| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Awry Barux
 Ametat Security
 Amarr Empire
 
 1993
 
 
      | Posted - 2014.04.19 01:12:00 -
          [1] - Quote 
 Why does it have an obviously overpowered damage profile? It is the only damage type with a sum of more than 200%. What possible game design reason could there be for making one weapon type literally more effective than others?
 
 Nerdier than thou | 
      
      
        |  Tectonic Fusion
 
 1487
 
 
      | Posted - 2014.04.19 01:12:00 -
          [2] - Quote 
 It should be -5% and +5%.
 
 Solo Player Squad status: Locked | 
      
      
        |  Principus Shmoof Triariian
 Sardianii-Triarii Planetary Services
 Armed-n-Hammered
 
 115
 
 
      | Posted - 2014.04.19 01:13:00 -
          [3] - Quote 
 Are you armor tanked?
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        |  Awry Barux
 Ametat Security
 Amarr Empire
 
 1993
 
 
      | Posted - 2014.04.19 01:14:00 -
          [4] - Quote 
 
 Principus Shmoof Triariian wrote:Are you armor tanked? No, I'm a Cal scout. That has nothing to do with this, smart guy.
 
 Nerdier than thou | 
      
      
        |  Kierkegaard Soren
 Forsaken Immortals
 Top Men.
 
 293
 
 
      | Posted - 2014.04.19 01:15:00 -
          [5] - Quote 
 In theory they should have been balanced with damage falloff, just they are in EvE, but seeing how the combat rifle has a pretty hefty effective range I'm pretty sure that got lost in translation somewhere.
 
 Dedicated Commando."He who can destroy a thing, controls a thing." -Paul Atreides.
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        |  Dexter307
 The Unholy Legion Of DarkStar
 
 1395
 
 
      | Posted - 2014.04.19 03:29:00 -
          [6] - Quote 
 
 Tectonic Fusion wrote:It should be -5% and +5%. That or -5% and +10%
 The combat rifle needs a huge nerf aswell
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        |  Kaminoikari
 DROID EXILES
 General Tso's Alliance
 
 88
 
 
      | Posted - 2014.04.19 03:32:00 -
          [7] - Quote 
 
 Dexter307 wrote:Tectonic Fusion wrote:It should be -5% and +5%. That or -5% and +10% The combat rifle needs a huge nerf aswell 
 That is what the Combat Rifle has.
 
 Dropships need a buff. This way they can stop derping everywhere . ;_; >Tfw no Amarr dropship and laser turrets | 
      
      
        |  ReGnYuM
 Escrow Removal and Acquisition
 Dirt Nap Squad.
 
 2770
 
 
      | Posted - 2014.04.19 03:37:00 -
          [8] - Quote 
 Does anybody else cringe, when his guy makes a thread?
  
 The Pathway to Hell, is paved with good intentions Total Molden Heath Domination Imminent: 97.51% Complete | 
      
      
        |  Awry Barux
 Ametat Security
 Amarr Empire
 
 1997
 
 
      | Posted - 2014.04.19 03:38:00 -
          [9] - Quote 
 
 Dexter307 wrote:Tectonic Fusion wrote:It should be -5% and +5%. That or -5% and +10% The combat rifle needs a huge nerf aswell No, I'm not saying it needs a huge nerf. Overall, the gun is decently balanced. If they would just fix the damage profile and add a slight delay between bursts to normalize its DPS with every other rifle, it would be fine.
 
 Nerdier than thou | 
      
      
        |  Dexter307
 The Unholy Legion Of DarkStar
 
 1395
 
 
      | Posted - 2014.04.19 03:40:00 -
          [10] - Quote 
 
 Kaminoikari wrote:Dexter307 wrote:Tectonic Fusion wrote:It should be -5% and +5%. That or -5% and +10% The combat rifle needs a huge nerf aswell That is  what the Combat Rifle has. Oops I ment to say -10 and +10
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        |  Dexter307
 The Unholy Legion Of DarkStar
 
 1395
 
 
      | Posted - 2014.04.19 03:44:00 -
          [11] - Quote 
 
 Awry Barux wrote:Dexter307 wrote:Tectonic Fusion wrote:It should be -5% and +5%. That or -5% and +10% The combat rifle needs a huge nerf aswell No, I'm not saying it needs a huge nerf. Overall, the gun is decently balanced. If they would just fix the damage profile and add a slight delay between bursts to normalize its DPS with every other rifle, it would be fine. Its DPS is around 600 and the assault has a DPS of 500
 It needs a burst delay of .15s or .2s and the assault either needs a direct DPS nerf or HUGE kick and poor hipfire
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        |  DeadlyAztec11
 Ostrakon Agency
 Gallente Federation
 
 5127
 
 
      | Posted - 2014.04.19 03:50:00 -
          [12] - Quote 
 
 ReGnYuM wrote:Does anybody else cringe, when his guy makes a thread?   I cringe when you and Barney Fife there make a post.
 
 Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ | 
      
      
        |  Awry Barux
 Ametat Security
 Amarr Empire
 
 1997
 
 
      | Posted - 2014.04.19 03:51:00 -
          [13] - Quote 
 
 Dexter307 wrote:Awry Barux wrote:Dexter307 wrote:Tectonic Fusion wrote:It should be -5% and +5%. That or -5% and +10% The combat rifle needs a huge nerf aswell No, I'm not saying it needs a huge nerf. Overall, the gun is decently balanced. If they would just fix the damage profile and add a slight delay between bursts to normalize its DPS with every other rifle, it would be fine. Its DPS is around 600 and the assault has a DPS of 500 It needs a burst delay of .15s or .2s and the assault either needs a direct DPS nerf or HUGE kick and poor hipfire The ACR is fine. 20 rounds/second @ 20 or 21 damage per shot = 400 or 420 DPS, in line with all the other rifles, as long as you don't count the obvious imbalanced damage profile. The lower damage per reload balances out the reliability of high ROF. You're suggesting far too aggressive changes, which will make the CR the worst rifle.
 
 Nerdier than thou | 
      
      
        |  DeadlyAztec11
 Ostrakon Agency
 Gallente Federation
 
 5127
 
 
      | Posted - 2014.04.19 03:54:00 -
          [14] - Quote 
 
 Awry Barux wrote:Dexter307 wrote:Tectonic Fusion wrote:It should be -5% and +5%. That or -5% and +10% The combat rifle needs a huge nerf aswell No, I'm not saying it needs a huge nerf. Overall, the gun is decently balanced. If they would just fix the damage profile and add a slight delay between bursts to normalize its DPS with every other rifle, it would be fine. Then it will be UP against both the Scrambler Rifle and Rail Rifle. Also, the Minmatar would have an even harder time competing than they already do. The Minmatar suits are very UP, the only thing propping them up are there weapons, minus the Flaylock.
 
 Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 10447
 
 
      | Posted - 2014.04.19 03:57:00 -
          [15] - Quote 
 
 Dexter307 wrote:Kaminoikari wrote:Dexter307 wrote:Tectonic Fusion wrote:It should be -5% and +5%. That or -5% and +10% The combat rifle needs a huge nerf aswell That is  what the Combat Rifle has. Oops I ment to say -10 and +10 Already taken by hybrid-rail weaponry, the -5/+5 thing would be a good unique damage profile for the projectiles (CR, HMG, SMG).
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 10447
 
 
      | Posted - 2014.04.19 04:03:00 -
          [16] - Quote 
 
 Awry Barux wrote:Dexter307 wrote:Awry Barux wrote:Dexter307 wrote:Tectonic Fusion wrote:It should be -5% and +5%. That or -5% and +10% The combat rifle needs a huge nerf aswell No, I'm not saying it needs a huge nerf. Overall, the gun is decently balanced. If they would just fix the damage profile and add a slight delay between bursts to normalize its DPS with every other rifle, it would be fine. Its DPS is around 600 and the assault has a DPS of 500 It needs a burst delay of .15s or .2s and the assault either needs a direct DPS nerf or HUGE kick and poor hipfire The ACR is fine. 20 rounds/second @ 20 or 21 damage per shot = 400 or 420 DPS, in line with all the other rifles, as long as you don't count the obvious imbalanced damage profile. The lower damage per reload balances out the reliability of high ROF. You're suggesting far too aggressive changes, which will make the CR the worst rifle.  One issue with the aCR, and other high ROF weapons is the slow-down effect that happens when you're hit by them; basically each round hitting slows down the target a bit, and since more rounds are fired with the aCR, the slow-down effect gets higher, giving the aCR and other high ROF weapons an extra (and unnecessary) advantage.
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  Awry Barux
 Ametat Security
 Amarr Empire
 
 1997
 
 
      | Posted - 2014.04.19 04:06:00 -
          [17] - Quote 
 
 DeadlyAztec11 wrote:Awry Barux wrote:Dexter307 wrote:Tectonic Fusion wrote:It should be -5% and +5%. That or -5% and +10% The combat rifle needs a huge nerf aswell No, I'm not saying it needs a huge nerf. Overall, the gun is decently balanced. If they would just fix the damage profile and add a slight delay between bursts to normalize its DPS with every other rifle, it would be fine. Then it will be UP against both the Scrambler Rifle and Rail Rifle. Also, the Minmatar would have an even harder time competing than they already do. The Minmatar suits are very UP, the only thing propping them up are there weapons, minus the Flaylock. Care to explain? How would it be UP compared to the SCR and RR if it dealt the same DPS? The SCR is very limited by overheat and damage profile, while the RR's spool-up and low ROF make it noticeably worse in CQC against a competent opponent.
 
 You can't balance suits by making that race's weapons overpowered, because you can put any light weapon on any suit. I feel like I shouldn't have to explain that... *facepalm*
 
 Nerdier than thou | 
      
      
        |  Awry Barux
 Ametat Security
 Amarr Empire
 
 1999
 
 
      | Posted - 2014.04.19 04:09:00 -
          [18] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:One issue with the aCR, and other high ROF weapons is the slow-down effect that happens when you're hit by them; basically each round hitting slows down the target a bit, and since more rounds are fired with the aCR, the slow-down effect gets higher, giving the aCR and other high ROF weapons an extra (and unnecessary) advantage.
 I agree entirely, I made a post about exactly this issue a few days ago. However, this effect is such ridiculous junk that I don't think it should be used as a balancing factor (i.e. a reason to nerf the ACR or similar weapons' DPS). It just needs to be removed entirely, full stop. I don't care if it makes hit detection feel mediocre, it needs to go.
 
 Nerdier than thou | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 10448
 
 
      | Posted - 2014.04.19 04:18:00 -
          [19] - Quote 
 
 Awry Barux wrote:KAGEHOSHI Horned Wolf wrote:One issue with the aCR, and other high ROF weapons is the slow-down effect that happens when you're hit by them; basically each round hitting slows down the target a bit, and since more rounds are fired with the aCR, the slow-down effect gets higher, giving the aCR and other high ROF weapons an extra (and unnecessary) advantage.
 I agree entirely, I made a post about exactly this issue a few days ago. However, this effect is such ridiculous junk that I don't think it should be used as a balancing factor (i.e. a reason to nerf the ACR or similar weapons' DPS). It just needs to be removed entirely, full stop. I don't care if it makes hit detection feel mediocre, it needs to go. I totally agree.
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  Dexter307
 The Unholy Legion Of DarkStar
 
 1395
 
 
      | Posted - 2014.04.19 04:23:00 -
          [20] - Quote 
 
 Awry Barux wrote:Dexter307 wrote:Awry Barux wrote:Dexter307 wrote:Tectonic Fusion wrote:It should be -5% and +5%. That or -5% and +10% The combat rifle needs a huge nerf aswell No, I'm not saying it needs a huge nerf. Overall, the gun is decently balanced. If they would just fix the damage profile and add a slight delay between bursts to normalize its DPS with every other rifle, it would be fine. Its DPS is around 600 and the assault has a DPS of 500 It needs a burst delay of .15s or .2s and the assault either needs a direct DPS nerf or HUGE kick and poor hipfire The ACR is fine. 20 rounds/second @ 20 or 21 damage per shot = 400 or 420 DPS, in line with all the other rifles, as long as you don't count the obvious imbalanced damage profile. The lower damage per reload balances out the reliability of high ROF. You're suggesting far too aggressive changes, which will make the CR the worst rifle.  No, it would make it a balenced rifle
 The ACR is a better version of the AR. Longer range, Higher DPS, better fitting, ect.
 The burst combat rifle is no where close to balenced.
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        |  DeadlyAztec11
 Ostrakon Agency
 Gallente Federation
 
 5130
 
 
      | Posted - 2014.04.19 04:27:00 -
          [21] - Quote 
 
 Awry Barux wrote:Care to explain? How would it be UP compared to the SCR and RR if it dealt the same DPS? The SCR is very limited by overheat and damage profile, while the RR's spool-up and low ROF make it noticeably worse in CQC against a competent opponent.
 
 You can't balance suits by making that race's weapons overpowered, because you can put any light weapon on any suit. I feel like I shouldn't have to explain that... *facepalm*
 It's Elementary my dear Gomer, currently the Amarr have the ability to one shot Minmatar suits with their Scrambler Rifles, while maintaining a very stout defense through their suits. Currently the Minmatar have a very strong offense while having an extremely low defense; the Amarr have a very solid offense and equally adept defense. If you nerf the bread and butter of the Minmatar, then they will have a mediocre offense that will showcase their already weak defense.
 
 At the moment their isn't really a way to "balance" the CR without increasing the defenses of the Minmatar suits to Gallante/Caldari levels and then pitting the CR in line with the AR. This would simply turn the Minmatar suits into a race that uses Caldari defense while providing Gallante level offense.
 
 I'am of course of the opinion that the CR is balanced with the rest of the service rifles, minus the AR which is wallowing in some dark abode. For a point of reference, I would simply like to dictate that the Rail Rifle is far more effective at Close quarters quarrel as it manages the most acute hipfire box of any of the automatic light weapons.
 
 So my only recommendation is that the AR be reworked to better fit the battlefield of today.
 
 Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ | 
      
      
        |  Spike Slania
 CREATURES OF THE NIGHT
 
 30
 
 
      | Posted - 2014.04.19 04:34:00 -
          [22] - Quote 
 Combat Rifle is still most op gun in the game no matter what you say. Only thing that can be worse is the Remote Explosives.
 
 I'm not too far from you, I can't wait to see you, again and again | 
      
      
        |  DeadlyAztec11
 Ostrakon Agency
 Gallente Federation
 
 5130
 
 
      | Posted - 2014.04.19 04:34:00 -
          [23] - Quote 
 
 Spike Slania wrote:Combat Rifle is still most op gun in the game no matter what you say. Only thing that can be worse is the Remote Explosives. Rail Rifle.
 
 Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ | 
      
      
        |  Dexter307
 The Unholy Legion Of DarkStar
 
 1396
 
 
      | Posted - 2014.04.19 04:35:00 -
          [24] - Quote 
 
 Spike Slania wrote:Combat Rifle is still most op gun in the game no matter what you say. Only thing that can be worse is the Remote Explosives. Remotes are balenced
 if you run into one thats your fault for not noticing
 If someone throws it at you and you dont move out of the way thats your fault
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        |  Dexter307
 The Unholy Legion Of DarkStar
 
 1396
 
 
      | Posted - 2014.04.19 04:38:00 -
          [25] - Quote 
 
 DeadlyAztec11 wrote:Spike Slania wrote:Combat Rifle is still most op gun in the game no matter what you say. Only thing that can be worse is the Remote Explosives. Rail Rifle. Nope, combat rifle is much more powerful.
 Atleast the rail rifle has lower DPS than the other rifles
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        |  DeadlyAztec11
 Ostrakon Agency
 Gallente Federation
 
 5133
 
 
      | Posted - 2014.04.19 04:56:00 -
          [26] - Quote 
 
 Dexter307 wrote:DeadlyAztec11 wrote:Spike Slania wrote:Combat Rifle is still most op gun in the game no matter what you say. Only thing that can be worse is the Remote Explosives. Rail Rifle. Nope, combat rifle is much more powerful. Atleast the rail rifle has lower DPS than the other rifles DPS isn't everything, at the end of the day the Rail Rifle is still one of the most effective CQC weapons on call.
 
 Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ | 
      
      
        |  Awry Barux
 Ametat Security
 Amarr Empire
 
 1999
 
 
      | Posted - 2014.04.19 05:12:00 -
          [27] - Quote 
 
 DeadlyAztec11 wrote:Awry Barux wrote:Care to explain? How would it be UP compared to the SCR and RR if it dealt the same DPS? The SCR is very limited by overheat and damage profile, while the RR's spool-up and low ROF make it noticeably worse in CQC against a competent opponent.
 
 You can't balance suits by making that race's weapons overpowered, because you can put any light weapon on any suit. I feel like I shouldn't have to explain that... *facepalm*
 It's Elementary my dear Gomer, currently the Amarr have the ability to one shot Minmatar suits with their Scrambler Rifles, while maintaining a very stout defense through their suits. Currently the Minmatar have a very strong offense while having an extremely low defense; the Amarr have a very solid offense and equally adept defense. If you nerf the bread and butter of the Minmatar, then they will have a mediocre offense that will showcase their already weak defense.  At the moment their isn't really a way to "balance" the CR without increasing the defenses of the Minmatar suits to Gallante/Caldari levels and then pitting the CR in line with the AR. This would simply turn the Minmatar suits into a race that uses Caldari defense while providing Gallante level offense.  I'am of course of the opinion that the CR is balanced with the rest of the service rifles, minus the AR which is wallowing in some dark abode. For a point of reference, I would simply like to dictate that the Rail Rifle is far more effective at Close quarters quarrel as it manages the most acute hipfire box of any of the automatic light weapons.  So my only recommendation is that the AR be reworked to better fit the battlefield of today. Tight hipfire is not particularly useful in CQC, it only enhances the range at which you can effectively hipfire. The RR's hipfire recoil is significantly higher than the CR's, limiting its long-range hipfire effectiveness. Also, the CR's sharpshooter skill brings it very, very close to the RR's hipfire accuracy even at only level 3, while having almost no hipfire recoil.
 
 It sounds to me like you're analyzing this in terms of assault suit bonuses, but what about the CR on other suits, like scouts and logis? The CR is the "bread and butter" of many, many builds that don't use the Min Assault's bonus. Again, racial loyalty is not a valid balancing factor.
 
 I agree that the AR isn't in a great place, but it's not as bad as many people make it out to be. A hipfire accuracy buff would be good, but I do just fine with it against anything other than a well-handled CR. People underestimate the value of the AR's high damage per clip.
 
 As for Minmatar suits, you're just not using them right. Stamina tanking relies on positioning and superior tactical abilities. If you don't have the skills to take advantage of that, yes, Minmatar suits suck, but if you do, you'll find they're actually quite good.
 
 In any case, none of that is what this thread is about. The damage profile of an entire class of weapons is out of line with the balancing of every other damage profile in the game. Projectile weapons are simply, literally, more effective than any others.
 
 Nerdier than thou | 
      
      
        |  DeadlyAztec11
 Ostrakon Agency
 Gallente Federation
 
 5135
 
 
      | Posted - 2014.04.19 05:46:00 -
          [28] - Quote 
 
 Awry Barux wrote:DeadlyAztec11 wrote:Awry Barux wrote:Care to explain? How would it be UP compared to the SCR and RR if it dealt the same DPS? The SCR is very limited by overheat and damage profile, while the RR's spool-up and low ROF make it noticeably worse in CQC against a competent opponent.
 
 You can't balance suits by making that race's weapons overpowered, because you can put any light weapon on any suit. I feel like I shouldn't have to explain that... *facepalm*
 It's Elementary my dear Gomer, currently the Amarr have the ability to one shot Minmatar suits with their Scrambler Rifles, while maintaining a very stout defense through their suits. Currently the Minmatar have a very strong offense while having an extremely low defense; the Amarr have a very solid offense and equally adept defense. If you nerf the bread and butter of the Minmatar, then they will have a mediocre offense that will showcase their already weak defense.  At the moment their isn't really a way to "balance" the CR without increasing the defenses of the Minmatar suits to Gallante/Caldari levels and then pitting the CR in line with the AR. This would simply turn the Minmatar suits into a race that uses Caldari defense while providing Gallante level offense.  I'am of course of the opinion that the CR is balanced with the rest of the service rifles, minus the AR which is wallowing in some dark abode. For a point of reference, I would simply like to dictate that the Rail Rifle is far more effective at Close quarters quarrel as it manages the most acute hipfire box of any of the automatic light weapons.  So my only recommendation is that the AR be reworked to better fit the battlefield of today. Tight hipfire is not particularly useful in CQC, it only enhances the range at which you can effectively hipfire. The RR's hipfire recoil is significantly higher than the CR's, limiting its long-range hipfire effectiveness. Also, the CR's sharpshooter skill brings it very, very close to the RR's hipfire accuracy even at only level 3, while having almost no hipfire recoil.  It sounds to me like you're analyzing this in terms of assault suit bonuses, but what about the CR on other suits, like scouts and logis? The CR is the "bread and butter" of many, many builds that don't use the Min Assault's bonus. Again, racial loyalty is not a valid balancing factor. I agree that the AR isn't in a great place, but it's not as bad as many people make it out to be. A hipfire accuracy buff would be good, but I do just fine with it against anything other than a well-handled CR. People underestimate the value of the AR's high damage per clip.  As for Minmatar suits, you're just not using them right. Stamina tanking relies on positioning and superior tactical abilities. If you don't have the skills to take advantage of that, yes, Minmatar suits suck, but if you do, you'll find they're actually quite good.  In any case, none of that is what this thread is about. The damage profile of an entire class of weapons is out of line with the balancing of every other damage profile in the game. Projectile weapons are simply, literally, more effective than any others. Stamina tanking isn't fatal. It only gets you from one place to another, after that have to duke it out. Also the Minmatar suits are mediocre at biotic tanking since they at most have 2 lows (except the Logi).
 
 I've been using the Minmatar Assault since 1.2 of Uprising and I got to say that it is the hardest suit to run in this game. Imagine a slow scout with a slightly better defense profile than the other scouts and no bonuses towards stealth. Boom, you have a Minmatar Assault. The only thing that made the suit half decent was the CR. Take that away and the Minmatar Assault is back to being a crappy alternative to the Militia Caldari Medium.
 
 Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ | 
      
      
        |  Dexter307
 The Unholy Legion Of DarkStar
 
 1397
 
 
      | Posted - 2014.04.19 06:26:00 -
          [29] - Quote 
 
 DeadlyAztec11 wrote:Dexter307 wrote:DeadlyAztec11 wrote:Spike Slania wrote:Combat Rifle is still most op gun in the game no matter what you say. Only thing that can be worse is the Remote Explosives. Rail Rifle. Nope, combat rifle is much more powerful. Atleast the rail rifle has lower DPS than the other rifles DPS isn't everything, at the end of the day the Rail Rifle is still one of the most effective CQC weapons on call. Not as efective as any of the other rifles in CQC
 Infact its one of the worst at CQC
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        |  Kaminoikari
 DROID EXILES
 General Tso's Alliance
 
 91
 
 
      | Posted - 2014.04.19 06:43:00 -
          [30] - Quote 
 
 DeadlyAztec11 wrote:I've been using the Minmatar Assault since 1.2 of Uprising and I got to say that it is the hardest suit to run in this game.
 
 Reminds me of my Dropship. Except "hardest vehicle"to run since Closed Beta.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Except we are now pro pilot.
 
 Dropships need a buff. This way they can stop derping everywhere . ;_; >Tfw no Amarr dropship and laser turrets | 
      
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