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Posted - 2014.04.28 19:17:00 -
[1] - Quote
Forgive my ignorance as I'm just passively reading along the related threads, but at this stage in the game I'm not sure exactly how this will make a difference? Speaking strictly to the gap between new-comers and so-called "vets," I just don't get it? Maybe 1) I'm looking too far into some of the random supporting comments that this will help lesson the gap or 2) I'm assuming way too much of your arguments, but with current modules as they are, those with more SP will still fit better (stronger) gear and fit it more efficiently. The gap will remain, no? Logging in as a newbie I should be able to skill into std. ARs, but I'm still going up against Duvolles, with better shielding, damage mods, etc. What am I missing?
I guess in theory it could provide a foundation for future possible development of suits in balance, but that's assuming the player base follows suit by actually taking up those roles. I mean we currently have so called tiers with scout, heavy, logistics, and medium frames. Just as they are currently, would not the min/max players work to game the tiered system for the most direct DPS options anyway? This is technically an FPS still... that's a hard mindset to break.
Sure, suit breakdown comparisons only, yeah OK I guess I can get behind the concept of tiercide, but I don't see what good it will do while so little options exist to begin with. Too, suits do not exist in a vacuum. As long as I can drop a proto-level weapon into my standard frame (or whatever you would like to call it after the transmutation), I'm still taking down new players that aren't as skilled SP-wise to put out the same damage. A specialized logistic may have a blast with his new specialization, but the moment he's obliterated for not being able to defend himself at a level of his attacker, I imagine that player would take more of an assault posture from that point forward just to stay alive.
What I'm trying to get at, I suppose, is that there are far more variables and problems at play here than just suit stacks. I don't see this really fixing anything. Not currently at least. I still believe the introductory stages of any new player and the proper placement of that player within a moderately balanced (skill-wise) pool of competition would go much farther. Hell, just throwing new players back into auto-squads would go some distance in pushing team play that could in time reinforce the division of roles that tiercide one day may offer. At that point, assuming a much greater depth of content, then sure. I can see that all playing out----in context of everything else. But not without it. If true, then I seriously have to question the desire to spend time conceptualizing and developing this as opposed to what seems to me as more pressing new player-experience issues.
What am I missing? Honest =\
Irony: Post #35
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