Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ridire Greine
243
|
Posted - 2014.04.22 19:02:00 -
[1] - Quote
Alpha Damage
What is Alpha Damage? It is high damage, but typically low ROF. Usually used to negate the advantage of Logis or builds designed to rep quickly.
Examples?
Anti-Infantry
Remote Explosives Shotguns Forge Guns Sniper Rifles Nova Knives Breach Weaponry Charged Scramblers
Anti-Vehicle
Proximity / Remote Explosives Breach Forge Guns Railguns Missiles
Can someone remind me how Triple Rep Maddies are a problem? All you'll ever need is three REs on its back or under it, two or more Forgers syncronising their shots, or if you're feeling very lazy, a Damage modded Rail tank.
Also, just to remind the ignorant, all HAVs have a weak spot located somewhere on their backs that allows 160% Extra Damage.
"Jolly cooperation"
Knight Solaire
Leading Scientist in the examination of 'Forwards'
|
Orin the Freak
The Solecism of Limitation
804
|
Posted - 2014.04.22 19:13:00 -
[2] - Quote
1: Alpha in this game is broken. Shotguns being prime amongst them, as they have extremely high alpha, with a rather quick refire rate. 2: Tanks are far faster than any dropsuit while on the move, they have a lot more EHP, and way, waaay more DPS. 3: The best, and most effective anti-tank weapon is another tank. something about that seems inherently broken. 4: Now that forge guns work again, we'll see how fast tanks go down. |
TechMechMeds
SWAMPERIUM
3103
|
Posted - 2014.04.22 19:19:00 -
[3] - Quote
I'd rather just ignore the tank as much as possible even if it kills me. I CBA with that kind of effort in pubs but I will say that when me and the lads can be bothered, its no problem. Redline rails I can never be bothered with, I don't enjoy piloting vehicles anymore.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
|
Obodiah Garro
Tech guard RISE of LEGION
959
|
Posted - 2014.04.22 19:19:00 -
[4] - Quote
Actually my dear OP you are quick wrong. It is an Eve term and I will let you read on for full defination.
Alpha damage is the amount of damage dealt by a ship when all guns and launchers on that ship fire at once. Alpha damage, also known as strike damage or alpha strike damage.
Calculating alpha damage
The damage dealt typically calculated includes the damage dealt by a missile from each launcher hitting at the same time as guns. This is not accurate, as missiles will take time to reach the target. However it simplifies calculation of the damage dealt and so is often used.
This could more accurately be termed the peak damage output of a given ship and fitting.
Difference to DPS and implications
DPS is an accurate definition of the total damage per second average that is given out by a ship/fitting. Alpha strike records the highest amount of damage that this ship/fitting will ever produce at any one moment. As such alpha strike can be useful as a general indicator of damage performance on ships, particularly smartbomb platforms or other slow-refiring weapon users.
Pilots of cruise missile ships (battleships) often refer to alpha damage as salvo damage, as it records the total damage it is possible to put on a target if all the missile launchers are fired at once. However, DPS time takes into account refire time. It is for this distinction- that missiles take time to hit and thus have a lower aggregate DPS- that makes missile ships less versatile in fleet engagements. Often targets will have time to warp out before missiles have reached them where traditional turrets will have already hit several times.
Alpha damage in Dust may include all squad members firing for effect on single targets.
Nemo me impune lacessit
|
Ridire Greine
243
|
Posted - 2014.04.22 19:20:00 -
[5] - Quote
Obodiah Garro wrote:Stuff
11/10 Copy and Paste, would rip from Evelopedia again.
"Jolly cooperation"
Knight Solaire
Leading Scientist in the examination of 'Forwards'
|
Obodiah Garro
Tech guard RISE of LEGION
962
|
Posted - 2014.04.22 19:38:00 -
[6] - Quote
Should I have provided a bibliography as well as definitive information?
0/10 for wit dear sir.
Nemo me impune lacessit
|
calisk galern
BurgezzE.T.F General Tso's Alliance
2391
|
Posted - 2014.04.22 19:40:00 -
[7] - Quote
Ridire Greine wrote:Alpha Damage
What is Alpha Damage? It is high damage, but typically low ROF. Usually used to negate the advantage of Logis or builds designed to rep quickly.
Examples?
Anti-Infantry
Remote Explosives Shotguns Forge Guns Sniper Rifles Nova Knives Breach Weaponry Charged Scramblers
Anti-Vehicle
Proximity / Remote Explosives Breach Forge Guns Railguns Missiles
Can someone remind me how Triple Rep Maddies are a problem? All you'll ever need is three REs on its back or under it, two or more Forgers syncronising their shots, or if you're feeling very lazy, a Damage modded Rail tank.
Also, just to remind the ignorant, all HAVs have a weak spot located somewhere on their backs that allows 160% Extra Damage.
*snicker*....sniper rifles are alpha damage? at this point they qualify as damage not alpha damage. |
Aszazel
R 0 N 1 N
197
|
Posted - 2014.04.22 19:41:00 -
[8] - Quote
Orin the Freak wrote:1: Alpha in this game is broken. Shotguns being prime amongst them, as they have extremely high alpha, with a rather quick refire rate. 2: Tanks are far faster than any dropsuit while on the move, they have a lot more EHP, and way, waaay more DPS. 3: The best, and most effective anti-tank weapon is another tank. something about that seems inherently broken. 4: Now that forge guns work again, we'll see how fast tanks go down.
This gets tossed around a lot, first off hit detection is totally hit or miss with the shotgun, combined with the fact that I have to be FOUR METERS AWAY and it's not as OP as everyone keep yelling about, you would die just as easily with knives and you aren't going to hear them if I miss but it's not as common. They already gave it a rof nerf. And honestly, I use the cloak to get into position, it's usually off as I am running up behind you so you don't hear me decloak so it's not that either. The problem you are running into with shotguns is that you are making yourself an easy target by running alone. I don't go after groups.
Rest I agree with, no way should tanks move at the speed they do since dropsuits can't even sprint at the same speeds as a man. |
Alex-P-Keaton Kramer
Edimmu Warfighters Gallente Federation
34
|
Posted - 2014.04.22 19:41:00 -
[9] - Quote
https://www.youtube.com/watch?v=jW3PFC86UNI
there are some things you dont understand
33 seems to be my lucky number
http://i57.tinypic.com/301n33b.jpg
http://i58.tinypic.com/30c4pwk.jpg
|
Ridire Greine
245
|
Posted - 2014.04.22 19:43:00 -
[10] - Quote
Obodiah Garro wrote:Should I have provided a bibliography as well as definitive information?
0/10 for wit dear sir.
No, you've actually done me a favour. I will never have to bother with your opinion again because now I know you are incapable and too lazy to think up your own.
You have saved me a great deal of time, and for that I thank you.
"Jolly cooperation"
Knight Solaire
Leading Scientist in the examination of 'Forwards'
|
|
Ridire Greine
245
|
Posted - 2014.04.22 19:44:00 -
[11] - Quote
Alex-P-Keaton Kramer wrote:https://www.youtube.com/watch?v=jW3PFC86UNI
there are some things you dont understand
This is another very serious topic for another time, but for now we must focus on helping out the AVers who cannot figure out how to take out one of the weakest and easiest to counter tanks in the game.
"Jolly cooperation"
Knight Solaire
Leading Scientist in the examination of 'Forwards'
|
Nothing Certain
Bioshock Rejects
513
|
Posted - 2014.04.22 20:07:00 -
[12] - Quote
Why don't you just provide us some video showing us how easy it is and how you clear the field of tanks. Please make it complete game footage and not the three times you managed to pull it off edited together.
3 RE's won't take out this tank by themselves, so I assume you mean 3rd AND forges.
Because, that's why.
|
Ridire Greine
245
|
Posted - 2014.04.22 20:09:00 -
[13] - Quote
Nothing Certain wrote: 3 RE's won't take out this tank by themselves
Yes they will, when planted on the back.
"Jolly cooperation"
Knight Solaire
Leading Scientist in the examination of 'Forwards'
|
pagl1u M
Maphia Clan Unit Unicorn
744
|
Posted - 2014.04.22 20:12:00 -
[14] - Quote
Ridire Greine wrote:
Can someone remind me how Triple Rep Maddies are a problem? All you'll ever need is three REs on its back or under it, two or more Forgers syncronising their shots, or if you're feeling very lazy, a Damage modded Rail tank. .
1= RE on its back: if You are not facing a complete idiot it is impossible to stick REs to a tank... They are too fast, you just have to keep moving. Totally unbalanced
2=2 syncronized forgers: Require two syncronized players to destroy even the worst tanker ever... Hell just need to know the Fit. Totally unbalanced.
3=a rail tank Only counter to a tank is another tank. Totally unbalanced.
Minmatar loyalist!
|
RayRay James
Molon Labe. General Tso's Alliance
97
|
Posted - 2014.04.22 20:15:00 -
[15] - Quote
Nothing Certain wrote:Why don't you just provide us some video showing us how easy it is and how you clear the field of tanks. Please make it complete game footage and not the three times you managed to pull it off edited together.
3 RE's won't take out this tank by themselves, so I assume you mean 3rd AND forges.
Pretty sure I kill tanks all the time with 3 REs, sometimes I have to throw a grenade to finish it off
I really should start throwing a flux grenade first
|
RayRay James
Molon Labe. General Tso's Alliance
97
|
Posted - 2014.04.22 20:18:00 -
[16] - Quote
pagl1u M wrote:Ridire Greine wrote:
Can someone remind me how Triple Rep Maddies are a problem? All you'll ever need is three REs on its back or under it, two or more Forgers syncronising their shots, or if you're feeling very lazy, a Damage modded Rail tank. .
1= RE on its back: if You are not facing a complete idiot it is impossible to stick REs to a tank... They are too fast, you just have to keep moving. Totally unbalanced 2=2 syncronized forgers: Require two syncronized players to destroy even the worst tanker ever... Hell just need to know the Fit. Totally unbalanced. 3=a rail tank Only counter to a tank is another tank. Totally unbalanced.
To point #1:
Correct, for most people you cant just run up behind them anymore and trow 3 REs on. You can still get 3 REs on a tank with a little cat and mouse. Some of my best kills have taken 5 min to get because I get one on him, and as he takes off, hide and re-approach then drop the second one, rinse repeat. Then wait for the hardeners to end and BLAMO! I love those kills. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
763
|
Posted - 2014.04.22 20:23:00 -
[17] - Quote
Ridire Greine wrote:Obodiah Garro wrote:Should I have provided a bibliography as well as definitive information?
0/10 for wit dear sir. No, you've actually done me a favour. I will never have to bother with your opinion again because now I know you are incapable and too lazy to think up your own. You have saved me a great deal of time, and for that I thank you.
Although I do find it humorous he linked a definition of alpha damage that Is merely worded differently,
Are you suggesting you've never believed information from a somewhat credible source?
Must have been nice being born with all the knowledge in the world already acquired. |
BL4CKST4R
WarRavens League of Infamy
2561
|
Posted - 2014.04.22 20:26:00 -
[18] - Quote
Because the beep res do that's why.
For the Federation!
|
Nothing Certain
Bioshock Rejects
513
|
Posted - 2014.04.22 20:49:00 -
[19] - Quote
Ridire Greine wrote:Nothing Certain wrote: 3 RE's won't take out this tank by themselves
Yes they will, when planted on the back.
So you were mistaken when you wrote "or placed under it". I don't think math agrees with you in any case. Off the top of my head, I think my ADV RE does 750 damage, 3 do 2250, the weak spot gets you 169% but even if you double that, we have 4500 against a tank with over 5000.
No, 3 RE's won't take it out. They will allow you to take it out with something else like grenades or swarms.
Because, that's why.
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
603
|
Posted - 2014.04.22 20:51:00 -
[20] - Quote
TechMechMeds wrote:I'd rather just ignore the tank as much as possible even if it kills me. I CBA with that kind of effort in pubs but I will say that when me and the lads can be bothered, its no problem. Redline rails I can never be bothered with, I don't enjoy piloting vehicles anymore. Amen brother .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
|
Ridire Greine
246
|
Posted - 2014.04.22 20:52:00 -
[21] - Quote
Nothing Certain wrote:Ridire Greine wrote:Nothing Certain wrote: 3 RE's won't take out this tank by themselves
Yes they will, when planted on the back. So you were mistaken when you wrote "or placed under it". I don't think math agrees with you in any case. Off the top of my head, I think my ADV RE does 750 damage, 3 do 2250, the weak spot gets you 169% but even if you double that, we have 4500 against a tank with over 5000. No, 3 RE's won't take it out. They will allow you to take it out with something else like grenades or swarms.
REs do 1500 damage.
"Jolly cooperation"
Knight Solaire
Leading Scientist in the examination of 'Forwards'
|
Nothing Certain
Bioshock Rejects
513
|
Posted - 2014.04.22 20:55:00 -
[22] - Quote
RayRay James wrote:Nothing Certain wrote:Why don't you just provide us some video showing us how easy it is and how you clear the field of tanks. Please make it complete game footage and not the three times you managed to pull it off edited together.
3 RE's won't take out this tank by themselves, so I assume you mean 3rd AND forges. Pretty sure I kill tanks all the time with 3 REs, sometimes I have to throw a grenade to finish it off I really should start throwing a flux grenade first
Not this tank without damage. I'm not knocking RE's, they are probably the most effective infantry AV right now, but solo means solo, and alone means alone. I'd also say having to get 3 RE's on a tank in the right spot does not equate to "easy to handle".
Because, that's why.
|
Nothing Certain
Bioshock Rejects
513
|
Posted - 2014.04.22 21:00:00 -
[23] - Quote
Ridire Greine wrote:Nothing Certain wrote:Ridire Greine wrote:Nothing Certain wrote: 3 RE's won't take out this tank by themselves
Yes they will, when planted on the back. So you were mistaken when you wrote "or placed under it". I don't think math agrees with you in any case. Off the top of my head, I think my ADV RE does 750 damage, 3 do 2250, the weak spot gets you 169% but even if you double that, we have 4500 against a tank with over 5000. No, 3 RE's won't take it out. They will allow you to take it out with something else like grenades or swarms. REs do 1500 damage.
Sorry, you are correct. So yes if one is placed on the right spot, no if not.
Because, that's why.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |