy per level
 Gallente: 10% armor plate speed penalty reduction per level
 Minmatar: 5% increase in shield recharge rate per level
 *Effects basic heavies, sentinels, commandos, and future medium specializations*
 
 Related dropsuit threads: tiercide  | Basic frames & specializations differentiation
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  Django Quik
 Dust2Dust.
 
 3075
 
 
      | Posted - 2014.04.30 21:41:00 -
          [2] - Quote 
 I like the idea (though not necessarily those example bonuses you've put). It will quickly become very difficult though to ensure that the bonuses aren't overlapping other suit bonuses and usurping roles and whatnot.
 
 Dedicated sidearm scout - Watch out for that headshot Scout community is the nuts | 
      
      
        |  Yoma Carrim
 Kinsho Swords
 Caldari State
 
 487
 
 
      | Posted - 2014.04.30 23:15:00 -
          [3] - Quote 
 KAGEHOSHI I would like to know your opinion of tying skills directly into the frames themselves rather than into the skill tree. And specializations would have a Role Bonus applied directly after unlocking Lvl 1 of the specialization. Basically directly fallowing the Eve online approach to Tiercide. Such as
 
 Caldari Basic Frame
 
 Caldari Medium Frame Operation
 +5% to Hybrid weapon optimal range per level
 
 and Specelizations would have
 
 Caldari Logistics
 
 
 Caldari Medium Frame Operation.
 -5% to shield recharge delay per level
 
 Caldari Logistics Operation
 +5% to nanohive ninite/resupply rate per level
 
 Role bonus
 -25% to Equipment Fitting cost.
 
 Oh Heck
Logi, Tanker, Heavy | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 10673
 
 
      | Posted - 2014.04.30 23:30:00 -
          [4] - Quote 
 
 Yoma Carrim wrote:KAGEHOSHI I would like to know your opinion of tying skills directly into the frames themselves rather than into the skill tree. And specializations would have a Role Bonus applied directly after unlocking Lvl 1 of the specialization. Basically directly fallowing the Eve online approach to Tiercide. Such as
 Caldari Basic Frame
 
 Caldari Medium Frame Operation
 +5% to Hybrid weapon optimal range per level
 
 and Specelizations would have
 
 Caldari Logistics
 
 
 Caldari Medium Frame Operation.
 -5% to shield recharge delay per level
 
 Caldari Logistics Operation
 +5% to nanohive ninite/resupply rate per level
 
 Role bonus
 -25% to Equipment Fitting cost.
 
 I never played EVE, but I'm very fond of the idea of attaching the bonuses to suits themselves. Would allow for different variations of the same specialization that have different skills without the need of new skills (like a Khanid variant of the Amarr assault with a bonus to headshots instead of heat buildup reduction).
 I would definitely be fine with a role bonus applying to maximum at just level 1 as well.
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 658
 
 
      | Posted - 2014.04.30 23:41:00 -
          [5] - Quote 
 
 Soldner VonKuechle wrote:
 Okay, hypo-dust example, ill use the caldari medium since its pretty much the most readily used one.
 
 currently it goes basic std-basic adv(can pick discipline here) basic proto into assault std-adv-proto and logi std-adv-proto
 with no bonusii being apllied to basics and (currently lackluster) bonusii being applied to specialized suits.
 
 now, for tiericide TO WORK, there NEEDS to be MORE CONTENT. tech levels are huge in this, i think you and i can both agree. Hypo dusts tree would look something like this
 Skill: Caldari basic medium frames
 Suits: -Combat *5% weapon fitting reduction and 5% reload speed rail weapons per level
 -Logistics *5% equip fitting reduction and 5% nantie supply/rate/health of nano hives per level
 -Vehicle Supression 5%reduction to swarm lock on time and 5% swarm range per level
 -EWAR 5% weapon lockout time and 5% weapon lockout range per level
 All of these suits would be available with Caldari Basic Medium Frames skilled to level 1, with bonuses at a perlevel basis it would encourage the use of leveling it all the way to 5
 
 Then at this point, tech 2 vairants can be skilled and unlocked
 Skill: Caldari Assault
 Suit: -Spectre *5% weapon fitting reduction 5%reload speed per level of cadari basic medium frames
 1% incoming damage reduction and 1% movement speed per level of caldari assault
 -Linemen *5% weapong fitting reduction, 5% reload speed per level of caldari basic medium frames
 *5%shield ext-efficacy and 2% rate of fire hybrid-rails per level
 
 Skill: Caldari Logistics
 Suit: Field Technician 5% equip fitting and 5% nanite supply/rate/health per level
 5% rate of remote shield booster and 1% transfer range per level.
 
 
 so on and so forth.
 
 
 
 
 
 My example used from another thread that borrows heavily on EVE s model
 
 
 
 Variety is already dead; you either proto to fight/stomp or BPO to grind isk. If not, you're lying. | 
      
      
        |  Jax Saurian
 GunFall Mobilization
 
 213
 
 
      | Posted - 2014.05.01 17:25:00 -
          [6] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:
 1.Minmatar: +10 melee damage per level
 
 2. Minmatar: 5% damage modifier module efficacy per level
 
 3. Minmatar: 5% increase in shield recharge rate per level
 
 
 
 1. NO! Just no...
 
 2. meh maybe 10% given the current situation of damage mods
 
 3. acceptable
 
 and when they catch you, they will kill you. but first they must catch you Minmatar are the Macguyvers of New Eden CBV | 
      
      
        |  Yoma Carrim
 Last VenDetta.
 Dark Taboo
 
 562
 
 
      | Posted - 2014.06.05 10:51:00 -
          [7] - Quote 
 *lets see how my forum necromancy skills are doing*
 
 *Breaths deap* Bump for CCP Rattati
  
 Oh Heck | 
      
      
        |  Baal Omniscient
 L.O.T.I.S.
 
 1603
 
 
      | Posted - 2014.06.09 14:10:00 -
          [8] - Quote 
 Support 100%. Very well thought out, and very balanced approach.
 
 PSN ID: AlbelNox2569 Cross Atu for CPM1 | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 11508
 
 
      | Posted - 2014.09.02 16:43:00 -
          [9] - Quote 
 Still want
 
 Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+ | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 736
 
 
      | Posted - 2014.09.02 18:52:00 -
          [10] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:I would like the basic frame skills to have a bonus that not only effects the basic frame, but all specializations within that frame size as well; for example, a Caldari commando would have both the Caldari heavy bonus in addition to the Caldari commando bonus. The bonuses should generally be racially consistent.
 Why? once you get the basic frame skill to 3 for unlocking specializations, level 4 and 5 are pointless; sure 5 unlocks a proto suit, but the specilization proto suits are just plain superior in every way because of the bonuses (basic medium < assault, basic light < scout, basic heavy < sentinel). Having a bonus on the basic frame skill that also affects the specializations would definitely make the skill worth it.
 Also, I hope one day there will only be militia and standard tier for dropsuits (though with slots and stat of advanced and prototype dropsuits), if standard is unlocked at level 1, and specializations are unlocked at level 3, level 4 and 5 would serve no purpose (since there would be no prototype) if there is no bonus. This idea would make tiercide work better.
 
 [Examples]:
 
 Light:
 Amarr: 5% biotic module efficacy per level (could also just make the basic light bonus the current Amarr scout stamina bonus, and give the Amarr scout a good bonus)
 Caldari: 5% reduction of precision and range modules PG/CPU per level
 Gallente: 5% reduction of profile dampener PG/CPU per level
 Minmatar: +10 melee damage per level
 *Effects basic lights, scouts, and future light specializations*
 
 Medium
 Amarr: 5% reduction of armor plate PG/CPU reduction per level
 Caldari: 10% decrease in shield recharge rate per level
 Gallente: +1 armor repair rate per level
 Minmatar: 5% damage modifier module efficacy per level
 *Effects basic mediums, assaults, logistics, and future medium specializations*
 
 Heavy
 Amarr: 3% armor plate efficacy per level
 Caldari: 3% shield extender efficacy per level
 Gallente: 10% armor plate speed penalty reduction per level
 Minmatar: 5% increase in shield recharge rate per level
 *Effects basic heavies, sentinels, commandos, and future medium specializations*
 i would probably go to say that basic suit skill should be like 5% to max shield amount per level for shield tankers (cal/min)
 and maybe -5%movement penality per level for armor tankers(gal/amarr) this may bring a little balance to armor/shield tank
 only for medium and heavy suits where as light suits would maybe get a bonus 1% cpu and pg per level this may ease their tight fittings a little more
 
 [[LogiBro in Training]] Level 1 Forum Pariah | 
      
      
        |  Auris Lionesse
 Kang Lo Directorate
 Gallente Federation
 
 962
 
 
      | Posted - 2014.09.03 04:01:00 -
          [11] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:Yoma Carrim wrote:KAGEHOSHI I would like to know your opinion of tying skills directly into the frames themselves rather than into the skill tree. And specializations would have a Role Bonus applied directly after unlocking Lvl 1 of the specialization. Basically directly fallowing the Eve online approach to Tiercide. Such as
 Caldari Basic Frame
 
 Caldari Medium Frame Operation
 +5% to Hybrid weapon optimal range per level
 
 and Specelizations would have
 
 Caldari Logistics
 
 
 Caldari Medium Frame Operation.
 -5% to shield recharge delay per level
 
 Caldari Logistics Operation
 +5% to nanohive ninite/resupply rate per level
 
 Role bonus
 -25% to Equipment Fitting cost.
 I never played EVE, but I'm very fond of the idea of attaching the bonuses to suits themselves. Would allow for different variations of the same specialization that have different skills without the need of new skills (like a Khanid variant of the Amarr assault with a bonus to headshots instead of heat buildup reduction).  I would definitely be fine with a role bonus applying to maximum at just level 1 as well. 
 in the other thread where this thread was linked i already spoke abit about how it works with eve with specialized suits having 4 bonuses and basic suits having 2. bonuses are locked to the suit and they increase based on the skills that unlock the suit.
 https://forums.dust514.com/default.aspx?g=posts&m=2345111#post2345111
 
 also i want to edit to recognize soldners post for pointing out what ive long said about the lack of content throwing off how the game is supposed to work. nice to see another person who knows whats up.
 
 Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else. | 
      
      
        |  Meee One
 Hello Kitty Logistics
 
 1067
 
 
      | Posted - 2014.09.03 05:37:00 -
          [12] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:I would like the basic frame skills to have a bonus that not only effects the basic frame, but all specializations within that frame size as well; for example, a Caldari commando would have both the Caldari heavy bonus in addition to the Caldari commando bonus. The bonuses should generally be racially consistent.
 Why? once you get the basic frame skill to 3 for unlocking specializations, level 4 and 5 are pointless; sure 5 unlocks a proto suit, but the specilization proto suits are just plain superior in every way because of the bonuses (basic medium < assault, basic light < scout, basic heavy < sentinel). Having a bonus on the basic frame skill that also affects the specializations would definitely make the skill worth it.
 Also, I hope one day there will only be militia and standard tier for dropsuits (though with slots and stat of advanced and prototype dropsuits), if standard is unlocked at level 1, and specializations are unlocked at level 3, level 4 and 5 would serve no purpose (since there would be no prototype) if there is no bonus. This idea would make tiercide work better.
 
 [Examples]:
 
 Light:
 Amarr: 5% biotic module efficacy per level (could also just make the basic light bonus the current Amarr scout stamina bonus, and give the Amarr scout a good bonus)
 Caldari: 5% reduction of precision and range modules PG/CPU per level
 Gallente: 5% reduction of profile dampener PG/CPU per level
 Minmatar: +10 melee damage per level
 *Effects basic lights, scouts, and future light specializations*
 
 Medium
 Amarr: 5% reduction of armor plate PG/CPU reduction per level
 Caldari: 10% decrease in shield recharge rate per level
 Gallente: +1 armor repair rate per level
 Minmatar: 5% damage modifier module efficacy per level
 *Effects basic mediums, assaults, logistics, and future medium specializations*
 
 Heavy
 Amarr: 3% armor plate efficacy per level
 Caldari: 3% shield extender efficacy per level
 Gallente: 10% armor plate speed penalty reduction per level
 Minmatar: 5% increase in shield recharge rate per level
 *Effects basic heavies, sentinels, commandos, and future medium specializations*
 Slight problem.
 
 The description for basics says they specialize in nothing.
 Any bonus would make the description a lie.
 
 reduction of suit cost is the only thing you can do.
 
 The message will be:
 -you can use basics while cheaper,they lose to specialists
 -you can use specialists,but it'll cost more
 
 
 That way specialists are paying for the suit and the bonus,but basics are only paying for the suit.
 
 Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected. | 
      
      
        |  BL4CKST4R
 La Muerte Eterna
 Dark Taboo
 
 2988
 
 
      | Posted - 2014.09.03 11:02:00 -
          [13] - Quote 
 That Gallente bonus is a little dated now, what about 10% armor repairer efficacy per level
  
 supercalifragilisticexpialidocious | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3429
 
 
      | Posted - 2014.09.03 11:26:00 -
          [14] - Quote 
 First of all I like the idea just not the bonuses, focus more on how the race plays not how the specalization plays.
 
 Light Suits:
 Start by focusing on Repping abilities as this what Light Suits should be reliant upon.
 
 Gallante: +5% Armour Repper Efficency +3% Reduction of Armour Plate Penalty per Level
 Minmatar: +5% Shield Regulator Efficency +3% Armour Repper Efficency per Level
 Caldari: +5% Shield Recharger/Energizer Efficency +3% Shield Regulator Efficency per Level
 Amarr: +5% Armour Plate Efficency 3% Reduction of Armour Plate Penalty per Level
 
 Medium Suits:
 Focus suits main playstyles.
 
 Gallante: -5% PG/CPU Requirements for Damage Modifiers +3% Armour Repper Efficency per Level
 Minmatar: +5% Efficency for Biotic Modules +1% Max eHP per Level
 Caldari: +5% Efficency to Shield Extenders + 3% Efficency to Rechargers/Energizers per Level
 Amarr: +5% Armour Plate Efficency + 3% Armour Repper proficiency per Level
 
 Heavy Suit
 Focus on main tank
 
 Gallante: +5% Armour Repper Proficiency +3% Armour Plate Proficiency
 Minmatar: +5% Shield Extender Proficiency +3% Armour Plate Proficiency
 Caldari: +5% Shield Extender Proficiency +3% Shield Regulator Proficiency
 Amarr: +5% Amrour Plate Efficency +3% Shield Extender Proficiency
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 4718
 
 
      | Posted - 2014.09.03 12:14:00 -
          [15] - Quote 
 
 Monkey MAC wrote:First of all I like the idea just not the bonuses, focus more on how the race plays not how the specalization plays.
 Light Suits:
 Start by focusing on Repping abilities as this what Light Suits should be reliant upon.
 
 Gallante: +5% Armour Repper Efficency +3% Reduction of Armour Plate Penalty per Level
 Minmatar: +5% Shield Regulator Efficency +3% Armour Repper Efficency per Level
 Caldari: +5% Shield Recharger/Energizer Efficency +3% Shield Regulator Efficency per Level
 Amarr: +5% Armour Plate Efficency 3% Reduction of Armour Plate Penalty per Level
 
 
 In my opinion, HP Bonuses for Scouts aren't a particularly good idea. Would recommend sticking to EWAR and Biotics to prevent resurgence of "Assault Lite" ...
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Kallas Hallytyr
 Skullbreakers
 
 732
 
 
      | Posted - 2014.09.03 12:18:00 -
          [16] - Quote 
 This thread deserves Dev attention.
 
 *lights the Rattati signal*
 
 Alt of Halla Murr. | 
      
      
        |  BL4CKST4R
 La Muerte Eterna
 Dark Taboo
 
 2990
 
 
      | Posted - 2014.09.03 13:18:00 -
          [17] - Quote 
 Light: (Scouts)
 
 Gallente- 10% Efficacy to armor repair
 Minmatar- 5% Efficacy to kin cat/ hacking modules/ cardiac regs
 Amarr- 5% Armor penalty reduction
 Caldari: 5% Efficacy to shield repair modules
 
 Medium: (Logistics and Assaults)
 
 Gallente- 10% efficacy to armor repair per level + 2% efficacy to armor plating per level + 2% reduction of active scanner recharge
 Minmatar- 5% Efficacy to kin cat -or- hacking modules -or-cardiac regs + 5% efficacy to shield recharger/energizer per level +2% efficacy to repair tool -or- remote explosive
 Amarr- 5% Efficacy to armor plates + 2% efficacy to armor repair per level + 2% reduction to cpu/pg of uplinks
 Caldari- 2% Efficacy to shield extenders + 3% efficacy to shield regulator + 2% reduction to cpu/pg of nanohives
 
 Heavy Suit: (Commando and Sentinel)
 
 Gallente- 3% efficacy to armor plating + 5% efficacy to armor repair
 Minmatar- 2% efficacy to shield extender + 5% efficacy to shield recharger/energizer
 Amarr- 5% efficacy to armor plating + 3% efficacy to armor repair
 Caldari- 3% shield extender efficacy + 2% efficacy to shield regulator
 
 supercalifragilisticexpialidocious | 
      
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