Hawkings Greenback
Red Star. EoN.
137
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Posted - 2014.04.23 09:25:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:There is a perception that heavies are OP, and to me it feels true that they are too strong. Some have called for nerfs against heavy/sentines suits, but I believe the issue is a complex one, and that heavies may quickly end up underpowered if they have their HP nerfed in addition to to fixing the multitude of other balance issues that need to be taken care of. Before any discussion of HP nerfs, several issues have to be handled.
Great post as always.
Medium frames, I know you & others have previously suggested things for them ( slot change, some stat changes?? ) I like the regeneration idea a lot as I think if you give more base HP then people will just brick tank more & then we are back where we started with ttk. Currently I am thinking of brick tanking my logi just so I can survive longer & this makes me sad.
Have you any consideration to whether any medium frame buff will pass over to logi frames in some way or is it just mainly for assault ??
The slow down effect is terrible for me as a mini logi as I don't build for max HP. I try & build for mobility so any kind of snare effect means my chances of dodging out are reduced. I would like to see it go or serverly reduced. If I am trying to use my mobility as an advantage I would like to be able to use it when I need it not just to run half way over the map to get there ASAP. Question, is it part of the hit detection fix or an un intended side effect ??
Projectile damage profile, the net increase needs to be changed BUT I would like it to retain its identity as slighty different to the others. This is probably purely selfish of me because the CR suits me as a logi with no sidearm. I can do 'balanced' damage to shield & armour without having 2 specific damage type weapons. This the damage output, the good range & the fitting costs make the CR a good 'all round' killers choice. Tweaking the damage profile & maybe fitting costs may help people to find an alternative. I think however that because it is good all round that it will still remain a favourite, especially at proto level.
HMG damage reduction, leave this til last as the HMG is a bullet spewing monster & if you step in front of one it should hurt. Wait & see would be good for this & the Heavy HP reduction.
Murder Taxi's, yes they're back. The fact that swarms take 2/3 shots to kill an LAV & that people don't have enough grenades to take LAVs out has meant that it is again become a more viable tactic. That & the increase of people running heavy. Over the next week or two I expect to see more people doing this. The current warp in/warp out definetly sucks & while an animation would add some risk there are some other ideas out there.
Anyway great ideas & good discussion.
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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