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Kratek Heshan
United Colonial Empire Army
27
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Posted - 2014.04.25 11:09:00 -
[1] - Quote
tanks this days have 3 heavy armor rep i stole one tank he got 3 armor reps he heals fast every charge of the forge gun same to swarm launchers every reload it heals 100% again it needs multiple people to take it out and some players don't have anti tank weapons thats why a lot of tank spammerS this update ... |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
13
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Posted - 2014.04.25 11:19:00 -
[2] - Quote
YESSSSSSSSSSs they need big buffs, there supposed to meant to DESTROY vehicles, not tickle them,swarms are 220 damage, buff them to 250! I mean like, FR, there're missiles they supposed to cause damage |
Kratek Heshan
United Colonial Empire Army
28
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Posted - 2014.04.25 11:22:00 -
[3] - Quote
not only the damage the target time and the charge time on the forge. the tank im shooting just ignoring my swarm shoot it heals it self 100% when i reload same with forge gun and i got pro anti tank weapons |
VikingKong iBUN
Third Rock From The Sun
65
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Posted - 2014.04.25 12:13:00 -
[4] - Quote
Please look at the bigger picture before asking for buffs/nerfs. If you buffed the forge gun then dropship pilots would seriously be in a world of ****. A better solution would be to add a stacking penalty to vehicle armour repairers. And it's supposed to take multiple infantry to take out a tank, this is working as intended. |
TheEnd762
SVER True Blood General Tso's Alliance
470
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Posted - 2014.04.25 13:00:00 -
[5] - Quote
Just remove all hardeners and reppers. |
Kratek Heshan
United Colonial Empire Army
28
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Posted - 2014.04.25 13:25:00 -
[6] - Quote
thats a other idea 1 armor rep for a tank and dropship the hardeners is not the problem its the armor rep thats the problem the madrugar have 3 heavy armor rep |
Harpyja
Molon Labe. General Tso's Alliance
1645
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Posted - 2014.04.25 13:46:00 -
[7] - Quote
Like a previous poster already said, stop crying for buffs/nerfs that will create more imbalance. Try to take a look and see what the root of the problem is.
For swarms, I think they only need a faster velocity.
Armor reps needs to become active modules like they used to be.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Snake Sellors
Hellstorm Inc League of Infamy
34
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Posted - 2014.04.25 13:49:00 -
[8] - Quote
I agree anti-vehicle weapons need a buff, i don't see why a vehicle should need more than 1 person when that person is a specialist against vehicles, if the person has put hard earned sp into av they should be able to do the role well, a proto av weapon at profficiency 5 should be a threat to any vehicle, lets face it they won't be a threat to infantry which means they're already a support specialist. But a tank at full proto,etc should take more than one but not more than two people, or if you tankers want it to take a full squad to destroy a tank then you should be paying a damn sight more than you are for them at the miniute, but i believe in my above point anyway. If a person specialises in something then it should do its job. |
Vitsuna Lancaster
Ghosts of Dawn General Tso's Alliance
4
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Posted - 2014.04.25 14:58:00 -
[9] - Quote
Harpyja wrote:Like a previous poster already said, stop crying for buffs/nerfs that will create more imbalance. Try to take a look and see what the root of the problem is.
For swarms, I think they only need a faster velocity.
Armor reps needs to become active modules like they used to be. Maybe a velocity skill added to the tree of skills. Also the swarm damage, is it still broken??? Seems like mine do no more damage to shields as it does to Armor. Maybe that fix would balance it a bit. Total ammo on the swams are gimped i find. should have same number of shots as Forge guns.
most of the time my damage seems to be ok. Anything that gimps dropships would not be ok. They are paper planes as it is. Miss the logidrop ship |
Soraya Xel
Abandoned Privilege Top Men.
2160
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Posted - 2014.04.25 15:06:00 -
[10] - Quote
Forges don't need much of a buff. A slight one might be warranted, but nothing huge. Swarms need a big buff, both to range and damage. Currently swarms are nearly pointless. Even if they were as good damage-wise as forge guns (they're not), swarms also can't be dumbfired against infantry, and they're actually more dangerous to use against tanks (because you need line of sight to lock on, whereas forges can charge up behind cover). So they're a far weaker weapon as an overall fit choice as well.
I'd like to be your CPM1 candidate
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
908
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Posted - 2014.04.25 15:24:00 -
[11] - Quote
Kratek Heshan wrote:not only the damage the target time and the charge time on the forge. the tank im shooting just ignoring my swarm shoot it heals it self 100% when i reload same with forge gun and i got pro anti tank weapons Yeah, this is really irritating that vehicles were buffed but AV wasn't. I mean its especially broken when a prototype swarm launcher presents no threat to a militia tank.
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Galvan Nized
Deep Space Republic
920
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Posted - 2014.04.25 18:14:00 -
[12] - Quote
What about the PLC? That thing needs an absolute huge buff, you could easily double the direct damage and it would still be UP. |
noob cavman
Heaven's Lost Property Dirt Nap Squad.
1348
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Posted - 2014.04.25 18:42:00 -
[13] - Quote
Vespasian Andendare wrote:Kratek Heshan wrote:not only the damage the target time and the charge time on the forge. the tank im shooting just ignoring my swarm shoot it heals it self 100% when i reload same with forge gun and i got pro anti tank weapons Yeah, this is really irritating that vehicles were buffed but AV wasn't. I mean its especially broken when a prototype swarm launcher presents no threat to a militia tank.
Remotes and pro packed av grenades make it so much easier
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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Kratek Heshan
United Colonial Empire Army
30
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Posted - 2014.04.25 19:02:00 -
[14] - Quote
they should make av to 3 or 4 remote explosive its a bit problem we can put a remote properly if the pilot is stupid.. |
IR Scifi
Knights of Eternal Darkness League of Infamy
150
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Posted - 2014.04.25 20:06:00 -
[15] - Quote
Galvan Nized wrote:What about the PLC? That thing needs an absolute huge buff, you could easily double the direct damage and it would still be UP.
It also has a variety of hit detection issues that need to be addressed. |
BLOOD Ruler
The Lionheart Coalition
98
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Posted - 2014.04.25 21:08:00 -
[16] - Quote
Increase the damage it should take only 3 or 4 shot to destroy a tank |
Dunce Masterson
Savage Bullet
87
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Posted - 2014.04.26 10:14:00 -
[17] - Quote
TheEnd762 wrote:Just remove all hardeners and reppers.
just remove all swarms and remotes/proxies and you got a deal.
Edit: to the original poster. Who lerneded you English? and your view of the game at the moment is so small has if you have your head buried in the sand, this post should be deleted by the dev's has soon and they read it.
I don't even know why I bother.
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Dunce Masterson
Savage Bullet
87
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Posted - 2014.04.26 10:22:00 -
[18] - Quote
Dunce Masterson wrote:TheEnd762 wrote:Just remove all hardeners and reppers. just remove all swarms and remotes/proxies and vehicle shield modules with a X5 refund of vehicle SP spent in those skills and you got a deal. and while we are at it lets remove vehicle all together and make this game just like COD ........... Edit: to the original poster. Who lerneded you English? and your view of the game at the moment is so small has if you have your head buried in the sand, this post should be deleted by the dev's has soon and they read it.
I don't even know why I bother.
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