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Thread Statistics | Show CCP posts - 0 post(s) |
Snake Sellors
Hellstorm Inc League of Infamy
22
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Posted - 2014.04.18 20:49:00 -
[1] - Quote
I would really like to see some specialisation skills added to the skill trees, i have more than one thing that i can do in battle but i do have a primary role that i use, but i'm as far down the primary skill tree as it is worth going so what i'm tthinking is after you have put points into optimization for example maybe at say level three you get access to skills that will increase relative things to your favourite role but are really expensive in sp but worth it. E.g accuracy/range/spool time for hmg, splash radius/charge time for forge guns, lock on distance/speed of rockets for swarm launchers, headshot boost damage/zoom levels for snipers. Yes it would mean that some extra damage could be done and getting some painful experience but it would only be of benefit to those who are willing to specialise as it would cost too much sp for people to just "have a go at". What are your thoughts folks? |
Snake Sellors
Hellstorm Inc League of Infamy
27
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Posted - 2014.04.19 07:18:00 -
[2] - Quote
exactly, i was thinking more along lines of equipment and weapons, but bonus stats is a great idea, imagine. Having a logi in squad who can rep really fast or a swarm guy that can really keep the tanks at bay, it would be balanced as those guys have gone past proto into a specialised "branch". |
Snake Sellors
Hellstorm Inc League of Infamy
34
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Posted - 2014.04.25 13:56:00 -
[3] - Quote
Sorry for the doulble post but i do believe that this is a great idea that would benefit everybody, or at least anybody that prefers one thing over another in this game and it would also help with the longevity of dust, keeping sp important to people even when they already have enough of it. |
Snake Sellors
Hellstorm Inc League of Infamy
38
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Posted - 2014.04.26 10:01:00 -
[4] - Quote
bump |
Snake Sellors
Hellstorm Inc League of Infamy
41
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Posted - 2014.04.27 10:51:00 -
[5] - Quote
That's a really good idea, it would stop the problem with every man and his dog having proto weapons without spending to specialise, eg people who go sniping just because they're losing as opposed to dedicated snipers.
I think it could do with 2 or 3% at the specialisation point rather than 1%
So you would skill into weapon core skills, then into weapon type, then into operation which is where the specialisation comes in?
I also think that officer weapons should be restricted to pc battles, but proto should be choice as people spend isk to get them and not everybody does pc. |
Snake Sellors
Hellstorm Inc League of Infamy
44
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Posted - 2014.04.28 22:37:00 -
[6] - Quote
Ok, yeah that would work, and because specialising comes last the sp demand would be high enough that people who weren't intending it to be their main choice would be put off doing it. They would have to create some of the kick reduction skills etc within the core skills for a weapon instead of them being on operation as they are now, which i also think would be better. Now we just need more people to post +1s. come on folks don't be shy |
Snake Sellors
Hellstorm Inc League of Infamy
45
|
Posted - 2014.04.29 16:18:00 -
[7] - Quote
I do like you idea there but i think it needs a little refinement, maybe instead of all other suits maybe all other racial suits? So your caldari example would then apply to all caldari suits.
I definately think it wouuld be a great idea to be able to place sp into suit bonuses possibly even extra resistances - somethin for defense.
Still suprised more people aren't commenting, i fail to see how this wouldn't benefit anybody as it would apply to everything or at least everybody and allow you to get more out of your favourite weapons, equipment; modules etc as you earn more sp, as it stands you caan cap out your favourite things and then be left with sp being wasted on random ideas.
Come on folks.. |
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