Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Maciej Szambelan
Made in Poland... E-R-A
42
|
Posted - 2014.04.18 23:59:00 -
[1] - Quote
Hi. Don't you think CR is still too powerful? it's a joke when you get killed from std CR in 2-3 bursts having 700hp. One more thing, since my controller packed up few weeks ago I've been using KBM and I stand no chances with people using BK and six kin version of CR plus aim assist, it melts you in a second and the player does not even have to be good, AA does it for him.. Ccp, make KBM useful please! |
OmniMerc
22
|
Posted - 2014.04.18 23:59:00 -
[2] - Quote
Maciej Szambelan wrote:Hi. Don't you think CR is still too powerful? it's a joke when you get killed from std CR in 2-3 bursts having 700hp. One more thing, since my controller packed up few weeks ago I've been using KBM and I stand no chances with people using BK and six kin version of CR plus aim assist, it melts you in a second and the player does not even have to be good, AA does it for him.. Ccp, make KBM useful please! Yep still broken And sightly rr |
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
62
|
Posted - 2014.04.19 00:03:00 -
[3] - Quote
Or since it is a console game, play with a controller. Point and clicking against people having to use a controller is a completely unfair advantage. Let me take my mouse and just point and click. You are dead. You move at all, I'm trying to move and aim using toggle switches. If this game was on the computer, I would say fine, no problem. However, on a CONSOLE game, KB/M has absolutely no place.
Nothing against you personally and it sucks your controller took a dive, but I for one am hoping they take KB/M completely out of the game and make it controller only. Level playing field for all. |
Maciej Szambelan
Made in Poland... E-R-A
42
|
Posted - 2014.04.19 00:06:00 -
[4] - Quote
RR is not so bad right know, it has much slower rof so you can actually take cover when getting shot, short the distance and kill the guy, when CR gets you that's it.. |
Awry Barux
Ametat Security Amarr Empire
1992
|
Posted - 2014.04.19 00:06:00 -
[5] - Quote
Thokk Nightshade wrote:Or since it is a console game, play with a controller. Point and clicking against people having to use a controller is a completely unfair advantage. Let me take my mouse and just point and click. You are dead. You move at all, I'm trying to move and aim using toggle switches. If this game was on the computer, I would say fine, no problem. However, on a CONSOLE game, KB/M has absolutely no place.
Nothing against you personally and it sucks your controller took a dive, but I for one am hoping they take KB/M completely out of the game and make it controller only. Level playing field for all. If you had ever tried using KB/M in Dust, you would know that it's 1000x worse than a controller. This game's excuse for mouse input is just godawful. It's slippery like a DS3 but without the benefit of aim assist.
Nerdier than thou
|
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
62
|
Posted - 2014.04.19 00:12:00 -
[6] - Quote
Awry Barux wrote:Thokk Nightshade wrote:Or since it is a console game, play with a controller. Point and clicking against people having to use a controller is a completely unfair advantage. Let me take my mouse and just point and click. You are dead. You move at all, I'm trying to move and aim using toggle switches. If this game was on the computer, I would say fine, no problem. However, on a CONSOLE game, KB/M has absolutely no place.
Nothing against you personally and it sucks your controller took a dive, but I for one am hoping they take KB/M completely out of the game and make it controller only. Level playing field for all. If you had ever tried using KB/M in Dust, you would know that it's 1000x worse than a controller. This game's excuse for mouse input is just godawful. It's slippery like a DS3 but without the benefit of aim assist.
No, I never have. I never will either. Like I said, I'm not trying to be a **** about it. I guess I don't understand how you would need aim assist with a mouse. You point the arrow at a guy's head and start clicking the button. Isn't the mouse your aim assist? If it doesn't work, that does suck. However, I'm not going to be O.K. with someone using a KB/M on a console game because if it ever does get fixed, anyone trying to use a regular controller is going to get chewed up. |
Maciej Szambelan
Made in Poland... E-R-A
42
|
Posted - 2014.04.19 00:15:00 -
[7] - Quote
Thokk Nightshade wrote:Or since it is a console game, play with a controller. Point and clicking against people having to use a controller is a completely unfair advantage. Let me take my mouse and just point and click. You are dead. You move at all, I'm trying to move and aim using toggle switches. If this game was on the computer, I would say fine, no problem. However, on a CONSOLE game, KB/M has absolutely no place.
Nothing against you personally and it sucks your controller took a dive, but I for one am hoping they take KB/M completely out of the game and make it controller only. Level playing field for all.
I don't understand people saying this, yes, I agree it's a console game but that console supports KBM, has USB ports and I don't see why it should not be allowed to use it.. Ok, controller players can keep the aa, but in the same time KBM should at least work properly, not like now. U bring your proto gear worth 100 k and you get killed by player wearing std and CR, and he kills you coz he has aa and your KBM was lagging, just not fair. |
Joel II X
Dah Gods O Bacon
2350
|
Posted - 2014.04.19 00:29:00 -
[8] - Quote
Maciej Szambelan wrote:Thokk Nightshade wrote:Or since it is a console game, play with a controller. Point and clicking against people having to use a controller is a completely unfair advantage. Let me take my mouse and just point and click. You are dead. You move at all, I'm trying to move and aim using toggle switches. If this game was on the computer, I would say fine, no problem. However, on a CONSOLE game, KB/M has absolutely no place.
Nothing against you personally and it sucks your controller took a dive, but I for one am hoping they take KB/M completely out of the game and make it controller only. Level playing field for all. I don't understand people saying this, yes, I agree it's a console game but that console supports KBM, has USB ports and I don't see why it should not be allowed to use it.. Ok, controller players can keep the aa, but in the same time KBM should at least work properly, not like now. U bring your proto gear worth 100 k and you get killed by player wearing std and CR, and he kills you coz he has aa and your KBM was lagging, just not fair. It's mostly the CR. If you get shot with the AR, you'd have a chance. |
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
62
|
Posted - 2014.04.19 00:30:00 -
[9] - Quote
Maciej Szambelan wrote:Thokk Nightshade wrote:Or since it is a console game, play with a controller. Point and clicking against people having to use a controller is a completely unfair advantage. Let me take my mouse and just point and click. You are dead. You move at all, I'm trying to move and aim using toggle switches. If this game was on the computer, I would say fine, no problem. However, on a CONSOLE game, KB/M has absolutely no place.
Nothing against you personally and it sucks your controller took a dive, but I for one am hoping they take KB/M completely out of the game and make it controller only. Level playing field for all. I don't understand people saying this, yes, I agree it's a console game but that console supports KBM, has USB ports and I don't see why it should not be allowed to use it.. Ok, controller players can keep the aa, but in the same time KBM should at least work properly, not like now. U bring your proto gear worth 100 k and you get killed by player wearing std and CR, and he kills you coz he has aa and your KBM was lagging, just not fair.
But at the outer limits of the weapon's proficiency, if a KB/M is just standing there, it is a lot easier for them to quick aim and start clicking than a DS3er is able to do. Trying to line up the intricacies of a longer shot is going to be a hell of a lot easier if you can just point and say, "I want to shoot here". I'm not talking snipers, I'm talking CRs, RR's etc out at 100 meters'ish Trying to line up that kind of a shot with a DS3 is just simply going to take more time. Again, I've never once complained about KB'M'ers and if you want to play that way, it is your prerogative. Keep doing what you do and I will tell you good luck and good game if you best me. |
Monkey MAC
Rough Riders..
2568
|
Posted - 2014.04.19 00:31:00 -
[10] - Quote
The weapon itself is not actually broken.
1) Standard variant Combat Rifles (Burst Fire) currently have no hard cap on burst rate meaning a user can achieve 800 or so DPS when fired at 6 burts a second. The weapon was designed to be fired at about 3 burts a second. This needs to be fixed.
2) The Combat Rifle has a projectile damage profile which is unbalanced, projectiles should have the same profile as explosives. That +20% Armour -20% Shields as opposed to the current +10% Armour -5% Shields.
3) The Assault Combat Rifle is comparable to every other Assault Variant of riflel this complaint is unfounded.
4) Aim Assist does not effect the Combat Rifles anymore than any other weapon, if your complaint is against AA in general HTFU, if it really is that powerful feel free to buy a replacement controller and enable it yourself.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
|
Tectonic Fusion
1487
|
Posted - 2014.04.19 01:22:00 -
[11] - Quote
I've personally been able to outstrafe all combat rifle users except the assault combat rifle users. That thing is deadly even to my cal scout.
Solo Player
Squad status: Locked
|
OmniMerc
26
|
Posted - 2014.04.19 01:24:00 -
[12] - Quote
Monkey MAC wrote:The weapon itself is not actually broken.
1) Standard variant Combat Rifles (Burst Fire) currently have no hard cap on burst rate meaning a user can achieve 800 or so DPS when fired at 6 burts a second. The weapon was designed to be fired at about 3 burts a second. This needs to be fixed.
2) The Combat Rifle has a projectile damage profile which is unbalanced, projectiles should have the same profile as explosives. That +20% Armour -20% Shields as opposed to the current +10% Armour -5% Shields.
3) The Assault Combat Rifle is comparable to every other Assault Variant of riflel this complaint is unfounded.
4) Aim Assist does not effect the Combat Rifles anymore than any other weapon, if your complaint is against AA in general HTFU, if it really is that powerful feel free to buy a replacement controller and enable it yourself.
6 burts, impossible, when timed perfectly you dont get that much... |
Maciej Szambelan
Made in Poland... E-R-A
43
|
Posted - 2014.04.19 01:32:00 -
[13] - Quote
Monkey MAC wrote:The weapon itself is not actually broken.
1) Standard variant Combat Rifles (Burst Fire) currently have no hard cap on burst rate meaning a user can achieve 800 or so DPS when fired at 6 burts a second. The weapon was designed to be fired at about 3 burts a second. This needs to be fixed.
2) The Combat Rifle has a projectile damage profile which is unbalanced, projectiles should have the same profile as explosives. That +20% Armour -20% Shields as opposed to the current +10% Armour -5% Shields.
3) The Assault Combat Rifle is comparable to every other Assault Variant of riflel this complaint is unfounded.
4) Aim Assist does not effect the Combat Rifles anymore than any other weapon, if your complaint is against AA in general HTFU, if it really is that powerful feel free to buy a replacement controller and enable it yourself.
You say that the rifle is not broken and then list things that need to be fixed. The rifle is OP, no doubts, I started using CR a couple of days ago,was AR and RR user before, and the std CR level 4 with no prof and sharpshooter is a beast already. I kill guys much quicker then using AR prof level 5 and sharpshooter level 5.. Started using BK version of CR and It's just insane, again, no prof no sharpshooter.. Something is unbalanced there.. |
Kierkegaard Soren
Forsaken Immortals Top Men.
295
|
Posted - 2014.04.19 01:40:00 -
[14] - Quote
I use the CR a lot, to the point that I've maxed out most of its skill set, and yes, it is crazy good. The big issue from my experience with it is the hip fire spread is so tight that you can run, dodge and swerve and still unload a full clip into a target with near pin-point accuracy. It's so much better than the AR in that regard (and most others, sadly) it's not even funny.
And the assault variant is just stupid. I'm surprised I haven't seen more Minnie assaults running it, since it's clip size was its only limiting factor.
Reduce the time between each burst on the standard and give the assault some serious kick so that's very much a spray and pray kind of gun and we might be ok.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
|
Maciej Szambelan
Made in Poland... E-R-A
44
|
Posted - 2014.04.19 01:46:00 -
[15] - Quote
Kierkegaard Soren wrote:I use the CR a lot, to the point that I've maxed out most of its skill set, and yes, it is crazy good. The big issue from my experience with it is the hip fire spread is so tight that you can run, dodge and swerve and still unload a full clip into a target with near pin-point accuracy. It's so much better than the AR in that regard (and most others, sadly) it's not even funny.
And the assault variant is just stupid. I'm surprised I haven't seen more Minnie assaults running it, since it's clip size was its only limiting factor.
Reduce the time between each burst on the standard and give the assault some serious kick so that's very much a spray and pray kind of gun and we might be ok.
Well said.. Seriously, some time ago I got killed by std CR in 2 bursts, don't know how but it dealt almost 700hp damage.. |
Awry Barux
Ametat Security Amarr Empire
1994
|
Posted - 2014.04.19 01:57:00 -
[16] - Quote
Maciej Szambelan wrote:Kierkegaard Soren wrote:I use the CR a lot, to the point that I've maxed out most of its skill set, and yes, it is crazy good. The big issue from my experience with it is the hip fire spread is so tight that you can run, dodge and swerve and still unload a full clip into a target with near pin-point accuracy. It's so much better than the AR in that regard (and most others, sadly) it's not even funny.
And the assault variant is just stupid. I'm surprised I haven't seen more Minnie assaults running it, since it's clip size was its only limiting factor.
Reduce the time between each burst on the standard and give the assault some serious kick so that's very much a spray and pray kind of gun and we might be ok. Well said.. Seriously, some time ago I got killed by std CR in 2 bursts, don't know how but it dealt almost 700hp damage.. It's a graphical/audio problem. The animations/sounds for the CR are not tuned to the actual maximum fire rate, so you can squeeze out multiple bursts while only getting the sound/animations for one. Clearly demonstrates that CCP meant to have delay between bursts, and just didn't count on us actually having half-decent finger skills...
Nerdier than thou
|
Maciej Szambelan
Made in Poland... E-R-A
44
|
Posted - 2014.04.19 02:01:00 -
[17] - Quote
Awry Barux wrote:Maciej Szambelan wrote:Kierkegaard Soren wrote:I use the CR a lot, to the point that I've maxed out most of its skill set, and yes, it is crazy good. The big issue from my experience with it is the hip fire spread is so tight that you can run, dodge and swerve and still unload a full clip into a target with near pin-point accuracy. It's so much better than the AR in that regard (and most others, sadly) it's not even funny.
And the assault variant is just stupid. I'm surprised I haven't seen more Minnie assaults running it, since it's clip size was its only limiting factor.
Reduce the time between each burst on the standard and give the assault some serious kick so that's very much a spray and pray kind of gun and we might be ok. Well said.. Seriously, some time ago I got killed by std CR in 2 bursts, don't know how but it dealt almost 700hp damage.. It's a graphical/audio problem. The animations/sounds for the CR are not tuned to the actual maximum fire rate, so you can squeeze out multiple bursts while only getting the sound/animations for one. Clearly demonstrates that CCP meant to have delay between bursts, and just didn't count on us actually having half-decent finger skills...
Then that someone must have been really fast coz it didnt even take him half a sec to kill me.. One thing is certain, CR is OP, all variants. |
Bormir1r
Fatal Absolution Dirt Nap Squad.
308
|
Posted - 2014.04.19 02:26:00 -
[18] - Quote
Thokk Nightshade wrote:Or since it is a console game, play with a controller. Point and clicking against people having to use a controller is a completely unfair advantage. Let me take my mouse and just point and click. You are dead. You move at all, I'm trying to move and aim using toggle switches. If this game was on the computer, I would say fine, no problem. However, on a CONSOLE game, KB/M has absolutely no place.
Nothing against you personally and it sucks your controller took a dive, but I for one am hoping they take KB/M completely out of the game and make it controller only. Level playing field for all.
I mean hand-eye coordination is much easier than "thumb"-eye coordination. If you feel that KB/M is better, then go and start playing that way. One of the only reasons why I wanted to play DUST was so I could get back into the "controller" experience.
"One does not simply" look for a scout, it looks for you.
|
Nosid Katona
HavoK Core RISE of LEGION
164
|
Posted - 2014.04.19 03:22:00 -
[19] - Quote
Monkey MAC wrote:
3) The Assault Combat Rifle is comparable to every other Assault Variant of riflel this complaint is unfounded.
Your not honestly saying the ACR doesn't completely outclass the other Assault Varients, much less the Assault Rifle it just so happens to be imitating. The AR can't compete with the ACR; it has more damage in the clip yes, however the ACR has the better damage profile, longer range, better accuracy, and can pour out its damage and reload before the AR can even achieve half of its clips DPS.
Sounds balanced... >.>
Vae Victis
Valor Vet, R.I.P MAG
|
Monkey MAC
Rough Riders..
2575
|
Posted - 2014.04.19 09:55:00 -
[20] - Quote
Nosid Katona wrote:Monkey MAC wrote:
3) The Assault Combat Rifle is comparable to every other Assault Variant of riflel this complaint is unfounded.
Your not honestly saying the ACR doesn't completely outclass the other Assault Varients, much less the Assault Rifle it just so happens to be imitating. The AR can't compete with the ACR; it has more damage in the clip yes, however the ACR has the better damage profile, longer range, better accuracy, and can pour out its damage and reload before the AR can even achieve half of its clips DPS. Sounds balanced... >.>
In terms of DPS its negligible, the extra range is 6m, the damage profile is not the weapons fault, the AR has the best accuracy in class, especialy after skills of a gallante assault.
I think you mean total damage on the last part, because the difference in DPS is 10dmg
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
|
Monkey MAC
Rough Riders..
2575
|
Posted - 2014.04.19 10:00:00 -
[21] - Quote
OmniMerc wrote:Monkey MAC wrote:The weapon itself is not actually broken.
1) Standard variant Combat Rifles (Burst Fire) currently have no hard cap on burst rate meaning a user can achieve 800 or so DPS when fired at 6 burts a second. The weapon was designed to be fired at about 3 burts a second. This needs to be fixed.
2) The Combat Rifle has a projectile damage profile which is unbalanced, projectiles should have the same profile as explosives. That +20% Armour -20% Shields as opposed to the current +10% Armour -5% Shields.
3) The Assault Combat Rifle is comparable to every other Assault Variant of riflel this complaint is unfounded.
4) Aim Assist does not effect the Combat Rifles anymore than any other weapon, if your complaint is against AA in general HTFU, if it really is that powerful feel free to buy a replacement controller and enable it yourself.
6 burts, impossible, when timed perfectly you dont get that much...
Very possible, timed perfectly the 6 bursts acyually morph into fully automtic fire. That's the only problem with the standard combat rifle.
By spamming the trigger you can achieve full auto fire, which will drop heavies in 2 secs, this is a bug/design oversight not the weapon physically being OP
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Monkey MAC
Rough Riders..
2575
|
Posted - 2014.04.19 10:05:00 -
[22] - Quote
Maciej Szambelan wrote:Monkey MAC wrote:The weapon itself is not actually broken.
1) Standard variant Combat Rifles (Burst Fire) currently have no hard cap on burst rate meaning a user can achieve 800 or so DPS when fired at 6 burts a second. The weapon was designed to be fired at about 3 burts a second. This needs to be fixed.
2) The Combat Rifle has a projectile damage profile which is unbalanced, projectiles should have the same profile as explosives. That +20% Armour -20% Shields as opposed to the current +10% Armour -5% Shields.
3) The Assault Combat Rifle is comparable to every other Assault Variant of riflel this complaint is unfounded.
4) Aim Assist does not effect the Combat Rifles anymore than any other weapon, if your complaint is against AA in general HTFU, if it really is that powerful feel free to buy a replacement controller and enable it yourself.
You say that the rifle is not broken and then list things that need to be fixed. The rifle is OP, no doubts, I started using CR a couple of days ago,was AR and RR user before, and the std CR level 4 with no prof and sharpshooter is a beast already. I kill guys much quicker then using AR prof level 5 and sharpshooter level 5.. Started using BK version of CR and It's just insane, again, no prof no sharpshooter.. Something is unbalanced there..
Damage profile, or you should have been using the ACR from the start. I too use the ACR, there is no denying its powerful but it doesn't kill any faster than any other rifle in the right circumstances. The only thing about it that needs to fhange is the damage profile
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Piraten Hovnoret
Molon Labe. General Tso's Alliance
490
|
Posted - 2014.04.19 10:29:00 -
[23] - Quote
Thokk Nightshade wrote:Or since it is a console game, play with a controller. Point and clicking against people having to use a controller is a completely unfair advantage. Let me take my mouse and just point and click. You are dead. You move at all, I'm trying to move and aim using toggle switches. If this game was on the computer, I would say fine, no problem. However, on a CONSOLE game, KB/M has absolutely no place.
Nothing against you personally and it sucks your controller took a dive, but I for one am hoping they take KB/M completely out of the game and make it controller only. Level playing field for all.
This
+1
War never changes
|
I-Shayz-I
I-----I
2971
|
Posted - 2014.04.19 10:37:00 -
[24] - Quote
While the ACR still kills me within seconds, it's limited by range...just like the HMG.
The reason I hated the RR was that it was still crazy powerful even at ranges where you have no way to fire back, or even know where the enemy is hitting you from.
The stadnard CR is affected by lag....meaning that if you hit even the TINIEST amount of frame rate drop, your CR's power drops instantly because you can no longer rapide+üfire the burst (which requires an insane amount of timing, and still has a ton of barrel climb at range)
Links:
7162 wp with a Repair Tool!
I make logistics videos!
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1166
|
Posted - 2014.04.19 10:41:00 -
[25] - Quote
I've been reading some of the comments here.
Well.. if your armour tanked then yeah of course you'll think the CR is OP. When 1.8 first hit I came across 2 proto Cal Assaults and my CR did pretty much nothing to them and they decimated our team.
From what I gather most here are either armour tanked or duel tanked, which is exactly what the CR is designed to take out, so isn't it working as intended? The main foe of the Min is the Amarr which have both fair shields and armour, so they need a weapon that's not brilliant vs shields but still able to break them with sustained fire.
Remember the CR took the greatest % nerf when the rifle damage was reduced for TTK. When I run my adv min assault with roughly 300 shields and 250 armour I see that CR's aren't doing anywhere near as well vs my shields as pre 1.8.
The range isn't that brilliant either. Its kinda average. I think the map designs do tend to favour the sort of ranges the CR works well in though so again gives the impression of it having greater power. Outside of its effective range you may as well throw harsh language at the enemy.
Also are you sure its just the CR or a combination of the run glitch as well as its RoF?
Personally I don't care. I only use it for my logi cus of system requirements and my assault cus of the bonus. At close range I find an SMG is better
"...and all our yesterdays have lighted fools the way to dusty death."
|
Monkey MAC
Rough Riders..
2575
|
Posted - 2014.04.19 10:44:00 -
[26] - Quote
Broonfondle Majikthies wrote:I've been reading some of the comments here. Well.. if your armour tanked then yeah of course you'll think the CR is OP. When 1.8 first hit I came across 2 proto Cal Assaults and my CR did pretty much nothing to them and they decimated our team. From what I gather most here are either armour tanked or duel tanked, which is exactly what the CR is designed to take out, so isn't it working as intended? The main foe of the Min is the Amarr which have both fair shields and armour, so they need a weapon that's not brilliant vs shields but still able to break them with sustained fire. Remember the CR took the greatest % nerf when the rifle damage was reduced for TTK. When I run my adv min assault with roughly 300 shields and 250 armour I see that CR's aren't doing anywhere near as well vs my shields as pre 1.8. The range isn't that brilliant either. Its kinda average. I think the map designs do tend to favour the sort of ranges the CR works well in though so again gives the impression of it having greater power. Outside of its effective range you may as well throw harsh language at the enemy. Also are you sure its just the CR or a combination of the run glitch as well as its RoF? Personally I don't care. I only use it for my logi cus of system requirements and my assault cus of the bonus. At close range I find an SMG is better
When it CQC, Ion Pistol all the way man. Although the ASMG is pretty damn beastly.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
axis alpha
Red Star. EoN.
315
|
Posted - 2014.04.19 11:16:00 -
[27] - Quote
You are all pathetic QQers
We won't follow the deceiver.
You let this be your warning.
The path of the wretched is burning..
|
Crimson Shinobi
Chatelain Rapid Response Gallente Federation
1
|
Posted - 2014.04.19 15:53:00 -
[28] - Quote
CR is not OP its the person who uses it is good. |
Gelan Corbaine
Gladiators Vanguard
395
|
Posted - 2014.04.19 18:56:00 -
[29] - Quote
If the CR is nerfed which it might need then the Minmatar suits will need a SERIOUS buff .. they are designed to need the CR pretty much as is. Really Minmatar weapons only seem OP when they are used by anyone BUT the minmatar .
Meanwhile Minmatar using other people weapons ( with a couple of exceptions from the Caldari) seem to be just making things harder for themselves both fitting wise and practical skill wise .
No job is worth doing if you don't get paid in the end .
|
Henchmen21
Planet Express LLC
934
|
Posted - 2014.04.19 19:01:00 -
[30] - Quote
It could use some sort of hard cap on bursts per second. I know I've been hit by some that sure seemed like full auto fire. I use it and have every skill in it but fitting optimization to five and I am saying this. I have a lot to lose if it gets over nerfed.
Edit: I also feel the RR is the worse of the two, range always wins and something with that much range should pay for it by a lower DPS.
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2620
|
Posted - 2014.04.19 19:18:00 -
[31] - Quote
Broonfondle Majikthies wrote:I've been reading some of the comments here. Well.. if your armour tanked then yeah of course you'll think the CR is OP. When 1.8 first hit I came across 2 proto Cal Assaults and my CR did pretty much nothing to them and they decimated our team. From what I gather most here are either armour tanked or duel tanked, which is exactly what the CR is designed to take out, so isn't it working as intended? The main foe of the Min is the Amarr which have both fair shields and armour, so they need a weapon that's not brilliant vs shields but still able to break them with sustained fire. Remember the CR took the greatest % nerf when the rifle damage was reduced for TTK. When I run my adv min assault with roughly 300 shields and 250 armour I see that CR's aren't doing anywhere near as well vs my shields as pre 1.8. The range isn't that brilliant either. Its kinda average. I think the map designs do tend to favour the sort of ranges the CR works well in though so again gives the impression of it having greater power. Outside of its effective range you may as well throw harsh language at the enemy. Also are you sure its just the CR or a combination of the run glitch as well as its RoF? Personally I don't care. I only use it for my logi cus of system requirements and my assault cus of the bonus. At close range I find an SMG is better The whole "You must be armor tanked." argument would work if Projectile weapons did less than 95% damage to Shields. In reality Shield tanking barely protects you from projectile weapons, and as you said, neither does dual tanking. Speed tanking doesn't either, because of the slowdown effect. So, what exactly are you supposed to do to protect yourself from Projectile weapons?
Sure, shields are the most efficient to protect yourself from them, but in reality, Armor Tanking has enough HP to actually last longer against them than shields tanks do.
The "You must be X tanked." arguement works with Energy Weapons, and that's about it. In fact, it works the least with Projectile Weapons, due to their damage profile. This argument applies to any other weapon more than projectiles...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
|
KEROSIINI-TERO
The Rainbow Effect
1022
|
Posted - 2014.04.19 23:45:00 -
[32] - Quote
Piraten Hovnoret wrote:Thokk Nightshade wrote:Or since it is a console game, play with a controller. Point and clicking against people having to use a controller is a completely unfair advantage. Let me take my mouse and just point and click. You are dead. You move at all, I'm trying to move and aim using toggle switches. If this game was on the computer, I would say fine, no problem. However, on a CONSOLE game, KB/M has absolutely no place.
Nothing against you personally and it sucks your controller took a dive, but I for one am hoping they take KB/M completely out of the game and make it controller only. Level playing field for all. This +1
Nnnope -1
Came back to Dust from a break and what did I find?
Cloakies with absolute invisibility which works in all situations.=(
|
Monkey MAC
Rough Riders..
2588
|
Posted - 2014.04.20 11:48:00 -
[33] - Quote
Fizzer94 wrote:Broonfondle Majikthies wrote:I've been reading some of the comments here. Well.. if your armour tanked then yeah of course you'll think the CR is OP. When 1.8 first hit I came across 2 proto Cal Assaults and my CR did pretty much nothing to them and they decimated our team. From what I gather most here are either armour tanked or duel tanked, which is exactly what the CR is designed to take out, so isn't it working as intended? The main foe of the Min is the Amarr which have both fair shields and armour, so they need a weapon that's not brilliant vs shields but still able to break them with sustained fire. Remember the CR took the greatest % nerf when the rifle damage was reduced for TTK. When I run my adv min assault with roughly 300 shields and 250 armour I see that CR's aren't doing anywhere near as well vs my shields as pre 1.8. The range isn't that brilliant either. Its kinda average. I think the map designs do tend to favour the sort of ranges the CR works well in though so again gives the impression of it having greater power. Outside of its effective range you may as well throw harsh language at the enemy. Also are you sure its just the CR or a combination of the run glitch as well as its RoF? Personally I don't care. I only use it for my logi cus of system requirements and my assault cus of the bonus. At close range I find an SMG is better The whole "You must be armor tanked." argument would work if Projectile weapons did less than 95% damage to Shields. In reality Shield tanking barely protects you from projectile weapons, and as you said, neither does dual tanking. Speed tanking doesn't either, because of the slowdown effect. So, what exactly are you supposed to do to protect yourself from Projectile weapons? Sure, shields are the most efficient to protect yourself from them, but in reality, Armor Tanking has enough HP to actually last longer against them than shields tanks do. The "You must be X tanked." arguement works with Energy Weapons, and that's about it. In fact, it works the least with Projectile Weapons, due to their damage profile. This argument applies to any other weapon more than projectiles...
Precisely, though the weapon itself is not to blame for this. The projectile damage profile is broken, its only the fact we have the 4 rifles that make it obvious.
Don't forget the SMG, HMG and sometime in the future the Prescision Rifle share this profile. It's the only profile that takes less in penalties then it gives in buffs. Because of this at Prof 5 it has the highest average damage potential of any rifle. Projectile profiles need to be changed to match explosives +20% to armour -20% to Shields. This will balance CRs and to lesser degree buff Caldari heavies in HMG v HMG combat.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Vapor Forseti
THE-TITANS
354
|
Posted - 2014.04.20 11:54:00 -
[34] - Quote
2-3 bursts dealing over 700 HP?
Lolno.
>CCP Saberwing: "NERF EVERYTHING!!!"
THE-TITANS Director and the one-and-only Mr. Contradiction
|
Pvt Numnutz
R 0 N 1 N
1109
|
Posted - 2014.04.20 13:32:00 -
[35] - Quote
Yeah no sh-ít, when you see cal assault suits running around with CR then you know something is wrong. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1825
|
Posted - 2014.04.20 13:44:00 -
[36] - Quote
Thokk Nightshade wrote:Or since it is a console game, play with a controller. Point and clicking against people having to use a controller is a completely unfair advantage. Let me take my mouse and just point and click. You are dead. You move at all, I'm trying to move and aim using toggle switches. If this game was on the computer, I would say fine, no problem. However, on a CONSOLE game, KB/M has absolutely no place.
Nothing against you personally and it sucks your controller took a dive, but I for one am hoping they take KB/M completely out of the game and make it controller only. Level playing field for all.
Bethhy wrote:
People like this are missing the point about a Keyboard and Mouse 3rd party Emulator in DUST 514.
No matter what Platform DUST 514 is hosted on.. It is part of the New Eden Galaxy.. And by extension EVE online. CCP knew people from EVE online would want to play DUST... and generally PC players would like to play DUST 514.
And for a PC player, or an EVE player... Going out and spending 60 bux on a Keyboard and Mouse Emulator isn't much expense at all.
The problem with this is if you take that 3rd party Emulator and Use it with a game like CoD or Battlefield or even DUST 514(Now).. You now have a mouse with Aim assist... What people in the PC world refer to as Aim Hacks. CCP knew this when developing DUST 514. They knew New Eden players would go out and buy a 60 dollar piece of hardware to take advantage of the situation and gain a natural advantage.
CCP then set out to offer native Keyboard and Mouse Support for DUST 514 and then Balanced it with the DS3, By many different limitations.. So if you went out and bought a 60 dollar piece of hardware it made no difference in your control input and gameplay then just plugging the USB's into the Playstation.
The way they have COMPLETELY unbalanced the peripherals has CREATED a natural advantage in DUST 514 for anyone that goes out and buys an 3rd party Emulator to Emulate the DS3's Aim assist and Hit detection.
Fixing controls for a game is a Core Mechanic.. It needs addressing for the benefit of DUST as a whole..
|
Monkey MAC
Rough Riders..
2590
|
Posted - 2014.04.20 14:14:00 -
[37] - Quote
Pvt Numnutz wrote:Yeah no sh-ít, when you see cal assault suits running around with CR then you know something is wrong.
Well if you look at the stats the standard has around 27 damage per shot, with 1200 RPM (when you achieve full auto) which is a ridiculous 540 DPS at standard level. Thats 200 more than any other rifle at that level.
That is where the Combat Rifle gets its power from, by limiting it to 4 bursts a second you reach the more reasonable 324. Which is on par with the others at this tier.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
DEZKA DIABLO
THE FOOTCLAN
662
|
Posted - 2014.04.20 14:38:00 -
[38] - Quote
Maciej Szambelan wrote:Hi. Don't you think CR is still too powerful? it's a joke when you get killed from std CR in 2-3 bursts having 700hp. One more thing, since my controller packed up few weeks ago I've been using KBM and I stand no chances with people using BK and six kin version of CR plus aim assist, it melts you in a second and the player does not even have to be good, AA does it for him.. Ccp, make KBM useful please! So is this a op whining thread or a KBM thread? Did you ever stop to think about pro 5 and a damage mod or those jerks with std cr and modded ds3?
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
|
|
|
|
Pages: 1 2 :: [one page] |