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Mejt0
Made in Poland... E-R-A
159
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Posted - 2014.04.24 16:27:00 -
[1] - Quote
So blasters with dmg mod actualy do very good AV role while still stand with AI.
(I like to write some, so why not)
Maddy with Ion Cannon and dmg mod (or 2) can beat now used fits and still stand vs AV. I wont write about pg/cpu because it will fit. (You can check it, if im correct you can fit : Ion cannon,dmg mod, compx and enchanted rep and hardener)
*So blasters shoots 47 shoot (then overheat) in 6.6 sec 100 : 15=6,6 6,6 : 0,14=47
*without dmg mod they wont beat 3xrep maddy, while will take long time to destroy 2x rep and hardened. With dmg mod they do followed maximum dps until overheat to 3x rep and 2x rep + hard.
- 136*0,9*1,3*47=7478 7478 - 512,5*6,6=4095 (so yeah, usually shields are down, if no then he will destroty it second after stool)
(now hardened) - 7478+0,75=5609 5609 - 362*6,6=3219
To regenerate this loose it needs 9secs, much longer until spool up time left.
(With 2dmg mod maddy can eqiup 2enchanted reps while havin over 9k dps in 47bullets, thats egnouth to take out everything)
Im assuming every bullet hits (not so hard) without av assistance (it will took only 6,6sec) this fit allows to beat tankd and stand vs av... thats kinda not good...
Opinions?
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Harpyja
Molon Labe. General Tso's Alliance
1645
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Posted - 2014.04.24 17:04:00 -
[2] - Quote
Nerf blaster damage by 33%.
They shouldn't be good at AV. They should be AI focused without posing much of a threat to other vehicles.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Spkr4theDead
Red Star. EoN.
2039
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Posted - 2014.04.24 17:16:00 -
[3] - Quote
Harpyja wrote:Nerf blaster damage by 33%.
They shouldn't be good at AV. They should be AI focused without posing much of a threat to other vehicles. Stop cutting off your nose because you don't like it.
I could say nerf missile damage by 25% because it doesn't give an armor tank any reaction time to active modules or get away.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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noobsniper the 2nd
Inner.Hell
422
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Posted - 2014.04.24 17:17:00 -
[4] - Quote
Triple rep maddy is just lolz a soma drove up on me yesterday with his **** turret and stuff just out reped him and ignored him sent me mail after calling me a hacker xD
"things are made of stuff"-Bill Nye
MAG vet raven ftw
Pre 1.8 scout don't throw me in with that rift raft
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
819
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Posted - 2014.04.24 19:04:00 -
[5] - Quote
Harpyja wrote:Nerf blaster damage by 33%.
They shouldn't be good at AV. They should be AI focused without posing much of a threat to other vehicles.
It should be known fact by now that damage mods need to be nerfed a bit. I run triple rail damage mods and basically 2 shot EVERYTHING. Hell I 3 shot bolas.
On to blasters though, I do like the idea of making them AI focused, but at the same time I'm still advocating for turret variety, or variety to tanks period. As that is what's missing from them the most.
But then again, I don't think a tank should be heavily AI focused, as it is just that, a tank. It outperforms infantry in every aspect, with hardly any counter but another tank. But I do think a damage reduction would still make it very difficult to outright kill infantry. As anyone that actually runs a blaster knows, there is some dispersion and quite a bit of kick, so it can be difficult to keep a bead on somebody.
I don't actually roll a blaster very often, and RARELY ever run it with the intent to kill infantry. I focus my time and efforts on killing other tanks, as playing with infantry is a good way to get blown up by sneaky tanks.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
819
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Posted - 2014.04.24 19:05:00 -
[6] - Quote
Mejt0 wrote:So blasters with dmg mod actualy do very good AV role while still stand with AI.
(I like to write some, so why not)
Maddy with Ion Cannon and dmg mod (or 2) can beat now used fits and still stand vs AV. I wont write about pg/cpu because it will fit. (You can check it, if im correct you can fit : Ion cannon,dmg mod, compx and enchanted rep and hardener)
*So blasters shoots 47 shoot (then overheat) in 6.6 sec 100 : 15=6,6 6,6 : 0,14=47
*without dmg mod they wont beat 3xrep maddy, while will take long time to destroy 2x rep and hardened. With dmg mod they do followed maximum dps until overheat to 3x rep and 2x rep + hard.
- 136*0,9*1,3*47=7478 7478 - 512,5*6,6=4095 (so yeah, usually shields are down, if no then he will destroty it second after stool)
(now hardened) - 7478*0,75=5609 5609 - 362*6,6=3219
To regenerate this loose it needs 9secs, much longer until spool up time left.
(With 2dmg mod maddy can eqiup 2enchanted reps while havin over 9k dps in 47bullets, thats egnouth to take out everything)
Im assuming every bullet hits (not so hard) without av assistance (it will took only 6,6sec) this fit allows to beat tankd and stand vs av... thats kinda not good...
Opinions?
You forget to mention how much easier it is to kill infantry with a damage mod up as well. Not just tanks.
Tanks - Balancing Turrets
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Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
963
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Posted - 2014.04.24 19:38:00 -
[7] - Quote
Pretty sure a rail tank will always beat a blaster tank assuming they're similarly well fitted and piloted. |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
468
|
Posted - 2014.04.24 19:47:00 -
[8] - Quote
This the fit you mean? http://www.protofits.com/fittings/index/0/4069
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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KEROSIINI-TERO
The Rainbow Effect
1025
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Posted - 2014.04.24 19:57:00 -
[9] - Quote
Tebu Gan wrote:[quote=Harpyja] As anyone that actually runs a blaster knows, there is some dispersion and quite a bit of kick, so it can be difficult to keep a bead on somebody.
Wuut, that is exactly the opposite!
Large blaster is incredibly stable gun, able to get headshots repeatedly. Repeatedly. And to good range as well, not just close.
Now what takes skill is to do the same in movement, rolling with max speed and still getting same results. But in that case it's the hull-terrain movement which is a hindrance to hitting, not the turret itself.
Came back to Dust from a break and what did I find?
Cloakies with absolute invisibility which works in all situations.=(
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Benjamin Ciscko
Fatal Absolution
2072
|
Posted - 2014.04.24 19:58:00 -
[10] - Quote
Nope I don't think he means a blank slate :P
ISK Donuts are delicious
Q_Q Moar
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
468
|
Posted - 2014.04.24 20:00:00 -
[11] - Quote
Benjamin Ciscko wrote:Nope I don't think he means a blank slate :P Did the link not work? o.O
Edit: Ok, how do I share? Edit2: Fixed links. And this is what I would use if you want Blaster with DMG mods: http://www.protofits.com/fittings/shared/0/4071
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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KEROSIINI-TERO
The Rainbow Effect
1025
|
Posted - 2014.04.24 20:04:00 -
[12] - Quote
Mejt0 wrote:So blasters with dmg mod actualy do very good AV role while still stand with AI.
(I like to write some, so why not)
Maddy with Ion Cannon and dmg mod (or 2) can beat now used fits and still stand vs AV. I wont write about pg/cpu because it will fit. (You can check it, if im correct you can fit : Ion cannon,dmg mod, compx and enchanted rep and hardener)
*So blasters shoots 47 shoot (then overheat) in 6.6 sec 100 : 15=6,6 6,6 : 0,14=47
*without dmg mod they wont beat 3xrep maddy, while will take long time to destroy 2x rep and hardened. With dmg mod they do followed maximum dps until overheat to 3x rep and 2x rep + hard.
- 136*0,9*1,3*47=7478 7478 - 512,5*6,6=4095 (so yeah, usually shields are down, if no then he will destroty it second after stool)
(now hardened) - 7478*0,75=5609 5609 - 362*6,6=3219
To regenerate this loose it needs 9secs, much longer until spool up time left.
(With 2dmg mod maddy can eqiup 2enchanted reps while havin over 9k dps in 47bullets, thats egnouth to take out everything)
Im assuming every bullet hits (not so hard) without av assistance (it will took only 6,6sec) this fit allows to beat tankd and stand vs av... thats kinda not good...
Opinions?
Dude, one acronym: CPU.
Please don't ignore talk about fitting if it's possible and at the same time use undoable fittings to prove some thing is OP. If you say you can fit " Ion cannon,dmg mod, compx and enchanted rep and hardener " you are either high, on test server, or using LIGHT armor reps.
Came back to Dust from a break and what did I find?
Cloakies with absolute invisibility which works in all situations.=(
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Benjamin Ciscko
Fatal Absolution
2072
|
Posted - 2014.04.24 20:10:00 -
[13] - Quote
MarasdF Loron wrote:Benjamin Ciscko wrote:Nope I don't think he means a blank slate :P Did the link not work? o.O Edit: Ok, how do I share? Edit2: Fixed links. And this is what I would use if you want Blaster with DMG mods: http://www.protofits.com/fittings/shared/0/4071 Works now. Also keep in mind DMG mods are broken on protofits currently the skill to reduce CPU/PG is not applying and the stat itself(at least for rail dmg mods) is flat out wrong So you may have more or less CPU to work with
ISK Donuts are delicious
Q_Q Moar
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
468
|
Posted - 2014.04.24 20:38:00 -
[14] - Quote
Benjamin Ciscko wrote:MarasdF Loron wrote:Benjamin Ciscko wrote:Nope I don't think he means a blank slate :P Did the link not work? o.O Edit: Ok, how do I share? Edit2: Fixed links. And this is what I would use if you want Blaster with DMG mods: http://www.protofits.com/fittings/shared/0/4071 Works now. Also keep in mind DMG mods are broken on protofits currently the skill to reduce CPU/PG is not applying and the stat itself(at least for rail dmg mods) is flat out wrong So you may have more or less CPU to work with Yeah, I thought I was able to fit Enhanced DMG mods on that Gunny... But my PS3 has been sent for repairs so I cannot check now.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Mejt0
Made in Poland... E-R-A
159
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Posted - 2014.04.24 22:23:00 -
[15] - Quote
Benjamin Ciscko wrote:MarasdF Loron wrote:Benjamin Ciscko wrote:Nope I don't think he means a blank slate :P Did the link not work? o.O Edit: Ok, how do I share? Edit2: Fixed links. And this is what I would use if you want Blaster with DMG mods: http://www.protofits.com/fittings/shared/0/4071 Works now. Also keep in mind DMG mods are broken on protofits currently the skill to reduce CPU/PG is not applying and the stat itself(at least for rail dmg mods) is flat out wrong So you may have more or less CPU to work with
It fits very well. Calculate it if you want with max skills. |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
468
|
Posted - 2014.04.25 04:13:00 -
[16] - Quote
Mejt0 wrote:Benjamin Ciscko wrote:MarasdF Loron wrote:Benjamin Ciscko wrote:Nope I don't think he means a blank slate :P Did the link not work? o.O Edit: Ok, how do I share? Edit2: Fixed links. And this is what I would use if you want Blaster with DMG mods: http://www.protofits.com/fittings/shared/0/4071 Works now. Also keep in mind DMG mods are broken on protofits currently the skill to reduce CPU/PG is not applying and the stat itself(at least for rail dmg mods) is flat out wrong So you may have more or less CPU to work with It fits very well. Calculate it if you want with max skills. I got max skills and I can't fit it. Believe me, I've tried. So what are you talking about? You don't like how fast you kill tanks already? I saw you take out my friend's triple rep Maddy in no time at all with your Swarms and none of my tanks stands a chance against them either. Believe when I say that you are the last AV guy I wanna go up against and now think why.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9737
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Posted - 2014.04.25 04:15:00 -
[17] - Quote
Mejt0 wrote:So blasters with dmg mod actualy do very good AV role while still stand with AI.
(I like to write some, so why not)
Maddy with Ion Cannon and dmg mod (or 2) can beat now used fits and still stand vs AV. I wont write about pg/cpu because it will fit. (You can check it, if im correct you can fit : Ion cannon,dmg mod, compx and enchanted rep and hardener)
*So blasters shoots 47 shoot (then overheat) in 6.6 sec 100 : 15=6,6 6,6 : 0,14=47
*without dmg mod they wont beat 3xrep maddy, while will take long time to destroy 2x rep and hardened. With dmg mod they do followed maximum dps until overheat to 3x rep and 2x rep + hard.
- 136*0,9*1,3*47=7478 7478 - 512,5*6,6=4095 (so yeah, usually shields are down, if no then he will destroty it second after stool)
(now hardened) - 7478*0,75=5609 5609 - 362*6,6=3219
To regenerate this loose it needs 9secs, much longer until spool up time left.
(With 2dmg mod maddy can eqiup 2enchanted reps while havin over 9k dps in 47bullets, thats egnouth to take out everything)
Im assuming every bullet hits (not so hard) without av assistance (it will took only 6,6sec) this fit allows to beat tankd and stand vs av... thats kinda not good...
Opinions?
Dude you could beat tanks without Damage Modded blasters before..... this is not great discovery you have made...... only an observation that has been very much so known to tankers for a very long time.
Even a damage modded Ion Cannon will struggle to be a Triple Reped Maddy on its own.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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DUST Fiend
OSG Planetary Operations Covert Intervention
13099
|
Posted - 2014.04.25 04:17:00 -
[18] - Quote
They terrify my Incubus as well
My Music Videos & Fan Fiction
Incubus Pilot, ISK plz
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Kaminoikari
DROID EXILES General Tso's Alliance
127
|
Posted - 2014.04.25 04:26:00 -
[19] - Quote
DUST Fiend wrote:They terrify my Incubus as well
Not mine.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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DUST Fiend
OSG Planetary Operations Covert Intervention
13099
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Posted - 2014.04.25 04:32:00 -
[20] - Quote
Kaminoikari wrote:DUST Fiend wrote:They terrify my Incubus as well Not mine. Unless you run double hardener and / or hug the flight ceiling a lot, they will hurt you if you're doing anything other than brief passes, you can take that to the bank.
My Music Videos & Fan Fiction
Incubus Pilot, ISK plz
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Kaminoikari
DROID EXILES General Tso's Alliance
127
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Posted - 2014.04.25 04:36:00 -
[21] - Quote
DUST Fiend wrote:Kaminoikari wrote:DUST Fiend wrote:They terrify my Incubus as well Not mine. Unless you run double hardener and / or hug the flight ceiling a lot, they will hurt you if you're doing anything other than brief passes, you can take that to the bank.
Generally a blaster tank doesn't do much to my incubus because I'll out-rep them due to being outside their optimal range. Otherwise yea, they'll do more damage. Anything does best inside its optimal. We just need blaster tanks range to be gimped to ~150m since it's an AI weapon and shouldn't outrange missiles/rails.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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Sev Alcatraz
Bullet Cluster
610
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Posted - 2014.04.25 04:37:00 -
[22] - Quote
Spkr4theDead wrote:Harpyja wrote:Nerf blaster damage by 33%.
They shouldn't be good at AV. They should be AI focused without posing much of a threat to other vehicles. Stop cutting off your nose because you don't like it. I could say nerf missile damage by 25% because it doesn't give an armor tank any reaction time to active modules or get away.
I am a missile tanker, you blow your load and then your defenseless using missile turres, if i fire at you and you live and dont kill me your an idiot and deserve to die once i reload my proto missiles a whole 45 seconds later (which is more then enough time for a flaming maddy to take down a gunnlogi)
closed beta Vet
>In a man to man fight, the winner is he who has one more round in his magazine. Erwin Rommel
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
468
|
Posted - 2014.04.25 04:46:00 -
[23] - Quote
Kaminoikari wrote:DUST Fiend wrote:Kaminoikari wrote:DUST Fiend wrote:They terrify my Incubus as well Not mine. Unless you run double hardener and / or hug the flight ceiling a lot, they will hurt you if you're doing anything other than brief passes, you can take that to the bank. Generally a blaster tank doesn't do much to my incubus because I'll out-rep them due to being outside their optimal range. Otherwise yea, they'll do more damage. Anything does best inside its optimal. We just need blaster tanks range to be gimped to ~150m since it's an AI weapon and shouldn't outrange missiles/rails. Blaster has about 3% or so effectiveness at Rail absolute range and Rail does max dmg at that range. Missiles have infinite range, so how does it outrange missiles? Blaster is outclassed by the other 2 turrets in terms of AV and if a Blaster ever kills your vehicle, you were doing something wrong or you had Blaster yourself.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
468
|
Posted - 2014.04.25 04:48:00 -
[24] - Quote
Sev Alcatraz wrote:Spkr4theDead wrote:Harpyja wrote:Nerf blaster damage by 33%.
They shouldn't be good at AV. They should be AI focused without posing much of a threat to other vehicles. Stop cutting off your nose because you don't like it. I could say nerf missile damage by 25% because it doesn't give an armor tank any reaction time to active modules or get away. I am a missile tanker, you blow your load and then your defenseless using missile turres, if i fire at you and you live and dont kill me your an idiot and deserve to die once i reload my proto missiles a whole 45 seconds later (which is more then enough time for a flaming maddy to take down a gunnlogi) But uh... My XT's take down Maddies in 6 shots... So if you miss 7 out of 12, you deserve to die.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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DUST Fiend
OSG Planetary Operations Covert Intervention
13099
|
Posted - 2014.04.25 04:48:00 -
[25] - Quote
Kaminoikari wrote:DUST Fiend wrote:Kaminoikari wrote:DUST Fiend wrote:They terrify my Incubus as well Not mine. Unless you run double hardener and / or hug the flight ceiling a lot, they will hurt you if you're doing anything other than brief passes, you can take that to the bank. Generally a blaster tank doesn't do much to my incubus because I'll out-rep them due to being outside their optimal range. Otherwise yea, they'll do more damage. Anything does best inside its optimal. We just need blaster tanks range to be gimped to ~150m since it's an AI weapon and shouldn't outrange missiles/rails. Well I'm always down in the thick of things, so I'm always always inside a blaster tanks optimal unless I notice them and move out of the way before hand. Blasters are scary because they're usually on armor tanks, so the railgun does you little good, and if you're using missiles to engage them you usually want to be a bit closer to make every shot count, and those turrets can look up pretty high and rotate quickly. It's amazing how far out they can still apply their damage to you, I've died plenty of times assuming I was far outside their optimal only to be smacked down by damage mods.
My Music Videos & Fan Fiction
Incubus Pilot, ISK plz
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Kaminoikari
DROID EXILES General Tso's Alliance
127
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Posted - 2014.04.25 04:50:00 -
[26] - Quote
DUST Fiend wrote:Kaminoikari wrote:DUST Fiend wrote:Kaminoikari wrote:DUST Fiend wrote:They terrify my Incubus as well Not mine. Unless you run double hardener and / or hug the flight ceiling a lot, they will hurt you if you're doing anything other than brief passes, you can take that to the bank. Generally a blaster tank doesn't do much to my incubus because I'll out-rep them due to being outside their optimal range. Otherwise yea, they'll do more damage. Anything does best inside its optimal. We just need blaster tanks range to be gimped to ~150m since it's an AI weapon and shouldn't outrange missiles/rails. Well I'm always down in the thick of things, so I'm almost always inside a blaster tanks optimal unless I notice them and move out of the way before hand. Blasters are scary because they're usually on armor tanks, so the railgun does you little good, and if you're using missiles to engage them you usually want to be a bit closer to make every shot count, and those turrets can look up pretty high and rotate quickly. It's amazing how far out they can still apply their damage to you, I've died plenty of times assuming I was far outside their optimal only to be smacked down by damage mods.
That's why when I'm down and dirty I'm always on look-out for blasters since hey are usually armor tankers. Railgun tanks are the only ones who have any efficiency killing me :(. I usually run a missile turret unless I'm scoping around for shield tanks or other DS/ADS, in which case I railgun.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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Pvt Numnutz
R 0 N 1 N
1125
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Posted - 2014.04.25 05:20:00 -
[27] - Quote
Spkr4theDead wrote:Harpyja wrote:Nerf blaster damage by 33%.
They shouldn't be good at AV. They should be AI focused without posing much of a threat to other vehicles. Stop cutting off your nose because you don't like it. I could say nerf missile damage by 25% because it doesn't give an armor tank any reaction time to active modules or get away. Of course that would be a stupid thing to say because missile tanks are suppose to kill armor tanks and are already very weak against shield tanks. Unlike the blaster which is suppose to be an AI weapon that's good against shields but clearly is good against anything it comes up against. I guess missiles should be the only turret with serious draw backs right? |
Kaminoikari
DROID EXILES General Tso's Alliance
127
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Posted - 2014.04.25 05:23:00 -
[28] - Quote
Pvt Numnutz wrote:Spkr4theDead wrote:Harpyja wrote:Nerf blaster damage by 33%.
They shouldn't be good at AV. They should be AI focused without posing much of a threat to other vehicles. Stop cutting off your nose because you don't like it. I could say nerf missile damage by 25% because it doesn't give an armor tank any reaction time to active modules or get away. Of course that would be a stupid thing to say because missile tanks are suppose to kill armor tanks and are already very weak against shield tanks. Unlike the blaster which is suppose to be an AI weapon that's good against shields but clearly is good against anything it comes up against. I guess missiles should be the only turret with serious draw backs right?
Well, duh, ya Numnutz!
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
468
|
Posted - 2014.04.25 05:47:00 -
[29] - Quote
Pvt Numnutz wrote:Spkr4theDead wrote:Harpyja wrote:Nerf blaster damage by 33%.
They shouldn't be good at AV. They should be AI focused without posing much of a threat to other vehicles. Stop cutting off your nose because you don't like it. I could say nerf missile damage by 25% because it doesn't give an armor tank any reaction time to active modules or get away. Of course that would be a stupid thing to say because missile tanks are suppose to kill armor tanks and are already very weak against shield tanks. Unlike the blaster which is suppose to be an AI weapon that's good against shields but clearly is good against anything it comes up against. I guess missiles should be the only turret with serious draw backs right? Well, rails needed RoF nerf, not range, range only prevents redline to redline railing and counter railing the redline railers. Redlines and initial spawns should have been pushed back by 600 meters. Now rails are just as effective as ever except when you want to counter a rail tank, which is now very risky and the redline railer risks virtually nothing. So rails have no drawbacks anymore like they used to. No actual skill required to hit vehicles with them. Not to mention no SP required.
Missiles kill armor tanks with 6 missiles and most Gunnlogis with 12 provided that you are using 3 dmg mods. Infinite range to annoy dropship pilots anywhere on them map while staying safely inside the redline. Long reload, high SP requirements and leading your target are the drawbacks. Not enough drawbacks in my world when you can kill almost anything in less than 2 seconds.
Blasters, the AI weapon which deals moderate damage to vehicles or high with 2 dmg mods but losing tankiness in exchange. Has pinpoint accuracy and aiming feels weird, muscle flash distracts a lot and reticle can "disappear" into the backround and all these things make it harder to hit infantry than it used to be in Chrome or early days of Uprising. Has under 50% of the DPS against vehicles that the other turrets have. Has decent range. Overall the most versatile turret but lacks the serious punch against vehicles and too accurate to be as effective against infantry as it used to be.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Mejt0
Made in Poland... E-R-A
161
|
Posted - 2014.04.25 06:07:00 -
[30] - Quote
[/quote] I got max skills and I can't fit it. Believe me, I've tried. So what are you talking about? You don't like how fast you kill tanks already? I saw you take out my friend's triple rep Maddy in no time at all with your Swarms and none of my tanks stands a chance against them either. Believe when I say that you are the last AV guy I wanna go up against and now think why.[/quote]
This thread is about blasters AV efficiency.
Heres calculations... you can fit it. (without skills - with skills)
dmg mod : 118*0.85=100 Reps (copmx,ench) : 143*0,75=107 | 105*0,75=79 hard 87 blaster 126*0,9*0,85=96
All at all 469cpu. If theres any bad calculations, then eqiup 2 enchanted reps instand of compx.
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Spectral Clone
Dust2Dust. Top Men.
2434
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Posted - 2014.04.25 06:09:00 -
[31] - Quote
Play a blaster tank like a strafing assault and you will take out most tanks (if you have a damage mod, fuel inj, and high rep).
HTFU Gė£ Live with CCP´s mistakes.
CCP Rogue is french, CCP Sabrewing is a beefcake.
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Thumb Green
The Valyrian Guard
978
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Posted - 2014.04.25 06:19:00 -
[32] - Quote
Mejt0 wrote:
All at all 469cpu. If theres any bad calculations, then eqiup 2 enchanted reps instand of compx.
I'm saving my +20 Fire Resistance reps for the player market.
Support Orbital Spawns
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
313
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Posted - 2014.04.25 07:14:00 -
[33] - Quote
Harpyja wrote:Nerf blaster damage by 33%.
They shouldn't be good at AV. They should be AI focused without posing much of a threat to other vehicles.
go **** your railgun and stay at range where you belong or my blaster will be up your ass and it will either be blown to **** or very sore.
Elite Gallenten Soldier
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
313
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Posted - 2014.04.25 07:16:00 -
[34] - Quote
Ryme Intrinseca wrote:Pretty sure a rail tank will always beat a blaster tank assuming they're similarly well fitted and piloted.
unless it wants to cqc a blaster then its ******. railgun should stick to range where it belongs. hell even missiles have the range of railguns.
Elite Gallenten Soldier
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
314
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Posted - 2014.04.25 07:18:00 -
[35] - Quote
best madruagr fit. capable of beating practiaclly everything. (max skills required for this)
ion cannon
complex fuel injector basic blaster amplifer
complex armour hardner complex heavy armour reair complex cpu upgrade.
Elite Gallenten Soldier
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
314
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Posted - 2014.04.25 07:19:00 -
[36] - Quote
DUST Fiend wrote:Kaminoikari wrote:DUST Fiend wrote:Kaminoikari wrote:DUST Fiend wrote:They terrify my Incubus as well Not mine. Unless you run double hardener and / or hug the flight ceiling a lot, they will hurt you if you're doing anything other than brief passes, you can take that to the bank. Generally a blaster tank doesn't do much to my incubus because I'll out-rep them due to being outside their optimal range. Otherwise yea, they'll do more damage. Anything does best inside its optimal. We just need blaster tanks range to be gimped to ~150m since it's an AI weapon and shouldn't outrange missiles/rails. Well I'm always down in the thick of things, so I'm almost always inside a blaster tanks optimal unless I notice them and move out of the way before hand. Blasters are scary because they're usually on armor tanks, so the railgun does you little good, and if you're using missiles to engage them you usually want to be a bit closer to make every shot count, and those turrets can look up pretty high and rotate quickly. It's amazing how far out they can still apply their damage to you, I've died plenty of times assuming I was far outside their optimal only to be smacked down by damage mods.
guility of shootg you down once with an ion cannon from 100m running dmage mod.
Elite Gallenten Soldier
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