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Doctor Day
EoN Minmatar
163
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Posted - 2014.04.29 12:23:00 -
[1] - Quote
Sicas with particle cannons? seriously what the ****...always destroying my madrugar it shouldbnt be possible QQ
Obvious troll is Obvious
All Assaults and AV players go to EON MINMATAR channel for squad ups ^_^
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Takahiro Kashuken
Red Star. EoN.
3505
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Posted - 2014.04.29 12:28:00 -
[2] - Quote
Yea the gap between them is basically 1 slot
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Maximos Forcus
BurgezzE.T.F General Tso's Alliance
32
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Posted - 2014.04.29 12:30:00 -
[3] - Quote
Doctor Day wrote:Sicas with particle cannons? seriously what the ****...always destroying my madrugar it shouldbnt be possible QQ
They will be weaker, so easier to destroy. I always lose sica's to (good) maddies if I am not stealthy enough. Or when my turret jams. I lose less gunnlogi's in similar situations.
Three lefts don't make a right.
Unless you're two dimensional and only know right angles.
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Doctor Day
EoN Minmatar
163
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Posted - 2014.04.29 12:31:00 -
[4] - Quote
Maximos Forcus wrote:Doctor Day wrote:Sicas with particle cannons? seriously what the ****...always destroying my madrugar it shouldbnt be possible QQ They will be weaker, so easier to destroy. I always lose sica's to (good) maddies if I am not stealthy enough. Or when my turret jams. I lose less gunnlogi's in similar situations. nO NO sicas with shield hardners
Obvious troll is Obvious
All Assaults and AV players go to EON MINMATAR channel for squad ups ^_^
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Makuta Miserix
Better Hide R Die
245
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Posted - 2014.04.29 12:33:00 -
[5] - Quote
So, while we are at it, how about we "QQ" about how a PRO weapon can be put on a MLT Dropsuit.
No vehicles in Ambush might be more fun...
Dust 514 Private Beta
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9895
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Posted - 2014.04.29 12:36:00 -
[6] - Quote
MLT Tanks do a good job of invalidating the ISK and SP I invested in becoming a good tanker,,,,, still intelligence and experience will always win out in the end.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Maximos Forcus
BurgezzE.T.F General Tso's Alliance
32
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Posted - 2014.04.29 12:36:00 -
[7] - Quote
Doctor Day wrote:Maximos Forcus wrote:Doctor Day wrote:Sicas with particle cannons? seriously what the ****...always destroying my madrugar it shouldbnt be possible QQ They will be weaker, so easier to destroy. I always lose sica's to (good) maddies if I am not stealthy enough. Or when my turret jams. I lose less gunnlogi's in similar situations. nO NO sicas with shield hardners
It's STD vs MLT. How big a gap do you want? A Madrugar is not a PRO tank, it's not even ADV. From a suit perspective, it shouldn't have more slots, only better PG and CPU.
Three lefts don't make a right.
Unless you're two dimensional and only know right angles.
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1495
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Posted - 2014.04.29 12:36:00 -
[8] - Quote
Makuta Miserix wrote:So, while we are at it, how about we "QQ" about how a PRO weapon can be put on a MLT Dropsuit. I would if a MLT Cal Med frame had 4 Highs and 2 Lows.
Me in my ADS: 1,2
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Reign Omega
BurgezzE.T.F General Tso's Alliance
386
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Posted - 2014.04.29 12:40:00 -
[9] - Quote
it doesn't even take much sp to unlock standard hulls. The modules and turrets are the sp sink, the real issue is there's not much disparity between module tiers. My tanker has 17 million sp and it really doesn't matter. 1 railgun, 2 basic amps, and voila, dead.
Observe the public trust. Protect the innocent. Uphold the law.
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KalOfTheRathi
Nec Tributis
1258
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Posted - 2014.04.29 12:47:00 -
[10] - Quote
Doctor Day wrote:Sicas with particle cannons? seriously what the ****...always destroying my madrugar it shouldn't be possible QQ CCP/Shanghai has painted (coded?) themselves into a corner. Hopefully not a coroner but we will have to wait and see.
A F2P game essentially requires grinding. To bypass some of the grinding RW$ (Real World Cash) is a normal solution. Dust has AUR.
To not devolve into a Pay 2 Win game AUR purchases need to provide a noted benefit to the customer. Boosters do provide a benefit although it is up to the individual customer to determine if the reward is worth it in actual value.
AUR items (when you don't have the Skill or the Time) are P2W. At some of the prices it might be a minor point but it is definitely a P2W feature.
Solutions used in other games are hats, color schemes, unique decals and anything that could be seen only in the warbarge for instance. Although the warbarge time is virtually zero for many of the players since one of the latest tweaks to Scottie. The actual benefit in game for cosmetic purchases are purely for fun. They have no effect on game play. It is a simple method to generate cash purchases that players feel good about.
The way to game a F2P that has P2W included is to figure out how to Pay Nothing or as close to it as possible. It is a common theme among F2P gamers in particular when the game has P2W features.
Dust used to have complex tanks that were expensive in ISK or AUR. Now they have simple tanks and the simplified module system enables the very problem you mention. The one attribute that I have noted regarding CCP/Shanghai is they do not understand gamers, nor do they understand how the changes they put into the game will be gamed by their players. It is simply amazing they are still nearly clueless about the situation. Or it might be they don't care as long as somebody loses ISK.
You have discovered that by playing to the 'rules' of common sense you are now a target for those that are gaming Dust.
Welcome to Dust.
And so it goes.
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Maximos Forcus
BurgezzE.T.F General Tso's Alliance
32
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Posted - 2014.04.29 12:52:00 -
[11] - Quote
We need ADV and PRO tanks, and more differentiation between module levels. Then it will work as intended.
Three lefts don't make a right.
Unless you're two dimensional and only know right angles.
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taxi bastard
Holdfast Syndicate Amarr Empire
109
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Posted - 2014.04.29 13:24:00 -
[12] - Quote
Doctor Day wrote:Sicas with particle cannons? seriously what the ****...always destroying my madrugar it shouldbnt be possible QQ
next time i get killed by a militia AR when i am in a standard suit - ill send in a ticket |
Operative 2511 Dajli
True Companion Planetary Requisitions
66
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Posted - 2014.04.29 13:27:00 -
[13] - Quote
True Adamance wrote:MLT Tanks do a good job of invalidating the ISK and SP I invested in becoming a good tanker,,,,, still intelligence and experience will always win out in the end.
Yes, but right now intelligence and experience means aim the mil rail, activate the mil dmg mod, shoot 3 times. Grab another tank when destroyed. Rinse and repeat ad infinitum.
Lol, the ban hammer got me!
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7439
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Posted - 2014.04.29 13:27:00 -
[14] - Quote
My AV suit got killed by a Starter Fit with a Boundless CR.
Needs nerf.
Proposed Mobile CRU Changes
-HAND
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Operative 2511 Dajli
True Companion Planetary Requisitions
67
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Posted - 2014.04.29 13:32:00 -
[15] - Quote
taxi bastard wrote:Doctor Day wrote:Sicas with particle cannons? seriously what the ****...always destroying my madrugar it shouldbnt be possible QQ next time i get killed by a militia AR when i am in a standard suit - ill send in a ticket jokes aside if they have the more suited weapon or get the jump on you whats all the QQ about?
Next time you get killed by a mil AR with the weapon skills not trained up AND modules that differ only by time active AND a skill set that doesn't include damage bonuses then please let us know.
Mil tanks and mods at the moment invalidate the game design. Vehicles no longer work like infantry skills and mods so the validity of that comparison died with 1.6.
Lol, the ban hammer got me!
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taxi bastard
Holdfast Syndicate Amarr Empire
109
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Posted - 2014.04.29 13:33:00 -
[16] - Quote
Atiim wrote:My AV suit got killed by a Starter Fit with a Boundless CR. Needs nerf.
100% agree nerf militia suits - my basic suit costs six times as much so it should never die against the newb suit |
Harpyja
Molon Labe. General Tso's Alliance
1689
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Posted - 2014.04.29 13:38:00 -
[17] - Quote
Atiim wrote:My AV suit got killed by a Starter Fit with a Boundless CR. Needs nerf. I snuck up on a maxed proto suit with my 300k SP standard suit, started shooting in the back, but I was the one that died.
Why can't my 300k SP dropsuit have almost as much EHP as a maxed proto suit?
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7439
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Posted - 2014.04.29 13:40:00 -
[18] - Quote
Harpyja wrote:Atiim wrote:My AV suit got killed by a Starter Fit with a Boundless CR. Needs nerf. I snuck up on a maxed proto suit with my 300k SP standard suit, started shooting in the back, but I was the one that died. Why can't my 300k SP dropsuit have almost as much EHP as a maxed proto suit? Perhaps you just suck at DUST?
Proposed Mobile CRU Changes
-HAND
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Operative 2511 Dajli
True Companion Planetary Requisitions
68
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Posted - 2014.04.29 13:41:00 -
[19] - Quote
taxi bastard wrote:Atiim wrote:My AV suit got killed by a Starter Fit with a Boundless CR. Needs nerf. 100% agree nerf militia suits - my basic suit costs six times as much so it should never die against the newb suit
You don't get killed by mil suit at all (hint: they are not weapons). You don't get killed by a mil weapon with no skill investment in 3 shots without the ability to jump out of the way. You don't get killed by a weapon with mil damage mods that are as good as the complex mods and defensive mods that only differ in ability by time active.
Unless you are also in a no sp mil fit.
Tanks don't get head shot so there is no lucky one spotting.
Lol, the ban hammer got me!
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calisk galern
BurgezzE.T.F General Tso's Alliance
2427
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Posted - 2014.04.29 13:44:00 -
[20] - Quote
if people are putting a proto rail gun on a sica they should really consider investing into the maddy or the gunlogi, they have better survivability and options and really don't require that much sp investment.
it's just a better use of their isk imo. |
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Harpyja
Molon Labe. General Tso's Alliance
1689
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Posted - 2014.04.29 13:47:00 -
[21] - Quote
Atiim wrote:Harpyja wrote:Atiim wrote:My AV suit got killed by a Starter Fit with a Boundless CR. Needs nerf. I snuck up on a maxed proto suit with my 300k SP standard suit, started shooting in the back, but I was the one that died. Why can't my 300k SP dropsuit have almost as much EHP as a maxed proto suit? Perhaps you just suck at DUST? No. Good players in maxed proto suits have enough EHP to spin around and enough skills to melt you before you can even put them into armor.
If infantry is like that, then why aren't tanks like that? All of my tanking experience and maxed skills barely make up for the fact that militia is on the same level as proto. If a militia tank sneaks up on me, good for them, but my experience and SP investment should give me the ability to turn around and pop them. However, it's just blap... "Oh ****, start turning..." Blap.... Boom. There's no chance for me to even fight back, whereas infantry can and kill their ambusher.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7439
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Posted - 2014.04.29 13:55:00 -
[22] - Quote
Harpyja wrote: No. Good players in maxed proto suits have enough EHP to spin around and enough skills to melt you before you can even put them into armor.
If infantry is like that, then why aren't tanks like that? All of my tanking experience and maxed skills barely make up for the fact that militia is on the same level as proto. If a militia tank sneaks up on me, good for them, but my experience and SP investment should give me the ability to turn around and pop them. However, it's just blap... "Oh ****, start turning..." Blap.... Boom. There's no chance for me to even fight back, whereas infantry can and kill their ambusher.
Infantry doesn't work that way, not in the slightest. I've slaughtered entire teams of PRO suits with nothing but a Basic CR and 300 eHP. I'd really like to know what gun your using that doesn't allow you to do the same. A Flaylock Pistol I presume?
So basically you want your skill investment to be a win button against someone who got the drop on you, and is presumably better than you because of it? All while negating the need for situational awareness?
Get Good Scrub.
Proposed Mobile CRU Changes
-HAND
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Takahiro Kashuken
Red Star. EoN.
3507
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Posted - 2014.04.29 14:03:00 -
[23] - Quote
Harpyja wrote:Atiim wrote:Harpyja wrote:Atiim wrote:My AV suit got killed by a Starter Fit with a Boundless CR. Needs nerf. I snuck up on a maxed proto suit with my 300k SP standard suit, started shooting in the back, but I was the one that died. Why can't my 300k SP dropsuit have almost as much EHP as a maxed proto suit? Perhaps you just suck at DUST? No. Good players in maxed proto suits have enough EHP to spin around and enough skills to melt you before you can even put them into armor. If infantry is like that, then why aren't tanks like that? All of my tanking experience and maxed skills barely make up for the fact that militia is on the same level as proto. If a militia tank sneaks up on me, good for them, but my experience and SP investment should give me the ability to turn around and pop them. However, it's just blap... "Oh ****, start turning..." Blap.... Boom. There's no chance for me to even fight back, whereas infantry can and kill their ambusher.
But also infantry have an array of skills which offer benefits apart from unlocking modules
Vehicles dont so the difference between a soma and a madrugar is basically **** all |
Operative 2511 Dajli
True Companion Planetary Requisitions
68
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Posted - 2014.04.29 14:13:00 -
[24] - Quote
Atiim wrote:Harpyja wrote: No. Good players in maxed proto suits have enough EHP to spin around and enough skills to melt you before you can even put them into armor.
If infantry is like that, then why aren't tanks like that? All of my tanking experience and maxed skills barely make up for the fact that militia is on the same level as proto. If a militia tank sneaks up on me, good for them, but my experience and SP investment should give me the ability to turn around and pop them. However, it's just blap... "Oh ****, start turning..." Blap.... Boom. There's no chance for me to even fight back, whereas infantry can and kill their ambusher.
Infantry doesn't work that way, not in the slightest. I've slaughtered entire teams of PRO suits with nothing but a Basic CR and 300 eHP. I'd really like to know what gun your using that doesn't allow you to do the same. A Flaylock Pistol I presume? So basically you want your skill investment to be a win button against someone who got the drop on you, and is presumably better than you because of it? All while negating the need for situational awareness? Get Good Scrub.
Atiim forgets how tanks worked before and forgets how the game is designed. Mil infantry and proto are not on the same level, do not automatically gain the same amount of power with only time as the limiting factor and sp does make a big difference for infantry weapons and mods.
Infantry mil weapons and mods don't perform the same as sp invested weapon skills and complex mods out of the box.
You can't compare bunny hopping around and in and out of cover, using speed as well as circling and height to a huge target that can only move laterally and depends on tanking damage because, you know, it is a tank!
Lol, the ban hammer got me!
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Harpyja
Molon Labe. General Tso's Alliance
1689
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Posted - 2014.04.29 14:24:00 -
[25] - Quote
Atiim wrote:Harpyja wrote: No. Good players in maxed proto suits have enough EHP to spin around and enough skills to melt you before you can even put them into armor.
If infantry is like that, then why aren't tanks like that? All of my tanking experience and maxed skills barely make up for the fact that militia is on the same level as proto. If a militia tank sneaks up on me, good for them, but my experience and SP investment should give me the ability to turn around and pop them. However, it's just blap... "Oh ****, start turning..." Blap.... Boom. There's no chance for me to even fight back, whereas infantry can and kill their ambusher.
Infantry doesn't work that way, not in the slightest. I've slaughtered entire teams of PRO suits with nothing but a Basic CR and 300 eHP. I'd really like to know what gun your using that doesn't allow you to do the same. A Flaylock Pistol I presume? So basically you want your skill investment to be a win button against someone who got the drop on you, and is presumably better than you because of it? All while negating the need for situational awareness? Get Good Scrub. Lol, CR, the most OP rifle in the game. You make me laugh.
So, why am I unable to fit two militia light damage mods and a militia plate to my militia Caldari medium (equal to a Sica glass cannon) and expect to win almost every time I sneak up on a maxed proto suit, and even a lot of the times when it's a head on fight?
Because infantry doesn't work like that, and neither should vehicles. My Amarr assault alt is fine against most other dropsuits because it has 8 million SP and the experience to level the playing field. It should also take SP investment to bring down a good and maxed out tank, not a 0 SP militia glass cannon.
I'm not saying that it should be a win button either, but I should have no more than a second to do the right thing due to experience and investment so I can end up defeating the ambusher. Currently as it is, I have zero chances, unless the other person can't aim, which is rare.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
69
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Posted - 2014.04.29 16:25:00 -
[26] - Quote
True Adamance wrote:MLT Tanks do a good job of invalidating the ISK and SP I invested in becoming a good tanker,,,,, still intelligence and experience will always win out in the end.
They do an even better job of invalidating any reason to bring out an ADS... which sucks as a pilot. |
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