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thomas mak
The Nether Dragon
89
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Posted - 2014.04.21 17:27:00 -
[1] - Quote
500hp per second = No damage from small turret (low DPS) No damage from forge (3s charge time) No damage from SL (clip sizes and flying time) Low damage from large rail (0.75s per shot, 1200damage, 5 shot to CD, 1200*4-1200(shield)=3600(400armor left but reped 500*3=1500, so no way to get it) Plc? Ur joking
Only way to get a rep madly is missile and re, while rep tank can fit a booster to run from REs and missiles, so GG
The Nether Dragon
ya I am the CEO
and a pilot
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Nirwanda Vaughns
426th Infantry
595
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Posted - 2014.04.21 17:35:00 -
[2] - Quote
just make the reppers active modules again, yeah peopel will stack and rotate them but then at least only one will effectivly be runnign at once. such a simple fix
Rolling with the punches
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Awesome Pantaloons
Lokapalas.
458
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Posted - 2014.04.21 17:35:00 -
[3] - Quote
You forget the RepMad's greatest weakness: teamwork.
Yes, each of those things individually can not defeat said tank. 2-3 of any or all of them can make fairly short work of any tank. Also, orbitals.
That is all.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Monkey MAC
Rough Riders..
2599
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Posted - 2014.04.21 17:38:00 -
[4] - Quote
Awesome Pantaloons wrote:You forget the RepMad's greatest weakness: teamwork.
Yes, each of those things individually can not defeat said tank. 2-3 of any or all of them can make fairly short work of any tank. Also, orbitals.
That is all.
Please don't ever do algebra. If it absolutely undeniably requires teamwork then it's broken.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Harpyja
Molon Labe. General Tso's Alliance
1623
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Posted - 2014.04.21 17:39:00 -
[5] - Quote
Someone did the math and one person with an Ishy Assault Forge Gun and max skills can take out a repping Maddy with just one clip.
Don't forget that the Maddy also probably has max skills to achieve such a high rep rate. Three MLT reps gives you only 300hp/s without any skills.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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jerrmy12 kahoalii
Proficiency V.
1083
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Posted - 2014.04.21 17:41:00 -
[6] - Quote
thomas mak wrote:500hp per second = No damage from small turret (low DPS) No damage from forge (3s charge time) No damage from SL (clip sizes and flying time) Low damage from large rail (0.75s per shot, 1200damage, 5 shot to CD, 1200*4-1200(shield)=3600(400armor left but reped 500*3=1500, so no way to get it) Plc? Ur joking
Only way to get a rep madly is missile and re, while rep tank can fit a booster to run from REs and missiles, so GG Yup it needs nerfing bad
I <3 girl gamers
Tears, sweet delicious tears
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DUST Fiend
OSG Planetary Operations Covert Intervention
12998
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Posted - 2014.04.21 17:44:00 -
[7] - Quote
It's sad when people start to defend their solo platform that rapes infantry and can only reliably be taken out with a high alpha rail tank or coordinated teamwork.
Nerf passive reps, reintroduce activated reps.
My Music Videos & Fan Fiction
Anti-Social Solo Merc
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thomas mak
The Nether Dragon
90
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Posted - 2014.04.21 17:47:00 -
[8] - Quote
Harpyja wrote:Someone did the math and one person with an Ishy Assault Forge Gun and max skills can take out a repping Maddy with just one clip.
Don't forget that the Maddy also probably has max skills to achieve such a high rep rate. Three MLT reps gives you only 300hp/s without any skills. Ya but he also said that the tank can FLY AWAY with a booster or just kill the forgegunner
The Nether Dragon
ya I am the CEO
and a pilot
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Lunatic Kota
TeamPlayers Dirt Nap Squad.
148
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Posted - 2014.04.21 17:51:00 -
[9] - Quote
Cry more FFS. It's the only build that can last through barrage after barrage of none sense. If the fix hardners then yes by all means do something about the reps but until then, stop crying.
If you find yourself in a fair fight, you didn't plan your mission properly.
-David Hackworth
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Harpyja
Molon Labe. General Tso's Alliance
1623
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Posted - 2014.04.21 17:53:00 -
[10] - Quote
thomas mak wrote:Harpyja wrote:Someone did the math and one person with an Ishy Assault Forge Gun and max skills can take out a repping Maddy with just one clip.
Don't forget that the Maddy also probably has max skills to achieve such a high rep rate. Three MLT reps gives you only 300hp/s without any skills. Ya but he also said that the tank can FLY AWAY with a booster or just kill the forgegunner Well that's just a problem with the booster.
I do find it ridiculous that it allows me to achieve top speed much faster than it does without the booster. In EVE, it takes you about the same amount of time to achieve top speed with or without an afterburner. Dust shouldn't be an exception where boosters let you go from 0 to top speed much faster than without a booster.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Boot Booter
Kang Lo Directorate Gallente Federation
520
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Posted - 2014.04.21 17:53:00 -
[11] - Quote
Agreed these things are ridiculous. In my opinion all tanks should receive higher HP but much lower regen. If they take large amounts of damage they should need to retreat for some time. It'd be like a heavy Dropsuit having an armor rep of 50 hp/s.
SMG Specialist
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NAV HIV
The Generals General Tso's Alliance
1521
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Posted - 2014.04.21 17:55:00 -
[12] - Quote
Wait till FG bugs are fixed... |
Ander Thedas
Subdreddit Test Alliance Please Ignore
520
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Posted - 2014.04.21 17:56:00 -
[13] - Quote
Lunatic Kota wrote:Cry more FFS. It's the only build that can last through barrage after barrage of none sense. If the fix hardners then yes by all means do something about the reps but until then, stop crying.
Nonsense being the cavalcade of frustrated players on the enemy team that just continually try to unsuccessfully eliminate the enemy threat and can't do anything about it? Yeah, their multiple opinions don't merit a response compared to yours.
Omnia mutantur nihil interit
FW lvl10 reward
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thomas mak
The Nether Dragon
92
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Posted - 2014.04.21 17:57:00 -
[14] - Quote
Lunatic Kota wrote:Cry more FFS. It's the only build that can last through barrage after barrage of none sense. If the fix hardners then yes by all means do something about the reps but until then, stop crying. Shut up DNS if cause you get no problem with it you is the one doing it!
The Nether Dragon
ya I am the CEO
and a pilot
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Nirwanda Vaughns
426th Infantry
595
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Posted - 2014.04.21 17:58:00 -
[15] - Quote
also atm its a bit hard to see if the hardener changes worked or not seeign as the forge gun is glitched. earlier i did manage to take down a couple mlt shield tanks but to be honest by the look of the way teh guys were driving them they really didn't have much of a clue how to use a tank. my bet was they saw all the posts about tanks being op and decided thats where all thier 3x sp was going and they failed terribly lol
Rolling with the punches
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thomas mak
The Nether Dragon
92
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Posted - 2014.04.21 17:58:00 -
[16] - Quote
NAV HIV wrote:Wait till FG bugs are fixed... It is not about the forge bug but low DPS for reping muddy of forge and kind of nerf of AVG
The Nether Dragon
ya I am the CEO
and a pilot
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7051
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Posted - 2014.04.21 18:01:00 -
[17] - Quote
Lunatic Kota wrote:Cry more FFS. It's the only build that can last through barrage after barrage of none sense. If the fix hardners then yes by all means do something about the reps but until then, stop crying. Color me surprised, but maybe HAVs aren't designed to take barrages of nonsense 24/7?
CCP's vehicle philosophy is "Waves of Opportunity". Hardeners were nerfed because they negated the "Wave" and allowed for near invulnerability 24/7; Tripple Rep Madrugars are next.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7051
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Posted - 2014.04.21 18:02:00 -
[18] - Quote
thomas mak wrote:Lunatic Kota wrote:Cry more FFS. It's the only build that can last through barrage after barrage of none sense. If the fix hardners then yes by all means do something about the reps but until then, stop crying. Shut up DNS of cause you get no problem with it you is the one doing it! What does his DNS tags have to do with anything?
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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thomas mak
The Nether Dragon
92
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Posted - 2014.04.21 18:05:00 -
[19] - Quote
Atiim wrote:thomas mak wrote:Lunatic Kota wrote:Cry more FFS. It's the only build that can last through barrage after barrage of none sense. If the fix hardners then yes by all means do something about the reps but until then, stop crying. Shut up DNS of cause you get no problem with it you is the one doing it! What does his DNS tags have to do with anything? Ppl said DNS's ppl proto spam and fit Caldira guns on Gallenete tanks
The Nether Dragon
ya I am the CEO
and a pilot
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Supernus Gigas
sNk Syndicate
779
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Posted - 2014.04.21 18:20:00 -
[20] - Quote
If you get behind it with an assault FG and shoot it's weak spot it goes down in two to three shots depending on how accurate you are. You can also use the other two AV turrets(Rails and Missiles) to take it out easily. Cuz you know, that's what they're for. AV.
That being said, I am in no way defending the current rep stacking. It's completely ridiculous and definitely needs to be toned down.
The fact that infantry AV struggles the most against this specific fitting is bad because this fitting absolutely rapes infantry while even the most heavily AV invested players have great difficulty taking it out compared to other tank fits.
It's not that big of a deal if AV has a bit of trouble taking out a Missile or Rail tank(even if they are rep staking) because they don't pose a massive threat to infantry like the Blaster does. Rails and Missiles are meant for AV and are lacklustre in their AI capabilities.
A triple rep Blaster tank can dish out the most damage to infantry while also being extremely resilient to infantry AV at all times, and that is a huge problem.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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thomas mak
The Nether Dragon
93
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Posted - 2014.04.21 18:25:00 -
[21] - Quote
Supernus Gigas wrote:If you get behind it with an assault FG and shoot it's weak spot it goes down in two to three shots depending on how accurate you are. You can also use the other two AV turrets(Rails and Missiles) to take it out easily. Cuz you know, that's what they're for. AV.
That being said, I am in no way defending the current rep stacking. It's completely ridiculous and definitely needs to be toned down.
The fact that infantry AV struggles the most against this specific fitting is bad because this fitting absolutely rapes infantry while even the most heavily AV invested players have great difficulty taking it out compared to other tank fits.
It's not that big of a deal if AV has a bit of trouble taking out a Missile or Rail tank(even if they are rep staking) because they don't pose a massive threat to infantry like the Blaster does. Rails and Missiles are meant for AV and are lacklustre in their AI capabilities.
A triple rep Blaster tank can dish out the most damage to infantry while also being extremely resilient to infantry AV at all times, and that is a huge problem. Weak spot? AV turret? How you even think about those removed or even not introed things
The Nether Dragon
ya I am the CEO
and a pilot
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Supernus Gigas
sNk Syndicate
779
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Posted - 2014.04.21 18:31:00 -
[22] - Quote
thomas mak wrote:Supernus Gigas wrote:If you get behind it with an assault FG and shoot it's weak spot it goes down in two to three shots depending on how accurate you are. You can also use the other two AV turrets(Rails and Missiles) to take it out easily. Cuz you know, that's what they're for. AV.
That being said, I am in no way defending the current rep stacking. It's completely ridiculous and definitely needs to be toned down.
The fact that infantry AV struggles the most against this specific fitting is bad because this fitting absolutely rapes infantry while even the most heavily AV invested players have great difficulty taking it out compared to other tank fits.
It's not that big of a deal if AV has a bit of trouble taking out a Missile or Rail tank(even if they are rep staking) because they don't pose a massive threat to infantry like the Blaster does. Rails and Missiles are meant for AV and are lacklustre in their AI capabilities.
A triple rep Blaster tank can dish out the most damage to infantry while also being extremely resilient to infantry AV at all times, and that is a huge problem. Weak spot? AV turret? How you even think about those removed or even not introed things
Removed or not introduced things?
What the hell are you talking about?
Last time I checked Railguns and Large Missiles are primarily for AV and do infact currently exist within the game.
And Tanks have weak spot in the rear between the treads.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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thomas mak
The Nether Dragon
93
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Posted - 2014.04.21 18:38:00 -
[23] - Quote
Supernus Gigas wrote:thomas mak wrote:Supernus Gigas wrote:If you get behind it with an assault FG and shoot it's weak spot it goes down in two to three shots depending on how accurate you are. You can also use the other two AV turrets(Rails and Missiles) to take it out easily. Cuz you know, that's what they're for. AV.
That being said, I am in no way defending the current rep stacking. It's completely ridiculous and definitely needs to be toned down.
The fact that infantry AV struggles the most against this specific fitting is bad because this fitting absolutely rapes infantry while even the most heavily AV invested players have great difficulty taking it out compared to other tank fits.
It's not that big of a deal if AV has a bit of trouble taking out a Missile or Rail tank(even if they are rep staking) because they don't pose a massive threat to infantry like the Blaster does. Rails and Missiles are meant for AV and are lacklustre in their AI capabilities.
A triple rep Blaster tank can dish out the most damage to infantry while also being extremely resilient to infantry AV at all times, and that is a huge problem. Weak spot? AV turret? How you even think about those removed or even not introed things Removed or not introduced things? What the hell are you talking about? Last time I checked Railguns and Large Missiles are primarily for AV and do infact currently exist within the game. And Tanks have weak spot in the rear between the treads. Surely tank don't have a weak spot at least not in beta Rail is a large sniper rife used for one shot a sniper and missile is a xxxxxxxxxxxxx of xxxx
The Nether Dragon
ya I am the CEO
and a pilot
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Supernus Gigas
sNk Syndicate
779
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Posted - 2014.04.21 18:48:00 -
[24] - Quote
thomas mak wrote:Supernus Gigas wrote:thomas mak wrote:Supernus Gigas wrote:If you get behind it with an assault FG and shoot it's weak spot it goes down in two to three shots depending on how accurate you are. You can also use the other two AV turrets(Rails and Missiles) to take it out easily. Cuz you know, that's what they're for. AV.
That being said, I am in no way defending the current rep stacking. It's completely ridiculous and definitely needs to be toned down.
The fact that infantry AV struggles the most against this specific fitting is bad because this fitting absolutely rapes infantry while even the most heavily AV invested players have great difficulty taking it out compared to other tank fits.
It's not that big of a deal if AV has a bit of trouble taking out a Missile or Rail tank(even if they are rep staking) because they don't pose a massive threat to infantry like the Blaster does. Rails and Missiles are meant for AV and are lacklustre in their AI capabilities.
A triple rep Blaster tank can dish out the most damage to infantry while also being extremely resilient to infantry AV at all times, and that is a huge problem. Weak spot? AV turret? How you even think about those removed or even not introed things Removed or not introduced things? What the hell are you talking about? Last time I checked Railguns and Large Missiles are primarily for AV and do infact currently exist within the game. And Tanks have weak spot in the rear between the treads. Surely tank don't have a weak spot at least not in beta Rail is a large sniper rife used for one shot a sniper and missile is a xxxxxxxxxxxxx of xxxx
You're an idiot.
Tanks have a weak spot. Go in game, aim at a tank between the rear treads, watch the efficiency % increase.
Damage modded Railguns can **** up pretty much any tank fitting.
Missiles absolutely **** the ever living **** out of armor tanks. That 500 HP/s Armor Regen doesn't mean jack **** when Damage modded Missiles take you out in two seconds flat.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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