
Bormir1r
Fatal Absolution Dirt Nap Squad.
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Posted - 2014.04.26 03:09:00 -
[1] - Quote
Csikszent Mihalyi wrote:Please bring me up to speed, since I haven't played since 1.6.
Back then I eventually settled on Caldari Assault. Ultimately, the "run and gun" style is what I do best, especially at close and medium range (aiming, situational awareness, reflexes). I like flanking with speed, but if I'm surrounded by a bunch of enemies I also want to have a fighting chance to deal with that situation. A shield tanked Caldari Assault with an assault rifle used to fit that bill perfectly.
So now I'm back to square one thanks to the re-spec for dropsuits. I still got proto AR so I will stick to that for now. Between the re-spec and passive SP I got 5 mil SP to spend, so I need to make some choices. My questions are simple:
Is there currently a rough loadout which is considered ideal for the run and gun style like the Caldari Assault used to be?
I am very tempted to run a scout since it sounds like they do well now, which of the scouts would you say is most focused on plain and simple gun game? My gut feeling says Gallente. Staying hidden sounds rather useful for this style, and armor tanking a scout sounds like it could be a good compromise between speed and survivability. Or is Caldari Assault still the best suit for this after all (FOTM aside)?
Also, which weapon would you recommend? I still got my SP in assault rifles so I will stick with it for now and I will try out the new weapons before I make a choice, but I'd still like to hear some opinions. I like versatility and range isn't a huge concern for me (usually I find it easier to outflank somebody on a distance than to go into a long-range shootout) so I expect that I will stick with the assault rifle.
Any other important things I need to be aware of (loadout related)?
I'll appreciate all serious replies, thank you! :)
AR sucks, CR is pretty good, cloaks have only 1 bug that needs to be fixed, racial scouts are pretty cool, HMGs are OP, Heavies by themselves are cool and balanced, it's just the HMG that was supposed to be nerfed, but wasn't. So yea, welcome back.
"One does not simply" run 11.12 m/s.
Oh wait, mk.0 Scouts do it... Oops.
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