Templar 514
Amarr Templars Amarr Empire
70
|
Posted - 2014.04.28 04:18:00 -
[1] - Quote
As someone who actually uses a KB/M setup for DUST, I can tell you straight up that any halfway competent DS3 player will be able to whip any of those builds so named in a 1v1.
So all you need are some acceptable skill level DS3 players with solid proto-grade fits to wipe those 4 guys off the map.
And I would like to finally add something: KB/M strafing is not inherently superior to DS3 strafing. In fact, it's actually worse, as the vastly more effective circle strafe techniques are incredibly difficult to duplicate on a keyboard, and nearly impossible to track with a mouse (I speak from experience, BTW).
Keyboard strafing has only one advantage, that being a minutely faster difference in the ability to change direction. The ability of a DS3 user to efficiently and easily circle strafe far outweighs any marginal increase in direction change on a simple side-to-side strafe.
Finally, mouse aiming in DUST is pretty terrible by comparison to most games which use a mouse input. There are times where I feel as if I am actually fighting with the controls to do what I want as an infantry player. Hopping into a tank means painfully slow turret traverse speeds, and the KB/M scheme for dropships is just rather convoluted in general- and don't even get me started on the temperamental nature of the equipment/vehicle module select wheel(s). |
Templar 514
Amarr Templars Amarr Empire
70
|
Posted - 2014.04.28 13:13:00 -
[2] - Quote
Medical Crash wrote:When players strafe too much, AA gets disabled, putting you in manual aiming. I don't know what is up with DUSTs aiming, but I can't keep my reticule on enemies when this happens. Even with AA off in any other game, I don't have this problem, only in DUST. The bad aiming system is driving me crazy. I was watching Funkwhales streams, and he had no problems staying on track, so I figured something must be wrong.
And circle strafing with a DS3 is the best way to do that. I use a KB/M and I am unable to track someone who's circle strafing on a DS3. That slightly faster "swap" speed between directions on a keyboard is simply unable to give a superior advantage like DS3 circle strafing. It's also an absolute nightmare trying to track people at <5m using a mouse.
I'll certainly allow that DS3 aiming is probably bad, but KB/M controls are far and away worse off. There's a handful of weapons that probably due function better on the KB/M because of precision advantages, but most of the time DS3 AA simply works better.
Quote:*stuff about BF3 stats*
I see no relevance in your BF3 stats using a slug shotgun. DUST is a fundamentally different style of game- it's a lot less twitch and a lot more track. |
Templar 514
Amarr Templars Amarr Empire
70
|
Posted - 2014.04.28 23:45:00 -
[3] - Quote
Medical Crash wrote:Templar, Slugs are relevant. They require you to aim before every shot, and you have less than a second to get your aiming right- or your enemies kill you.
I pointed that out, because if I can be accurate with that-one of THE hardest setups to get used to, then I shouldn't be having problems on DUST.
My problem with you saying "I'm amazing with BF3 slugs and no AA, I should be amazing in DUST by default" is that it's an intrinsically flawed premise. BF3 is very much a twitch shooter, and DUST is, especially at present, very much not.
Moreover, KB/M controls in DUST have never reigned supreme. Even at the heyday of KB/M (the open beta Chromosome build), the best players all used a DualShock 3 controller. And Chrome's KB/M was pretty nearly raw input, and Chrome DS3 didn't have AA. At present, there's only 2 things that a mouse beats a DS3 for: sniping, and to a much lesser degree, forge gunning.
With sniping, it's all about precision, and a mouse provides slightly better precision than a DS3. Of course, nobody complains about this because most sensible people agree that the sniper rifles are all rather UP. Nobody complains about KB/M forgers because it's obviously not that big of a problem- it's rare to find rooftop forgers these days, and even more so rooftop forgers capable of blapping infantry off the map.
With everything else, even without aim assist, the DS3 is simply superior. It's got tighter controls that are overall more responsive. There is, quite literally, only two reasons I have not switched to a DS3 to remain competitive- 1) I tried and simply sucked worse than using KB/M, and 2) I'm incredibly stubborn about using my horribly gimped KB/M controls because it's what I'm comfortable with and a major reason I decided to actually get into DUST in the first place.
I want to be clear- I'm not saying that if you have good skills in one game, they shouldn't transfer whatsoever even if it's the same genre of game. What I am saying is that good aim in a twitch shooter doesn't entirely transfer to a tracking shooter.
Further, any problems with DS3 controls should not be addressed as "the other guy is using a KB/M, waah". It should be addressed as "hey CCP, DS3 controls suck, fix it please". Do you see me complaining that I, as a KB/M user, die solely because the other guy is using a DS3 with AA on? That would be a solid no. I'll admit that I think that that happens around 30-40% of the time in pubs, but I'll also admit that the DS3 is the preferred input for DUST simply because that's what comes in the box with a Playstation 3.
As for your actual question, I'd contend that a combination of scout players with shotguns, nova knives, or remotes along with some logi/heavy/assault/commando support would be a good start. Killing the logi first would be tactically sound, but eliminating the heavies with splash damage weapons is also sound. A bunch of flux grenades followed by a mass driver (or even plascan) barrage would be an effective way to kill the CalSalt, and probably the logi as well. At that point the heavies are easy pickings. |