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Csikszent Mihalyi
Zumari Force Projection Caldari State
237
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Posted - 2014.04.26 03:07:00 -
[1] - Quote
Please bring me up to speed, since I haven't played since 1.6.
Back then I eventually settled on Caldari Assault. Ultimately, the "run and gun" style is what I do best, especially at close and medium range (aiming, situational awareness, reflexes). I like flanking with speed, but if I'm surrounded by a bunch of enemies I also want to have a fighting chance to deal with that situation. A shield tanked Caldari Assault with an assault rifle used to fit that bill perfectly.
So now I'm back to square one thanks to the re-spec for dropsuits. I still got proto AR so I will stick to that for now. Between the re-spec and passive SP I got 5 mil SP to spend, so I need to make some choices. My questions are simple:
Is there currently a rough loadout which is considered ideal for the run and gun style like the Caldari Assault used to be?
I am very tempted to run a scout since it sounds like they do well now, which of the scouts would you say is most focused on plain and simple gun game? My gut feeling says Gallente. Staying hidden sounds rather useful for this style, and armor tanking a scout sounds like it could be a good compromise between speed and survivability. Or is Caldari Assault still the best suit for this after all (FOTM aside)?
Also, which weapon would you recommend? I still got my SP in assault rifles so I will stick with it for now and I will try out the new weapons before I make a choice, but I'd still like to hear some opinions. I like versatility and range isn't a huge concern for me (usually I find it easier to outflank somebody on a distance than to go into a long-range shootout) so I expect that I will stick with the assault rifle.
Any other important things I need to be aware of (loadout related)?
I'll appreciate all serious replies, thank you! :) |
Csikszent Mihalyi
Zumari Force Projection Caldari State
237
|
Posted - 2014.04.26 03:24:00 -
[2] - Quote
Thanks! :)
Ok lowered TTK, that's some good intel. I actually like that... probably. That also makes me even more tempted to run a scout, since getting the first shot in may be more crucial.
I just watched this:
https://www.youtube.com/watch?v=_oRUSBrWsAk
I really enjoy that style of playing, so Gallente Scout is growing on me. I don't see why that shouldn't work well with an assault rifle, but I guess AR isn't doing so well right now? What would be the next best alternative then for a similar run and gun style with tracking based aim? Is the proto AR really outclassed by comparable combat or rail rifles though, or do they just have the edge on long range encounters?
Also, what's that cloak bug you mentioned? |
Csikszent Mihalyi
Zumari Force Projection Caldari State
238
|
Posted - 2014.04.26 06:55:00 -
[3] - Quote
I've settled with Galdari Scout for now, and as far as the suit is concerned I'm quite happy with it.
The weapons are a different story though. The AR feels awful, and TTK does seem to be higher. I have to say that after playing a few PC shooters again, the sluggishness of DUST is really hard to get used to... It's just an awful experience to be honest, and a longer TTK just makes it worse.
The standard combat rifle really isn't my thing, it reminds me of the tactical assault rifle which I never liked. I tried that BK assault combat rifle and that's better, but it empties a clip really fast and that doesn't work very well for my playing style. I'm also not so keen on specialising on a weapon if I only enjoy a single variant on it... (same reason I never got into the assault scambler rifle).
The rail rifle is a bit better, but the delay really annoys me. The game is already unresponsive enough as it is, so I don't need to make it even less fun for myself...
So I don't know... Maybe I'll still find a great setup with which I will have fun again, but so far it doesn't look good.
To be honest I was a little worried that this would happen eventually, when the weapons would become more "balanced". I actually like it when there is a "standard" weapon that most players play with, because then it's more about individual skill rather than the rock paper scissor element of tactical advantage and who's got the better fitting. But that probably puts me in a minority, so it seems that this might just not be the game for me anymore.
If you have any suggestions for builds I could try (ideally based around Gallente Scout and Assault Rifles), I'll give that a go though. I don't care if it's FOTM or whatever, as long as it works and I can have some fun with it on pubs. |
Csikszent Mihalyi
Zumari Force Projection Caldari State
238
|
Posted - 2014.04.26 07:09:00 -
[4] - Quote
Spectral Clone wrote:Csikszent Mihalyi wrote: To be honest I was a little worried that this would happen eventually, when the weapons would become more "balanced". I actually like it when there is a "standard" weapon that most players play with, because then it's more about individual skill rather than the rock paper scissor element of tactical advantage and who's got the better fitting. But that probably puts me in a minority, so it seems that this might just not be the game for me anymore.
Why do you play a CCP game if you dont like rock paper scissors?
Fair question, I guess. Originally I downloaded the game out of curiosity more than anything, it just happened that I had quite a bit of fun with it, especially when I discovered the Caldari Assault playing style. I thought it was actually pretty good around 1.6 (aside from the awful sluggishness, which hasn't gotten one bit better). Perhaps I just haven't found the way to have fun with 1.8 yet, who knows. |
Csikszent Mihalyi
Zumari Force Projection Caldari State
238
|
Posted - 2014.04.26 07:13:00 -
[5] - Quote
Lynn Beck wrote:'Galdari scout' Lol.
I caught my fingers attempting to type that a few times, but I missed this one. No idea why. |
Csikszent Mihalyi
Zumari Force Projection Caldari State
238
|
Posted - 2014.04.26 08:09:00 -
[6] - Quote
I'll stick with the Gallente Scout for now, but what are typical loadouts? If it's kind of popular right now, then I guess there are some general ideas as to how it should be run? What are the most common weapons used with it? Would you say that the assault combat rifle is viable? |
Csikszent Mihalyi
Zumari Force Projection Caldari State
238
|
Posted - 2014.04.26 08:35:00 -
[7] - Quote
Thanks, that looks very useful. The ACR is growing on me, and I just realised that there is a proto version. The Six Kin looks like a beast. A bit of a shame about my AR skill points, and somehow I don't really see why both AR and ACR need to exist when they are so similar, but whatever... I guess one of them is always going to have the edge, so no harm in skilling both.
Why do you run precision enhancers on the proto but shields on the ADV? Just because the fitting requirements worked out better this way, or is there another reason?
What about active scanners, have they fallen out of fashion for solo play? When I stopped playing they were really useful in 1on1 fights and to pick out targets. |
Csikszent Mihalyi
Zumari Force Projection Caldari State
239
|
Posted - 2014.04.26 16:55:00 -
[8] - Quote
Arkena Wyrnspire wrote:Csikszent Mihalyi wrote:Thanks, that looks very useful. The ACR is growing on me, and I just realised that there is a proto version. The Six Kin looks like a beast. A bit of a shame about my AR skill points, and somehow I don't really see why both AR and ACR need to exist when they are so similar, but whatever... I guess one of them is always going to have the edge, so no harm in skilling both.
Why do you run precision enhancers on the proto but shields on the ADV? Just because the fitting requirements worked out better this way, or is there another reason?
What about active scanners, have they fallen out of fashion for solo play? When I stopped playing they were really useful in 1on1 fights and to pick out targets. I feel that there's more need for buffer on the ADV to make up for not dual plating it. Active scanners are pretty much just bad now. The passive scanner is superior in just about every way if you mod it properly.
Ok, makes sense. I went all in on combat rifles now and spent my remaining SP on level 5 for it.
I'm still confused why the assault combat rifle is a better assault rifle than the assault rifle, but I guess in the long run it won't hurt to have some flexibility (as I understand it, the AR is _supposed_ to be better in closer encounters).
With this setup I've been having some fun again, I'm loving the cloak mechanic and hit and run tactics. It's quite different to what I'm used to, but that's to be expected.
Maybe I'm just out of practice, but I get the impression that it's harder to deal with the low framerates than it used to be with my old setup. At least I can somewhat reduce that problem by staying out of the cities, but I don't really get how the people do it who consistently perform well in cities or in blobs (which is one of the reasons I have had more fun playing solo so far). |
Csikszent Mihalyi
Zumari Force Projection Caldari State
240
|
Posted - 2014.04.27 09:01:00 -
[9] - Quote
Arkena Wyrnspire wrote: The assault combat rifle does more DPS than the AR, and has a higher weighting towards RoF which means it's more reliable in a spray and pray situation. It also has a much preferable damage profile to the AR - the damage profile is -5/+10 as opposed to +10/-10. Not only is it then barely penalised against shields but it does more damage against armour, which is a higher buffer type. It also has a fair bit more range.
Yeah so basically it's a better assault rifle. But clearly that's silly, so I expect that CCP will shift things around again eventually and then maybe there will be some point in switching between the two. I did play a bit with the Duvolle today though, and it wasn't so bad. I kind of like not emptying my clip so quickly, especially since the weapon switch tends to be really wonky for me (plenty of times I die because the weapon simply refuses to switch, which can be infuriating).
Quote: Lag is a sad problem in Dust, but it'll always be there. I carry flux so I can deal with obvious equipment spam in cities to reduce the lag. That's also another reason why the ACR is better - being able to spray so many more shots helps in a laggy situation.
Sadly it's already bad enough for me without equipment spam. I hear it's supposed to be even worse in PC, so I don't expect that I will touch it with a ten foot pole anytime soon. What I like about the scout role is that it's even better suited to staying on the outskirts far from the laggy hotspots, so for soloing this works pretty well.
Now I'm wondering about RE's, after seeing some video of scouts blowing up tanks with it. That looks like a blast, how feasible is it though? Did they put it on video because it was an incredibly lucky occasion, or is it actually viable to attempt this from time to time? |
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