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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5131
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Posted - 2014.04.19 21:53:00 -
[1] - Quote
Im a speed freak. I cannot live with a SLOW character. Even pre 1.8 where i ran an Amarr Assault i had the most stupid of fits using my 3 low slots of my Ak.0 for 2 Cx Prof Dampeners and a Complex Kin Cat. (yes the Horror, A Shield Tanked Ak.0 ; around 450 shields at the time). I suffered heavily in the times i used a Sentinel ( For the FG / AV purposes ) because of the same. Now, I like being agile but i ALSO LOVE HIGH ROF weapons My Gk.0 scout suit is already maxed out, i have all the passives i need at Lv.5 and the weapons i use on it too: SMG, ACR, CR , AR, MD & SCR/ASCR.
Im missing just ONE High RoF weapon, the HMG. The HMG is a BEAUTIFUL weapon, sadly ( and thankful in the name of balance) My Gk.0 Scout cannot use it. Now i cannot run in anything that runs below 7 at Sprint speed i JUST CANT so i come here to the Forums to ask for some advice, see what people think i should use for a SPEED TANKED SENTINEL.
Im thinking the best 2 options are the Minmatar and the Gallente Sentinels The minmatar because of the natural Speed advantage and the Gallente because of the NATURAL HP repair and high amount of LOW slots. Im looking for a sprt SPEED AT LEAST over 6.5 (best would be 7) and SOME basic level of armor repair.The Armor repair DOES NOT NEED To be very impressive, but at least 1 or 2...Speed is of more importance. The idea is to function as a Big fat scout,running behind enemies , shooting at them then ''hiding'' while i recover some HP, rinse and repeat.
Any opinions for this wannabe heavy?
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5131
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Posted - 2014.04.19 21:59:00 -
[2] - Quote
Quil Evrything wrote:
They have a very special module, that might have been made specifically for heavies, it's so perfect for them. CCP noticed that heavies were horribly, horribly, slow, and so they gave us... the LAV.
What makes it even better than a regular speed boost, is that it even helps you heal when you use it. It's just like extra armor. oh wait, it IS extra armor :-}
Even if thats true I prefer inner urban environments , not open fields. an LAV cannot provide the speed i need in -+ of the places i usually roam around. ty, but no ty :3
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5131
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Posted - 2014.04.19 22:46:00 -
[3] - Quote
I-Shayz-I wrote:Minmatar sentinel is 6.7 sprint speed with one complex, 7.44 with two
As for gallente vs minmatar...yes the gallente has an armor repair bonus, but the faster shield recharge, and more shields on the minmatar is better suited for speed as the gallente will be good in the first encounter, but get screwed over in the second.
The thing is, the minmatar doesn't have the option to completely speed tank. If you do that, you're wasting 550 armor that would be more use to you if you could repair it back.
However, minmatar regens stamina like CRAZY, so while you might not move faster than a gallente with 3 sprint mods, you can recharge your stamina faster and sprint whenever you want instead of having to walk around slowly aiting for it to recharge. ________________________________________________
Now for the HMG
You're looking at a weapon that practically immobilizes you when you fire. Because you can't sprint and fire your movement speed is what you're relying on, and the minmatar again wins in this category.
However, going up against other HMGs will be difficult, as the winner of an HMG duel is who fires first, who gets the most headshots, who can deal the most damage, and who has the most health.
Pretty much what that means is that the minmatar suit CANNOT go face to face with other heavies and survive easily. UNLESS you use the burst HMG.
Why the burst? Well unlike the standard one, you can deal an insane amount of DPS with one burst (we're talking enough to instantly kill std or advanced suits, or a proto if you can land a headshot).That's not the main benefit though...
The burst HMG allows you to move around while you're fighting. Burst, sprint jump, burst, hide around corner, pop out, burst, run away...
It's very similar to a shotgun because of this, and works well as a counter against scouts too. However, keep in mind that the burst is only good in 1v1 matchups. Unless you are really good with it, taking on more than one enemy will be suicide. As long as you stick to engaging one enemy at a time, the burst will do all the work for you, and absolutely melt other heavies that you will no doubt have trouble with.
Funny. The Burst HMG is the one i was focusing my eye on. Goes Perfectly with my style and i prefer the ''non spray and pray'' ways of it.Now , to be quite honest i thought the Gallente Sentinel was better for my style, but you ARE convincing me that the Min is better for this purpose. Now after reading all posts of fellow community members there is something the Gallente has, that is Armor rep. Now i know a Min Heavy with 2 Kin Cats is the bomb, but it also has quite some Armor on it, and i have no means of repairing it unless im running in a squad with someone with repair nanos or Repair tool. In the case i fight another heavy and with some skill WIN (with my Burst HMG) i have no way of repairing my armor, leaving me with some pitiful Shields to fight for the rest of that clone's lifetime...So i think the gallente while it cannot compete with the Min stamina regen the Armor rep gives me the change of having FULL HP at some point, thing that the Min sentinel does not... am i missing something.. ?
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5131
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Posted - 2014.04.19 23:11:00 -
[4] - Quote
Joel II X wrote:Matar Sent.
But. doesnt the Min have more armor than Shields? how do i repair that armor ? D:
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5132
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Posted - 2014.04.19 23:29:00 -
[5] - Quote
I-Shayz-I wrote:KING CHECKMATE wrote: am i missing something.. ? Someone posted above about the basic heavy frame being better for speed tanking...Since the minmatar skills are **** anyways you don't even have to skill into minmatar sentinel to try it out, AND it's faster (I'm actually going to make a video about this, because I didn't even know about it lol) The gallente sentinel actually has some decent bonuses though (dual armor resistances) ______________________________________________ I usually run one sprint mod and one armor repair in my lows. While you can get a much higher armor repair on the gallene, you're losing out on speed. A gallente with 1 sprint mod is 6.3 or 6.4 sprint. This is not fast enough, so you'll need at least 2 to compare to the minmatar. Now you're running at about 6.7 or 6.8 (I could be wrong here). At advanced you have one more low slot, allowing you to have 7.25 armor repair vs 6.25 armor repair on the minmatar sentinel. EHP is about 1200 on gallente suit, 1050 on minmatar. So at advanced the gallente is slightly better in terms of speed and armor, but the minmatar is better at bringing back your shield buffer, increasing the effectiveness of the shields itself (two high slots can give you 550 shield with 30 shield regen), and moving around. You could even put damage mods in those two high slots but I wouldn't recommend it with the burst _____________________________________________ If I were you I'd choose based on how much sp you're going to be putting into it. At proto the gallente sentinel has a HUGE advantage over the minmatar. You can speed OR armor tank the thing, you get really good bonuses, and you can stack armor repairs and sprint mods for a devastating speed heavy. Proto minmatar doesn't really give you anything. You get a high slot for better shields (or a damage mod on top of your shield modules), but you're still limited to two low slots. Here's a video of the minmatar heavy in action (the second half has burst HMG footage) https://youtu.be/w5FonW5CH7E____________________________________________ My preference is the Minmatar only because of the shields. I've been playing heavy for a long time now and relying on your armor is not very effective from my experience. I do prefer armor over shields, but when it comes to speed, you want as much ehp as possible before you engage the next enemy, and the ability to get it back fast. While the gallente is more effective, it has a longer downtime between enemy encounters.
Very useful Shays. Thank you.
@ Joel II : Well yeah i want speed tank MORE than HP repair.But i also want a minimal HP repair at least.
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5132
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Posted - 2014.04.19 23:37:00 -
[6] - Quote
The Eristic wrote:KING CHECKMATE wrote:Joel II X wrote:Matar Sent. But. doesnt the Min have more armor than Shields? how do i repair that armor ? D: Marginally. 390/425 base before Upgrades, iIrc. Pop on an Extender or two and it's pretty much even, depending on which tier you use. Keep in mind that Gal's built-in rep is only 1 hp/s with 525 base armor before Armor Upgrades. It's gonna take a lonnnnnnnnnnnng time for that be of much use unless you're running proto and throwing on complex reppers. You pretty much need a logi no matter what. Min also has .2 m/s higher base movement speed, which is surprisingly useful when you slow down to engage and strafe.
Hmm true true. 7.25 Armor rep on the Gal heavy ( i would use 3 kin cats and 1 Cs Armor rep) is good , but dont know if good enough....
MAkes me wonder what it feels like to have no armor rep at all thou...
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5135
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Posted - 2014.04.20 03:22:00 -
[7] - Quote
Yes!
All this info is quite good. I only wish i could.like...have both Min and Gal sentinels and see which one is better for my purpose...
Oh wait, protofits...I'll be back in some mins.
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5138
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Posted - 2014.04.20 04:45:00 -
[8] - Quote
waistr wrote:I think you may be a BOLD CAP freak as well
Im just blind.
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5154
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Posted - 2014.04.21 00:33:00 -
[9] - Quote
Since my focus is on SPEED. i think that even if the Gal Sentinel could achieve higher speed levels at proto level PLUS have Armor rep, the 40 stamina regen of the Minmatar is the perk i need.
So Min with 2 cx Kin cats is the way to go. At 7.70 speed , 4.2 movement speed and 40 stamina regen makes moving around way too easy...
Thanks for the help everyone!!!!!!!!!!!!!!!! XD
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5156
|
Posted - 2014.04.21 01:39:00 -
[10] - Quote
Shadow Archeus wrote:Gal sent....4 complex kin kats...for sprint of at least 7.81
Yeah,but how much stamina regen does that leave me at?Whats the point of running +0.10 sprt speed with -0.4 Movements speed and -25 stamina regen? Plus only 2 armor rep per sec for an Armor tanker..
thats the problem here......
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5164
|
Posted - 2014.04.21 21:34:00 -
[11] - Quote
Dovallis Martan JenusKoll wrote:KING CHECKMATE wrote:Im a speed freak. I cannot live with a SLOW character. Even pre 1.8 where i ran an Amarr Assault i had the most stupid of fits using my 3 low slots of my Ak.0 for 2 Cx Prof Dampeners and a Complex Kin Cat. (yes the Horror, A Shield Tanked Ak.0 ; around 450 shields at the time). I suffered heavily in the times i used a Sentinel ( For the FG / AV purposes ) because of the same. Now, I like being agile but i ALSO LOVE HIGH ROF weapons My Gk.0 scout suit is already maxed out, i have all the passives i need at Lv.5 and the weapons i use on it too: SMG, ACR, CR , AR, MD & SCR/ASCR.
Im missing just ONE High RoF weapon, the HMG. The HMG is a BEAUTIFUL weapon, sadly ( and thankful in the name of balance) My Gk.0 Scout cannot use it. Now i cannot run in anything that runs below 7 at Sprint speed i JUST CANT so i come here to the Forums to ask for some advice, see what people think i should use for a SPEED TANKED SENTINEL.
Im thinking the best 2 options are the Minmatar and the Gallente Sentinels The minmatar because of the natural Speed advantage and the Gallente because of the NATURAL HP repair and high amount of LOW slots. Im looking for a sprt SPEED AT LEAST over 6.5 (best would be 7) and SOME basic level of armor repair.The Armor repair DOES NOT NEED To be very impressive, but at least 1 or 2...Speed is of more importance. The idea is to function as a Big fat scout,running behind enemies , shooting at them then ''hiding'' while i recover some HP, rinse and repeat.
Any opinions for this wannabe heavy? You're asking for a hybrid speed/stealth/attack heavy? Such a combination does not really exist. You can get one of any three, possibly two of them with lesser preferences, but all 3 is just nonsense. You'll need at least 2 dampeners for casual "hiding" and 3 catalyzers or so to "Run", also one low slot for a repair or energized armor. That's about 6 slots predetermined... if you can even fit that many slots.
no, nonono./i never mentioned Dampeing. I just wanted to MOVE fast and Attack fast.
As it is my default heavy suit is
M/1 series Heavy frame 2 Complex Kin Kats 2 Comples Precisio Enhancers Heavy MG SMG
Go to town with 7.70 sprt speed. LULS. This crappy fit can take out proto med/scouts with relative ease, and the 4.2 movement speed has helped while killing OTHER heavies with EHP values of Over 1500HP , considering i run this heavy with only Level 5 armor and shield skills and no HP modules...well. It does pretty decent. 28-7 / 30-8 / 15-4 / 33-9 etc...
(Some people have told me to SHIELD tank instead of SPEED tank it, but i can do fine with 900HP. i usually run a 300HP scout...)
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5191
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Posted - 2014.04.23 22:20:00 -
[12] - Quote
Rynoceros wrote:Update: Gallente Sentinel 3 Complex Kinetic Catalyzers 1 Enhanced Cardiac Regulator
7.85 Sprint 4.25 Movement
~475/675 Shields/Armor
I outrun everybody. Scouts without any Plates are the only ones to get by me. When I get my aim dialed back in, you will hear "Nerf KinCatz on Heavies" on these forums.
You fit is an optimal speed tanked Heavy.
But, mine has the advantage that it does not need to be Proto to run at 7.7 ;)
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