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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2257
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Posted - 2014.04.30 22:36:00 -
[61] - Quote
Operative 2511 Dajli wrote:da GAND wrote:Alex-P-Keaton Kramer wrote:somebody needs to throw a shoe at one of the ccp guys at fanfest, like that iraqi guy did to george bush and like what someone recently did to hillary clinton, that needs to be a thing, lets get on that Lolz while CCP has pissed most off most of us that have been here since closed and open beta I think it's best to see what CCP has to show what they have for Dust 514 before anyone throws their shows at them at the table on the stage where they answer questions. The way CCP has been going, it's a wonder someone hasn't nerd raged Fanfest with a gun. I'm waiting for that to be a thing. Lol.
that's not even funny.... obviously you are someone who has spent way to much time in his basement.....
this game makes me sad....
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2257
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Posted - 2014.04.30 22:44:00 -
[62] - Quote
Enji Elric wrote:Gelhad Thremyr wrote:Haerr wrote:jenza aranda wrote:CCP s currently working on the core concepts...*SNIP* Does this involve core fps mechanics? You know such as remaping keys and a non arbitrary mouse sensitivity scale? How about removing the ******* mouse support already, it really creates a disparity in equipment, notwithstanding the people that use hacked keyboard that they can register macros to crouch constantly and respawn to farm ISK on oceanic servers... Do you realise how much stupid it is to dedicate resources to support both hardware. KB mouse is unfair atm until they replicate the logarithmic input curve the analog stick everybody uses with a standard pad. When a KB user press a key the input is "1", not a curve over 0.250ms. This makes it so that scout with 11m sec. run movement all have unfair advantages. Its like CCP is actively searching for more problems not fixing those primary things before fixing unbalance that is born with these hardware problems. Its a fact that a mouse is more precise than the analog stick, couple that with the combat rifle and again, you get an unfair advantage. When you point it out, those people using those advantage will tell you to "get gud..." dude i'm telling you the kb/m support for this game is junk at the moment.
ot if youre a sniper....
this game makes me sad....
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The Jungian
Brutor Vanguard Minmatar Republic
31
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Posted - 2014.04.30 23:08:00 -
[63] - Quote
The Attorney General wrote:CCP talks more than they do.
And they don't talk a whole lot.
Remember that when Fanfest rolls around.
Correction; Hypefest. |
Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
267
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Posted - 2014.04.30 23:27:00 -
[64] - Quote
Seymor Krelborn wrote:Enji Elric wrote:Gelhad Thremyr wrote:Haerr wrote:jenza aranda wrote:CCP s currently working on the core concepts...*SNIP* Does this involve core fps mechanics? You know such as remaping keys and a non arbitrary mouse sensitivity scale? How about removing the ******* mouse support already, it really creates a disparity in equipment, notwithstanding the people that use hacked keyboard that they can register macros to crouch constantly and respawn to farm ISK on oceanic servers... Do you realise how much stupid it is to dedicate resources to support both hardware. KB mouse is unfair atm until they replicate the logarithmic input curve the analog stick everybody uses with a standard pad. When a KB user press a key the input is "1", not a curve over 0.250ms. This makes it so that scout with 11m sec. run movement all have unfair advantages. Its like CCP is actively searching for more problems not fixing those primary things before fixing unbalance that is born with these hardware problems. Its a fact that a mouse is more precise than the analog stick, couple that with the combat rifle and again, you get an unfair advantage. When you point it out, those people using those advantage will tell you to "get gud..." dude i'm telling you the kb/m support for this game is junk at the moment. ot if youre a sniper.... haven't tried it sniping... im not good at sitting in the same space and hoping............... ODDLY ENOUGH though I love to Fish----- ohhh Fishing has BEER
MCRMI Recruiting
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Shion Typhon
Intara Direct Action Caldari State
518
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Posted - 2014.04.30 23:28:00 -
[65] - Quote
Nelo Angel0 wrote:Before any of these mini gamemodes i'd like to see the MMO aspect of dust evolve more :/ all we're playing right now is a glorified ( if even that ) FPS with bits and pieces of MMO Dust ( hur hur ) sprinkled here and there. Even after the MMO aspect is improved upon there's still the matter of public ( and private ) contracts from EvE players which would be AWESOME.
Then they could add silly little arena game modes
The fact you guys think they are "silly little arena game modes" shows how little connection or knowledge you have of FPS history or what dedicated FPS players will and want to play. |
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2258
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Posted - 2014.04.30 23:51:00 -
[66] - Quote
Seymor Krelborn wrote:Enji Elric wrote:Gelhad Thremyr wrote:Haerr wrote:jenza aranda wrote:CCP s currently working on the core concepts...*SNIP* Does this involve core fps mechanics? You know such as remaping keys and a non arbitrary mouse sensitivity scale? How about removing the ******* mouse support already, it really creates a disparity in equipment, notwithstanding the people that use hacked keyboard that they can register macros to crouch constantly and respawn to farm ISK on oceanic servers... Do you realise how much stupid it is to dedicate resources to support both hardware. KB mouse is unfair atm until they replicate the logarithmic input curve the analog stick everybody uses with a standard pad. When a KB user press a key the input is "1", not a curve over 0.250ms. This makes it so that scout with 11m sec. run movement all have unfair advantages. Its like CCP is actively searching for more problems not fixing those primary things before fixing unbalance that is born with these hardware problems. Its a fact that a mouse is more precise than the analog stick, couple that with the combat rifle and again, you get an unfair advantage. When you point it out, those people using those advantage will tell you to "get gud..." dude i'm telling you the kb/m support for this game is junk at the moment. ot if youre a sniper.... haven't tried it sniping... im not good at sitting in the same space and hoping............... ODDLY ENOUGH though I love to Fish----- ohhh Fishing has BEER [/quote]
sniping can have beer....
this game makes me sad....
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4747
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Posted - 2014.05.01 01:04:00 -
[67] - Quote
SoTa PoP wrote:So, I didn't see the answer, so let's try again!
What are the core mechanics CCP finds so important that they can't give there customers something to do different after 2 KITTEN YEARS?
I mean, we got a king-of-the-hill type game mode already that was skirmish's down-syndrome cousin, but where is the real content now that we have suits?
If CCP is still considering game mechanics that bad still after 2 years, I think a list is in order so we know how many more years this is going to take.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9994
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Posted - 2014.05.01 01:25:00 -
[68] - Quote
Shion Typhon wrote:Nelo Angel0 wrote:Before any of these mini gamemodes i'd like to see the MMO aspect of dust evolve more :/ all we're playing right now is a glorified ( if even that ) FPS with bits and pieces of MMO Dust ( hur hur ) sprinkled here and there. Even after the MMO aspect is improved upon there's still the matter of public ( and private ) contracts from EvE players which would be AWESOME.
Then they could add silly little arena game modes The fact you guys think they are "silly little arena game modes" shows how little connection or knowledge you have of FPS history or what dedicated FPS players will and want to play.
But Dust is supposed to be more than the standard historical FPS, taking the more unique and contextually different game modes was what we as players thought Dust was going to be all about all those years ago....
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Jin no kami
Valor Coalition Red Whines.
50
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Posted - 2014.05.01 10:13:00 -
[69] - Quote
Can we get a pve sabotage mode that includes our local or racial influence in some way blowing up mining tools on rivaling factions planets. Or makeup a fake war and drop teams behind enemy lines to destroy objectives with a time limit. Or setup a mode where our government sent us a urgent request with a mission of utmost importance ccp can fill out the rest of that just throwing things out there =ƒÖê=ƒÖë=ƒÖè=ƒÖî |
Toby Flenderson
research lab
530
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Posted - 2014.05.01 11:32:00 -
[70] - Quote
CCP Saberwing wrote:G Torq wrote: Is she involved in an activity in coordination with CCP Games, that CCP Games is benefiting from? Is she receiving remuneration (incl. FanFest tickets/flight/hotel) due to this activity?
*cough*
That does not make her a CCP employee, and she certainly isn't obligated to say anything on our behalf.
Can't believe Saberwing is being cornered by something like this haha.
Anyone can think of an example of accepting compensation for a task without feeling that the person accomplishing the task is an "employee" of the person providing compensation.
Let's say, in some alternative (better) universe, I am at fanfest instead of work. I'm driving to to event and I see Saberwing waiting for a bus. I offer him a ride and he accepts. We both get to the event and he gives me one of 3 thingsGǪ
A. A verbal complient B. A VIP pass for the event. C. The change in his pocket for gas.
No one in their right mind would think A or B would seal the deal on my career at CCP. In the case of C, well if you think that would make me an employee of Saberwing then I'm currently working for probably 100+ people and I will be audited on my recent taxes.
Don't look for things that aren't there. |
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Disturbingly Bored
Forum Warfare
2245
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Posted - 2014.05.01 13:19:00 -
[71] - Quote
SoTa PoP wrote: That makes her not an employee the same way just being born in america doesn't make me american.
You're accepting compensation for a job - that is employment down and simple. Lol
She likely isn't filing a W2 from CCP with her taxes. Howzatt?
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Goric Rumis
Dead Six Initiative Lokun Listamenn
408
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Posted - 2014.05.01 13:57:00 -
[72] - Quote
Shion Typhon wrote:Nelo Angel0 wrote:Before any of these mini gamemodes i'd like to see the MMO aspect of dust evolve more :/ all we're playing right now is a glorified ( if even that ) FPS with bits and pieces of MMO Dust ( hur hur ) sprinkled here and there. Even after the MMO aspect is improved upon there's still the matter of public ( and private ) contracts from EvE players which would be AWESOME.
Then they could add silly little arena game modes The fact you guys think they are "silly little arena game modes" shows how little connection or knowledge you have of FPS history or what dedicated FPS players will and want to play. I think you're misunderstanding. It's not that we don't know what dedicated FPS players want to play. It's that we just don't care. Dedicated FPS players have new games coming out every quarter that will cater to all the usual interests. DUST doesn't need to join the crowd.
The Tank Balancing Factor No One Is Discussing
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Maximus Stryker
Who Are Those Guys
942
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Posted - 2014.05.01 14:40:00 -
[73] - Quote
Goric Rumis wrote:Shion Typhon wrote:Nelo Angel0 wrote:Before any of these mini gamemodes i'd like to see the MMO aspect of dust evolve more :/ all we're playing right now is a glorified ( if even that ) FPS with bits and pieces of MMO Dust ( hur hur ) sprinkled here and there. Even after the MMO aspect is improved upon there's still the matter of public ( and private ) contracts from EvE players which would be AWESOME.
Then they could add silly little arena game modes The fact you guys think they are "silly little arena game modes" shows how little connection or knowledge you have of FPS history or what dedicated FPS players will and want to play. I think you're misunderstanding. It's not that we don't know what dedicated FPS players want to play. It's that we just don't care. Dedicated FPS players have new games coming out every quarter that will cater to all the usual interests. DUST doesn't need to join the crowd. I agree that what I love about DUST the most is it uniqueness and depth. I am simply suggesting that Arena Battles will ADD to the depth and uniqueness of DUST, not detract from it.
Imagine (if you will) that DUST 514 has:
- Simple turn on and play a public contract to earn some ISK & SP - Ability for players to sit down, invest some time and facilitate organizing for public contracts
- Simple turn on and play for a Faction of your choice - Ability for players to sit down, invest some time and facilitate organizing for a particular Faction
- Simple turn on and play a corporate or alliance contract - Ability for players to sit down, invest some time and facilitate organizing for their corporation or alliance
AND
- Simple turn on and play a few quick "meaningless" games - Simple turn on and play competitive FFA, CTF or KotH - Ability for players to sit down, invest some time and facilitate competitive tournaments (in game) - Ability for community building and betting on matches and e-sports - Ability to create custom matches that restrict gear (weapons, suits, equipment, vehicles, etc.)
All I am suggesting is that we add content, not take any away.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Goric Rumis
Dead Six Initiative Lokun Listamenn
413
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Posted - 2014.05.01 20:14:00 -
[74] - Quote
Maximus Stryker wrote:Goric Rumis wrote:Shion Typhon wrote:Nelo Angel0 wrote:Before any of these mini gamemodes i'd like to see the MMO aspect of dust evolve more :/ all we're playing right now is a glorified ( if even that ) FPS with bits and pieces of MMO Dust ( hur hur ) sprinkled here and there. Even after the MMO aspect is improved upon there's still the matter of public ( and private ) contracts from EvE players which would be AWESOME.
Then they could add silly little arena game modes The fact you guys think they are "silly little arena game modes" shows how little connection or knowledge you have of FPS history or what dedicated FPS players will and want to play. I think you're misunderstanding. It's not that we don't know what dedicated FPS players want to play. It's that we just don't care. Dedicated FPS players have new games coming out every quarter that will cater to all the usual interests. DUST doesn't need to join the crowd. I agree that what I love about DUST the most is it uniqueness and depth. I am simply suggesting that Arena Battles will ADD to the depth and uniqueness of DUST, not detract from it. Imagine (if you will) that DUST 514 has: - Simple turn on and play a public contract to earn some ISK & SP - Ability for players to sit down, invest some time and facilitate organizing for public contracts - Simple turn on and play for a Faction of your choice - Ability for players to sit down, invest some time and facilitate organizing for a particular Faction - Simple turn on and play a corporate or alliance contract - Ability for players to sit down, invest some time and facilitate organizing for their corporation or alliance AND - Simple turn on and play a few quick "meaningless" games - Simple turn on and play competitive FFA, CTF or KotH - Ability for players to sit down, invest some time and facilitate competitive tournaments (in game) - Ability for community building and betting on matches and e-sports - Ability to create custom matches that restrict gear (weapons, suits, equipment, vehicles, etc.) All I am suggesting is that we add content, not take any away. I'm not against other pick-up-and-play game modes. I just don't think it's useful to appeal to the commonality in the marketplace when trying to justify a game design decision.
Personally, I'd rather have something more interesting than just another CTF, something that actually fits a lore purpose. Maybe more like Payday and less like TF2.
But I agree with Nelo, before adding more arena game modes, I'd rather see more sandbox content. If they build the sandbox right, we may even be able to create our own kinds of arena games. That comes with its own hurdles, of course, but it's not an insurmountable task.
What Is Tiericide and Why?
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Orin the Freak
The Solecism of Limitation
822
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Posted - 2014.05.01 20:41:00 -
[75] - Quote
CCP Saberwing wrote:Maximus Stryker wrote:Did anyone else go when they read this? Really disappointing to me as I feel this would help this game and the community so much. I recommend you watch the DUST Keynote on Friday before jumping to any conclusions as there should be some clarification for you there. Your Absolut End wrote:Could somebody at fanfest stand up and ask this question for me:
"Do ya even lift brah?" I do.
Saber, I respect you a lot man. but telling us to wait till the keynote is kinda haphazard, when, for one.. on day one of fanfest, dust was barely mentioned, and not really even talked about. two, most people here (myself included) are not holding our breath (rightfully so) and playing the role of the skeptic.
I think people are getting afraid to put too much hope in fanfest saving this game for them. Truthfully, the only thing that would save this game for me is a remake of every map in the game, making them a lot more beautiful to look at (even ugly can be beautiful), and give them a lot more depth (way more cover/obstacles!)
We need trees... lakes... pine-flooded mountains... etc. the skies in DUST are amazing, it's a drag that all the maps are rocky deserts, covered in various forms of sediment (snow, ash, etc)
but the sad fact is, I am 99% certain none of the maps are changing, and we'll be stuck with the same endless desert atmosphere for the foreseeable future. and that makes me a sad panda. truthfully, the core gameplay is so jumbled and mixed up, that I don't expect balance there, either.
Man... I think I just bummed myself out. all I have to say is, for your sake, and mine, I really hope you're right Saberwing. I hope Fanfest reignites my passion for this game that could be wonderful. |
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
855
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Posted - 2014.05.01 22:30:00 -
[76] - Quote
CCP Saberwing wrote:Maximus Stryker wrote:Did anyone else go when they read this? Really disappointing to me as I feel this would help this game and the community so much. I recommend you watch the DUST Keynote on Friday before jumping to any conclusions as there should be some clarification for you there. Your Absolut End wrote:Could somebody at fanfest stand up and ask this question for me:
"Do ya even lift brah?" I do.
Better stop, that **** takes away from brainpower. Either you have lot's of muscle and little brains, or lots of brains with little muscle!
That's how that works eh??
Tanks - Balancing Turrets
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Nelo Angel0
Zumari Force Projection Caldari State
256
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Posted - 2014.05.01 23:03:00 -
[77] - Quote
Maximus Stryker wrote:Goric Rumis wrote:Shion Typhon wrote:Nelo Angel0 wrote:Before any of these mini gamemodes i'd like to see the MMO aspect of dust evolve more :/ all we're playing right now is a glorified ( if even that ) FPS with bits and pieces of MMO Dust ( hur hur ) sprinkled here and there. Even after the MMO aspect is improved upon there's still the matter of public ( and private ) contracts from EvE players which would be AWESOME.
Then they could add silly little arena game modes The fact you guys think they are "silly little arena game modes" shows how little connection or knowledge you have of FPS history or what dedicated FPS players will and want to play. I think you're misunderstanding. It's not that we don't know what dedicated FPS players want to play. It's that we just don't care. Dedicated FPS players have new games coming out every quarter that will cater to all the usual interests. DUST doesn't need to join the crowd. I agree that what I love about DUST the most is it uniqueness and depth. I am simply suggesting that Arena Battles will ADD to the depth and uniqueness of DUST, not detract from it. Imagine (if you will) that DUST 514 has: - Simple turn on and play a public contract to earn some ISK & SP - Ability for players to sit down, invest some time and facilitate organizing for public contracts - Simple turn on and play for a Faction of your choice - Ability for players to sit down, invest some time and facilitate organizing for a particular Faction - Simple turn on and play a corporate or alliance contract - Ability for players to sit down, invest some time and facilitate organizing for their corporation or alliance AND - Simple turn on and play a few quick "meaningless" games - Simple turn on and play competitive FFA, CTF or KotH - Ability for players to sit down, invest some time and facilitate competitive tournaments (in game) - Ability for community building and betting on matches and e-sports - Ability to create custom matches that restrict gear (weapons, suits, equipment, vehicles, etc.) All I am suggesting is that we add content, not take any away.
Looking back at what I wrote it seems sort of immature and vague. So i'll explain a little better what I mean:
EvE contracts (public)- EvE players can send contracts to the NPC corps in Dust. In Dust these would show up under the "other contracts" option. The EvE player set certain requirements that must be met like "drain x clones from the enemy" or "mine x amount of resources". But the EvE player would also be risking resources such as deployable CRU, RDVs, and the MCC. They would also be at risk to backstab from TK mercs who only wnt to drain said EvE player of resources. Dust mercs would also be in danger of being OBd by a EvE player even after meeting the contract requirements. ( there's more to this but it's still an incomplete idea )
EvE contracts (private)- Bsically the same thing as public contracts only the contracts are up for grabs only by CEOs of dust coprs. The goals might be the same as well but with the added ability to help EvE players control territories. The rules for this would be that the CEO who takes the contract might not be able to get a more than x full squads going. The restrictions of course would be listed on the contract such as: fill x squad slots up and the other slots might be occupied by privately hired dust players, other corps' members, or public dust players who accpected the contract.
I know the idea isn't perfect but i'm still working on it and the all the things that would be possible if something like EvE contracts was added. It'd really add into the MMO aspect depending on how much freedom dust players have ( oh and no point deductions for TKing in contracts.) |
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CCP Saberwing
C C P C C P Alliance
3902
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Posted - 2014.05.01 23:49:00 -
[78] - Quote
Orin the Freak wrote:Saber, I respect you a lot man. I respect you a lot too, bro.
I've been telling people for a long time on here that what we're showing at Fanfest this year is something we're physically working on - as in, it's currently running and being developed - not "speculative" things for the future. But, development takes time and things don't turn around overnight too. I hope you can understand that and give CCP Rouge and the rest of us time to make this newer vision a reality.
I really can't wait until post-Keynote tomorrow so that I can speak to you guys a little bit more openly. Until then, I'll have to try to chill on my excitement so I can get some sleep.
Seriously, I know you guys feel like promises haven't been delivered in the past. But I have nothing that makes me feel that way about the present and the work being done in Shanghai. Catch you tomorrow.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Paladin Sas
Ancient Exiles. Dirt Nap Squad.
342
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Posted - 2014.05.02 00:27:00 -
[79] - Quote
CCP Saberwing wrote:Orin the Freak wrote:Saber, I respect you a lot man. I respect you a lot too, bro. I've been telling people for a long time on here that what we're showing at Fanfest this year is something we're physically working on - as in, it's currently running and being developed - not "speculative" things for the future. But, development takes time and things don't turn around overnight too. I hope you can understand that and give CCP Rouge and the rest of us time to make this newer vision a reality. I really can't wait until post-Keynote tomorrow so that I can speak to you guys a little bit more openly. Until then, I'll have to try to chill on my excitement so I can get some sleep. Seriously, I know you guys feel like promises haven't been delivered in the past. But I have nothing that makes me feel that way about the present and the work being done in Shanghai. Catch you tomorrow.
theres 3 types of people who visit these forums. I belong to the group commonly referred to as "fanbois", but the reality of the situation is, New Eden is my home. i have had adventures to insane to be real, and plan on many more in the future. your core egghead or dust bunny isnt here for your promises, features, or cool shiny concepts, were here because we've become something akin to a family with one another in this harsh universe, and were here to stay.
keep at it CCP, the silent majority are with you |
Maximus Stryker
Who Are Those Guys
948
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Posted - 2014.05.02 00:39:00 -
[80] - Quote
CCP Saberwing wrote:Orin the Freak wrote:Saber, I respect you a lot man. I respect you a lot too, bro. I've been telling people for a long time on here that what we're showing at Fanfest this year is something we're physically working on - as in, it's currently running and being developed - not "speculative" things for the future. But, development takes time and things don't turn around overnight too. I hope you can understand that and give CCP Rouge and the rest of us time to make this newer vision a reality. I really can't wait until post-Keynote tomorrow so that I can speak to you guys a little bit more openly. Until then, I'll have to try to chill on my excitement so I can get some sleep. Seriously, I know you guys feel like promises haven't been delivered in the past. But I have nothing that makes me feel that way about the present and the work being done in Shanghai. Catch you tomorrow. awesome.
As much as it may seem I am whining about Battle Arenas (because I think it would be great for the game) I do enjoy DUST and the effort you all put in. Just keep progressing forward and things will get better.
I'm looking forward to tomorrow's presentations.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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