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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
468
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Posted - 2014.04.24 19:47:00 -
[1] - Quote
This the fit you mean? http://www.protofits.com/fittings/index/0/4069
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
468
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Posted - 2014.04.24 20:00:00 -
[2] - Quote
Benjamin Ciscko wrote:Nope I don't think he means a blank slate :P Did the link not work? o.O
Edit: Ok, how do I share? Edit2: Fixed links. And this is what I would use if you want Blaster with DMG mods: http://www.protofits.com/fittings/shared/0/4071
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
468
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Posted - 2014.04.24 20:38:00 -
[3] - Quote
Benjamin Ciscko wrote:MarasdF Loron wrote:Benjamin Ciscko wrote:Nope I don't think he means a blank slate :P Did the link not work? o.O Edit: Ok, how do I share? Edit2: Fixed links. And this is what I would use if you want Blaster with DMG mods: http://www.protofits.com/fittings/shared/0/4071 Works now. Also keep in mind DMG mods are broken on protofits currently the skill to reduce CPU/PG is not applying and the stat itself(at least for rail dmg mods) is flat out wrong So you may have more or less CPU to work with Yeah, I thought I was able to fit Enhanced DMG mods on that Gunny... But my PS3 has been sent for repairs so I cannot check now.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
468
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Posted - 2014.04.25 04:13:00 -
[4] - Quote
Mejt0 wrote:Benjamin Ciscko wrote:MarasdF Loron wrote:Benjamin Ciscko wrote:Nope I don't think he means a blank slate :P Did the link not work? o.O Edit: Ok, how do I share? Edit2: Fixed links. And this is what I would use if you want Blaster with DMG mods: http://www.protofits.com/fittings/shared/0/4071 Works now. Also keep in mind DMG mods are broken on protofits currently the skill to reduce CPU/PG is not applying and the stat itself(at least for rail dmg mods) is flat out wrong So you may have more or less CPU to work with It fits very well. Calculate it if you want with max skills. I got max skills and I can't fit it. Believe me, I've tried. So what are you talking about? You don't like how fast you kill tanks already? I saw you take out my friend's triple rep Maddy in no time at all with your Swarms and none of my tanks stands a chance against them either. Believe when I say that you are the last AV guy I wanna go up against and now think why.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
468
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Posted - 2014.04.25 04:46:00 -
[5] - Quote
Kaminoikari wrote:DUST Fiend wrote:Kaminoikari wrote:DUST Fiend wrote:They terrify my Incubus as well Not mine. Unless you run double hardener and / or hug the flight ceiling a lot, they will hurt you if you're doing anything other than brief passes, you can take that to the bank. Generally a blaster tank doesn't do much to my incubus because I'll out-rep them due to being outside their optimal range. Otherwise yea, they'll do more damage. Anything does best inside its optimal. We just need blaster tanks range to be gimped to ~150m since it's an AI weapon and shouldn't outrange missiles/rails. Blaster has about 3% or so effectiveness at Rail absolute range and Rail does max dmg at that range. Missiles have infinite range, so how does it outrange missiles? Blaster is outclassed by the other 2 turrets in terms of AV and if a Blaster ever kills your vehicle, you were doing something wrong or you had Blaster yourself.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
468
|
Posted - 2014.04.25 04:48:00 -
[6] - Quote
Sev Alcatraz wrote:Spkr4theDead wrote:Harpyja wrote:Nerf blaster damage by 33%.
They shouldn't be good at AV. They should be AI focused without posing much of a threat to other vehicles. Stop cutting off your nose because you don't like it. I could say nerf missile damage by 25% because it doesn't give an armor tank any reaction time to active modules or get away. I am a missile tanker, you blow your load and then your defenseless using missile turres, if i fire at you and you live and dont kill me your an idiot and deserve to die once i reload my proto missiles a whole 45 seconds later (which is more then enough time for a flaming maddy to take down a gunnlogi) But uh... My XT's take down Maddies in 6 shots... So if you miss 7 out of 12, you deserve to die.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
468
|
Posted - 2014.04.25 05:47:00 -
[7] - Quote
Pvt Numnutz wrote:Spkr4theDead wrote:Harpyja wrote:Nerf blaster damage by 33%.
They shouldn't be good at AV. They should be AI focused without posing much of a threat to other vehicles. Stop cutting off your nose because you don't like it. I could say nerf missile damage by 25% because it doesn't give an armor tank any reaction time to active modules or get away. Of course that would be a stupid thing to say because missile tanks are suppose to kill armor tanks and are already very weak against shield tanks. Unlike the blaster which is suppose to be an AI weapon that's good against shields but clearly is good against anything it comes up against. I guess missiles should be the only turret with serious draw backs right? Well, rails needed RoF nerf, not range, range only prevents redline to redline railing and counter railing the redline railers. Redlines and initial spawns should have been pushed back by 600 meters. Now rails are just as effective as ever except when you want to counter a rail tank, which is now very risky and the redline railer risks virtually nothing. So rails have no drawbacks anymore like they used to. No actual skill required to hit vehicles with them. Not to mention no SP required.
Missiles kill armor tanks with 6 missiles and most Gunnlogis with 12 provided that you are using 3 dmg mods. Infinite range to annoy dropship pilots anywhere on them map while staying safely inside the redline. Long reload, high SP requirements and leading your target are the drawbacks. Not enough drawbacks in my world when you can kill almost anything in less than 2 seconds.
Blasters, the AI weapon which deals moderate damage to vehicles or high with 2 dmg mods but losing tankiness in exchange. Has pinpoint accuracy and aiming feels weird, muscle flash distracts a lot and reticle can "disappear" into the backround and all these things make it harder to hit infantry than it used to be in Chrome or early days of Uprising. Has under 50% of the DPS against vehicles that the other turrets have. Has decent range. Overall the most versatile turret but lacks the serious punch against vehicles and too accurate to be as effective against infantry as it used to be.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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