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Kratek Heshan
United Colonial Empire Army
33
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Posted - 2014.04.26 19:18:00 -
[1] - Quote
the madrugar have 3 heavy armor rep it heals 100% every charge on my forge gun and same on swarm it just ignoring my shoots |
Godin Thekiller
OSG Planetary Operations Covert Intervention
2076
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Posted - 2014.04.26 19:22:00 -
[2] - Quote
On the flip side, rails and missiles still kills it. with ease.
I'll just leave this here
click me
Blup Blub Bloop. Translation: Die -_-
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Kratek Heshan
United Colonial Empire Army
33
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Posted - 2014.04.26 19:28:00 -
[3] - Quote
the rail when it miss the madrugar.. it heals 90% and your dead when his close on the missile yeh its can be destroyed fast but the swarm and forge it just ignore our attacks |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
148
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Posted - 2014.04.26 19:29:00 -
[4] - Quote
Kratek Heshan wrote:the madrugar have 3 heavy armor rep it heals 100% every charge on my forge gun and same on swarm it just ignoring my shoots
You are infantry, it should never be possible for infantry to solo a HAV.
You can support other AV infantries, you can support a friendly HAV, you can denis ground to a HAV. Thats enough.
This will help the game
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Kratek Heshan
United Colonial Empire Army
33
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Posted - 2014.04.26 19:31:00 -
[5] - Quote
its possible when they buff the forge and swarm |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
551
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Posted - 2014.04.26 19:41:00 -
[6] - Quote
Tripple rep maddies aren't OP. It's the AV that's UP. It's more than easy to wreck a tripple rep maddy if you know how to handle them.
We want cake and tea.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2076
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Posted - 2014.04.26 19:45:00 -
[7] - Quote
Odigos Ellinas wrote:Kratek Heshan wrote:the madrugar have 3 heavy armor rep it heals 100% every charge on my forge gun and same on swarm it just ignoring my shoots You are infantry, it should never be possible for infantry to solo a HAV. You can support other AV infantries, you can support a friendly HAV, you can denis ground to a HAV. Thats enough.
Quiet scrub. This is not binary land. Stop thinking as if it is.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2076
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Posted - 2014.04.26 19:47:00 -
[8] - Quote
Kratek Heshan wrote:its possible when they buff the forge and swarm
I doubt they will. That would just nerf DS's and active/passive tanked HAV's even more, and they don't need a nerf at this point.
click me
Blup Blub Bloop. Translation: Die -_-
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BL4CKST4R
WarRavens Final Resolution.
2594
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Posted - 2014.04.26 19:50:00 -
[9] - Quote
Odigos Ellinas wrote:Kratek Heshan wrote:the madrugar have 3 heavy armor rep it heals 100% every charge on my forge gun and same on swarm it just ignoring my shoots You are infantry, it should never be possible for infantry to solo a HAV. You can support other AV infantries, you can support a friendly HAV, you can denis ground to a HAV. Thats enough.
You are delusional
For the Federation!
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Dunce Masterson
Savage Bullet
90
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Posted - 2014.04.26 21:09:00 -
[10] - Quote
ok then cut the clip size of missile pods in half and reduce the rail turret damage by 40% sound fair? I didn't think so this is a team based game don't get frustrated when your solo av attempt end in failure.
I don't even know why I bother.
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Alena Ventrallis
PAND3M0N1UM Top Men.
1230
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Posted - 2014.04.26 21:50:00 -
[11] - Quote
This again. Alright, for the fourth time now.
A repper Maddy has been set up to deal with AV. It is vulnerable to alpha damage, such as RE or missiles or large railguns. Do you complain that the sentinel is hard to kill with your AR? No, you get a shotgun to deal with him. If he then spawns in a medium suit with an ACR to deal with your shotgun? You spawn in a sniper and zap him in one shot.
The same thing applies to vehicles. If he's set up to handle the sustained DPS of your AV, call in a railgun or missiles or lay RE on him. If he comes in a fit that can handle high alpha damage, say a Gunnlogi with a complex extender and two hardeners, you g back to your AV fit, because he cannot repair his health as fast as you can DPS him down.
Another point, is the best possible DPS with 2 complex damage mods (4 are possible with a CalSentinel) is 893.33 DPS. The best reps possible on a Maddy are 512.5 hp/s. You have close to 400 DPS over his reps. This is not including hitting the weakspot, which gives you close to 600 DPS over his reps. Also, a maxed out Wykiromi Breach forge gun can kill a repper maddy in one shot to the weak point.
If you are unable to field multiple roles to counter different setups, then you will be slaughtered like a lamb. You want to kill my repper tank? Field the repper tank counters. When I field my resist tank to handle your high alpha weapons? Field your AV to whittle me down. The problem isn't the reppers. The problem is you wanting your one gun to win against every vehicle.
That's what you get!! - DA Rick
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Emo Skellington
The Neutral Zone
34
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Posted - 2014.04.26 22:04:00 -
[12] - Quote
Alena Ventrallis wrote:This again. Alright, for the fourth time now.
A repper Maddy has been set up to deal with AV. It is vulnerable to alpha damage, such as RE or missiles or large railguns. Do you complain that the sentinel is hard to kill with your AR? No, you get a shotgun to deal with him. If he then spawns in a medium suit with an ACR to deal with your shotgun? You spawn in a sniper and zap him in one shot.
The same thing applies to vehicles. If he's set up to handle the sustained DPS of your AV, call in a railgun or missiles or lay RE on him. If he comes in a fit that can handle high alpha damage, say a Gunnlogi with a complex extender and two hardeners, you g back to your AV fit, because he cannot repair his health as fast as you can DPS him down.
Another point, is the best possible DPS with 2 complex damage mods (4 are possible with a CalSentinel) is 893.33 DPS. The best reps possible on a Maddy are 512.5 hp/s. You have close to 400 DPS over his reps. This is not including hitting the weakspot, which gives you close to 600 DPS over his reps. Also, a maxed out Wykiromi Breach forge gun can kill a repper maddy in one shot to the weak point.
If you are unable to field multiple roles to counter different setups, then you will be slaughtered like a lamb. You want to kill my repper tank? Field the repper tank counters. When I field my resist tank to handle your high alpha weapons? Field your AV to whittle me down. The problem isn't the reppers. The problem is you wanting your one gun to win against every vehicle.
And yet again i completely agree with Alena.
I do run a proto caldari sent w/ 4 complex damage mods on Wyrkomi but unfortunately i only scare them away w/ their tails betweeen their legs. Level 3 prof on FG.
The thing is that DPS in Dust is tricky cause of stuff just plain being OP and UP not to mention the big hit us FG'ers took from 1.7
NZONE
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Principus Shmoof Triariian
Sardianii-Triarii Planetary Services Armed-n-Hammered
118
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Posted - 2014.04.26 22:33:00 -
[13] - Quote
I bet if there was a Minmatar Autocannon tank, it would balance out nicely
Less nerf/buff, more new content please |
THEPIMP NAMED SLICKBACK
THE BONERBOMBS
4
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Posted - 2014.04.26 23:02:00 -
[14] - Quote
A triple rep madugar is good when you want to cover your team with a blaster tank with a enemy team with good av or to troll a another blaster tank on how fast you rep your amour its made to take hits but as soon as your getting hit by a rail or 2 av forge gunners it loses its effectiveness i still love how i rep 512 amour per second |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7318
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Posted - 2014.04.26 23:50:00 -
[15] - Quote
Odigos Ellinas wrote: You are infantry, it should never be possible for infantry to solo a HAV.
You are a tanker, it should never be possible for tankers to solo an AVer.
Proposed Mobile CRU Changes
-HAND
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7318
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Posted - 2014.04.26 23:53:00 -
[16] - Quote
Alena Ventrallis wrote:The problem isn't the reppers. The problem is you wanting your one gun to win against every vehicle.
No, the problem is wanting your one gun (Swarm Launchers) to win against the one vehicle it was specifically designed to win against (Madrugars).
Unless of course you have a valid reason as to why an explosive weapon shouldn't be able to kill an armored target.
Proposed Mobile CRU Changes
-HAND
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THEPIMP NAMED SLICKBACK
THE BONERBOMBS
5
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Posted - 2014.04.26 23:55:00 -
[17] - Quote
Atiim wrote:Odigos Ellinas wrote: You are infantry, it should never be possible for infantry to solo a HAV.
You are a tanker, it should never be possible for tankers to solo an AVer. LOL so are you saying a guy in a stater fit with a swarm launcher should be able to destroy and almost destroy a tank |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7318
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Posted - 2014.04.26 23:57:00 -
[18] - Quote
THEPIMP NAMED SLICKBACK wrote:Atiim wrote:Odigos Ellinas wrote: You are infantry, it should never be possible for infantry to solo a HAV.
You are a tanker, it should never be possible for tankers to solo an AVer. LOL so are you saying a guy in a stater fit with a swarm launcher should be able to destroy and almost destroy a tank I'm saying a guy with a MLT Swarm Launcher should be able to destroy a Sica & Soma by himself.
But if the guy with the MLT Swarm Launcher is good enough, I see no problem with that.
Proposed Mobile CRU Changes
-HAND
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THEPIMP NAMED SLICKBACK
THE BONERBOMBS
5
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Posted - 2014.04.27 00:00:00 -
[19] - Quote
Atiim wrote:THEPIMP NAMED SLICKBACK wrote:Atiim wrote:Odigos Ellinas wrote: You are infantry, it should never be possible for infantry to solo a HAV.
You are a tanker, it should never be possible for tankers to solo an AVer. LOL so are you saying a guy in a stater fit with a swarm launcher should be able to destroy and almost destroy a tank I'm saying a guy with a MLT Swarm Launcher should be able to destroy a Sica & Soma by himself. But if the guy with the MLT Swarm Launcher is good enough, I see no problem with that. So a guy with a full maxed of forge gun in a proto cal sential suit stacked with damage mods should be able to one shot all tanks with your logic in balancing |
Awry Barux
Ametat Security Amarr Empire
2181
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Posted - 2014.04.27 00:05:00 -
[20] - Quote
THEPIMP NAMED SLICKBACK wrote:Atiim wrote:Odigos Ellinas wrote: You are infantry, it should never be possible for infantry to solo a HAV.
You are a tanker, it should never be possible for tankers to solo an AVer. LOL so are you saying a guy in a stater fit with a swarm launcher should be able to destroy and almost destroy a tank A guy in a Frontline starter fit with a MLT AR can kill any protosuit in the game with good positioning and aim. Why should tanks work any differently?
Nerdier than thou
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Kelbec Illidarie
The Forlorn Hope.
24
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Posted - 2014.04.27 00:08:00 -
[21] - Quote
the nerf the madruger needs is the armor rep mods becoming active rather then passive. this could mean the life or death of a tank if the driver of it is not fast enough to activate all of his armor repairs. also when they go on cooldown the tank will be an easy kill
Primary role: Logi
Secondary role: Pilot/Tanker
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7320
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Posted - 2014.04.27 00:10:00 -
[22] - Quote
THEPIMP NAMED SLICKBACK wrote: So a guy with a full maxed of forge gun in a proto cal sential suit stacked with damage mods should be able to one shot all tanks with your logic in balancing
And where in any of my statements have I said that? Though if he has a Wyrikomi Breach FG and hits the weakspot, then yes it should die in one hit.
My logic, is than an AVer of equal tier should have a reasonable chance against a vehicle pilot on a 1:1 ratio; and that an AV weapon that sacrifices it's effectiveness against shielded vehicles should be able to reliably and effectively kill the one vehicle it was designed to kill (Madrugars, armored vehicles by extension).
Proposed Mobile CRU Changes
-HAND
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7320
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Posted - 2014.04.27 00:14:00 -
[23] - Quote
Awry Barux wrote: A guy in a Frontline starter fit with a MLT AR can kill any protosuit in the game with good positioning and aim. Why should tanks work any differently?
There's an old saying about the tanker's mentality, I think it went something like this:
Teamwork for thee, but no teamwork for me
Proposed Mobile CRU Changes
-HAND
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THEPIMP NAMED SLICKBACK
THE BONERBOMBS
5
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Posted - 2014.04.27 00:15:00 -
[24] - Quote
Atiim wrote:THEPIMP NAMED SLICKBACK wrote: So a guy with a full maxed of forge gun in a proto cal sential suit stacked with damage mods should be able to one shot all tanks with your logic in balancing
And where in any of my statements have I said that? Though if he has a Wyrikomi Breach FG and hits the weakspot, then yes it should die in one hit. My logic, is than an AVer of equal tier should have a reasonable chance against a vehicle pilot on a 1:1 ratio; and that an AV weapon that sacrifices it's effectiveness against shielded vehicles should be able to reliably and effectively kill the one vehicle it was designed to kill (Madrugars, armored vehicles by extension). well your logic that a militia fit with a militia swarm launcher should be able to blow up a tank i'm scared of your idea of a proto swarm launcher |
Awry Barux
Ametat Security Amarr Empire
2182
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Posted - 2014.04.27 00:20:00 -
[25] - Quote
THEPIMP NAMED SLICKBACK wrote:Atiim wrote:THEPIMP NAMED SLICKBACK wrote: So a guy with a full maxed of forge gun in a proto cal sential suit stacked with damage mods should be able to one shot all tanks with your logic in balancing
And where in any of my statements have I said that? Though if he has a Wyrikomi Breach FG and hits the weakspot, then yes it should die in one hit. My logic, is than an AVer of equal tier should have a reasonable chance against a vehicle pilot on a 1:1 ratio; and that an AV weapon that sacrifices it's effectiveness against shielded vehicles should be able to reliably and effectively kill the one vehicle it was designed to kill (Madrugars, armored vehicles by extension). well your logic that a militia fit with a militia swarm launcher should be able to blow up a tank i'm scared of your idea of a proto swarm launcher Proto just needs to scale NOT STUPIDLY. Proto to militia should be 10%, at most 20%, not ******* 50% like it is now.
Nerdier than thou
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BL4CKST4R
WarRavens Final Resolution.
2595
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Posted - 2014.04.27 00:52:00 -
[26] - Quote
THEPIMP NAMED SLICKBACK wrote:Atiim wrote:Odigos Ellinas wrote: You are infantry, it should never be possible for infantry to solo a HAV.
You are a tanker, it should never be possible for tankers to solo an AVer. LOL so are you saying a guy in a stater fit with a swarm launcher should be able to destroy and almost destroy a tank
Are you saying a basic tank should be immortal to all forms of AV, even prototype AV?
For the Federation!
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Harpyja
Molon Labe. General Tso's Alliance
1656
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Posted - 2014.04.27 01:21:00 -
[27] - Quote
Just STOP with this "nerf this, buff that" mentality!
Nothing needs to be nerfed in the case of armor reps! They just need to become active modules. People will still be able to fit for 500hp/s if they want to, and we need variety.
Just nerfing stuff is removing what little variety we have now. Look at the hardener nerf: now that's one more useless module for armor and shields aren't as strong anymore to provide a strong base for fit variety.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2078
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Posted - 2014.04.27 01:28:00 -
[28] - Quote
Harpyja wrote:Just STOP with this "nerf this, buff that" mentality!
Nothing needs to be nerfed in the case of armor reps! They just need to become active modules. People will still be able to fit for 500hp/s if they want to, and we need variety.
Just nerfing stuff is removing what little variety we have now. Look at the hardener nerf: now that's one more useless module for armor and shields aren't as strong anymore to provide a strong base for fit variety.
Not unless they get a buff they should.......
I'll just leave this here
click me
Blup Blub Bloop. Translation: Die -_-
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