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AngelflamesP
Dragon Fire Syndicate
0
|
Posted - 2014.04.23 01:15:00 -
[1] - Quote
So I'm always told that sending in a petition is not the place to talk about these things so I'm finally gonna make a post on it :P
I don't know how you guys feel about this but I honestly thing Cloaking with a Shotgun is absolutely ridiculous.... I'm so sick and tired of instant deaths because a guy ran up to me moving over 7ms a second fully cloaked and instantly kills me with a shot gun and is still cloaked as he does it or how he has able to get off 2 or 3 rounds before his cloak deactivates. If you ask me i would say it should be made where you have to manually deactivate your cloak in order to switch or pull out your weapons and or should you pull out a weapon while cloaked it would take time and show you pressing the lil thing on your arm to deactivate the cloak first and then pulling out the weapon right after, I thing this would help preventing the cloaky shotgun instant death and prevent me and many others who agree with me from raging because the cloaky can kill us before he uncloaks. Or I came up with the other idea that Light suits should just not have shotguns in general. What do you think?
Now as for the Combat Rifle.....oooh my.. don't even get me started haha XD RPM of 1400 0.o it shoots so fast. My friend today tried it out with the Adv Assault variant....killed suits like it was no tomorrow. I'm thinking that it's RPM should be lowered a bit and should have a decrease in accuracy by range. What do you guys think about this too? |
Joel II X
Dah Gods O Bacon
2421
|
Posted - 2014.04.23 01:17:00 -
[2] - Quote
I can kill you WITHOUT the cloak.
You're just looking for ways to nerf a Gallente weapon. |
Doctor Day
THE SUPERHEROS
109
|
Posted - 2014.04.23 01:21:00 -
[3] - Quote
But srsly,Cr needs to be nerf My Cr takes out senitels
Maybe its because i have a Minmatar commadno...
Obvious troll is Obvious
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AngelflamesP
Dragon Fire Syndicate
3
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Posted - 2014.04.23 01:21:00 -
[4] - Quote
Well Gallente is pretty darn messed up already :P you see the difference in Caldari and Gallente tanks...oh yeah very big on HP there and how about the range of those blaster turrets on the tanks too ;D or perhaps that a MLT gallente scout can get up to 600 shields and armor and a Caldari is stuck at about 200 shields and 100 armor? |
ugg reset
Molon Labe. General Tso's Alliance
570
|
Posted - 2014.04.23 01:24:00 -
[5] - Quote
clearly you're new here. have a like and shut up.
Thr33 is the magic number.
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1LTNORFLEET's GIRLFRIEND
ZionTCO
0
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Posted - 2014.04.23 01:25:00 -
[6] - Quote
idk ccp soundwave said along time ago " you tell me who has been harmed by an afk cloaker and he/she has no right to play this game " well technically if his keyboard is in the other room and hes cloaked and he kills you would that not be justifiable |
1LTNORFLEET's GIRLFRIEND
ZionTCO
0
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Posted - 2014.04.23 01:28:00 -
[7] - Quote
as well i support the module slot changes if a caldari high slot is a midslot in eve why are most of the mid slot modules fitted to low slots on dust |
Asha Starwind
817
|
Posted - 2014.04.23 01:33:00 -
[8] - Quote
Joel II X wrote:I can kill you WITHOUT the cloak.
You're just looking for ways to nerf a Gallente weapon.
^^did not read a lick past the title.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Doctor Day
THE SUPERHEROS
110
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Posted - 2014.04.23 01:37:00 -
[9] - Quote
Nerf cr's!!
Obvious troll is Obvious
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AngelflamesP
Dragon Fire Syndicate
5
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Posted - 2014.04.23 01:46:00 -
[10] - Quote
Doctor Day wrote:Nerf cr's!!
Highly Agreed |
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ugg reset
Molon Labe. General Tso's Alliance
570
|
Posted - 2014.04.23 01:52:00 -
[11] - Quote
if you spent more time looking for this in stead of the red Doritos chips above our heads maybe you would fair better.
granted in bright areas we come close to fully invisible but the opposite it true for dark areas.
and if you ask me, you should be able to hold your weapons and equipment while under your cloak; only decloaking when they are shot/used.
Thr33 is the magic number.
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AngelflamesP
Dragon Fire Syndicate
7
|
Posted - 2014.04.23 01:56:00 -
[12] - Quote
ugg reset wrote:if you spent more time looking for this in stead of the red Doritos chips above our heads maybe you would fair better. granted in bright areas we come close to fully invisible but the opposite it true for dark areas. and if you ask me, you should be able to hold your weapons and equipment while under your cloak; only decloaking when they are shot/used.
I know what you mean i spend more time looking for the shimmer and the dorritos i dont worry about cuz its almost impossible to scan the suit down ;p but i dont mind that, thats what the cloak does im not worried about how hard or easy the cloak is too see but by how the cloak and shotguns devistate the battlefield by moving fast..invisible...and kill in 1 hit lol |
Yeeeuuuupppp
Red and Silver Hand Amarr Empire
257
|
Posted - 2014.04.23 02:12:00 -
[13] - Quote
How did you know he wasn't UN cloaked if he shot you from behind?
CCP Saberwing: " War elephants for 1.9"
Mic status: Muted
Feel the wrath of my troll
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VALCORE72
NECROM0NGERS Caps and Mercs
156
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Posted - 2014.04.23 02:24:00 -
[14] - Quote
tey were going to let them shoot while invis lol ccp are the worse at game balancing iv ever seen other then over seas mmos ......... wait this is made over there loo . all they need is to say whn you decloak the timer resets at zero . not this kill and recloak . uppers cloaks let you stay cloaked longer not bounce in and out of sight at will |
AngelflamesP
Dragon Fire Syndicate
9
|
Posted - 2014.04.23 02:26:00 -
[15] - Quote
Yeeeuuuupppp wrote:How did you know he wasn't UN cloaked if he shot you from behind? I never said anything about me knowing if they were cloaked or not if they killed me from behing but it kind of is a dead obvious if he is in a proto scout with a shotgun in the middle of the battlefield because why would you risk your suit getting killed when everyone can see you when you can be invisible right? |
Tectonic Fusion
1521
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Posted - 2014.04.23 02:30:00 -
[16] - Quote
Cool. BTW an assault suit can run over 7m a second. Get level 1 in Biotics Upgrades. Also he can be fully cloaked... Is it weird that I get killed my a combat rifle in 1/8 games? The ACR is the only variant that kills me, but that's only because of the "webble" effect.
Solo Player
Squad status: Locked
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Eruditus 920
Prodigy Ops
45
|
Posted - 2014.04.23 02:42:00 -
[17] - Quote
AngelflamesP wrote:So I'm always told that sending in a petition is not the place to talk about these things so I'm finally gonna make a post on it :P
I don't know how you guys feel about this but I honestly thing Cloaking with a Shotgun is absolutely ridiculous.... I'm so sick and tired of instant deaths because a guy ran up to me moving over 7ms a second fully cloaked and instantly kills me with a shot gun and is still cloaked as he does it or how he has able to get off 2 or 3 rounds before his cloak deactivates. If you ask me i would say it should be made where you have to manually deactivate your cloak in order to switch or pull out your weapons and or should you pull out a weapon while cloaked it would take time and show you pressing the lil thing on your arm to deactivate the cloak first and then pulling out the weapon right after, I thing this would help preventing the cloaky shotgun instant death and prevent me and many others who agree with me from raging because the cloaky can kill us before he uncloaks. Or I came up with the other idea that Light suits should just not have shotguns in general. What do you thinnk?
What do I think?
I think no one, and I mean NO ONE, is cloaking, then running straight up to you, still facing you, and then shooting you with their shotgun. No one. You are being shot from behind. So how does the 1/4 second of SHIMMER prior to full decloaking make ANY difference in the outcome?
I cannot believe almost a full month into 1.8 and this good forum is still being subjected to these absurd shotgun/cloak threads.
Any scout worth their salt was shotgunning from behind long before cloaks. To stand toe to toe in a scout suit is suicide. It is a perfectly viable strategy and really the only counter to fatties with HMG's.
Jeeesus, quit yer belly achin'. You would complain if you were hung with a new rope.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
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Dericha
Heaven's Lost Property Dirt Nap Squad.
35
|
Posted - 2014.04.23 03:01:00 -
[18] - Quote
Eruditus 920 wrote:AngelflamesP wrote:So I'm always told that sending in a petition is not the place to talk about these things so I'm finally gonna make a post on it :P
I don't know how you guys feel about this but I honestly thing Cloaking with a Shotgun is absolutely ridiculous.... I'm so sick and tired of instant deaths because a guy ran up to me moving over 7ms a second fully cloaked and instantly kills me with a shot gun and is still cloaked as he does it or how he has able to get off 2 or 3 rounds before his cloak deactivates. If you ask me i would say it should be made where you have to manually deactivate your cloak in order to switch or pull out your weapons and or should you pull out a weapon while cloaked it would take time and show you pressing the lil thing on your arm to deactivate the cloak first and then pulling out the weapon right after, I thing this would help preventing the cloaky shotgun instant death and prevent me and many others who agree with me from raging because the cloaky can kill us before he uncloaks. Or I came up with the other idea that Light suits should just not have shotguns in general. What do you thinnk? What do I think? I think no one, and I mean NO ONE, is cloaking, then running straight up to you, still facing you, and then shooting you with their shotgun. No one. You are being shot from behind. So how does the 1/4 second of SHIMMER prior to full decloaking make ANY difference in the outcome? I cannot believe almost a full month into 1.8 and this good forum is still being subjected to these absurd shotgun/cloak threads. Any scout worth their salt was shotgunning from behind long before cloaks. To stand toe to toe in a scout suit is suicide. It is a perfectly viable strategy and really the only counter to fatties with HMG's. Jeeesus, quit yer belly achin'. You would complain if you were hung with a new rope.
Says a shotgunner? The mass of scout kills from behind has never been this bad. ever. my DREN with zero points in shotgun or scout wrecks heavies. That's just stupid. Also, 3 shotting a lvl5 sentinel before they can turn around is BS. Scouts are the new slayer logics, except they're invisible with the Golden Gun. TAC rifles were not this annoying. I had a nova knifer run through my HMG fire (adv, with lvl4 prof) and nova knife me for over 1500 damage in a sentinel suit.
The part that really pisses me off is CCP had a chance with 1.8 to make this game more strategic. Now, with the new scouts, everything is like a bad game of ambush. No one wants to hack objectives in skirmish. |
Louis Domi
Pradox One Proficiency V.
237
|
Posted - 2014.04.23 03:02:00 -
[19] - Quote
AngelflamesP wrote:Well Gallente is pretty darn messed up already :P you see the difference in Caldari and Gallente tanks...oh yeah very big on HP there and how about the range of those blaster turrets on the tanks too ;D or perhaps that a MLT gallente scout can get up to 600 shields and armor and a Caldari is stuck at about 200 shields and 100 armor?
So im not the only one who sees these ******* mlt scouts running over 600 ehp. Good i thought i was going insane. |
Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2430
|
Posted - 2014.04.23 03:08:00 -
[20] - Quote
Such a complex issue.
In a balanced game, I'd tell you to HTFU and run a cal scout or gal logi, either fit for scanning; but I can't because I Scout gk.0 with 3 Complex Dampeners is undetectable by anything. This is broken.
Yes, the scout gk.0 SHOULD be extremely hard to find when dampened as it is intended to be but only to the point that the only suits which can find it would be Scout CK.0s and Logistics GK.0s with 4 precision amps (complex) or 1 Proto focused active scanner, respectively.
You, however, are simply whining...still, you bring up a valid point- no suit should be 100% undetectable.
Now, perhaps if we had Squad Leader versions of each suit which amplified traits of suits in its class when in the same squad, then we could play around with it but I digress...
Yes, the Gk.0 is, by definition, overpowered in its intended purpose, but cloaks and shotguns are very balanced. Combat rifles, on the other hand, need to be changed along with all projectile weapons so the damage is +5%/-5%, rather than +10%/-5%
Charlotte O'Dell is the highest level unicorn!
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Trenix Keltron
Onuoto Uakan Huogaatsu Lokun Listamenn
176
|
Posted - 2014.04.23 03:11:00 -
[21] - Quote
Listen to your surroundings at all times. Remember to always check your six. Focus and re-focus your eyes in open areas. If I see little faint blue lines that is moving across the screen, I know it isn't the volcano. I start shooting.
OUKH corporation recruitment active. Initiate enlistment protocols. The future is now
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AngelflamesP
Dragon Fire Syndicate
9
|
Posted - 2014.04.23 05:11:00 -
[22] - Quote
Tectonic Fusion wrote:Cool. BTW an assault suit can run over 7m a second. Get level 1 in Biotics Upgrades. Also he can be fully cloaked... Is it weird that I get killed my a combat rifle in 1/8 games? The ACR is the only variant that kills me, but that's only because of the "webble" effect.
not any assault and i have dropsuit biotics to lvl 4 :P it only increses it by about " . somthing " lol plus thats more over the minmatar as it is supposed to be faster suit than gallente or caldari in the medium class
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Athena Sentinel
SOE Knights Templar
279
|
Posted - 2014.04.23 05:17:00 -
[23] - Quote
AngelflamesP wrote:So I'm always told that sending in a petition is not the place to talk about these things so I'm finally gonna make a post on it :P
I don't know how you guys feel about this but I honestly thing Cloaking with a Shotgun is absolutely ridiculous.... I'm so sick and tired of instant deaths because a guy ran up to me moving over 7ms a second fully cloaked and instantly kills me with a shot gun and is still cloaked as he does it or how he has able to get off 2 or 3 rounds before his cloak deactivates. If you ask me i would say it should be made where you have to manually deactivate your cloak in order to switch or pull out your weapons and or should you pull out a weapon while cloaked it would take time and show you pressing the lil thing on your arm to deactivate the cloak first and then pulling out the weapon right after, I thing this would help preventing the cloaky shotgun instant death and prevent me and many others who agree with me from raging because the cloaky can kill us before he uncloaks. Or I came up with the other idea that Light suits should just not have shotguns in general. What do you think?
Now as for the Combat Rifle.....oooh my.. don't even get me started haha XD RPM of 1400 0.o it shoots so fast. My friend today tried it out with the Adv Assault variant....killed suits like it was no tomorrow. I'm thinking that it's RPM should be lowered a bit and should have a decrease in accuracy by range. What do you guys think about this too?
We bath in your QQ tears :D |
Athena Sentinel
SOE Knights Templar
279
|
Posted - 2014.04.23 05:19:00 -
[24] - Quote
Trenix Keltron wrote:Listen to your surroundings at all times. Remember to always check your six. Focus and re-focus your eyes in open areas. If I see little faint blue lines that is moving across the screen, I know it isn't the volcano. I start shooting.
Shhhh. LOL
Quote:First Mate: Captain we are surrounded! Captain: Excellent we can fire in any direct! |
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
936
|
Posted - 2014.04.23 05:33:00 -
[25] - Quote
OP if the scout came at you from the front and you missed him, that's on you. If he came upon you from the flank or rear you were dead anyway regardless of whether or not he was cloaked.
Proud Minmatar scout - Republic Merc 7/10
Immune to bitter/jaded vet syndrome
Alt of THE GREY CARDINAL - eWar Merc
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Gemini Cuspid
Amarr Templars Amarr Empire
18
|
Posted - 2014.04.23 05:43:00 -
[26] - Quote
Reminds me of a game I had last night; went to spawn hive and encounter a just spawned scout who ran. My big problem with the cloak as we played the cat and mouse game was taking damage when he was in front of me while cloaked when I passed through a pillar and then the de-cloak shot killed me. Not sure if it would've changed the outcome but sometimes avoiding that one shot because you could only tell where someone was can make a difference.
Still somewhat annoyed I had time to see his wondrous 400+ armor which I won't dwell into but is still utterly wrong. |
Joel II X
Dah Gods O Bacon
2429
|
Posted - 2014.04.23 16:35:00 -
[27] - Quote
Asha Starwind wrote:Joel II X wrote:I can kill you WITHOUT the cloak.
You're just looking for ways to nerf a Gallente weapon. ^^did not read a lick past the title. ARE YOU PSYCHIC?! |
Bormir1r
Fatal Absolution Dirt Nap Squad.
386
|
Posted - 2014.04.23 16:38:00 -
[28] - Quote
AngelflamesP wrote:ugg reset wrote:if you spent more time looking for this in stead of the red Doritos chips above our heads maybe you would fair better. granted in bright areas we come close to fully invisible but the opposite it true for dark areas. and if you ask me, you should be able to hold your weapons and equipment while under your cloak; only decloaking when they are shot/used. I know what you mean i spend more time looking for the shimmer and the dorritos i dont worry about cuz its almost impossible to scan the suit down ;p but i dont mind that, thats what the cloak does im not worried about how hard or easy the cloak is too see but by how the cloak and shotguns devistate the battlefield by moving fast..invisible...and kill in 1 hit lol
It takes 3-5 shots to kill a heavy, and we rarely get more than 3 before getting blown away by their HMGs. Also, the shotgun has pretty bad hit detection, so don't complain.
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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NAV HIV
The Generals General Tso's Alliance
1546
|
Posted - 2014.04.23 16:46:00 -
[29] - Quote
AngelflamesP wrote:So I'm always told that sending in a petition is not the place to talk about these things so I'm finally gonna make a post on it :P
I don't know how you guys feel about this but I honestly thing Cloaking with a Shotgun is absolutely ridiculous.... I'm so sick and tired of instant deaths because a guy ran up to me moving over 7ms a second fully cloaked and instantly kills me with a shot gun and is still cloaked as he does it or how he has able to get off 2 or 3 rounds before his cloak deactivates. If you ask me i would say it should be made where you have to manually deactivate your cloak in order to switch or pull out your weapons and or should you pull out a weapon while cloaked it would take time and show you pressing the lil thing on your arm to deactivate the cloak first and then pulling out the weapon right after, I thing this would help preventing the cloaky shotgun instant death and prevent me and many others who agree with me from raging because the cloaky can kill us before he uncloaks. Or I came up with the other idea that Light suits should just not have shotguns in general. What do you think?
Now as for the Combat Rifle.....oooh my.. don't even get me started haha XD RPM of 1400 0.o it shoots so fast. My friend today tried it out with the Adv Assault variant....killed suits like it was no tomorrow. I'm thinking that it's RPM should be lowered a bit and should have a decrease in accuracy by range. What do you guys think about this too?
Another "SG is OP Cloak is OP Scouts Are OP and I'm Blind and Moron at the same time" Thread ?!
Couldn't you post it on the other million thread and tried bumping those ?! Or do you want to farm some likes ?!
GJR wont tolerate that sort of competition ... |
Aszazel
R 0 N 1 N
211
|
Posted - 2014.04.23 17:04:00 -
[30] - Quote
Yesterday I killed a HEAVY that was using a shotgun, knowing full well that my 160 shield 156 armor could not take ONE single DIRECT hit or I would be dead. I didn't have time to go in and out of my cloak, my TEN POINT ZERO ONE RUN speed and shooting him in the back and running away is the only thing that let me live through it. He kept coming back, I killed him 4 times,
It's not the cloak, its not the shotgun, the hit detection is horrible on hit. Its the tactics. |
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Aszazel
R 0 N 1 N
211
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Posted - 2014.04.23 17:07:00 -
[31] - Quote
Combat Rifle is fine IMO, its the slow on hit rpm that has to go on all weapons. Just cause I get hit shouldn't knock me out of sprint. |
buzzzzzzz killllllllll
TRA1LBLAZERS
439
|
Posted - 2014.04.23 17:07:00 -
[32] - Quote
AngelflamesP wrote:So I'm always told that sending in a petition is not the place to talk about these things so I'm finally gonna make a post on it :P
I don't know how you guys feel about this but I honestly thing Cloaking with a Shotgun is absolutely ridiculous.... I'm so sick and tired of instant deaths because a guy ran up to me moving over 7ms a second fully cloaked and instantly kills me with a shot gun and is still cloaked as he does it or how he has able to get off 2 or 3 rounds before his cloak deactivates. If you ask me i would say it should be made where you have to manually deactivate your cloak in order to switch or pull out your weapons and or should you pull out a weapon while cloaked it would take time and show you pressing the lil thing on your arm to deactivate the cloak first and then pulling out the weapon right after, I thing this would help preventing the cloaky shotgun instant death and prevent me and many others who agree with me from raging because the cloaky can kill us before he uncloaks. Or I came up with the other idea that Light suits should just not have shotguns in general. What do you think?
Now as for the Combat Rifle.....oooh my.. don't even get me started haha XD RPM of 1400 0.o it shoots so fast. My friend today tried it out with the Adv Assault variant....killed suits like it was no tomorrow. I'm thinking that it's RPM should be lowered a bit and should have a decrease in accuracy by range. What do you guys think about this too?
ill get the cr rpm nerfed just for you... next time you log in, the rpm will be 1200 instead of 1400
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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AngelflamesP
Dragon Fire Syndicate
12
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Posted - 2014.04.23 19:08:00 -
[33] - Quote
buzzzzzzz killllllllll wrote:AngelflamesP wrote:So I'm always told that sending in a petition is not the place to talk about these things so I'm finally gonna make a post on it :P
I don't know how you guys feel about this but I honestly thing Cloaking with a Shotgun is absolutely ridiculous.... I'm so sick and tired of instant deaths because a guy ran up to me moving over 7ms a second fully cloaked and instantly kills me with a shot gun and is still cloaked as he does it or how he has able to get off 2 or 3 rounds before his cloak deactivates. If you ask me i would say it should be made where you have to manually deactivate your cloak in order to switch or pull out your weapons and or should you pull out a weapon while cloaked it would take time and show you pressing the lil thing on your arm to deactivate the cloak first and then pulling out the weapon right after, I thing this would help preventing the cloaky shotgun instant death and prevent me and many others who agree with me from raging because the cloaky can kill us before he uncloaks. Or I came up with the other idea that Light suits should just not have shotguns in general. What do you think?
Now as for the Combat Rifle.....oooh my.. don't even get me started haha XD RPM of 1400 0.o it shoots so fast. My friend today tried it out with the Adv Assault variant....killed suits like it was no tomorrow. I'm thinking that it's RPM should be lowered a bit and should have a decrease in accuracy by range. What do you guys think about this too? ill get the cr rpm nerfed just for you... next time you log in, the rpm will be 1200 instead of 1400
lil late on that reply bud ;) they already put it too 1200 as of todays downtime |
Django Quik
Dust2Dust.
2955
|
Posted - 2014.04.24 07:26:00 -
[34] - Quote
Dericha wrote:The mass of scout kills from behind has never been this bad. ever. my DREN with zero points in shotgun or scout wrecks heavies. That's just stupid. Also, 3 shotting a lvl5 sentinel before they can turn around is BS. Scouts are the new slayer logics, except they're invisible with the Golden Gun. TAC rifles were not this annoying. I had a nova knifer run through my HMG fire (adv, with lvl4 prof) and nova knife me for over 1500 damage in a sentinel suit. Sounds like you think scouts shouldn't be able to kill heavies?
Turn speed on all suits was stupidly equalised a long time ago, so your heavy HMG can spin around as fast as a scout can.
With the nerf to shotgun proficiency from ROF to shield damage, shotguns took a massive hit in 1.8; they're worse, not better. The only reason you're seeing a lot more shotgun kills now is that there are a lot more scouts now.
Any weapon that requires you to be within 5m to do reasonable damage, should be 3 shotting fully tanked heavies. That's what you get for the danger of getting in the close. As for nova knives, their range of <3m and the fact you have to charge them for full damage means it should be an insta-kill every time.
Now, we all know there's a problem with insta-shooting from cloaked and CCP Rattati even confirmed it's 'of course' a bug yesterday. That is the real problem here. Stop crying about the bloody shotgun - it's no better than it ever was; if anything, it's worse.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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The dark cloud
The Rainbow Effect
2893
|
Posted - 2014.04.24 07:41:00 -
[35] - Quote
The shotgun is fine. The optimal range of that thing is just 5m then the falloff is kicking in hard.
Head of public relations from The Rainbow Effect.
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Korvin Lomont
United Pwnage Service RISE of LEGION
935
|
Posted - 2014.04.24 08:26:00 -
[36] - Quote
AngelflamesP wrote:So I'm always told that sending in a petition is not the place to talk about these things so I'm finally gonna make a post on it :P
I don't know how you guys feel about this but I honestly thing Cloaking with a Shotgun is absolutely ridiculous.... I'm so sick and tired of instant deaths because a guy ran up to me moving over 7ms a second fully cloaked and instantly kills me with a shot gun and is still cloaked as he does it or how he has able to get off 2 or 3 rounds before his cloak deactivates. If you ask me i would say it should be made where you have to manually deactivate your cloak in order to switch or pull out your weapons and or should you pull out a weapon while cloaked it would take time and show you pressing the lil thing on your arm to deactivate the cloak first and then pulling out the weapon right after, I thing this would help preventing the cloaky shotgun instant death and prevent me and many others who agree with me from raging because the cloaky can kill us before he uncloaks. Or I came up with the other idea that Light suits should just not have shotguns in general. What do you think?
Now as for the Combat Rifle.....oooh my.. don't even get me started haha XD RPM of 1400 0.o it shoots so fast. My friend today tried it out with the Adv Assault variant....killed suits like it was no tomorrow. I'm thinking that it's RPM should be lowered a bit and should have a decrease in accuracy by range. What do you guys think about this too?
You do realize that a scout that sprints while cloaked has the highest shimmer right? And therefore is moving with relative high visibility...
I have no problems killing cloaked scout especially those who thin they ARE invisible just pay attention. The cloak just grants you some kind of camouflage instead of invisibility.
Sure sometime I encounter a scout that kills me with a SG that usually means he either outplays me or I did not pay enough attention..
If a scout is behind you it doesn't matter if he has a cloak or not. And I guess most of the cloak QQ goes more towards the changes scan mechanic as all of a sudden the map is no longer filled with red blipping scouts.
Sure in some situations its hard to see a cloaked scout but lets face it that's the whole reason someone uses the cloak. |
Jack McReady
DUST University Ivy League
1348
|
Posted - 2014.04.24 08:43:00 -
[37] - Quote
so many uneducated blueberries not knowing what is going on in this game... let me enlighten your scrubness
Eruditus 920 wrote: I think no one, and I mean NO ONE, is cloaking, then running straight up to you, still facing you, and then shooting you with their shotgun. No one. You are being shot from behind. So how does the 1/4 second of SHIMMER prior to full decloaking make ANY difference in the outcome?
sorry to tell you but you have no clue because you obviously havent looked at the problem into detail.
all the maps have different light levels and on some of the light levels the cloak shimmer is almost invisble unless he sits right in your face. none of the cloak users believed me when I told them till someome shown a youtube vid like a week ago. you can run straight forward into the face of your enemy, then shotgun him and plenty people are doing this because it is possible on those maps with bright light levels.
Trenix Keltron wrote:Listen to your surroundings at all times. this does not work because the sound is bugged. one guy has shown this like weeks ago that many sounds arent working correctly when you do not see that source of the sound.
Bormir1r wrote: It takes 3-5 shots to kill a heavy, and we rarely get more than 3 before getting blown away by their HMGs. Also, the shotgun has pretty bad hit detection, so don't complain.
it takes ~1 second to kill a heavy with a shotgun. you have 8xx DPS in your hands with the advantage of the first hit with huge alpha against a target with huge hitbox. |
rpastry
The Rainbow Effect
167
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Posted - 2014.04.24 09:24:00 -
[38] - Quote
I joined the darkside and got a cloak as I was sick of getting passive scanned and blindsided by shotguns.
Scout is now only class that can operate effectively solo. Everone else has to bunch together and cover all directions with eyes on stalks....
....then get remote exploded.
Id like to see deployable/equipable EM jammers with a 25+m range. Disrupt cloaks and disrupt active scanning.
[Removed ASCII Art - CCP Logibro]
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Korvin Lomont
United Pwnage Service RISE of LEGION
935
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Posted - 2014.04.24 10:41:00 -
[39] - Quote
Jack McReady wrote: it takes ~1 second to kill a heavy with a shotgun. you have 8xx DPS in your hands with the advantage of the first hit with huge alpha against a target with huge hitbox.
You must have a totally different SG the highest base damage of any SG (the allotek breach) is something like 630 HP damage on a breach variant with only two shots |
Jack McReady
DUST University Ivy League
1350
|
Posted - 2014.04.24 15:41:00 -
[40] - Quote
Korvin Lomont wrote:Jack McReady wrote: it takes ~1 second to kill a heavy with a shotgun. you have 8xx DPS in your hands with the advantage of the first hit with huge alpha against a target with huge hitbox.
You must have a totally different SG the highest base damage of any SG (the allotek breach) is something like 630 HP damage on a breach variant with only two shots
creodron shotgun Damage per pellet 44 [50.6 with proficiencies] pellets per Round 12 Rate of Fire 85.71 RPM DPS without reload 754.25 [867.39 with proficiencies]
allotek breach Damage per pellet 52.8 [60.72 with proficiencies] pellets per Round 12 Rate of Fire 60 RPM DPS without reload 633.6 [728.64 with proficiencies]
conclusion: dont use a breach against fully specialized sentinels unless you are sure that you can headshot them with both shots fully. |
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Django Quik
Dust2Dust.
2974
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Posted - 2014.04.24 21:46:00 -
[41] - Quote
Jack McReady wrote:Korvin Lomont wrote:Jack McReady wrote: it takes ~1 second to kill a heavy with a shotgun. you have 8xx DPS in your hands with the advantage of the first hit with huge alpha against a target with huge hitbox.
You must have a totally different SG the highest base damage of any SG (the allotek breach) is something like 630 HP damage on a breach variant with only two shots creodron shotgun Damage per pellet 44 [50.6 with proficiencies] pellets per Round 12 Rate of Fire 85.71 RPM DPS without reload 754.25 [867.39 with proficiencies] allotek breach Damage per pellet 52.8 [60.72 with proficiencies] pellets per Round 12 Rate of Fire 60 RPM DPS without reload 633.6 [728.64 with proficiencies] conclusion: dont use a breach against fully specialized sentinels unless you are sure that you can headshot them with both shots fully. When ROF is so slow DPS is a terribly misleading statistic to use. With high ROF weapons DPS is significant because you can actually deal very close to that amount of damage per second. With the shotgun you're halfway through your shot when that second is up, which means there is zero extra damage during that time.
Instead you should look at how long it actually takes to apply each set of 528 damage from your creodron, which is 0.7 seconds. Let's assume going up against a dual tanked amarr sentinel with just 2 enhanced armor plates and 1 complex shield extender. Amarr get no resistance to gallente weapons, so that's 523 shield and 922 armor. However, shotguns count as hybrid plasma damage profile, so that's effectively 10% less shield and 10% more armor for that sentinel: 471 shield and 1014 armor; that's 1485 ehp on not even a fully tanked out suit with no effective resistance bonuses.
Assuming you get the drop on it and hit within the 5m optimal range with all 12 pellets landing and no hit detection issues, you start at 0 seconds taking out all his shields and do 47 damage do his armor. It takes another 0.7 seconds to take the second shot, during which time the target must still be within range and must not have instantly spun around with his HMG because his turn speed is just as fast as any other suit. After 0.7 seconds, you'll have him down to half armor but still need another 0.7 seconds to get a third full shot off to take him completely out. That's 1.4 seconds of perfect firing to kill a mediocre heavy with no reactions.
Keep in mind that adding just one more HP mod of any kind or using complex plates instead of enhanced would mean that you'd have to get a 4th shot off, taking you to 2.1 seconds of perfect firing against an opponent that doesn't have the reactions to spin and HMG your ass down.
One and a half seconds is a long time in an FPS. 2 seconds is so much longer. Shotguns still have hit detection issues. They suck against armor, which is what most heavies tank lots of and 2 racial sentinels get resistance bonuses against them.
Honestly, I forget why I started this lecture on the actual mathematics of shotguns but I'll just close by reiterating the point I've made so many times in threads like these - the only change to shotguns in 1.8 was to make the proficiency +dmg to shields from the ROF increase it used to be - most users consider that an awful nerf. If you didn't have a problem with shotguns prior to 1.8, then any problems you're having now are equally not with the shotguns.
Try aiming your tears elsewhere like the bugged cloak-insta-shoot or the fact that mediums still haven't had a full balance pass.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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