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GILDENLOCK
Pradox One Proficiency V.
49
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Posted - 2014.04.27 01:53:00 -
[1] - Quote
Compiled a quick list today becaue why not. feel free to argue my points or compile your own brilliant list that puts mine to absolute shame.
These are the opinion of someone who has only been playing since last November, but has played quite a lot. I would love to see how my list stacks up again both older an newer players.
If I decide these ideas are videoworthy I'll link that later on.
I start with the bad stuff and try to end on a good note
9 WORST THINGS
9. Any individual game has the chance to stagnate. Whether I'm the victor in gallente games feeling about as much excitement as I did in Grade 2 playing Simfarm, or the unlucky SOB stuck in my own redline, when a game can be locked down in one state for a solid 10 minutes or so, and I'm forced to play a podcast or music to push off the drearines, I'm sure some system could easily be implemented to push most skirmish game more quickly to their obvious solution. I'm sure 5 capped skirmish modes could be speeded up in the case that they are going to have an obvious conclusion.
8. This game sometimes makes me feel like an accountant. Most MMO's offer us the option to utilize the strongest items available to us an no serious drawback. Not so with Dust. I mind this problem the least since I sometimes (but not always) just lump this under a strategy problem.
7. Note enough love for alts No passive xp, and you only get 2 (without making more PSN accounts which is something that should just not happen).
6. No Respecs Just a ridiculous aspect of Dust. Given the massive time commitement DUST takes, there needs to be a way to mitigate the damage of a bad skill choice, whether that's the players fault or ccp for bringing nerfs to a much loved skill. Most modern MMO and or RPGs manage to include some sort of repsec option.
5. Planetary Conquest and other elements need revamps to keep the game from stagnating. I'm not going to go on at lengths for what these fixes need to be, but I'd be surprised if the community at large didn't agree with me that PC is about to enter a period of stagnation again. With Dust being an MMO, it will need to perfect the art of offering the majority of it's player base long term goals to build towards.
4. Weapon/Item Balance has been difficult to achieve and too often CCP has resorted to nerfs as a solution. Pretty self explanatory.
3. Game still has bugs that appear to have persisted for a long time. There's pole in the game that I'm not allowed to crouch behind. If I move toward this pole while crouched I get uncrouched. I don't know why but this bug bugs the hell out of me. There are a very small number others, like the not allowed to spawn glitch.
2. Game is extremely unkind to new players Not actually something I had to deal with myself since I was always searching for alternate strategies that would allow me to make an impact on the battlefield in the face of overwhelming odds. Still I know for the majority of new players this game is extremely unkind, and will leave most of them feeling like fodder for the slaughter. I'm sure tiered lobbies and several other solutions could be implemented.
1. Ambush Spawning is Broken I had to put this at the top of my list because it just seems like the most glaring probelm to me. Even some of the oldest shooters in existence managed to solve the problem of keeping players from spawning into death, if in fact it even came up during their development. No so for DUST 514. I'm strongly of the opinion that it not something that should just not happen in a well put together shooter. I realize we are only talking about 1 out of 3 game modes being broken, but it does make ambush feel very broken to me. I've been on both sides on this equation and have been very guilty of spawn camping in all 3 game modes. Despite that I would have absolutely no problem with Dust 514 instituting a system to keep me and the entire player base from having to deal with this highly imbalanced factor in the future.
Now onto the positive, the 9 best things!
9. It's ambitious. The only MMOFPS I can really think of. Respecting players enough to force us to ask u highly intelligent decision's while playing an FPS.
8. Enormous number of options for customization. Only reason this isn't higher on the list is just because so many of my fits are specifically designed to deal with worst thing # 8. But overall the diversity of what we can create with our fittings, even with just mitlitia and basic gear, has made for an important element of the playing that I do.
7. IT'S FREE Also the pay to play option's don't feel overly shoved down our throats. although some people may disagree with me on that point.
6. Corporations are an easy method for grouping players together. I only mention this because It's an important factor that many shooters and games in general fail to realize. I would love to have something like this for my halo game or for battlefield 4, which what make Dust one of my go to games for meeting other gamer I already know or know of.
5. New content is added at no extra charge. Though I am dying for new levels to be added and have a few factors keeping me from experiencing certain pieces of content, I am just SO Glad Dust has never gone the DLC route that I find completely obnoxious in most modern games.
4. Great game for youtube creators. Ok, so not something that will matter for most of the player base, but knowing I can produce content that won't be plagued by the copyright demons many content creators on youtube seem to have been fighting for a long time.
3. This game can make strategy matter. Whether it's just you and your equipment, or your team and their vehicles, Picking what you put onto the battlefield and where it goes can really turn the tide in special way that makes your players mean more then just how quick their trigger finger is. Although that helps too.
Continued in a second post....
Total 1.8 coverage, Music Videos, and tons more Dust 514 videos at https://www.youtube.com/user/gildenlock
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Awry Barux
Ametat Security Amarr Empire
2193
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Posted - 2014.04.27 01:55:00 -
[2] - Quote
Stopped reading at "feeling like an accountant". New Eden is not for you.
Nerdier than thou
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Tectonic Fusion
1604
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Posted - 2014.04.27 01:56:00 -
[3] - Quote
You're new here, aren't you.
Awry Barux wrote:Stopped reading at "feeling like an accountant". New Eden is not for you. I stopped at "No Respecs."
Solo Player
Squad status: Locked
Ehem...OBVIOUSER troll is OBVIOUSER
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Lorhak Gannarsein
Science For Death
3001
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Posted - 2014.04.27 01:56:00 -
[4] - Quote
Best things: Joseph Ridgeson!
Worst things: Lynn Beck -_-
ak.0 // 4 LYFE
I am the Lorhak // I speak for the trees.
Jillic gave me my 3000th like!
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GILDENLOCK
Pradox One Proficiency V.
49
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Posted - 2014.04.27 02:02:00 -
[5] - Quote
3. All 3 dimensions matter. Another Pretty self explanatory. Whether it's just taking the high ground, or getting your dropships and an uplink to that special special place, if you don't look up, your missing out on a big part of dust.
2. New events are added. Yet another self explanatory post, Dust 514's million clone challenge as well as several recent skill boosting events let me accelerate my characters and let me reach a place where I felt competitive.
1. Game rewards skill and great plays
Without a doubt will be my most controversial opinion. I honestly believe the angle I choose, My methods for entering the battlefield, that all in all, my choice influence my success across a broad range of scenarios. I can still recount several time where I brought something small onto the battlefield, and my way of bringing that something the battlefield had a disproportianetely large effect. Of course other times, I just roflcopter facerolled on my heavy...
So there you have it. It looks like the conversation is already going, and thankyou in advance for anyone who genuinely took the time to read through what I decided to post up here.
Total 1.8 coverage, Music Videos, and tons more Dust 514 videos at https://www.youtube.com/user/gildenlock
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GILDENLOCK
Pradox One Proficiency V.
49
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Posted - 2014.04.27 02:07:00 -
[6] - Quote
Tectonic Fusion wrote:You're new here, aren't you. Awry Barux wrote:Stopped reading at "feeling like an accountant". New Eden is not for you. I stopped at "No Respecs."
Just because I have a commonly held complaint doesn't invalidate the other points I'm making.
Total 1.8 coverage, Music Videos, and tons more Dust 514 videos at https://www.youtube.com/user/gildenlock
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deepfried salad gilliam
Sanguine Knights
676
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Posted - 2014.04.27 02:13:00 -
[7] - Quote
my top 3 deaths matter( isk wise) sense of permance( no respecs) watching people complain about their op thing getting nerfed,and im a flaylock enthusiest
It'll help define roles, i promise:)
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Charon B
Shadow Hawks of Orion
6
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Posted - 2014.04.27 02:14:00 -
[8] - Quote
I can definitely agree with a sort of respec system. CCP changes their minds every update, so speccing into anything can be a huge gamble. One update AV will be all the rage and the nerf hammer will come out, then maybe scrambler rifles will be and the nerf hammer will come out. rinse and repeat for nearly everything since launch.
I would put my number one gripe about DUST 514 is CCP's lack of ability to properly balance a game. I know this is not COD of BF3(nor do I want it to be), BUT, hotfixes can be rapidly deployed without major updates; consistently.... Instead of MAJORLY editing stats of weapons, suits, equipment etc., how about utilizing the user data that is constantly generated to see what is OP, what is underpowered, and what is broken. Do small changes, watch how the game reacts and how the community does, and forget about huge nerfs.
Shadow Hawks of Orion
CEO
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Dexter307
The Unholy Legion Of DarkStar
1506
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Posted - 2014.04.27 02:22:00 -
[9] - Quote
Tectonic Fusion wrote:You're new here, aren't you. Awry Barux wrote:Stopped reading at "feeling like an accountant". New Eden is not for you. I stopped at "No Respecs." QFT |
deepfried salad gilliam
Sanguine Knights
678
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Posted - 2014.04.27 02:24:00 -
[10] - Quote
Charon B wrote:I can definitely agree with a sort of respec system. CCP changes their minds every update, so speccing into anything can be a huge gamble. One update AV will be all the rage and the nerf hammer will come out, then maybe scrambler rifles will be and the nerf hammer will come out. rinse and repeat for nearly everything since launch.
I would put my number one gripe about DUST 514 is CCP's lack of ability to properly balance a game. I know this is not COD of BF3(nor do I want it to be), BUT, hotfixes can be rapidly deployed without major updates; consistently.... Instead of MAJORLY editing stats of weapons, suits, equipment etc., how about utilizing the user data that is constantly generated to see what is OP, what is underpowered, and what is broken. Do small changes, watch how the game reacts and how the community does, and forget about huge nerfs. thats why i go standard and just spend sp in dropsuit upgrades
It'll help define roles, i promise:)
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Dexter307
The Unholy Legion Of DarkStar
1506
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Posted - 2014.04.27 02:24:00 -
[11] - Quote
Charon B wrote:I can definitely agree with a sort of respec system. CCP changes their minds every update, so speccing into anything can be a huge gamble. One update AV will be all the rage and the nerf hammer will come out, then maybe scrambler rifles will be and the nerf hammer will come out. rinse and repeat for nearly everything since launch. Well then dont spec into FOTM Spec into what is fun. |
Tectonic Fusion
1608
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Posted - 2014.04.27 02:47:00 -
[12] - Quote
Dexter307 wrote:Charon B wrote:I can definitely agree with a sort of respec system. CCP changes their minds every update, so speccing into anything can be a huge gamble. One update AV will be all the rage and the nerf hammer will come out, then maybe scrambler rifles will be and the nerf hammer will come out. rinse and repeat for nearly everything since launch. Well then dont spec into FOTM Spec into what is fun. I specced into the Cal Scout because it is my playstyle (detection and shield tanking).
Solo Player
Squad status: Locked
Ehem...OBVIOUSER troll is OBVIOUSER
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1459
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Posted - 2014.04.27 03:09:00 -
[13] - Quote
My go (in no order)
Worst: 9. glitches/bugs, 8. monotony of fighting same maps/objective/modes, 7. PC is broken, 6. No meaningful EvE connections, 5. No vehicle racial variants, 4. Pure shield tanking is pathetic (infantry and vehicle), 3. Large turrets in general are broken, 2. Assaults are outperformed or matched in their specific role, 1. The Cal heavy looks bad compared to the concept art :(
Best: 9. THE POTENTIAL!!!, 8. ADSs, 7. Teamwork/Corp/Squads, 6. Infantry/Weapon variants, 5. Customizability, 4. Economy (despite no market, I like the concept of purchasing equipment), 3. the art (good lord, that skybox), 2. Community (the various lotteries, giveaways, YouTubers and Twitchers), 1. Hate mail
Me in my ADS: 1,2
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Sarcastic Dreamkiller
BATTLE SURVEY GROUP Ishuk-Raata Enforcement Directive
119
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Posted - 2014.04.27 04:09:00 -
[14] - Quote
No, the number 1 worst thing is and always will be.....the players |
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1365
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Posted - 2014.04.27 04:11:00 -
[15] - Quote
Best things: Bolt Pistol.
Bad things: These threads.
Assassination is my thing.
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Sarcastic Dreamkiller
BATTLE SURVEY GROUP Ishuk-Raata Enforcement Directive
119
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Posted - 2014.04.27 04:13:00 -
[16] - Quote
The best thing is turning it off
note: I like this game, I'm just stating facts |
I-Shayz-I
I-----I
3067
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Posted - 2014.04.27 04:18:00 -
[17] - Quote
My number 1 thing that I like about this game is the fact that I don't have to play it in order to get sp.
I can play casually and still get a new thing to try out every 1-2 weeks.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Vaux Karn
The Mercenary Collective
71
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Posted - 2014.04.27 04:38:00 -
[18] - Quote
My turn...
The bad: 9. Glitches, bugs, more glitches, more bugs, etc. 8. The pendulum balancing...it just keeps swinging. 7. Excessive delays on content addition promises. 6. Not enough map/game mode variety. 5. Most cutthroat community out there. 4. Inconsistent respecs, racial dropsuit variants get one but not racial weapon variants? 3. Beta tag dropped even though it is definitely still beta. 2. LAG! 1. No PvE.
The good: 9. The economic aspects. 8. The depth of skills and customization. 7. Vehicles are owned, so few people just outright waste them like in Battlefield. 6. The potential/CCP's long term plan. 5. No "just because" respecs. 4. Necessity of teamwork. 3. Most cutthroat community out there. 2. New content at no charge and no pay to win crap, just pay for earlier access. 1. That wonderful feeling when you destroy someone's valuable crap over and over in a game and then see them rage quit.
Note the cutthroat community ranks higher on the good than the bad. It is the things that despite chasing off casual gamers also keeps many of us around. |
Dexter307
The Unholy Legion Of DarkStar
1507
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Posted - 2014.04.27 07:49:00 -
[19] - Quote
Tectonic Fusion wrote:Dexter307 wrote:Charon B wrote:I can definitely agree with a sort of respec system. CCP changes their minds every update, so speccing into anything can be a huge gamble. One update AV will be all the rage and the nerf hammer will come out, then maybe scrambler rifles will be and the nerf hammer will come out. rinse and repeat for nearly everything since launch. Well then dont spec into FOTM Spec into what is fun. I specced into the Cal Scout because it is my playstyle (detection and shield tanking). Good |
Kovinis Sparagas
Bullet Cluster Lokun Listamenn
211
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Posted - 2014.04.27 07:56:00 -
[20] - Quote
Great and long feedback!
But I stopped reading at "I want a respec" section.
Whats wrong this these people? Why They just can't take responsibility for their own skill points allocation?
I support BPO removal;
RDV to take your vehicles back;
and racial weapons on starter fits
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