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Thread Statistics | Show CCP posts - 0 post(s) |
Waiyu Ren
Seeker of The Path
138
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Posted - 2014.04.18 22:37:00 -
[61] - Quote
I love how this guy is screaming "Read the graph, y u no read the graph".... Then using the term "Live feed" while quoting the daily average...
I wonder if he realises he can move his cursor over that graph and see that data broken up into 15-30min periods? And that the number within those periods is the actual data for that snapshot, not for the day?
"Do you know how to read a graph"... ******* ******.
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
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akira 1999
The Unholy Legion Of DarkStar DARKSTAR ARMY
40
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Posted - 2014.04.18 22:37:00 -
[62] - Quote
so for anyone that plays eve and or dust ....
the total number of subscriptions that are used on a regular basis is apx. what follows.
eve has total of 350,000-500,000 of subscribers dust has 50,000-75000 of subscribers
the total amount of people shown on the tranquility server on login is only the current number of the 2 that are online at that moment.
this is the total that are in the games at that point... AND NOT THE TOTAL AMOUNT PLAYING THE GAME ON A REGULAR BASIS.
hrummm hmm sorry but people seem to not understand the difference of ... total amount of players that live In 24 different time zones that are currently playing and total amunt of accounts that are used on a weekly if not daily basis.
because with that logic there is only 30000-55000 people playing eve which is so unimaginable idiotic that I swear I just had a seizure. |
soulreaper73
PFB Pink Fluffy Bunnies
812
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Posted - 2014.04.18 22:51:00 -
[63] - Quote
why does it matter how many people are online or are active players? Do you really think CCP cares? If the game makes them a profit, then Dust will continue to live. If it does not make them a profit, then CCP will shut it down. CCP is a real life business and not some fictional space corp with fictional money that you can not use to buy a cup of coffee. They are in this to make money, period! If the small player base spends enough real money on the game, then dust fans will have nothing to worry about. However, if everyone starts to take the whole it's free thing to heart and never spends a dime, then dust fans will have to worry.
Video games are fun for us and sometimes we take them too seriously. We also tend to forget, that these developers are there to make a buck. I know I sure as hell do not work for free. |
Travis Stanush
GunFall Mobilization
110
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Posted - 2014.04.18 22:57:00 -
[64] - Quote
Anyone else notice how quickly hey shut up? Lol guess they actually read the graphs. |
Rusty Shallows
1555
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Posted - 2014.04.18 23:00:00 -
[65] - Quote
burning powers wrote:Rusty Shallows wrote:Those numbers don't take into account the number of people logging in and not playing. After 1.8 all three of my accounts started to be logged daily for the bonus SP. My active game time is generally once a week. Its per system not per account. For example eve online can have multiple accounts so do they keep that information in line? they do it by per system not account. I severally doubt they have that level of effort or tech in place. IPs are a terrible way to track data since dynamic addressing is the norm. Odds are they are just using a simple counter that goes up one with each connection attempt.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Dalmont Legrand
384
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Posted - 2014.04.18 23:05:00 -
[66] - Quote
burning powers wrote:Viktor Hadah Jr wrote:there are like over 50,000 active player on dust. No there is not... Thats tranquilty server. That includes eve too.
and don't forget those that play 4-8 characters at same time
The best is yet to come
CPM1 Fabulous Candidate
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Guiltless D667
18
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Posted - 2014.04.18 23:16:00 -
[67] - Quote
This thread need perspective, compare active players to steams active players per game and youll see Dust isnt doing so bad.
http://store.steampowered.com/stats/
A Strange Game.
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Moejoe Omnipotent
Imperfects Negative-Feedback
701
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Posted - 2014.04.18 23:23:00 -
[68] - Quote
This number is especially pathetic because the majority is made up of EVE and former MAG players. I highly doubt the amount of randoms who ended up regularly playing this game even breaks the hundreds. |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
532
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Posted - 2014.04.18 23:27:00 -
[69] - Quote
Moejoe Omnipotent wrote:This number is especially pathetic because the majority is made up of EVE and former MAG players. I highly doubt the amount of randoms who ended up regularly playing this game even breaks the hundreds.
I can vouch for 10...
6 of them now play EVE.
Dust is the greatest EVE recruiter yet!
Deciphering the truth from a web of lies is far easier than you'd think. Especially if you're a bureaucrat.
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Nothing Certain
Bioshock Rejects
501
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Posted - 2014.04.18 23:34:00 -
[70] - Quote
burning powers wrote:Viktor Hadah Jr wrote:burning powers wrote:Viktor Hadah Jr wrote:burning powers wrote: That is not active players. More importantly do you know what the server we run off does? its handles more than one game at a time. I handles Eve online server and Dust 514. Do you players you see on the game log is both eve and dust
i play almost cap my character every week, i have over 44mil SP but i am not logged in right now are you saying i am not an active player of this game? Yes i know what server we run off of i play both Dust and EVE. the current player dust players logged in right now is 4,000 but people who actively play this game is over 50,000. just because i am not logged in at this second does not mean i am not an active dust player. Okay... Are you aware of the term Active player? It does not mean you are currently playing, it means you play on active schedule or regularly. So if you look at the stats, you will see on the monthly cycle since last year its never gone above 4500... Keep in mind these are live feedback servers which records everything and stores things in real time. That means it records data per minute. so you can actually see per min in a month/day/week how many players are currently playing. So the end result is on the monthly cycle 4500 players... Current players online is not the same thing. yeah and there are over 50,000 players that regularly play the game... just because they are not currently playing does not mean they are not playing the game "on active schedule or regularly." where are you getting 50,000 players from? Edit: there is no 50,000 players. They don't exist. There is no number on that entire page of the eve charts that show 50,000 players.. Look at the live feed charts. http://eve-offline.net/?server=dust
50,000 is an extrapolation. There were currently 4700 players playing, there is a constant replacement throughout the day and not everyone will play every day. If you define "active player" as having played at least one game in the last week then I think 50K is a reasonable guess.
Because, that's why.
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Soraya Xel
Abandoned Privilege Top Men.
2050
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Posted - 2014.04.18 23:37:00 -
[71] - Quote
They're not going to market the game actively until the game is in a better place. Advertising a game where the sandbox is 99% controlled by one entity won't get people to stick with it. The new player experience is currently awful. They need to fix that BEFORE they advertise the game, so people that try it, actually stick with it.
I'd like to be your CPM1 candidate
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Nothing Certain
Bioshock Rejects
501
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Posted - 2014.04.18 23:42:00 -
[72] - Quote
Rusty Shallows wrote:Those numbers don't take into account the number of people logging in and not playing. After 1.8 all three of my accounts started to be logged daily for the bonus SP. My active game time is generally once a week.
But you only show up in the chart while you are logged in., same thing with alts. The numbers playing is a pretty solid statistic, the guesswork comes in trying to figure out how players are cycling through.
Because, that's why.
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Nothing Certain
Bioshock Rejects
501
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Posted - 2014.04.18 23:43:00 -
[73] - Quote
Dalmont Legrand wrote:burning powers wrote:Viktor Hadah Jr wrote:there are like over 50,000 active player on dust. No there is not... Thats tranquilty server. That includes eve too. and don't forget those that play 4-8 characters at same time
How can you play more than one character at a time?
Because, that's why.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5125
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Posted - 2014.04.18 23:48:00 -
[74] - Quote
Seymor Krelborn wrote:lol 4000 or 50,000 both numbers are shameful.... There are more bastards in MW3 lol
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Denn Maell
PIanet Express Canis Eliminatus Operatives
314
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Posted - 2014.04.18 23:59:00 -
[75] - Quote
Nothing Certain wrote:Dalmont Legrand wrote:burning powers wrote:Viktor Hadah Jr wrote:there are like over 50,000 active player on dust. No there is not... Thats tranquilty server. That includes eve too. and don't forget those that play 4-8 characters at same time How can you play more than one character at a time?
Some Eve players have multiple accounts running at the same time. Some have used programs that copy inputs from one client to others, essentially having a 'bot fleet' of ships. CCP allows this.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Galvan Nized
Deep Space Republic
901
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Posted - 2014.04.19 00:14:00 -
[76] - Quote
I'm not saying 4000 is something to jump for joy at, but how many people do you expect to play with at any given time?
90% of MMOs you are playing with a few thousand at most as there are separate servers. That's absolute peak times too. I understand Dust is not an MMO but what game, in terms of numbers, do you think Dust should mimic?
It's never going to be Battlefield or COD, those are highly publicized short life games from huge developers. |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
535
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Posted - 2014.04.19 00:22:00 -
[77] - Quote
Denn Maell wrote:Nothing Certain wrote:Dalmont Legrand wrote:burning powers wrote:Viktor Hadah Jr wrote:there are like over 50,000 active player on dust. No there is not... Thats tranquilty server. That includes eve too. and don't forget those that play 4-8 characters at same time How can you play more than one character at a time? Some Eve players have multiple accounts running at the same time. Some have used programs that copy inputs from one client to others, essentially having a 'bot fleet' of ships. CCP allows this.
Allow multiple clients to run at the same time/place yes.
Allow scripts for botting. Ummm hate to break it to you but no, no they do not.
Deciphering the truth from a web of lies is far easier than you'd think. Especially if you're a bureaucrat.
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CRNWLLC
Screwy Rabbit ULC
205
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Posted - 2014.04.19 00:34:00 -
[78] - Quote
Denn Maell wrote:He's referring to 'active during the same time', I think. And yeah its abysmally low. And dangerous for a F2P gameGǪ
New maps/game modes are more important than gear and balance at this point. Although if they did bring in PVE I'm sure that some players would say good bye to pubs for a long time. I'm sure of this, because I think I would be one of them. Not dangerous at all, considering there are 25k+ EVE players logged in at any given time (a conservative lower-end estimate; I regularly see 35k+ logged into New Eden).
Since CCP is working on integrating Dust and EVE (working even harder, I'd assume, since they dropped the vampire weekend project, or whatever it was called), those numbers are great--taking into account time zones, peoples' personal lives, etc., etc., the fact that CCP can get what amounts to a small town to be logged into Dust at any given moment is commendable.
I like to give CCP a poke in the ribs every once in a while, but seriously--Dust is flippin genius, and I suspect it will only get better.
My other dropsuit is a Python.
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The Attorney General
2630
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Posted - 2014.04.19 00:51:00 -
[79] - Quote
Travis Stanush wrote:Read thisIf you look at new player creations you will see that we have a sizable amount of players with a account. This means that we have the numbers to support the 50000 players a day.
And if you look deeper at the player creation stats you will realize that people are character recycling like crazy to farm ISK.
The account numbers are a farce. CCP benefits from them being inflated, so they do nothing about the rampant abuse.
Mr. Hybrid Vayu.
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1417
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Posted - 2014.04.19 02:11:00 -
[80] - Quote
I don't expect to see those numbers rise until we have an awesome NPE and the core game in place. DUST seems to be the PS4 beta. I'm perfectly fine with that to be honest. It has come a long way (though it still has a long ways to go). If development can keep pushing forward over the next year, I think DUST will be worthy of some marketing by Fanfest 2015.
Best PvE idea ever!
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Shadowswipe
Molon Labe. General Tso's Alliance
240
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Posted - 2014.04.19 02:14:00 -
[81] - Quote
Mary Overdrive wrote:There is only 4000 players active on a regular basis... This game has been out for that long and still have not grown an inch. We had the highest player count around 9000 during beta and than we remain at this pitiful player bases for nearly 2 years since beta. I have been gone for like 3 months and a few new weapons suits and gear have changed but no new content on maps, modes, exploration, MMO aspects, Eve intergration, or anything to get new players or even keep MMO players. This ***** just lobby shooting all day long. http://eve-offline.net/?server=dust
And yet I have never waited more than a minute for a quick pub game. |
Bormir1r
Fatal Absolution Dirt Nap Squad.
308
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Posted - 2014.04.19 02:23:00 -
[82] - Quote
Viktor Hadah Jr wrote:there are like over 50,000 active player on dust.
No.....that number also includes the EVE players, it's very misleading when you first log into to your character.
"One does not simply" look for a scout, it looks for you.
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deepfried salad gilliam
Sanguine Knights
656
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Posted - 2014.04.19 02:23:00 -
[83] - Quote
eve offline shows players who are currently online and connected to the server if i turn on my play station and select dust and log on it goes up 1 i turn it off it goes down 1
if 450 people log off and then 500 log on it goes up 50
if it were only 4000 people online through out the day (assuming 2 hours per day and 10% logging on for the daily sp bonus) there would only be 300 people online at any given time, split between 4 game modes 75 people per game mode that would take 30 minutes to find a match (rough estimate)
4000 / 12 =330 330 * .9 = 300 300/4 = 75
this doesnt even include people editing fittings or just generaly afk
It'll help define roles, i promise:)
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deepfried salad gilliam
Sanguine Knights
656
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Posted - 2014.04.19 02:29:00 -
[84] - Quote
Nothing Certain wrote:
just because they are not currently playing does not mean they are not playing the game "on active schedule or regularly."
where are you getting 50,000 players from?
Edit: there is no 50,000 players. They don't exist. There is no number on that entire page of the eve charts that show 50,000 players..
Look at the live feed charts. http://eve-offline.net/?server=dust[/quote]
50,000 is an extrapolation. There were currently 4700 players playing, there is a constant replacement throughout the day and not everyone will play every day. If you define "active player" as having played at least one game in the last week then I think 50K is a reasonable guess. [/quote] we easily break 40 k per day a rough estimate assuming 2 hour play times puts it at 48 k
It'll help define roles, i promise:)
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TunRa
Fatal Absolution Dirt Nap Squad.
555
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Posted - 2014.04.19 02:43:00 -
[85] - Quote
Kratek Heshan wrote:ccp needs to do to promote this game on tv..hell i just discovered this game because my friend told me and eve thats why less players look at cod they putting posters tv youtube facebook even cod suck No, they need to wait before they advertise. What do you think happens when they put the commercial and new players come rushing in only to find a broken game with a terrible NPE? They quit and don't come back!
Thanks CCP Foxfour
Likes received: 514
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Lea Silencio
0uter.Heaven
1438
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Posted - 2014.04.19 04:46:00 -
[86] - Quote
*sigh*
Who is messing with Vik?
Who's **** do I have to kick in?
PurificationGäó
It's what I do.
Amarr Victor
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3492
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Posted - 2014.04.19 04:52:00 -
[87] - Quote
Lol at all the people in this thread who are too stupid to understand the difference between active and concurrent. |
Iron Wolf Saber
Den of Swords
14279
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Posted - 2014.04.19 05:03:00 -
[88] - Quote
Waiyu Ren wrote:I love how this guy is screaming "Read the graph, y u no read the graph".... Then using the term "Live feed" while quoting the daily average... I wonder if he realises he can move his cursor over that graph and see that data broken up into 15-30min periods? And that the number within those periods is the actual data for that snapshot, not for the day? "Do you know how to read a graph"... ******* ******.
its 15 minutes api call up last I checked I am pretty sure chibbera can clarify.
What we don't get api access to is unique visitors over the course of an api call over the time span. Basing off eve and most other mmo numbers that publish their 'active' login and active unique players over the course of the day the ratio is about 1:12 and this has been highly consistent with free and pay for games.
So to the Op
learn to read graphs; I know they stopped teaching it at some schools but its still rather critical you learn how to.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Spectral Clone
Dust2Dust. Top Men.
2344
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Posted - 2014.04.19 05:08:00 -
[89] - Quote
Man, the stupidity on these forums...
HTFU Gë£ Live with CCP´s mistakes.
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Nothing Certain
Bioshock Rejects
501
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Posted - 2014.04.19 05:20:00 -
[90] - Quote
The Attorney General wrote:Travis Stanush wrote:Read thisIf you look at new player creations you will see that we have a sizable amount of players with a account. This means that we have the numbers to support the 50000 players a day. And if you look deeper at the player creation stats you will realize that people are character recycling like crazy to farm ISK. The account numbers are a farce. CCP benefits from them being inflated, so they do nothing about the rampant abuse.
Sometimes things look easy to fix but aren't, but in this case I really think it would be extremely easy to stop this. I have 4 accounts. I could use my 8 character slots not gathering passive sp to make 4 million a day and it would take about 15 minutes a day.
So I was in re war room reading posts when there was a big flap about a glitch and whether one corp was exploiting a glitch, while the other corp claimed they were ethical because they only exploited bad game mechanics, like locking districts. I'd ask them if exploiting this is ethical since it is clearly just a bad game mechanic. If not, what is the difference?
Because, that's why.
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