Talos Vagheitan
Ancient Exiles.
540
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Posted - 2014.04.17 07:04:00 -
[1] - Quote
I've been thinking about how assets might work in the future in terms of the player market as well as PC. If anyone has a link to any CCP statements (or better yet, a blue tag response to this thread) it would be muchly appreciated!
The way I see it, assets in the future can function one of two ways
- Assets have an actual location they must be stored in much like in EVE
- Assets continue to function like they do now; existing nowhere specifically other than the players inventory and being accessible to the player at all times
I'm fine either way to be honest, just a matter of how 'hardcore' this community wants to go with this stuff. Questions like this are likely factors in the eventual addition of the player market, And I'd like to hear the consensus on this!
Here's just a quick overview of how the different asset system would effect:
Player Market- Rather than players instantly "teleporting" items to each others inventories, they might have to transport items via EVE to another players "home station" wherever that may be. This increases the EVE-Dust link everyone wants, and adds a risk factor: if a freighter with a shipment of Dust items could be destroyed or intercepted.
As a side note: Theoretically let's say each race had one Dust hub where mercs are housed. With all the Dust transactions, EVE pilots could be hired to continually make runs between the 4 bases. If two players from different bases made a transaction, the deal would be "pending" until delivered to the other base. Once delivered, the agreed ISK would be instantly deposited to the player. I know Dust players who would sign up to EVE just to do this. Good entry level job in EVE I'd say, could be good for both games.
Transactions made between players housed in the same base (of the same faction) would be instant.
Planetary Conquest - CCP already plans on having EVE pilots transport clones. It's not much of a leap then to transport our equipment to districts as well. The cool thing with this is that PC would feel much more like invading a planet. Logistics plays a greater role, and the EVE link becomes even stronger.
Not only would you need a ship for the clones, but you'd need several more for the hundreds of weapons and vehicles you'd need on the ground.
And to further the point above about "Dust hubs", I see no reason why there shouldn't be "Corporate Hubs" along with Faction Hubs. Corporate Headquarters should play more of a role eventually, and why not have them as staging areas from which to launch PC invasions.
With this system most private player trading would happen between the 4 Faction Hubs, where PC wars would happen through Corporate Headquarters. Asset management (logistics) would become an important factor in PC wars, meaning corps would have to ensure they are properly equipped and supplied to fight. Also, attackers on a planet might have to be reinforced and re-supplied at some point, which would be cool.
Faction/Public warfare I would leave the same for simplicity's sake. Assets would simply disappear from your main hub inventory.
---That was much more long-winded and drawn out than I intended. I just want to gauge community thoughts on something like this. Would you like to move towards a system like this? Or just keep it simple like it is now?
TL;DR
Concerns/suggestions about how assets will work with PC and the future player market.
- Make several ( 4 Faction hubs, one for each) Dust hubs in EVE where all our assets are stored. - EVE pilots transport items between hubs when player market comes out - Corporations keep assets in corporate "hubs" and have to transport all assets, along with clones to planets when attacking another planet.
Who cares what some sniper has to say
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