Boot Booter
Kang Lo Directorate Gallente Federation
525
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Posted - 2014.04.24 19:39:00 -
[1] - Quote
There has been a bunch of threads about this but I'll reiterate here because I'm a sad assault user. Assaults should have the highest regeneration of shield and armor. The low regen on assault suits is the sole reason for the scouts/cloaks are OP threads.
Here is why, let's play a little thought experiment. So let's say we have a brick tanked scout vs an assault. I'd say that a 1v1 fight on equal starting grounds, it's a 50 /50. Now obviously the scout is more likely to get the jump on the assault and this makes a scout a scout. But for the sake of this, let's assume the further you brick tank your scout, the less likely you are to get the jump on an assault (I think this is accurate to some degree). Now assuming it's a close match and the assault wins by a hair, they are facing really anywhere from 30 sec to minutes of down time to regen their HP. If the scout wins, their down time is significantly shorter (for similarly tanked / race suits) . However what makes this discrepancy hugely problematic in this scenario is that while the assault is in cover waiting to regen, they are essentially blind. This makes them an easy target to other scouts. Meanwhile the scout while in down time has greater speed and ewar meaning they can more efficiently evade incoming threats until they recover.
The higher regen on scouts is the problem! Scouts should have higher speed and ewar but never higher regen. Period. If the scout slips away from a close call, they should be required to use their ewar and speed to get away and return to doing scouty stuff NOT directly return to assaulting the next Merc / objective they see. This latter point should belong to assaults; it fits their play style and description.
1. Buffing regen on assault suits, or better yet, adding a second racial bonus related to regen in some way and 2. Nerfing scout regen....
will greatly reduce the current scout / cloak QQ while still leaving the sandbox ideals (example: brick tanked scouts) as viable. Yes a scout will still be able to take down assaults and heavies left and right, but if they are injured in the process they have to wait to do it again as punishment for being a bad scout.
SMG Specialist
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