anaboop
NECROM0NGERS Caps and Mercs
40
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Posted - 2014.04.27 22:52:00 -
[1] - Quote
HAV's as they are now lack any kind of diversity, modules are very limited and the modules people tend to use are limited even more.
I would like to suggest having more module slots, but only having specific modules in certain slots
Gunnlogi, 3 high slots 2 low slots
I suggest increasing high slots to 5 or 6, restrict 3 slots to extenders/hardeners/boosters and 2/3 slots to miscellaneous damage mods/nitrous/CRU/scanners.
I suggest increasing low slots to 3 or 4, 2 slots for PG and CPU modules and 2 for ammo expansion and for armor modules (add a new penalty to gunnlogis that equip armor plates/reps/hardeners to deter them from hybridization, something like a huge speed decrease for armor plates, lower shield regen for armor reps and lower shield reduction for armor hardeners
Madrugar 2 high slots 3 low slots
I suggest increasing high slots to 3 or 4, 2 slots for miscellaneous damage mods/nitrous/CRU/scanners, and 1/2 slots for shield modules with a new penalty to madrugars that equip shield extenders/boosters/hardeners to deter them from hybridization, something like lowered armor repair for shield booster, lower armor per plate for shield extenders and lower damage reduction from hardeners with shield hardeners
I suggest increasing low slots to 5 or 6, restricting 3 slots to plates/reps/hardeners and 2/3 to PG/CPU/ ammo expansion
Turrents are good as they are, (fitting wise)
Rails need a ammo per mag decrease to 3-5 with a faster overheat Missiles im not sure about 8 per clip instead of 12? Blasters need a decrease to vehicle damage, and a faster overheat so they cant just aim fire on infantry all the time without checking there overheating progress
Of course if new modules were to come out you place them in the appropriate low or high slot restrictions as the more in each restriction will make new layouts possible.
Considering my suggestions
Gunnlogi would be able to get (high slots) Extender hardener booster restricted slots
-6.6k shields max with no hardeners or boosters -5.3k with 1 hardener or booster -3.9k with 2hardeners 2 boosters or 1 of each
Miscellaneous restricted slots
-2 or 3 damage mods (which would need a decrease if this was done) or a bigger stacking penalty -1 damage mod 1 scanner/cru/nitrous and 1 scanner/cru/nitrous whichever wasnt put in the 2nd (considering theres 3slots total) - 2 damage mods and 1 scanner/cru/nitrous
Gunnlogi would be able to get (low slots) Pg Cpu restricted slots
-2 PG/CPU or 1 of each, -2 PG/CPU or 1 of each -2 PG/CPU or 1 of each
Ammo and armor restricted slots
-2 ammo expansions -1 ammo expansion 1 armor module - 2 armor modules
Madrugar would be able to get (high slots) Miscellaneous restricted slots
- 2 damage mods -1 damage mod 1 cru/scanner/nitrous -1 cru/scanner/nitrous, 1cru/scanner/nitrous
Shield restricted slots
-2 shield modules (might need a new module to mix in here)
Madrugar would be able to get (low slots) Plates hardeners repper restricted slots
-9.6k armor max with no hardeners or reps -7.7k armor with 1 hardener or 1 rep -5.8k armor with 1 or 2 hardeners or reps or 1 of each
Pg Cpu ammo restricted slots
-2/3 Pg/Cpu mix and match 2 PG 1 Cpu, vise versa or 3 of Pg or Cpu -1 of each and ammo expansion
Other stuff to think of HAV's total PG/CPU may need some tweaking to accommodate said changes but if all of that did change HAV would have more diversity, AV could recieve a buff as wewould have the tools to protect overselfs without giving us anymore shield or armor but other modules which dont get used a chance to shine and prove they can help out.
Excluding FG as that's as good as it should be I believe. Remotes need a lower max active within a certain radius as stacking multiple tiers is a joke. (not proxies) if u dont hear the blips and run over them thats your fault.
Anywho ill leave it at that and touch it up a little later.
In the moment when I understand my enemy, well enough to defeat him, I also love him. And then I destroy him.
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anaboop
NECROM0NGERS Caps and Mercs
55
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Posted - 2014.04.28 07:36:00 -
[4] - Quote
True Adamance wrote:You mean like pre 1.6? Cant say I can recall pre 1.6
In the moment when I understand my enemy, well enough to defeat him, I also love him. And then I destroy him.
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