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Killer's Coys
What The French Red Whines.
13
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Posted - 2014.04.28 15:29:00 -
[1] - Quote
Hoy+¬ hoy+¬ !
After discutions (https://forums.dust514.com/default.aspx?g=posts&m=2090019#post2090019) for the assaut suit bonus, I think have the good solution : 5% reduction to PG/CPU cost and 2% and 2% rate of fire of light/sidearm weapons
Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. Minmatar Assault: +5% to projectile light/sidearm clip size per level. Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
So you have seen, "2% rate of fire of light and sidearm weapons"
I think it's a good idea, beacause : - Assaut doesn't need dammage, that's for the commando's - The rate of fire could be stop the "scout-assaults" suits, because with it, an assault can be very strong, and make a lot of dammage with all light and sidearm weapon. And, of course, keep the actualy bonus, to keep a racial-bonus with our racial-weapon. And each assault can be very dangerous with each weapon. That's what could make the assault suit a "unique suit", and to make it very "interresting and playable". Now is the assault suit uselles, beacause you can have the same thing, (a few HP less) but you have the cloack, the speed, and the regen.... It's so inequitable.... We must have a buff (assault lol), and this is the perfect buff, I think. |
Vitharr Foebane
Living Like Larry Schwag
1057
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Posted - 2014.04.28 15:35:00 -
[2] - Quote
If you ~really~ want chrome LRs back that badly I guess I could oblige ya
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics III
I place my faith in my God, my Empress, and my Laz0r
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Kaminoikari
DROID EXILES Proficiency V.
174
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Posted - 2014.04.28 15:36:00 -
[3] - Quote
Killer's Coys wrote:OP's post
So, what you're saying is every weapon except Laser Rifles and the normal Scrambler Rifle will benefit from this. The LR already has a "High RoF" (It's taunted as a continuous beam, but we all know it's not otherwise more people would be dying to it.). The Scrambler Rifle already has a ridiculously high RoF, but the overheat means you have to do bursts. The Scrambler Rifle and Laser Rifle would see no benefits to your bonus which would shaft Amarr weapon users over.
I excluded the AScR because with an increased RoF it would gain benefit.
Quote:If you ~really~ want chrome LRs back that badly I guess I could oblige ya Twisted
Chrome LRs had a 1,000+ RoF? I remember the problem being the ridiculous range and high damage output. (21 dmg/s+overheat)
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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Tau Lai
Seituoda Taskforce Command Caldari State
77
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Posted - 2014.04.28 15:40:00 -
[4] - Quote
More Damage.
I can see you
Buy a tank
Buy an assault dropship
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Cody Sietz
Bullet Cluster Lokun Listamenn
3139
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Posted - 2014.04.28 15:41:00 -
[5] - Quote
RoF bonus would break the game. Especially the CR/RR.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Killer's Coys
What The French Red Whines.
15
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Posted - 2014.04.28 15:42:00 -
[6] - Quote
Tau Lai wrote:Caldari Assault: +5% to reload speed and rate of fire of hybrid railgun light/sidearm weapons per level.
No, the bonus must be use for all races...
Kaminoikari wrote: So, what you're saying is every weapon except Laser Rifles and the normal Scrambler Rifle will benefit from this. The LR already has a "High RoF" (It's taunted as a continuous beam, but we all know it's not otherwise more people would be dying to it.). The Scrambler Rifle already has a ridiculously high RoF, but the overheat means you have to do bursts. The Scrambler Rifle and Laser Rifle would see no benefits to your bonus which would shaft Amarr weapon users over.
I excluded the AScR because with an increased RoF it would gain benefit.
Yes, so, I've put the bonus for all races, so you can have the bonus with an Amarr with AR or CR... And a AR with the RoF of a Balac |
Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2254
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Posted - 2014.04.28 15:47:00 -
[7] - Quote
Kaminoikari wrote:Killer's Coys wrote:OP's post So, what you're saying is every weapon except Laser Rifles and the normal Scrambler Rifle will benefit from this. The LR already has a "High RoF" (It's taunted as a continuous beam, but we all know it's not otherwise more people would be dying to it.). The Scrambler Rifle already has a ridiculously high RoF, but the overheat means you have to do bursts. The Scrambler Rifle and Laser Rifle would see no benefits to your bonus which would shaft Amarr weapon users over. I excluded the AScR because with an increased RoF it would gain benefit. Quote:If you ~really~ want chrome LRs back that badly I guess I could oblige ya Twisted Chrome LRs had a 1,000+ RoF? I remember the problem being the ridiculous range and high damage output. (21 dmg/s+overheat) Yeah but lasers already have a great bonus.. Don't push your luck.
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2256
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Posted - 2014.04.28 15:52:00 -
[8] - Quote
I like it.. But if people say no to rof then change it to DMG.. So the commandos have that bonus, who cares? They get 2 light weapons so if we assaults get a DMG bonus then it's fine. Our role needs it more than theirs. I see no problem with assaults having the same bonus as a commando DMG wise anyways.
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Killer's Coys
What The French Red Whines.
16
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Posted - 2014.04.28 15:55:00 -
[9] - Quote
Heimdallr69 wrote:I like it.. But if people say no to rof then change it to DMG.. So the commandos have that bonus, who cares? They get 2 light weapons so if we assaults get a DMG bonus then it's fine. Our role needs it more than theirs. I see no problem with assaults having the same bonus as a commando DMG wise anyways.
Yes, I agree... But a dammage bonus could make the assault a "very special suit"... And you can do the same thing with a scout (+1 dammager) And the RoF bonus make it different... (PS: it's the first CCP's assault-bonus ) |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1937
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Posted - 2014.04.28 16:01:00 -
[10] - Quote
I think it might be better to just give them 10% extra ammo carried per level. This helps them fulfill their "assault" role without being too OP.
Might even want to consider giving them an added grenade per tier (+1 for a STD Assault, +2 for an ADV Assault and +3 for a PRO Assault)
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Killer's Coys
What The French Red Whines.
16
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Posted - 2014.04.28 16:21:00 -
[11] - Quote
Alaika Arbosa wrote:I think it might be better to just give them 10% extra ammo carried per level. This helps them fulfill their "assault" role without being too OP.
Might even want to consider giving them an added grenade per tier (+1 for a STD Assault, +2 for an ADV Assault and +3 for a PRO Assault)
On my assaults suits, I always have nanohive... So I can't use all my ammo... And you want to give me more 50% ammo ? loooooooool it's useless-¦... We must get a very strong bonus to be more usefull in battles (and in the PC, I have to play with my calda scout to make a "good" score) the assaut hasn't a specialisation... What does the others have ? - Heavy : resistance - Logi : support - Scout : cloack / stealth - Commando : damage damage damage
And the assault ? .... Just have "bonus" in their weapons... "Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level." Youhouuuuuuuu I'm Caldari, this bonus is USELESS
We (assault) MUST have a AMAZING bonus, to be special... How ? - Damage - Rate - Ammo (loool it's a laugh) - RoF
Choose... choose... But have a assaut suit, or a scout, or a heavy suit, and make the same damage... It's strange... Isn't it ? CCP want to specialize the assaut in weapon ? DO IT CCP ! DO IT ! AND LET'S DO IT !
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Lorhak Gannarsein
Science For Death
3077
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Posted - 2014.04.28 16:28:00 -
[12] - Quote
Killer's Coys wrote:Alaika Arbosa wrote:I think it might be better to just give them 10% extra ammo carried per level. This helps them fulfill their "assault" role without being too OP.
Might even want to consider giving them an added grenade per tier (+1 for a STD Assault, +2 for an ADV Assault and +3 for a PRO Assault) On my assaults suits, I always have nanohive... So I can't use all my ammo... And you want to give me more 50% ammo ? loooooooool it's useless-¦... We must get a very strong bonus to be more usefull in battles (and in the PC, I have to play with my calda scout to make a "good" score) the assaut hasn't a specialisation... What does the others have ? - Heavy : resistance - Logi : support - Scout : cloack / stealth - Commando : damage damage damage And the assault ? .... Just have "bonus" in their weapons... "Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level." Youhouuuuuuuu I'm Caldari, this bonus is USELESS We (assault) MUST have a AMAZING bonus, to be special... How ? - Damage - Rate - Ammo (loool it's a laugh) - RoF Choose... choose... But have a assaut suit, or a scout, or a heavy suit, and make the same damage... It's strange... Isn't it ? CCP want to specialize the assaut in weapon ? DO IT CCP ! DO IT ! AND LET'S DO IT ! Ak.0 bonus is to overheat of lasers.
Why should the general assault bonus be usable for everyone except Amarr?
Unlike every other suit, Amarr can't use both their bonuses at the same time.
Try again.
There's a reason we don't have an RoF bonus.
ak.0 // 4 LYFE
I am the Lorhak // I speak for the trees.
Jillic gave me my 3000th like!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1937
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Posted - 2014.04.28 16:32:00 -
[13] - Quote
Killer's Coys wrote:Alaika Arbosa wrote:I think it might be better to just give them 10% extra ammo carried per level. This helps them fulfill their "assault" role without being too OP.
Might even want to consider giving them an added grenade per tier (+1 for a STD Assault, +2 for an ADV Assault and +3 for a PRO Assault) On my assaults suits, I always have nanohive... So I can't use all my ammo... And you want to give me more 50% ammo ? loooooooool it's useless-¦... We must get a very strong bonus to be more usefull in battles (and in the PC, I have to play with my calda scout to make a "good" score) the assaut hasn't a specialisation... What does the others have ? - Heavy : resistance - Logi : support - Scout : cloack / stealth - Commando : damage damage damage And the assault ? .... Just have "bonus" in their weapons... "Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level." Youhouuuuuuuu I'm Caldari, this bonus is USELESS We (assault) MUST have a AMAZING bonus, to be special... How ? - Damage - Rate - Ammo (loool it's a laugh) - RoF Choose... choose... But have a assaut suit, or a scout, or a heavy suit, and make the same damage... It's strange... Isn't it ? CCP want to specialize the assaut in weapon ? DO IT CCP ! DO IT ! AND LET'S DO IT ! It is only useless if you continue to use a nanohive.
If you took that bonus and then perhaps swapped the hive for a needle, maybe you could push the line further because you could help keep your comrades on their feet?
Also, ammo being the bonus isn't nearly as laughable as the Maginot Line or Quebecs misguided desire to be West France.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Killer's Coys
What The French Red Whines.
16
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Posted - 2014.04.28 16:34:00 -
[14] - Quote
There's a reason I have written this bonus for all weapon for all suit. And, if you can touch "R1" very quickly, you can use the bonus... If you can't... It's not my problem...
A useless bonus ? CCP loves it. 5% release charging shield a level ? This was the previous "assault suit bonus" Hoo my god, this bonus was very important for the Amarr and the Gallente ! It wasn't... So ... |
Killer's Coys
What The French Red Whines.
16
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Posted - 2014.04.28 16:38:00 -
[15] - Quote
Alaika Arbosa wrote:Killer's Coys wrote:[quote=Alaika Arbosa]
It is only useless if you continue to use a nanohive. If you took that bonus and then perhaps swapped the hive for a needle, maybe you could push the line further because you could help keep your comrades on their feet? Also, ammo being the bonus isn't nearly as laughable as the Maginot Line or Quebecs misguided desire to be West France.
At this time, the bonus must be "20% a level" With 450 ammo in a AR (without the bonus of the weapon of course), I personnaly can't survive without nanohive with a proto suit of course ^^) But with 600... It's beginning to be interessant |
Tau Lai
Seituoda Taskforce Command Caldari State
77
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Posted - 2014.04.28 16:45:00 -
[16] - Quote
Heimdallr69 wrote:I like it.. But if people say no to rof then change it to DMG.. So the commandos have that bonus, who cares? They get 2 light weapons so if we assaults get a DMG bonus then it's fine. Our role needs it more than theirs. I see no problem with assaults having the same bonus as a commando DMG wise anyways. There is no problem at all. Same bonus, different roles. What does not make any sense, is using a heavy fat cow suit for tactical sniping.
I can see you
Buy a tank
Buy an assault dropship
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1937
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Posted - 2014.04.28 16:49:00 -
[17] - Quote
Killer's Coys wrote:Alaika Arbosa wrote:Killer's Coys wrote:[quote=Alaika Arbosa]
It is only useless if you continue to use a nanohive. If you took that bonus and then perhaps swapped the hive for a needle, maybe you could push the line further because you could help keep your comrades on their feet? Also, ammo being the bonus isn't nearly as laughable as the Maginot Line or Quebecs misguided desire to be West France. At this time, the bonus must be "20% a level" With 450 ammo in a AR (without the bonus of the weapon of course), I personnaly can't survive without nanohive with a proto suit of course ^^) But with 600... It's beginning to be interessant.... in public In PC, you don't need a lot of ammo, because you died very quickly... So the bonus, at that moment, is useless, isn't it ? I don't know... It's my opinion I could agree with 20% per level.
I'm thinking of it from the point of view that we may one day (hopefully sooner than later) have roving bands of brigands and mercs travelling around freely and openly rather than the current lobby shooter we have.
IMHO, an Ammo bonus would be helpful in both situations.
I would imagine that not everyone dies very quickly in PC, so I am betting they would welcome a larger ammo pool as an Assault.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Killer's Coys
What The French Red Whines.
17
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Posted - 2014.04.28 16:56:00 -
[18] - Quote
Alaika Arbosa wrote:Killer's Coys wrote:Alaika Arbosa wrote:Killer's Coys wrote:[quote=Alaika Arbosa]
It is only useless if you continue to use a nanohive. If you took that bonus and then perhaps swapped the hive for a needle, maybe you could push the line further because you could help keep your comrades on their feet? Also, ammo being the bonus isn't nearly as laughable as the Maginot Line or Quebecs misguided desire to be West France. At this time, the bonus must be "20% a level" With 450 ammo in a AR (without the bonus of the weapon of course), I personnaly can't survive without nanohive with a proto suit of course ^^) But with 600... It's beginning to be interessant.... in public In PC, you don't need a lot of ammo, because you died very quickly... So the bonus, at that moment, is useless, isn't it ? I don't know... It's my opinion I could agree with 20% per level. I'm thinking of it from the point of view that we may one day (hopefully sooner than later) have roving bands of brigands and mercs travelling around freely and openly rather than the current lobby shooter we have. IMHO, an Ammo bonus would be helpful in both situations. I would imagine that not everyone dies very quickly in PC, so I am betting they would welcome a larger ammo pool as an Assault.
At this moment I agree with you, But I realy prefer a rate/RoF/damage bonus, to make a special assaut.
Anyway, I just want CCP improves the assault-situation with better bonus. |
pagl1u M
Maphia Clan Unit Unicorn
796
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Posted - 2014.04.28 17:00:00 -
[19] - Quote
No to the ammo bonus.. Just, no! Come on it has to be usefull, how does more ammo help you when almost every suit is better than you at killing you?
The rof bonus would be wonderful if it wasnt for amarrs, the ScR wouldnt be affected... More dmg is just a copy of the commando's bonus.. I also dislike the idea of more grenades cause not every assault abuse of nades, I want to be the best at using my weapons, not at throwing nades.
What about an equip (only for assaults) that works like cloak (you have to attivate it and has a capacitor) and helps you in battle with for example: more dmg, more shields/armor, shield booster (like the vehicle module). I mean you could choose different kinds of this equipment and have different bonuses.
Minmatar loyalist!
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2259
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Posted - 2014.04.28 17:05:00 -
[20] - Quote
Alaika Arbosa wrote:I think it might be better to just give them 10% extra ammo carried per level. This helps them fulfill their "assault" role without being too OP.
Might even want to consider giving them an added grenade per tier (+1 for a STD Assault, +2 for an ADV Assault and +3 for a PRO Assault) No one uses nades in PC which would make that bonus pointless
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Killer's Coys
What The French Red Whines.
20
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Posted - 2014.04.28 17:21:00 -
[21] - Quote
pagl1u M wrote:No to the ammo bonus.. Just, no! Come on it has to be usefull, how does more ammo help you when almost every suit is better than you at killing you?
The rof bonus would be wonderful if it wasnt for amarrs, the ScR wouldnt be affected... More dmg is just a copy of the commando's bonus.. I also dislike the idea of more grenades cause not every assault abuse of nades, I want to be the best at using my weapons, not at throwing nades.
What about an equip (only for assaults) that works like cloak (you have to attivate it and has a capacitor) and helps you in battle with for example: more dmg, more shields/armor, shield booster (like the vehicle module). I mean you could choose different kinds of this equipment and have different bonuses.
Yes, you're right. But, CCP could add some equipment... It will take a lot of time... The best is a "possible" bonus for tomorriw (it's a picture, not tomorrow of course) |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1937
|
Posted - 2014.04.28 17:30:00 -
[22] - Quote
pagl1u M wrote:No to the ammo bonus.. Just, no! Come on it has to be usefull, how does more ammo help you when almost every suit is better than you at killing you?
The rof bonus would be wonderful if it wasnt for amarrs, the ScR wouldnt be affected... More dmg is just a copy of the commando's bonus.. I also dislike the idea of more grenades cause not every assault abuse of nades, I want to be the best at using my weapons, not at throwing nades.
What about an equip (only for assaults) that works like cloak (you have to attivate it and has a capacitor) and helps you in battle with for example: more dmg, more shields/armor, shield booster (like the vehicle module). I mean you could choose different kinds of this equipment and have different bonuses. How is more ammo not helpful?
Seriously.
If you're so worried about everyone else being so much better at killing you, why aren't you running with your squad composed of a mix of Dropsuits?
@Heimdallr69 AFAIK, PC is determined by the Weapon of Choice so it is no wonder that grenades aren't used there. Why fight when we can blue up and farm Isk? Clones come from nowhere and go to nowhere, leaving Isk in their wake. Yay Riskfree Isk.
Also, you're DNS so you get no opinion.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Django Quik
Dust2Dust.
3033
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Posted - 2014.04.28 17:47:00 -
[23] - Quote
The main problem with assaults is that they still haven't had their slots/stats redone for the 1.8 balance pass.
Once that's done, the next problem is that their racial bonuses only really apply to one or two weapons and this is far too restrictive. The racial bonuses should enhance the race's combat style, not just their race's weapons. My thoughts are for caldari's bonus to be to range, minmatar clip size, gallente ROF and amarr damage - not dead set on the gallente or amarr ones but open to suggestions. These bonuses should affect ALL weapons but only be very small amounts - 2% per level seems about right.
The role bonus is fine but maybe the fittings reduction could also apply to damage mods?
I say no to anything that continues to force specific gear on certain suits - that kills diversity and that's what this game is supposed to be all about.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Rifter7
Ancient Exiles.
427
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Posted - 2014.04.28 17:51:00 -
[24] - Quote
jetpacks
Primus sucks.
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A recent Recruit
Isuuaya Tactical Caldari State
26
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Posted - 2014.04.28 18:00:00 -
[25] - Quote
The Assault Suit bonus should be: "5% bonus to Operation Skill of racial variant weapons per level". This way, Caldari are better at operating all Caldari rail-hybrid weapons, Gallente better at operating all Gallente Plasma-hybrid weapons, Amarr are better at operating all Amarr Laser weapons, and Minmitar are better at operating minmitar projectile weapons. This would mean less scope sway, spread, faster lock on speeds, faster ads, increased clip capacity, wider splash radius, etc, you know, the stuff that actual matters. |
Killer's Coys
What The French Red Whines.
20
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Posted - 2014.04.28 18:24:00 -
[26] - Quote
Django Quik wrote:The main problem with assaults is that they still haven't had their slots/stats redone for the 1.8 balance pass.
Once that's done, the next problem is that their racial bonuses only really apply to one or two weapons and this is far too restrictive. The racial bonuses should enhance the race's combat style, not just their race's weapons. My thoughts are for caldari's bonus to be to range, minmatar clip size, gallente ROF and amarr damage - not dead set on the gallente or amarr ones but open to suggestions. These bonuses should affect ALL weapons but only be very small amounts - 2% per level seems about right.
The role bonus is fine but maybe the fittings reduction could also apply to damage mods?
I say no to anything that continues to force specific gear on certain suits - that kills diversity and that's what this game is supposed to be all about.
Hmmm... So you want we choose our assault suit with the racial bonus ? It's not choose with the weapon but with the kill bonus of the suit... It's not good I think... A same bonus for all assault, it will be good |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7409
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Posted - 2014.04.28 18:27:00 -
[27] - Quote
So basically negate the weapon nerfs that increased TTK by giving weapons a 10% DPS buff?
Seems Legit.
Proposed Mobile CRU Changes
-HAND
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Killer's Coys
What The French Red Whines.
20
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Posted - 2014.04.29 17:09:00 -
[28] - Quote
Yes.
Improve TTK, ok, no problem. What has CCP done to improve TTK ? - Nerf light weapons (+ SMG) (===> for assault) - Nerf damagers (===> for assault) - Nerf grenade (2 and before 3) (===> for assault)
The HMG ?? loool it's to OP The cloack ?? loool it's to OP (I play with it, it's realy OP)
What happens with the assault ? (logi it's for support, not to kill) I....don't....know.... There isn't any interest to play with this suit... Find a way to improve their situation. But actually, I've just found a damage/RoF bonus.
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Django Quik
Dust2Dust.
3059
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Posted - 2014.04.29 17:32:00 -
[29] - Quote
Killer's Coys wrote:Django Quik wrote:The main problem with assaults is that they still haven't had their slots/stats redone for the 1.8 balance pass.
Once that's done, the next problem is that their racial bonuses only really apply to one or two weapons and this is far too restrictive. The racial bonuses should enhance the race's combat style, not just their race's weapons. My thoughts are for caldari's bonus to be to range, minmatar clip size, gallente ROF and amarr damage - not dead set on the gallente or amarr ones but open to suggestions. These bonuses should affect ALL weapons but only be very small amounts - 2% per level seems about right.
The role bonus is fine but maybe the fittings reduction could also apply to damage mods?
I say no to anything that continues to force specific gear on certain suits - that kills diversity and that's what this game is supposed to be all about. Hmmm... So you want we choose our assault suit with the racial bonus ? It's not choose with the weapon but with the kill bonus of the suit... It's not good I think... A same bonus for all assault, it will be good Your phrasing in this response is difficult to understand. What I'm saying is that assault racial bonuses should apply to more than just one or two weapons - they should apply to ALL weapons.
You shouldn't be forced to use one specific weapon because you're using a particular suit. You shouldn't be forced to use one specific suit because you're using a particular weapon. You might as well make it so the weapon and suit come together and that would be just plain dumb.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Ander Thedas
Subdreddit Test Alliance Please Ignore
584
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Posted - 2014.04.29 17:34:00 -
[30] - Quote
Give assaults 2 grenade slots. Is creative and opens them up as an interesting role.
Omnia mutantur nihil interit
FW lvl10 reward
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