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Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
173
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Posted - 2014.04.25 20:47:00 -
[1] - Quote
I spawn on an Uplink I realize could be under attack either by a number of enemy forces or a lurking, uncloaked Scout. I sneakily spawn in to behold a locus grenade beneath my feet and a not-so-friendly mercenary staring me in the face.* The grenade triggers, yet I survive without a scratch. Confident of the link's termination, the unsuspecting mercenary turns, only to be shot in the back as I reveal my presence.
This was Uprising 1.7. These engagements no longer exist. These engagements should not exist. Here's the story now, in 1.8, from the asterisk(*): The screen is black; the grenade triggers: my clone is crushed. These occurrences, existing only sometimes before, are now commonplace. These occurrences should, also, not exist.
Uprising 1.8 resulted in the exciting introduction of the Cloak Field, a piece of equipment that, at times, seems to mimic the appearance of a Drop Uplink cloaked spawn. Dying upon spawning into a Drop Uplink is also now more prevalent since the introduction of the cloak.
Why is this more common? Although I cannot prove this, I suspect the mechanic for the Cloak Field and cloaked Uplink spawns are somehow connect or shared. Of course, there are other possibilities. If the former is the case, the sharing needs to stop.
Spawning on a Drop Uplink results in a temporary cloak which is lost when: the player fires, the player moves, or a certain amount of time has passed. Since 1.8, the invulnerability previously attached to this sequence has not been applying; this mechanic needs to be fixed. In addition, upon firing after spawning, there is a damage output delay on the de-cloaking unit. This is backwards, as this allows the attacking forces to damage spawning units, while the spawning units' damage output is being delayed.
At the very least, spawning units should not be dealt damage while cloaked and, upon de-cloaking, damage should be applied simultaneously. In the best case, there should be a slight damage input delay on the spawning unit to give an opportunity to fight back (as well as deterring RE campers); however, this seems like it could create problems of its own. Moreover, noticing those who spawn is easier due to the spawn sound and the spawn animation, thus preventing the Uprising 1.7 occurrences (mentioned above) should not become a problem, as both players will be aware of each other upon spawning.
TL;DR: Fix the damage application on spawns.
I was going to use that Installation...
Flashlights: Good because yes.
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Kelbec Illidarie
The Forlorn Hope.
19
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Posted - 2014.04.25 21:00:00 -
[2] - Quote
Samuel Zelik wrote:I spawn on an Uplink I realize could be under attack either by a number of enemy forces or a lurking, uncloaked Scout. I sneakily spawn in to behold a locus grenade beneath my feet and a not-so-friendly mercenary staring me in the face.* The grenade triggers, yet I survive without a scratch. Confident of the link's termination, the unsuspecting mercenary turns, only to be shot in the back as I reveal my presence.
This was Uprising 1.7. These engagements no longer exist. These engagements should not exist. Here's the story now, in 1.8, from the asterisk(*): The screen is black; the grenade triggers: my clone is crushed. These occurrences, existing only sometimes before, are now commonplace. These occurrences should, also, not exist.
Uprising 1.8 resulted in the exciting introduction of the Cloak Field, a piece of equipment that, at times, seems to mimic the appearance of a Drop Uplink cloaked spawn. Dying upon spawning into a Drop Uplink is also now more prevalent since the introduction of the cloak.
Why is this more common? Although I cannot prove this, I suspect the mechanic for the Cloak Field and cloaked Uplink spawns are somehow connect or shared. Of course, there are other possibilities. If the former is the case, the sharing needs to stop.
Spawning on a Drop Uplink results in a temporary cloak which is lost when: the player fires, the player moves, or a certain amount of time has passed. Since 1.8, the invulnerability previously attached to this sequence has not been applying; this mechanic needs to be fixed. In addition, upon firing after spawning, there is a damage output delay on the de-cloaking unit. This is backwards, as this allows the attacking forces to damage spawning units, while the spawning units' damage output is being delayed.
At the very least, spawning units should not be dealt damage while cloaked and, upon de-cloaking, damage should be applied simultaneously. In the best case, there should be a slight damage input delay on the spawning unit to give an opportunity to fight back (as well as deterring RE campers); however, this seems like it could create problems of its own. Moreover, noticing those who spawn is easier due to the spawn sound and the spawn animation, thus preventing the Uprising 1.7 occurrences (mentioned above) should not become a problem, as both players will be aware of each other upon spawning.
TL;DR: Fix the damage application on spawns. in eve online after jumping through a gate you get the same kind of cloak for 20 seconds. however if a ship that is not cloaked that is near you weather he knows it or not and begins to smart bomb, hell or even a stealth bomber that launches a bomb at the gate... you will take damage. you are not invincible up their either after getting a free cloak. its part of the game.
Primary role: Logi
Secondary role: Pilot/Tanker
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Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
173
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Posted - 2014.04.25 21:21:00 -
[3] - Quote
Kelbec Illidarie wrote:in eve online after jumping through a gate you get the same kind of cloak for 20 seconds. however if a ship that is not cloaked that is near you weather he knows it or not and begins to smart bomb, hell or even a stealth bomber that launches a bomb at the gate... you will take damage. you are not invincible up their either after getting a free cloak. its part of the game. I'm not familiar with EVE Online, yet, so all I can do is take your word for it. Even if what you said is the case, EVE Online and Dust 514 are inherently different games and need not all the same mechanics; therefore, I can't take "its part of the game" as an excuse for a bad mechanic. I'm not saying one should be completely invincible after spawning (if a team is getting camped, the mercs won't last long after de-cloaking anyway), but I should not die before my screen renders or someone just happens to be shooting in the direction of the Uplink. Regardless of that mechanic, my shot should register when I shoot immediately after spawning, not when the enemy has already turned around.
I was going to use that Installation...
Flashlights: Good because yes.
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Arkena Wyrnspire
Fatal Absolution
12713
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Posted - 2014.04.25 22:44:00 -
[4] - Quote
There are two sides of this coin.
On one hand, it sucks to be killed as you're spawning. On the other, when you're attacking an objective and invincible heavies keep spawning on you then you tend to lose sympathy.
There is some form of spawn invincibility, I'm quite certain of it - I notice it sometimes (although very rarely) when I'm spawning, and when I empty a clip into said heavy that spawns on me whilst I'm trying to hack the objective, it does nothing.
The DUST spawn system simply isn't very good, IMHO.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Galvan Nized
Deep Space Republic
930
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Posted - 2014.04.25 22:57:00 -
[5] - Quote
Arkena Wyrnspire wrote:There are two sides of this coin.
On one hand, it sucks to be killed as you're spawning. On the other, when you're attacking an objective and invincible heavies keep spawning on you then you tend to lose sympathy.
There is some form of spawn invincibility, I'm quite certain of it - I notice it sometimes (although very rarely) when I'm spawning, and when I empty a clip into said heavy that spawns on me whilst I'm trying to hack the objective, it does nothing.
The DUST spawn system simply isn't very good, IMHO.
Agreed, the spawn system is terrible from both sides.
It's too easy to camp someone who just spawned before they can actually do anything. But it's also sucks to kill someone and them respawn directly behind you 10 secs later without you having any idea before they mow you down.
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Tali Di'Dreassess
Nightingale Logistics Pty Ltd
2
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Posted - 2014.04.25 23:15:00 -
[6] - Quote
Spawn campers are f***ing p***ies. But since CCP encourages you people to play in these cheap and down right cheatful ways, you will never see the spawn campers quit. |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
881
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Posted - 2014.04.26 05:44:00 -
[7] - Quote
Would you like to explain to me what exactly you expect us to do rather than kill you when you spawn on top of us? Seems like you QQ because you are failing hard and there is no reason to be terrible at spawning and maybe just maybe setting new spawn points. Your lack of ability to anticipate a camper and spawn back on the same link or CRU over and over again doesn't encourage me or anyone else killing people spawning to stop camping, it only gives us more encouragement that the Red dots are lemmings coming to the slaughter. Use your head, or just fall upon my nova knives IDC but it is ridiculous to think that you cannot understand that there are safe places to spawn, like on the uplink your squad logi drops beside himself and guards so you can come in safely or the MCC.
Don't like it? Well I don't like a spawner shooting me while I hack something,"excuse me sir could you go away so I can hack the CRU? Thank you so very much and good day to you sir."
A Brave New Eden
Forge a new destiny
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Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
183
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Posted - 2014.04.27 03:04:00 -
[8] - Quote
Arkena Wyrnspire wrote:There are two sides of this coin.
On one hand, it sucks to be killed as you're spawning. On the other, when you're attacking an objective and invincible heavies keep spawning on you then you tend to lose sympathy.
There is some form of spawn invincibility, I'm quite certain of it - I notice it sometimes (although very rarely) when I'm spawning, and when I empty a clip into said heavy that spawns on me whilst I'm trying to hack the objective, it does nothing.
The DUST spawn system simply isn't very good, IMHO. Agreed. At some point someone has to win, though. In this case, I side with the attackers.
I notice this too, but it doesn't always work. In fact, I dare say it doesn't work most of the time.
Draco Cerberus wrote:Would you like to explain to me what exactly you expect us to do rather than kill you when you spawn on top of us? Seems like you QQ because you are failing hard and there is no reason to be terrible at spawning and maybe just maybe setting new spawn points. Yes, in fact, that's exactly what I attempted in this post; you're not the only one to notice. I'm not sure you know what QQ is if you think this is QQ. Yes, at times, I fail at spawning. I respawn and set a new Uplink a good distance away. I die somewhere else and respawn on my own unused Uplink to a cloaked Scout detonating at RE. False: A reason to be terrible at spawning is being new to the game and/or video games.
Draco Cerberus wrote:Your lack of ability to anticipate a camper Because the ability to have absolute knowledge and awareness over every aspect of the battlefield is something everyone possesses; I'm glad you're psychic, too.
Draco Cerberus wrote: and spawn back on the same link or CRU over and over again doesn't encourage me or anyone else killing people spawning to stop camping, it only gives us more encouragement that the Red dots are lemmings coming to the slaughter. Use your head, or just fall upon my nova knives IDC but it is ridiculous to think that you cannot understand that there are safe places to spawn, like on the uplink your squad logi drops beside himself and guards so you can come in safely or the MCC. If I didn't think I'd have a chance to A) fight back or B) escape, I would not spawn. Sometimes one has to spawn and hope for the best, especially when your team has no Uplinks and a single CRU. All I'm asking that damage be applied when it should: I'm sick of spawning and shooting, only for damage not to be applied and them getting the first shot anyway. No dip there are safe places to spawn! But why the **** would I spawn at an Uplink either completely away from my destination or at the MCC!? What squad? I am the person dropping Uplinks! That's all I do now for 90% of battles because some people are just so incompetent!
Draco Cerberus wrote:Don't like it? Well I don't like a spawner shooting me while I hack something,"excuse me sir could you go away so I can hack the CRU? Thank you so very much and good day to you sir." No, I don't like the fact that I spawn in, clearly should be able to respond, and proceed to get screwed over when my gun doesn't do any damage for the first 3 seconds. Nor do I like when I am told by people like you to "git gud", because that is always the answer.
I was going to use that Installation...
Flashlights: Good because yes.
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