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MythTanker
The Phoenix Federation Caps and Mercs
97
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Posted - 2014.04.21 21:59:00 -
[1] - Quote
What heavy weapons do you guys want to see?
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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Forever ETC
703rd Ishuk-Raata Enforcement Directive
356
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Posted - 2014.04.21 22:00:00 -
[2] - Quote
We're getting the Scrambler Lance for the Amarr, so that is all I care for Fanfest.
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
THIS IS AMARR!!!
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5168
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Posted - 2014.04.21 22:03:00 -
[3] - Quote
MythTanker wrote:What heavy weapons do you guys want to see?
A BIg A** Hammer To squish TAnked Scouts.
WAnt CQ?
Allotech MAcro HAmmer
400 HP per smash (can be charged same as nova),. Hellou there....
XD XD XD XD
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Roxas Shin Hikaru
54
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Posted - 2014.04.21 22:07:00 -
[4] - Quote
Well, there IS supposed to be a Heavy Weapon that was going to be added to the Laser category. Love to see a laser HMG or Heavy Laser Rifle!
ZAP.
"I hear dorks, but I can't see dorks." ~ Cul-De-Sac Jerk
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Roxas Shin Hikaru
55
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Posted - 2014.04.21 22:09:00 -
[5] - Quote
Forever ETC wrote:We're getting the Scrambler Lance for the Amarr, so that is all I care for Fanfest. Whoawhoawhoawaitwaitwaitwhoa. WHOA.
.....
Srambler... LANCE...?
"I hear dorks, but I can't see dorks." ~ Cul-De-Sac Jerk
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Arkena Wyrnspire
Fatal Absolution
12551
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Posted - 2014.04.21 22:12:00 -
[6] - Quote
Forever ETC wrote:We're getting the Scrambler Lance for the Amarr, so that is all I care for Fanfest. When did this become more than a rumour?
You have long since made your choice. What you make now is a mistake.
EUrobro
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ADAM-OF-EVE
Dead Man's Game
1509
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Posted - 2014.04.21 22:13:00 -
[7] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=137177&find=unread
these
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1413
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Posted - 2014.04.21 22:16:00 -
[8] - Quote
Plasma/Flamethrower
Me in my ADS: 1,2
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
408
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Posted - 2014.04.21 22:16:00 -
[9] - Quote
a flame thrower that sets cloaked scouts on fire to watch them run off while still burning.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Quil Evrything
Triple Terrors
1302
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Posted - 2014.04.21 22:19:00 -
[10] - Quote
Bah. [Scrambler Lance is] speculation only. There have been no official postings of such a thing, that I have found via search so far. Only vague IRC claims by non-CCP people.
The writeup that I did find.. i was unimpressed with. Just another laser rifle, slightly beefed up.
For a new heavy weapon, I want an all-range (well, 0-100m) anti-infantry weapon. Something that justifies my Sentinel, NOT carrying a CR or ARR, because (new heavy weapon) is better in all situations.
Is that SO DIFFICULT, CCP, to imagine that a heavy weapon should be able to out-damage a "light" weapon of the same type?!?! There's "HMG" vs "SMG". So just give us the HRR or HCR already?!?!?!?! |
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MINA Longstrike
539
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Posted - 2014.04.21 22:25:00 -
[11] - Quote
Caldari heavy rail - essentially, you take one set of rails and mount it ontop of another for greatly increased RoF - where it differs from the HMG is that it's much longer range with about 2 points higher damage, but it doesn't carry near as much ammo (yay for belt-fed HMG's) and it doesn't have near as high a RoF. The caldari are pretty fond as a race of just taking a weapon and adding +1 rails to it.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
690
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Posted - 2014.04.21 22:27:00 -
[12] - Quote
a real anti-tank weapon. |
Nelo Angel0
Zumari Force Projection Caldari State
245
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Posted - 2014.04.21 22:28:00 -
[13] - Quote
KING CHECKMATE wrote:MythTanker wrote:What heavy weapons do you guys want to see? A BIg A** Hammer To squish TAnked Scouts.WAnt CQ? Allotech MAcro HAmmer500 HP per smash (can be charged same as nova),(Has AoE or Splash damage of 300). Hellou there.... XD XD XD XD
If sucha thing made it into the game.... I'd be making this face everytime i kill someone with it |
Awry Barux
Ametat Security Amarr Empire
2038
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Posted - 2014.04.21 22:31:00 -
[14] - Quote
Quil Evrything wrote: For a new heavy weapon, I want an all-range (well, 0-100m) anti-infantry weapon. Something that justifies my Sentinel, NOT carrying a CR or ARR, because (new heavy weapon) is better in all situations.
Is that SO DIFFICULT, CCP, to imagine that a heavy weapon should be able to out-damage a "light" weapon of the same type?!?! There's "HMG" vs "SMG". So just give us the HRR or HCR already?!?!?!?!
What would make this weapon not the only viable infantry weapon on the field once it's out?
Nerdier than thou
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Sad Heavy
Eternal Beings Proficiency V.
70
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Posted - 2014.04.21 22:56:00 -
[15] - Quote
My god damn heavy rail, I could go for something missile based also.
Scrubby Python Pilot, Corp Chat Troll, Elite Scrub, Caldari Loyalist
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Chunky Munkey
Amarr Templars Amarr Empire
3996
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Posted - 2014.04.21 22:59:00 -
[16] - Quote
Arkena Wyrnspire wrote:Forever ETC wrote:We're getting the Scrambler Lance for the Amarr, so that is all I care for Fanfest. When did this become more than a rumour?
I'm afraid you only have my word to take on this, because I'm too lazy to search for the post, but a blue tag confirmed it a few weeks back in a passing reference. Scrambler Lance & Plasma Mortar.
To me that sounds like a heavy AScR and a heavy PlaC.
I was hoping for a forge-like laser weapon. Basically I want to be Bahamut.
No.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9612
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Posted - 2014.04.21 23:08:00 -
[17] - Quote
A Guass Flayer or a Warscythe so I can literally flay the skin from Minmatar Rebels with a single attack.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Arkena Wyrnspire
Fatal Absolution
12565
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Posted - 2014.04.21 23:09:00 -
[18] - Quote
Chunky Munkey wrote:Arkena Wyrnspire wrote:Forever ETC wrote:We're getting the Scrambler Lance for the Amarr, so that is all I care for Fanfest. When did this become more than a rumour? I'm afraid you only have my word to take on this, because I'm too lazy to search for the post, but a blue tag confirmed it a few weeks back in a passing reference. Scrambler Lance & Plasma Mortar. To me that sounds like a heavy AScR and a heavy PlaC. I was hoping for a forge-like laser weapon. Basically I want to be Bahamut.
As I recall that was Wolfman saying in passing on IRC 'scrambler lance and plasma mortar' but I had assumed he was joking and to my knowledge there's been nothing since then.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4887
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Posted - 2014.04.21 23:22:00 -
[19] - Quote
KING CHECKMATE wrote:MythTanker wrote:What heavy weapons do you guys want to see? A BIg A** Hammer To squish TAnked Scouts.WAnt CQ? Allotech MAcro HAmmer500 HP per smash (can be charged same as nova),(Has AoE or Splash damage of 300). Hellou there.... XD XD XD XD In case you need a pointless weapon, here's your shot!
You will literally NEVER hit a wary target!
I'm from the weird side of the internet
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BLOOD Ruler
The Lionheart Coalition
72
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Posted - 2014.04.21 23:26:00 -
[20] - Quote
Amarr dual blades that can hit a at enemy 3 feet and throw at the target |
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Sourdough Muffins
Royal Uhlans Amarr Empire
232
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Posted - 2014.04.21 23:27:00 -
[21] - Quote
...Whistles Innocently... |
Quil Evrything
Triple Terrors
1302
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Posted - 2014.04.21 23:33:00 -
[22] - Quote
Awry Barux wrote:Quil Evrything wrote: For a new heavy weapon, I want an all-range (well, 0-100m) anti-infantry weapon. Something that justifies my Sentinel, NOT carrying a CR or ARR, because (new heavy weapon) is better in all situations.
Is that SO DIFFICULT, CCP, to imagine that a heavy weapon should be able to out-damage a "light" weapon of the same type?!?! There's "HMG" vs "SMG". So just give us the HRR or HCR already?!?!?!?!
What would make this weapon not the only viable infantry weapon on the field once it's out? Edit: This is exactly the kind of heavy weapon that should never exist, for what I would think would be obvious balance reasons.
what you're basically saying is, "Heavies should only get to use light weapons, same as anyone else, because anything more powerful would make other suits feel impotent".
Awww, poor baby.
The whole point of a "Heavy weapon", vs a "Light weapon", is that Heavy weapons should DO MORE DAMAGE. S'why they're 'heavy' an all.. |
Awry Barux
Ametat Security Amarr Empire
2040
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Posted - 2014.04.22 01:21:00 -
[23] - Quote
Quil Evrything wrote:Awry Barux wrote:Quil Evrything wrote: For a new heavy weapon, I want an all-range (well, 0-100m) anti-infantry weapon. Something that justifies my Sentinel, NOT carrying a CR or ARR, because (new heavy weapon) is better in all situations.
Is that SO DIFFICULT, CCP, to imagine that a heavy weapon should be able to out-damage a "light" weapon of the same type?!?! There's "HMG" vs "SMG". So just give us the HRR or HCR already?!?!?!?!
What would make this weapon not the only viable infantry weapon on the field once it's out? Edit: This is exactly the kind of heavy weapon that should never exist, for what I would think would be obvious balance reasons. what you're basically saying is, "Heavies should only get to use light weapons, same as anyone else, because anything more powerful would make other suits feel impotent". Awww, poor baby. The whole point of a "Heavy weapon", vs a "Light weapon", is that Heavy weapons should DO MORE DAMAGE. S'why they're 'heavy' an all.. -_-; I thought you were a pre 1.8 scout, I expected better from you.
No, they should get to use heavy weapons, and those heavy weapons should be more powerful than light weapons, but there should never be a heavy weapon that does amazing damage at every range. You didn't respond to my question at all: what possible balancing factor could there be for, say, a heavy combat rifle with a 0-100m range? It wins in CQC, it wins at long range, it's on the suit with the most EHP in the game. Where is the drawback? What is the counter?
Everything in the game has to have a counter, that's how role-based combat works. You beat scouts with scanning or enough EHP to react to their sneak attack, you beat a medium rush with heavies, you beat heavies with range, positioning, and sneakiness. Rock, paper, scissors. No one suit or one weapon should be the best combat suit/weapon in every possible situation. That's how balance works.
If there's going to be a long-range anti-infantry heavy weapon, which I would agree there should be, it needs a major drawback- extreme hipfire spread or a very long spool-up time, so that the heavy is punished at close range in exchange for the long-range capabilities.
Nerdier than thou
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Nelo Angel0
Zumari Force Projection Caldari State
246
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Posted - 2014.04.22 01:33:00 -
[24] - Quote
Awry Barux wrote:Quil Evrything wrote:Awry Barux wrote:Quil Evrything wrote: For a new heavy weapon, I want an all-range (well, 0-100m) anti-infantry weapon. Something that justifies my Sentinel, NOT carrying a CR or ARR, because (new heavy weapon) is better in all situations.
Is that SO DIFFICULT, CCP, to imagine that a heavy weapon should be able to out-damage a "light" weapon of the same type?!?! There's "HMG" vs "SMG". So just give us the HRR or HCR already?!?!?!?!
What would make this weapon not the only viable infantry weapon on the field once it's out? Edit: This is exactly the kind of heavy weapon that should never exist, for what I would think would be obvious balance reasons. what you're basically saying is, "Heavies should only get to use light weapons, same as anyone else, because anything more powerful would make other suits feel impotent". Awww, poor baby. The whole point of a "Heavy weapon", vs a "Light weapon", is that Heavy weapons should DO MORE DAMAGE. S'why they're 'heavy' an all.. -_-; I thought you were a pre 1.8 scout, I expected better from you. No, they should get to use heavy weapons, and those heavy weapons should be more powerful than light weapons, but there should never be a heavy weapon that does amazing damage at every range. You didn't respond to my question at all: what possible balancing factor could there be for, say, a heavy assault combat rifle with a 0-100m range? It wins in CQC, it wins at long range, it's on the suit with the most EHP in the game. Where is the drawback? What is the counter? Everything in the game has to have a counter, that's how role-based combat works. You beat scouts with scanning or enough EHP to react to their sneak attack, you beat a medium rush with heavies, you beat heavies with range, positioning, and sneakiness. Rock, paper, scissors. No one suit or one weapon should be the best combat suit/weapon in every possible situation. That's how balance works. If there's going to be a long-range anti-infantry heavy weapon, which I would agree there should be, it needs a major drawback- extreme hipfire spread or a very long spool-up time, so that the heavy is punished at close range in exchange for the long-range capabilities.
just wanted to respond to this one part, It already exists it's called the minmitard HMG. As you can see it's not effective at 100m |
Awry Barux
Ametat Security Amarr Empire
2040
|
Posted - 2014.04.22 01:42:00 -
[25] - Quote
Nelo Angel0 wrote:Awry Barux wrote:Quil Evrything wrote:Awry Barux wrote:Quil Evrything wrote: For a new heavy weapon, I want an all-range (well, 0-100m) anti-infantry weapon. Something that justifies my Sentinel, NOT carrying a CR or ARR, because (new heavy weapon) is better in all situations.
Is that SO DIFFICULT, CCP, to imagine that a heavy weapon should be able to out-damage a "light" weapon of the same type?!?! There's "HMG" vs "SMG". So just give us the HRR or HCR already?!?!?!?!
What would make this weapon not the only viable infantry weapon on the field once it's out? Edit: This is exactly the kind of heavy weapon that should never exist, for what I would think would be obvious balance reasons. what you're basically saying is, "Heavies should only get to use light weapons, same as anyone else, because anything more powerful would make other suits feel impotent". Awww, poor baby. The whole point of a "Heavy weapon", vs a "Light weapon", is that Heavy weapons should DO MORE DAMAGE. S'why they're 'heavy' an all.. -_-; I thought you were a pre 1.8 scout, I expected better from you. No, they should get to use heavy weapons, and those heavy weapons should be more powerful than light weapons, but there should never be a heavy weapon that does amazing damage at every range. You didn't respond to my question at all: what possible balancing factor could there be for, say, a heavy assault combat rifle with a 0-100m range? It wins in CQC, it wins at long range, it's on the suit with the most EHP in the game. Where is the drawback? What is the counter? Everything in the game has to have a counter, that's how role-based combat works. You beat scouts with scanning or enough EHP to react to their sneak attack, you beat a medium rush with heavies, you beat heavies with range, positioning, and sneakiness. Rock, paper, scissors. No one suit or one weapon should be the best combat suit/weapon in every possible situation. That's how balance works. If there's going to be a long-range anti-infantry heavy weapon, which I would agree there should be, it needs a major drawback- extreme hipfire spread or a very long spool-up time, so that the heavy is punished at close range in exchange for the long-range capabilities. just wanted to respond to this one part, It already exists it's called the minmitard HMG. As you can see it's not effective at 100m I know, and that's the only thing that keeps it from being the only viable weapon in the entire game. There's a reason CCP made that decision. Quil here is suggesting that there should be a weapon with HMG-level DPS that's effective from 0-100m.
Nerdier than thou
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Rygharr Sturmeister
DUST University Ivy League
14
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Posted - 2014.04.22 02:02:00 -
[26] - Quote
MythTanker wrote:What heavy weapons do you guys want to see?
A Forge Gun that works. |
Nelo Angel0
Zumari Force Projection Caldari State
246
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Posted - 2014.04.22 02:07:00 -
[27] - Quote
Awry Barux wrote: I know, and that's the only thing that keeps it from being the only viable weapon in the entire game. There's a reason CCP made that decision. Quil here is suggesting that there should be a weapon with HMG-level DPS that's effective from 0-100m.
There won't be another DPS HMG simple as that. If we go by how the assault riles work then we'd be getting a long range slow RoF high damage (vs shields) Ammar weapon, medium range blaster HMG (like the assault hmg?) gallente, and an OP caldari which i approve of completely
But what quill might be trying to get at is the other racial HMGs and how'd they'd work. If he's trying to get at an HMG that has minmitard RoF but better range that's still ok ( because assault HMG ) but it can't have the same damage. Thinking about it though i wonder how a caldari HMG would work..... now i'm really curious |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
4000
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Posted - 2014.04.22 02:08:00 -
[28] - Quote
KING CHECKMATE wrote:MythTanker wrote:What heavy weapons do you guys want to see? A BIg A** Hammer To squish TAnked Scouts.WAnt CQ? Allotech MAcro HAmmer500 HP per smash (can be charged same as nova),(Has AoE or Splash damage of 300). Hellou there.... XD XD XD XD
Ah, the days of Halo remembered.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Quil Evrything
Triple Terrors
1306
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Posted - 2014.04.22 17:51:00 -
[29] - Quote
Awry Barux wrote:Quil here is suggesting that there should be a weapon with HMG-level DPS that's effective from 0-100m.
To be more specific, I'm suggesting there needs to be Heavy varients of the standard rifles.
And I dont think there should be any specific drawback to the weapon. They're running a HEAVY suit. Thats drawback enough.
A lone heavy can easily be flanked by a scout and taken out with a charged knifeswipe. |
Awry Barux
Ametat Security Amarr Empire
2049
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Posted - 2014.04.22 18:45:00 -
[30] - Quote
Quil Evrything wrote:Awry Barux wrote:Quil here is suggesting that there should be a weapon with HMG-level DPS that's effective from 0-100m. To be more specific, I'm suggesting there needs to be Heavy varients of the standard rifles. And I dont think there should be any specific drawback to the weapon. They're running a HEAVY suit. Thats drawback enough. A lone heavy can easily be flanked by a scout and taken out with a charged knifeswipe. It's really not drawback enough. A well-tanked heavy can certainly survive a maxed-out Minja IshNoK hit, and if the heavy is something other than a total idiot, they won't let a scout get into melee range. Furthermore, where does this leave assaults and commandos? The sentinel suit's drawbacks are low speed and no ewar. Low speed doesn't matter if your enemy can't gain any advantage by controlling range. No ewar doesn't matter if you have eyes, have enough EHP to survive sneak attacks with time to react, or are in a blob.
I guarantee that if CCP introduces heavy rifles, we will see nothing other than heavy rifles and maybe an uplink logi in 99% of matches. HMG heavies are already the unquestioned kings of CQC and the <30m range, which is enough to heavily favor a team with more heavies in city maps or generally maps where most of the fighting happens within that range. Giving heavies best-in-game damage projection out to 100m while still having higher DPS than any light weapon and being usable in CQC will just be obviously broken. They're going to rule all gunfights, full stop. Heavy rifle spam is going to be the only viable tactic. Why would you ever use a different suit for killing, which is 99.9% of Dust? Just... obviously broken. I can't believe you're actually advancing this opinion. Heavy weapons absolutely must have a niche to balance out their power.
Nerdier than thou
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