DeadlyAztec11 wrote:Awry Barux wrote:
Care to explain? How would it be UP compared to the SCR and RR if it dealt the same DPS? The SCR is very limited by overheat and damage profile, while the RR's spool-up and low ROF make it noticeably worse in CQC against a competent opponent.
You can't balance suits by making that race's weapons overpowered, because you can put any light weapon on any suit. I feel like I shouldn't have to explain that... *facepalm*
It's Elementary my dear Gomer, currently the Amarr have the ability to one shot Minmatar suits with their Scrambler Rifles, while maintaining a very stout defense through their suits. Currently the Minmatar have a very strong offense while having an extremely low defense; the Amarr have a very solid offense and equally adept defense. If you nerf the bread and butter of the Minmatar, then they will have a mediocre offense that will showcase their already weak defense.
At the moment their isn't really a way to "balance" the CR without increasing the defenses of the Minmatar suits to Gallante/Caldari levels and then pitting the CR in line with the AR. This would simply turn the Minmatar suits into a race that uses Caldari defense while providing Gallante level offense.
I'am of course of the opinion that the CR is balanced with the rest of the service rifles, minus the AR which is wallowing in some dark abode. For a point of reference, I would simply like to dictate that the Rail Rifle is far more effective at Close quarters quarrel as it manages the most acute hipfire box of any of the automatic light weapons.
So my only recommendation is that the AR be reworked to better fit the battlefield of today.
Tight hipfire is not particularly useful in CQC, it only enhances the range at which you can effectively hipfire. The RR's hipfire recoil is significantly higher than the CR's, limiting its long-range hipfire effectiveness. Also, the CR's sharpshooter skill brings it very, very close to the RR's hipfire accuracy even at only level 3, while having almost no hipfire recoil.
It sounds to me like you're analyzing this in terms of assault suit bonuses, but what about the CR on other suits, like scouts and logis? The CR is the "bread and butter" of many, many builds that don't use the Min Assault's bonus. Again, racial loyalty is not a valid balancing factor.
I agree that the AR isn't in a great place, but it's not as bad as many people make it out to be. A hipfire accuracy buff would be good, but I do just fine with it against anything other than a well-handled CR. People underestimate the value of the AR's high damage per clip.
As for Minmatar suits, you're just not using them right. Stamina tanking relies on positioning and superior tactical abilities. If you don't have the skills to take advantage of that, yes, Minmatar suits suck, but if you do, you'll find they're actually quite good.
In any case, none of that is what this thread is about. The damage profile of an entire class of weapons is out of line with the balancing of every other damage profile in the game. Projectile weapons are simply, literally, more effective than any others.