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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Juno Tristan
 Edimmu Warfighters
 Gallente Federation
 
 5
 
 
      | Posted - 2014.04.17 09:55:00 -
          [1] - Quote 
 Do people still use complex damage mods? for the price and CPU/PG they just don't seem worth it
 
 I used to run a glass cannon scout fit with the SCR but after this and the changes to the proficiency skill the CR with more EWAR mods seems to offer more hit and run damage
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        |  ChribbaX
 Otherworld Enterprises Dust Control
 Otherworld Empire Productions
 
 1112
 
 
      | Posted - 2014.04.17 09:56:00 -
          [2] - Quote 
 /me holds up his hand
 
 DUSTBoard DUST Server Status | 
      
      
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        |  Sete Clifton
 PSU GHOST SYNDICATE
 DARKSTAR ARMY
 
 357
 
 
      | Posted - 2014.04.17 10:02:00 -
          [3] - Quote 
 I currently use two on my assault c/1 (third slot is a shield extender). I use the adv CR and have prof 5 as well. Probably a waste of high slots but whatever.
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        |  Juno Tristan
 Edimmu Warfighters
 Gallente Federation
 
 5
 
 
      | Posted - 2014.04.17 10:17:00 -
          [4] - Quote 
 
 Is it because you've just modified the fits you had before 1.8?
 
 Because of the significant changes to scouts I deleted a lot of my suits and when I started from scratch I couldn't justify fitting them
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        |  N1ck Comeau
 Ahrendee Mercenaries
 Dirt Nap Squad.
 
 2486
 
 
      | Posted - 2014.04.17 10:18:00 -
          [5] - Quote 
 i think damage mods should be 3% basic.
 
 5% enhanced
 
 7% complex.
 
 If you run cloak and shotgun, you're a scrub Don't brick tank that scout, come on, get good. Proud member of RND | 
      
      
        |  ChromeBreaker
 Sver true blood
 General Tso's Alliance
 
 1693
 
 
      | Posted - 2014.04.17 10:29:00 -
          [6] - Quote 
 I use them... and i deleted all my old fits and started again.
 
 If you dont intend to get shot, they are all you need
 
 
 The answer is "ForgeGun"... doesnt matter what the question is... | 
      
      
        |  Macchi00
 LORD-BRITISH
 
 79
 
 
      | Posted - 2014.04.17 11:00:00 -
          [7] - Quote 
 
 N1ck Comeau wrote:i think damage mods should be 3% basic.
 5% enhanced
 
 7% complex.
 
 I think complex may be a 8%
 
 I love ForgeGun.
I made ForgeGun montage in YouTube.  https://www.youtube.com/watch?v=SIhuGxfbjSQ | 
      
      
        |  IceShifter Childhaspawn
 DUST University
 Ivy League
 
 519
 
 
      | Posted - 2014.04.17 11:05:00 -
          [8] - Quote 
 They are very worthwhile on high alpha or high rof weapons.
 
 CCP Logibro is awesome. | 
      
      
        |  Atiim
 Heaven's Lost Property
 Dirt Nap Squad.
 
 6811
 
 
      | Posted - 2014.04.17 11:23:00 -
          [9] - Quote 
 
 Macchi00 wrote:N1ck Comeau wrote:i think damage mods should be 3% basic.
 5% enhanced
 
 7% complex.
 I think complex may be a 8% But then stacking them would allow you to bring your rifles back to 1.7 levels of damage.
 
 How about we just buff all the weapons who were dependent on Damage Modifiers?
 
 Heaven's Lost Swarmer [s]Text[/s] <-------- That's how you make a strike-through -HAND | 
      
      
        |  deepfried salad gilliam
 Sanguine Knights
 
 654
 
 
      | Posted - 2014.04.17 11:24:00 -
          [10] - Quote 
 
 Juno Tristan wrote:Do people still use complex damage mods? for the price and CPU/PG they just don't seem worth it
 I used to run a glass cannon scout fit with the SCR but after this and the changes to the proficiency skill the CR with more EWAR mods seems to offer more hit and run damage
 i think ewar scouts was intended
 
 It'll help define roles, i promise:) | 
      
      
        |  Atiim
 Heaven's Lost Property
 Dirt Nap Squad.
 
 6811
 
 
      | Posted - 2014.04.17 11:26:00 -
          [11] - Quote 
 
 Juno Tristan wrote:Do people still use complex damage mods? for the price and CPU/PG they just don't seem worth it
 I used to run a glass cannon scout fit with the SCR but after this and the changes to the proficiency skill the CR with more EWAR mods seems to offer more hit and run damage
 Not really.
 
 Since it's only a 1% difference having Prof. I removes the need for Complex variants, as you'll output the same amount of damage while also consuming less CPU/PG for your fitting.
 
 Heaven's Lost Swarmer [s]Text[/s] <-------- That's how you make a strike-through -HAND | 
      
      
        |  Tau Lai
 Seituoda Taskforce Command
 Caldari State
 
 58
 
 
      | Posted - 2014.04.17 11:30:00 -
          [12] - Quote 
 
 Juno Tristan wrote:Do people still use complex damage mods? for the price and CPU/PG they just don't seem worth it
 I used to run a glass cannon scout fit with the SCR but after this and the changes to the proficiency skill the CR with more EWAR mods seems to offer more hit and run damage
 Completely useless.
 Don't buy complex damage modifiers.
 
 I can see you Buy a tank Buy an assault dropship | 
      
      
        |  Ermac Vesely
 Molon Labe.
 General Tso's Alliance
 
 50
 
 
      | Posted - 2014.04.17 11:37:00 -
          [13] - Quote 
 Think what you want but they still have a use for others.
 For an example if you use a complex damage mod plus a weapon with proficency 5 and maybe a fitting commando suit which gives the weapon an extra bonus to damage, can this make every weapon far more deadly.
 
 And just think of the grenade hail that you can unleash with a minmatar commando plus a mass driver and damage mods, which can turn this into a very effective supression or area denial weapon.
 
 Or a scout glass cannon, give a gallente scout a shotgun plus a few damage mods, profile dampeners and a cloaking field and you have a very effective flanking unit that can 2 shot caldari heavys.
 
 And the still popular One shot sniper were damage mods are needed to turn a very healthy clone into a very dead one.
 They are especially needed for Shield tanks because of the damage reduction for hybrid weapons on shields or Gallente Sentinels.
 
 But in the end is it not my decision but for everyone his own which stuff they wanna use, which makes this discussion here rather pointless.
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        |  Heavenly Daughter
 the Aurum Grinder and Company
 
 381
 
 
      | Posted - 2014.04.17 11:41:00 -
          [14] - Quote 
 
 Juno Tristan wrote:Do people still use complex damage mods? for the price and CPU/PG they just don't seem worth it
 I used to run a glass cannon scout fit with the SCR but after this and the changes to the proficiency skill the CR with more EWAR mods seems to offer more hit and run damage
 
 Absolutely
 
 The Organ Grinder & Co. EVE  Heavenly Daughter-Merc Records | 
      
      
        |  Reign Omega
 BurgezzE.T.F
 General Tso's Alliance
 
 346
 
 
      | Posted - 2014.04.17 11:44:00 -
          [15] - Quote 
 I run them on suits that I can't possibly make any better. Fit everything I want then if there's space I fit them
  
 Observe the public trust. Protect the innocent. Uphold the law. | 
      
      
        |  Juno Tristan
 Edimmu Warfighters
 Gallente Federation
 
 7
 
 
      | Posted - 2014.04.17 12:11:00 -
          [16] - Quote 
 
 Atiim wrote:Juno Tristan wrote:Do people still use complex damage mods? for the price and CPU/PG they just don't seem worth it
 I used to run a glass cannon scout fit with the SCR but after this and the changes to the proficiency skill the CR with more EWAR mods seems to offer more hit and run damage
 Not really.  Since it's only a 1% difference having Prof. I removes the need for Complex variants, as you'll output the same amount of damage while also consuming less CPU/PG for your fitting. 
 Yeah, it means I end up running cheaper fits as I can fit everything I need to on a basic frame (when they have the correct slot/equipment layout)
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        |  Jack McReady
 DUST University
 Ivy League
 
 1302
 
 
      | Posted - 2014.04.17 12:12:00 -
          [17] - Quote 
 at some point getting 5% more damage is more usefull than slapping on extra 72 shield hp, just saying.
 
 regarding buffing damage mods, well imho all hi slot modules need some kind of fitting requirement reduction at ADV and Proto level, especially those that no one uses (shield recharger 90 CPU rofl)
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        |  Obodiah Garro
 Tech Guard
 RISE of LEGION
 
 945
 
 
      | Posted - 2014.04.17 12:16:00 -
          [18] - Quote 
 Complex damage mod needs a buff to the module. 5% damage is fine, dont get me wrong as a caldari commando I would love to harvest the tears of the people who have their arses ripped open by my RR maxxed out and a rack of complex dmg mods.
 
 The fitting cost is a bit excessive for what it now grants. High cpu med pgrid cost for a mod now with much less utility than say, cardio/kin mods that are a fraction of the fitting.
 
 
 
 Nemo me impune lacessit | 
      
      
        |  m twiggz
 Pradox One
 Proficiency V.
 
 544
 
 
      | Posted - 2014.04.17 12:18:00 -
          [19] - Quote 
 Damage modifiers are pretty worthless IMO. The amount of increased damage they provide is minuscule compared to the CPU/PG they take. I still see some "pros" run with damage modifiers. I laugh as they die.
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        |  Lorhak Gannarsein
 Science For Death
 
 2705
 
 
      | Posted - 2014.04.17 12:49:00 -
          [20] - Quote 
 
 Jack McReady wrote:at some point getting 5% more damage is more usefull than slapping on extra 72 shield hp, just saying.
 regarding buffing damage mods, well imho all hi slot modules need some kind of fitting requirement reduction at ADV and Proto level, especially those that no one uses (shield recharger 90 CPU rofl)
 
 Yes.
 
 When I have over 1k EHP.
 
 Over 1400, really.
 
 ak.0 4 LYFE I am the Lorhak. I speak for the trees. | 
      
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