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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2254
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Posted - 2014.04.28 15:47:00 -
[1] - Quote
Kaminoikari wrote:Killer's Coys wrote:OP's post So, what you're saying is every weapon except Laser Rifles and the normal Scrambler Rifle will benefit from this. The LR already has a "High RoF" (It's taunted as a continuous beam, but we all know it's not otherwise more people would be dying to it.). The Scrambler Rifle already has a ridiculously high RoF, but the overheat means you have to do bursts. The Scrambler Rifle and Laser Rifle would see no benefits to your bonus which would shaft Amarr weapon users over. I excluded the AScR because with an increased RoF it would gain benefit. Quote:If you ~really~ want chrome LRs back that badly I guess I could oblige ya Twisted Chrome LRs had a 1,000+ RoF? I remember the problem being the ridiculous range and high damage output. (21 dmg/s+overheat) Yeah but lasers already have a great bonus.. Don't push your luck.
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2256
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Posted - 2014.04.28 15:52:00 -
[2] - Quote
I like it.. But if people say no to rof then change it to DMG.. So the commandos have that bonus, who cares? They get 2 light weapons so if we assaults get a DMG bonus then it's fine. Our role needs it more than theirs. I see no problem with assaults having the same bonus as a commando DMG wise anyways.
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2259
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Posted - 2014.04.28 17:05:00 -
[3] - Quote
Alaika Arbosa wrote:I think it might be better to just give them 10% extra ammo carried per level. This helps them fulfill their "assault" role without being too OP.
Might even want to consider giving them an added grenade per tier (+1 for a STD Assault, +2 for an ADV Assault and +3 for a PRO Assault) No one uses nades in PC which would make that bonus pointless
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2281
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Posted - 2014.04.29 17:37:00 -
[4] - Quote
Alaika Arbosa wrote:pagl1u M wrote:No to the ammo bonus.. Just, no! Come on it has to be usefull, how does more ammo help you when almost every suit is better than you at killing you?
The rof bonus would be wonderful if it wasnt for amarrs, the ScR wouldnt be affected... More dmg is just a copy of the commando's bonus.. I also dislike the idea of more grenades cause not every assault abuse of nades, I want to be the best at using my weapons, not at throwing nades.
What about an equip (only for assaults) that works like cloak (you have to attivate it and has a capacitor) and helps you in battle with for example: more dmg, more shields/armor, shield booster (like the vehicle module). I mean you could choose different kinds of this equipment and have different bonuses. How is more ammo not helpful? Seriously. If you're so worried about everyone else being so much better at killing you, why aren't you running with your squad composed of a mix of Dropsuits? @Heimdallr69 AFAIK, PC is determined by the Weapon of Choice so it is no wonder that grenades aren't used there. Why fight when we can blue up and farm Isk? Clones come from nowhere and go to nowhere, leaving Isk in their wake. Yay Riskfree Isk. Also, you're DNS so you get no opinion. Lmfao nice.. I'm trying to be helpful but if you really want to play this game I will troll the hell out of GD..
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2303
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Posted - 2014.04.30 13:51:00 -
[5] - Quote
Alaika Arbosa wrote:Heimdallr69 wrote:Alaika Arbosa wrote:pagl1u M wrote:No to the ammo bonus.. Just, no! Come on it has to be usefull, how does more ammo help you when almost every suit is better than you at killing you?
The rof bonus would be wonderful if it wasnt for amarrs, the ScR wouldnt be affected... More dmg is just a copy of the commando's bonus.. I also dislike the idea of more grenades cause not every assault abuse of nades, I want to be the best at using my weapons, not at throwing nades.
What about an equip (only for assaults) that works like cloak (you have to attivate it and has a capacitor) and helps you in battle with for example: more dmg, more shields/armor, shield booster (like the vehicle module). I mean you could choose different kinds of this equipment and have different bonuses. How is more ammo not helpful? Seriously. If you're so worried about everyone else being so much better at killing you, why aren't you running with your squad composed of a mix of Dropsuits? @Heimdallr69 AFAIK, PC is determined by the Weapon of Choice so it is no wonder that grenades aren't used there. Why fight when we can blue up and farm Isk? Clones come from nowhere and go to nowhere, leaving Isk in their wake. Yay Riskfree Isk. Also, you're DNS so you get no opinion. Lmfao nice.. I'm trying to be helpful but if you really want to play this game I will troll the hell out of GD.. Hate to say it but my opinion is more valid than yours.. I run cal ass and logi I use both in PC.. Nades kill more friendlies then enemies so no one uses them, a few still run flux's. So the question is what do we want? A suit balanced for PC or pubs? If pubs then yeah give it that nade slot and it'll never be useful in PC. lol, your opinion is more valid than mine but you don't even fully comprehend what I proposed? I didn't say extra slots, I said extra nades, similar to how I suggested Assaults should be able to carry more ammo. Might I suggest you brush up on reading comprehension? I know what you meant but no matter how you put it it's useless in PC. Now instead of feeding me your tears let's actually try to come up with a legit solution that is good for pubs and PC. There could be a DMG bonus rof, range, trade logis their highs/lows.. Bonus for strafing speed, shield bonus for cal/min armor for gal/amarr .. While keeping their current bonus.
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