Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Talos Vagheitan
Ancient Exiles.
540
|
Posted - 2014.04.17 07:04:00 -
[1] - Quote
I've been thinking about how assets might work in the future in terms of the player market as well as PC. If anyone has a link to any CCP statements (or better yet, a blue tag response to this thread) it would be muchly appreciated!
The way I see it, assets in the future can function one of two ways
- Assets have an actual location they must be stored in much like in EVE
- Assets continue to function like they do now; existing nowhere specifically other than the players inventory and being accessible to the player at all times
I'm fine either way to be honest, just a matter of how 'hardcore' this community wants to go with this stuff. Questions like this are likely factors in the eventual addition of the player market, And I'd like to hear the consensus on this!
Here's just a quick overview of how the different asset system would effect:
Player Market- Rather than players instantly "teleporting" items to each others inventories, they might have to transport items via EVE to another players "home station" wherever that may be. This increases the EVE-Dust link everyone wants, and adds a risk factor: if a freighter with a shipment of Dust items could be destroyed or intercepted.
As a side note: Theoretically let's say each race had one Dust hub where mercs are housed. With all the Dust transactions, EVE pilots could be hired to continually make runs between the 4 bases. If two players from different bases made a transaction, the deal would be "pending" until delivered to the other base. Once delivered, the agreed ISK would be instantly deposited to the player. I know Dust players who would sign up to EVE just to do this. Good entry level job in EVE I'd say, could be good for both games.
Transactions made between players housed in the same base (of the same faction) would be instant.
Planetary Conquest - CCP already plans on having EVE pilots transport clones. It's not much of a leap then to transport our equipment to districts as well. The cool thing with this is that PC would feel much more like invading a planet. Logistics plays a greater role, and the EVE link becomes even stronger.
Not only would you need a ship for the clones, but you'd need several more for the hundreds of weapons and vehicles you'd need on the ground.
And to further the point above about "Dust hubs", I see no reason why there shouldn't be "Corporate Hubs" along with Faction Hubs. Corporate Headquarters should play more of a role eventually, and why not have them as staging areas from which to launch PC invasions.
With this system most private player trading would happen between the 4 Faction Hubs, where PC wars would happen through Corporate Headquarters. Asset management (logistics) would become an important factor in PC wars, meaning corps would have to ensure they are properly equipped and supplied to fight. Also, attackers on a planet might have to be reinforced and re-supplied at some point, which would be cool.
Faction/Public warfare I would leave the same for simplicity's sake. Assets would simply disappear from your main hub inventory.
---That was much more long-winded and drawn out than I intended. I just want to gauge community thoughts on something like this. Would you like to move towards a system like this? Or just keep it simple like it is now?
TL;DR
Concerns/suggestions about how assets will work with PC and the future player market.
- Make several ( 4 Faction hubs, one for each) Dust hubs in EVE where all our assets are stored. - EVE pilots transport items between hubs when player market comes out - Corporations keep assets in corporate "hubs" and have to transport all assets, along with clones to planets when attacking another planet.
Who cares what some sniper has to say
|
Operative 2511 Dajli
True Companion Planetary Requisitions
4
|
Posted - 2014.04.17 07:44:00 -
[2] - Quote
This is the wrong part of the game to have an EVE connection to. Hell no! I will not have my inventory need transporting on a frickin' console game. That is too complex a process anyway and way too much of a pain.
Put it on PC and make it part of the EVE download as well as add the same point and click controls and easily flip over to the EVE ship side of things and it could work.
Lol, the ban hammer got me!
|
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
1542
|
Posted - 2014.04.17 08:44:00 -
[3] - Quote
Actually, DUST items do exist in the EVE market, the very same ones that you and I use. The thing is, these DUST items only exist within the systems we inhabit, which we never leave. Even when we deploy into battle, our avatar remains in the same system we live in, and in the same local chat. If we were to leave to a system that wasn't a DUST system, you and I wouldn't be able to purchase anything from the market.
This presents a problem for player market and trading, as assets can not and will not be teleported across systems unless somebody has physically hauled them there. If we have no means of getting assets from other locations but our own local system, we would be restricted to only being able to trade and market our items in the local system you inhabit. If and when we are going to have our NPC market with its unlimited supply be replaced by the products of actual players, we would either need to have a way to move ourselves, or have a way to move our assets.
This is where EVE players would probably come in, providing services to haul assets and ourselves across systems for a fee. If we ignore that and just teleport items across systems at the click of a button, even if it had a fee, it would defeat the pointnof EVE's whole economy which is based on assets needing to be physically moved.
I support your idea.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Apr. 1st
|
Ghosts Chance
Inf4m0us
1975
|
Posted - 2014.04.17 09:33:00 -
[4] - Quote
Its more likely that each starter system that we currently inhabit will be its own independant market since we never leave an all.
EvE pilots would then be incentavised to take advantage of differences in the prices in these markets (like they do between the trade hubs in eve) to make a profit off of hauling dust items.
this would produce more stable prices for dust items.
its just how its probably gunna be
I put Kinetic Catalyzers on EVERYTHING
|
Talos Vagheitan
Ancient Exiles.
542
|
Posted - 2014.04.17 14:42:00 -
[5] - Quote
Mixed reviews
Who cares what some sniper has to say
|
Rynoceros
Rise Of Old Dudes
3663
|
Posted - 2014.04.17 14:47:00 -
[6] - Quote
Pirated inventory transfers immediately comes to mind. It would only be a matter of weeks before every entitled teen left the game.
I GÖú Kittens.
|
Regis Blackbird
DUST University Ivy League
161
|
Posted - 2014.04.17 15:09:00 -
[7] - Quote
Talos Vagheitan wrote: The way I see it, assets in the future can function one of two ways
- Assets have an actual location they must be stored just like in EVE
- Assets continue to function like they do now; existing nowhere specifically other than the players inventory and being accessible to the player at all times
Actually, point #1 is true right now from a technical standpoint. As was stated before in this thread, neither we nor our inventory actually move anywhere as far as the game universe is concerned.
This will be a problem for the upcoming market...
Personally I would like a hybrid system, where items are stored in the CRUs (along with our clones) as well as our inventories. Let me explain: you have your inventory located at your home station, which is physically there (guns, tanks the lot). When you take a contract across the galaxy, you clone jump there and are allowed (by contract) to use the equipment stored locally. However, you are obliged to refund the lost equipment upon completion of the contact, which will be deducted from your inventory.
This is however pure Lore discussion, as this is how it seems to work today. This would however create physical goods which needs to be hauled, and potentially create an interesting extra mechanic in PC where you probably have to haul everything with you in your war barge.
|
Talos Vagheitan
Ancient Exiles.
544
|
Posted - 2014.04.17 15:10:00 -
[8] - Quote
Rynoceros wrote:Pirated inventory transfers immediately comes to mind. It would only be a matter of weeks before every entitled teen left the game.
I don't know much about the travel routes in EVE, but I'm sure the Dust routes would all be very high security.
Who cares what some sniper has to say
|
Fox Gaden
Immortal Guides
2958
|
Posted - 2014.04.17 17:25:00 -
[9] - Quote
I think the current system works like this:
- When you pay for 100 Assault Rifles you donGÇÖt get 100 Assault Rifles delivered to you. It is simply recorded on your account that you have paid for 100 Assault rifles. Basically it is a deposit, or a virtual token you can trade for that specific item.
- When you spawn into battle in a fit that includes an Assault Rifle, the technicians (robotic assembly line?) in the MCC fit a clone with an Assault Rifle from their inventory before uploading your consciousness and dumping the clone (now you) into a small version of a star gate, which shunts you through an artificial wormhole and spits you out of a CRU or Uplink on the other end.
- The Corporation which owns the MCC then deducts the ISK value of one Assault Rifle from the 100 you have on deposit, leaving you with 99 virtual Assault Rifle tokens.
- A BPO is basically purchasing an unlimited supply. You pay a large sum to a company and they agree to cover the cost of that item every time you need one. Then they invest the large sum of money you gave them and hope they can get a higher return than what it is costing them to cover all of the copies of that item that you use.
- When you salvage an item you turn it in at the MCC, and the company that owns the MCC will credit your account for one of that item.
A DUST MercGÇÖs ownership of battlefield equipment is all virtual. The physical handling of the items is done by the companies that run the War Barges and equip the MCCGÇÖs. All you own is a virtual token that you can trade for a specific item.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Kaughst
Nyain San Dirt Nap Squad.
400
|
Posted - 2014.04.17 17:39:00 -
[10] - Quote
Operative 2511 Dajli wrote:This is the wrong part of the game to have an EVE connection to. Hell no! I will not have my inventory need transporting on a frickin' console game. That is too complex a process anyway and way too much of a pain.
Put it on PC and make it part of the EVE download as well as add the same point and click controls and easily flip over to the EVE ship side of things and it could work.
The problem is that Dust will eventually allow you to buy and sell Eve items, than the items themselves need to function much in the same way as Eve. It is a rather complex way to think about it but I imagine that they will think of something.
"He said he has a alt in STB."
"Everyone has a alt in STB."
|
|
Fox Gaden
Immortal Guides
2958
|
Posted - 2014.04.17 17:41:00 -
[11] - Quote
Talos Vagheitan wrote:Player Market- Rather than players instantly "teleporting" items to each others inventories, they might have to transport items via EVE to another players "home station" wherever that may be. This increases the EVE-Dust link everyone wants, and adds a risk factor: if a freighter with a shipment of Dust items could be destroyed or intercepted. I donGÇÖt think that items get instantly teleported. I think our Assets are simply a list of digital tokens that can be exchanged for specific items. Those tokens can be instantly teleported around the Galaxy, as they are simply data, and have no physical manifestation.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Leonid Tybalt
Inner.Hell
471
|
Posted - 2014.04.17 17:46:00 -
[12] - Quote
I don't mean to be harsh... But your idea of relying on Eve pilots to transport our stuff = ****.
Yes we'd like to see more Eve/Dust interaction. But in FUN and INTERESTING ways, not getting bogged down in logistical crap in regards to our belongings. |
Fox Gaden
Immortal Guides
2958
|
Posted - 2014.04.17 17:50:00 -
[13] - Quote
When DUST moves to NULL sec, sovereignty Corporations will have to purchase DUST gear to keep their Warbarges and MCCGÇÖs stocked. They might buy ten thousand Assault Rifles at a time. If their War Barge runs out of Assault Rifles, then suddenly any of their MercGÇÖs with an Assault Rifle on there fit will find their Fit listed as invalid, as there are no Assault Rifles available.
This may lead to Corporations developing standard fits to make their supply chains easier to manage. Conversely, a merc might arrange to get certain items purchased in EVE and transferred to the Warbarge he will be fighting from.
Basically all physical management of DUST items will be done in EVE. Supply chain management will be done on the larger level of supplying an army, rather than on the small scale of supplying an individual Clone. Of course, a DUST merc with EVE connections can make sure that their more eccentric fitting preferences are covered.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
2958
|
Posted - 2014.04.17 18:02:00 -
[14] - Quote
Talos Vagheitan wrote:Rynoceros wrote:Pirated inventory transfers immediately comes to mind. It would only be a matter of weeks before every entitled teen left the game. I don't know much about the travel routes in EVE, but I'm sure the Dust routes would all be very high security. You can't get to the Atai system without going through Low Security space. It is on a High Sec island in a sea of Low Sec. The other 47 DUST systems are all accessible through High Security space.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
2958
|
Posted - 2014.04.17 18:17:00 -
[15] - Quote
Leonid Tybalt wrote:I don't mean to be harsh... But your idea of relying on Eve pilots to transport our stuff = ****.
Yes we'd like to see more Eve/Dust interaction. But in FUN and INTERESTING ways, not getting bogged down in logistical crap in regards to our belongings. With my Digital Token system, DUST mercs donGÇÖt have to worry about all the complexities of the supply chain. It keeps it simple for DUST, but allows a complex system in the back end for EVE.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |