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Zahle Undt
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1441
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Posted - 2014.04.28 20:48:00 -
[1] - Quote
I still don't get it and I still don't get what the point of SP is for except to then unlock more things laterally which to me makes Dust about as pointless as every other multiplayer FPS shooter out there in its current state.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Lokun Listamenn
1442
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Posted - 2014.04.29 15:10:00 -
[2] - Quote
Iron Wolf Saber wrote:dullrust wrote:I have always thought of the dropsuits right now as the military versions. These are their builds that each faction has decided fits their needs. Whether those needs are constrained by monetary, form, or function.
Due to these and other things some should be "better" than others. Better being a relative term. But costs, fitting ability, and such may vary wildly (or not).
Given all that and the fact we have an extra level in dropsuit command. I always hoped we would see a suit that we could design ourselves. In simplest terms. You buy a suit you have X amount of "points" to work with. Adding slots or not can have different effects on cpu/pg, ewar, speed, and so on. This is from the getgo no modules or anything. You are making a suit for you not using the standard military suits.
I'm not going to derail your thread with more than that though. But in the end this would be teirecide at it's apex. Can't really have tiers if there is no real diffrence to start out. Its more like having the same M-16 receiver but where you get the addon parts to it changes everything up about what it does its role and even what sort of gun registering you need for it. You can under the right circumstances register an AR-15 (civvie m-16) as a pistol and its a highly functional indoor weapon. The very same receiver can be then tweaked out to be a sniper. Then there is quality of said parts. I can get a cheap made in china laser that breaks after I shoot once. Or I get the ones the swat teams rely on and lasts as long as the battery does. But an Ar-15 is an Ar-15 is still an Ar-15.
With such a system...congratulations you have turned Dust into Blacklight : Retribution which sucks. Maybe tiecide would be good for the game eventualy, maybe not. I don't think it would be good for Dust at the moment because I think that currently there exists only 2 reasons to bother playing Dust 1. to grind SP 2. to play with friends. Tiercide takes away one of those reasons, maybe if Dust is ever a good game with interesting and varied game modes, large scale battles, connection to Eve etc... maybe then tiercide makes sense because Dust will have features that separate it from other games in the MMOFPS genre
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Lokun Listamenn
1442
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Posted - 2014.04.29 16:28:00 -
[3] - Quote
Autoaim Bot514 wrote:Zahle Undt wrote:Iron Wolf Saber wrote:dullrust wrote:I have always thought of the dropsuits right now as the military versions. These are their builds that each faction has decided fits their needs. Whether those needs are constrained by monetary, form, or function.
Due to these and other things some should be "better" than others. Better being a relative term. But costs, fitting ability, and such may vary wildly (or not).
Given all that and the fact we have an extra level in dropsuit command. I always hoped we would see a suit that we could design ourselves. In simplest terms. You buy a suit you have X amount of "points" to work with. Adding slots or not can have different effects on cpu/pg, ewar, speed, and so on. This is from the getgo no modules or anything. You are making a suit for you not using the standard military suits.
I'm not going to derail your thread with more than that though. But in the end this would be teirecide at it's apex. Can't really have tiers if there is no real diffrence to start out. Its more like having the same M-16 receiver but where you get the addon parts to it changes everything up about what it does its role and even what sort of gun registering you need for it. You can under the right circumstances register an AR-15 (civvie m-16) as a pistol and its a highly functional indoor weapon. The very same receiver can be then tweaked out to be a sniper. Then there is quality of said parts. I can get a cheap made in china laser that breaks after I shoot once. Or I get the ones the swat teams rely on and lasts as long as the battery does. But an Ar-15 is an Ar-15 is still an Ar-15. With such a system...congratulations you have turned Dust into Blacklight : Retribution which sucks. Maybe tiecide would be good for the game eventualy, maybe not. I don't think it would be good for Dust at the moment because I think that currently there exists only 2 reasons to bother playing Dust 1. to grind SP 2. to play with friends. Tiercide takes away one of those reasons, maybe if Dust is ever a good game with interesting and varied game modes, large scale battles, connection to Eve etc... maybe then tiercide makes sense because Dust will have features that separate it from other games in the MMOFPS genre Noone says "Oh man, I cant wait to grind out this weeks cap..." If you tiericide, the only grind will be to improve the bonuses on your suit, but you wont be obligated to it just to be competitive. Itll also reduce "protostomping" and make the game more enjoyable for new players, who might decide to stick around instead of leaving after 2 matches.
I say things like: I can't wait to unlock level 5 in Scrambler rifle and use that Viziam ScR or unlock that proto suit or get level 5 profile dampening. I know the last one is a bad example because I assume passive skills will still have levels.
But even if I was completely on the tiercide bandwagon, if CCP were to implement this you are taking away half of the monetization of this game. Also, what are you going to do about BPO gear. You going to have closed beta vets like myself have unlimited copies of gear that is just as good as everything else in its class? Thanks, maybe this tiercide is a great idea afterall
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Lokun Listamenn
1442
|
Posted - 2014.04.29 16:32:00 -
[4] - Quote
SILENTSAM 69 wrote:I can see where this idea comes from good intentions, but I am not sure it could work without even more roles of suits.
I do not think it would fix things nearly as much as one would think. The main difference in people is not their suits, but in their thumbs. Yes the suit makes a difference, but people are lying to themselves when they do not admit many of these people in proto gear are naturally better anyway.
We would still see massive imbalance, and it would likely cause less diversity as people find out what role/suit is the best for getting a good KDR.
Thumbs and SP in passive skills. Passive skills and FPS skills are what set vet elites apart from everyone else and tiercide isn't going to stop that. Goric dude may be correct in that it will benefit people psychologically, but psychology is bullshit, so in the end iercide is just bullshitting people
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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