Monkey MAC
Rough Riders..
2698
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Posted - 2014.04.29 22:53:00 -
[1] - Quote
Its a 'good' idea, but it just wouldn't work in practice. Unfortunately. As I have said and always lived by.
Teamwork should be optional, but not compulsory
It does however say something about the power of tanks if this idea comes up so many times. As for LAV's I would rather Scout Lav's be replaced with Breach lav's that have 2 seats and the turret tethered to the drivers controls, but it can't rotate.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2699
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Posted - 2014.04.29 23:04:00 -
[2] - Quote
True Adamance wrote:Monkey MAC wrote:Its a 'good' idea, but it just wouldn't work in practice. Unfortunately. As I have said and always lived by.
Teamwork should be optional, but not compulsory
It does however say something about the power of tanks if this idea comes up so many times. As for LAV's I would rather Scout Lav's be replaced with Breach lav's that have 2 seats and the turret tethered to the drivers controls, but it can't rotate. I find that most people complain because tanks can get kills easy....... but most tankers really don't care about kills....... it's only infantry that do. But undeniably Tanks have too much leeway right now.
I would like to querry that point, if you don't really care about kills, what do you care about? What drives a tanker to kill so many people? Money, winning?
What defines the difference in kill importamce to a tanker? Out of intrest, no insult intended.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2706
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Posted - 2014.04.30 10:03:00 -
[3] - Quote
True Adamance wrote:Monkey MAC wrote:True Adamance wrote:Monkey MAC wrote:Its a 'good' idea, but it just wouldn't work in practice. Unfortunately. As I have said and always lived by.
Teamwork should be optional, but not compulsory
It does however say something about the power of tanks if this idea comes up so many times. As for LAV's I would rather Scout Lav's be replaced with Breach lav's that have 2 seats and the turret tethered to the drivers controls, but it can't rotate. I find that most people complain because tanks can get kills easy....... but most tankers really don't care about kills....... it's only infantry that do. But undeniably Tanks have too much leeway right now. I would like to querry that point, if you don't really care about kills, what do you care about? What drives a tanker to kill so many people? Money, winning? What defines the difference in kill importamce to a tanker? Out of intrest, no insult intended. I tank for fun..... well more specifically than that for the play style they have and used to have. I personally never thought I would be a vehicle person, but I like the slowed down and tactical approach you have to take when going up against strong tanker opposition. Positioning, Fire Power, Module Activation and timing, etc. I can't speak for all tankers, but to me things like Kills and WP mean so little, for me its all about ISK destroyed vs ISK lost both in a tank and on foot..
Fair enough, although I would like to point out its much the same for some infantry players, killing is a means to an end, the problem more so with tanks is death. At least the gratuitous amount of death a tank so often symbolises.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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