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Egonz4
The Unholy Legion Of DarkStar
245
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Posted - 2014.04.15 23:36:00 -
[1] - Quote
Nuff said
Master of The Flaylock
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Sgt Kirk
Fatal Absolution Dirt Nap Squad.
5644
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Posted - 2014.04.15 23:38:00 -
[2] - Quote
Defective?
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Galthur
Fatal Absolution Dirt Nap Squad.
444
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Posted - 2014.04.15 23:39:00 -
[3] - Quote
Come back to me when I regen 20 armor per second default
IRC guest keeps thinking I'm Obiwan
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Denn Maell
PIanet Express Canis Eliminatus Operatives
279
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Posted - 2014.04.15 23:40:00 -
[4] - Quote
Maybe not AS effective but certainly closer then now. Basic and Enhance modules aren't even a good alternative at this point for shields.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Luna Angelo
We Who Walk Alone
1011
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Posted - 2014.04.15 23:42:00 -
[5] - Quote
Galthur wrote:Come back to me when I regen 20 armor per second default Come back to US when we regen shields without a delay.
I don't need luck, I have a cloak.
Wolves don't lose sleep over the opinion of sheep.
CEO of We Who Walk Alone
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2580
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Posted - 2014.04.15 23:43:00 -
[6] - Quote
Luna Angelo wrote:Galthur wrote:Come back to me when I regen 20 armor per second default Come back to US when we regen shields without a delay. Come back to us when shields make you slower.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
854
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Posted - 2014.04.15 23:44:00 -
[7] - Quote
I am fully amarr (meaning little to no shields) and I completely agree:
1) shields should reflect progression just like armor does:
standard shields = 22 HP (33% of prototype) standard armor = 85 HP (63% of prototype)
advshields = 33 HP (50% of prototype) adv armor = 115 HP (85% of prototype)
shields should be changed to 44/55/66 to mirror armor plate progression, and they need thier PG at prototype cut back to ~6 PG, not 1 less PG than armor plates.
Fixing swarms
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4778
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Posted - 2014.04.15 23:52:00 -
[8] - Quote
1 of 2 things needs to happen: Extenders need to be buffed for HP or Extenders should no longer penalize recharge delay
I'm from the weird side of the internet
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Artemis Kaiba
Shadow Broker Wet Squad
28
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Posted - 2014.04.16 00:07:00 -
[9] - Quote
Magnus Amadeuss wrote:I am fully amarr (meaning little to no shields) and I completely agree:
1) shields should reflect progression just like armor does:
standard shields = 22 HP (33% of prototype) standard armor = 85 HP (63% of prototype)
advshields = 33 HP (50% of prototype) adv armor = 115 HP (85% of prototype)
shields should be changed to 44/55/66 to mirror armor plate progression, and they need thier PG at prototype cut back to ~6 PG, not 1 less PG than armor plates.
don't compare different things. first, for pure hp comparison, look at ferroscale plates. usual plates include movement penalty. second, take in account that armor doesn't regen by itself, unlike shield. if you take all parameters in account, you'll see armor and shield are balanced. the other problem is that lots of weapons have bonus against shield and few against armor. simply look at rifles : gallente, caldari and ammar rifle have bonus against shield and only minmatar have one against armor.
however i do agree delay penalty for extender could be removed |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2581
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Posted - 2014.04.16 00:18:00 -
[10] - Quote
Artemis Kaiba wrote:Magnus Amadeuss wrote:I am fully amarr (meaning little to no shields) and I completely agree:
1) shields should reflect progression just like armor does:
standard shields = 22 HP (33% of prototype) standard armor = 85 HP (63% of prototype)
advshields = 33 HP (50% of prototype) adv armor = 115 HP (85% of prototype)
shields should be changed to 44/55/66 to mirror armor plate progression, and they need thier PG at prototype cut back to ~6 PG, not 1 less PG than armor plates. don't compare different things. first, for pure hp comparison, look at ferroscale plates. usual plates include movement penalty. second, take in account that armor doesn't regen by itself, unlike shield. if you take all parameters in account, you'll see armor and shield are balanced. the other problem is that lots of weapons have bonus against shield and few against armor. simply look at rifles : gallente, caldari and ammar rifle have bonus against shield and only minmatar have one against armor. however i do agree delay penalty for extender could be removed
Railguns have an armor bonus, not a shield bonus.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Galvan Nized
Deep Space Republic
878
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Posted - 2014.04.16 00:29:00 -
[11] - Quote
Fizzer94 wrote:Artemis Kaiba wrote:Magnus Amadeuss wrote:I am fully amarr (meaning little to no shields) and I completely agree:
1) shields should reflect progression just like armor does:
standard shields = 22 HP (33% of prototype) standard armor = 85 HP (63% of prototype)
advshields = 33 HP (50% of prototype) adv armor = 115 HP (85% of prototype)
shields should be changed to 44/55/66 to mirror armor plate progression, and they need thier PG at prototype cut back to ~6 PG, not 1 less PG than armor plates. don't compare different things. first, for pure hp comparison, look at ferroscale plates. usual plates include movement penalty. second, take in account that armor doesn't regen by itself, unlike shield. if you take all parameters in account, you'll see armor and shield are balanced. the other problem is that lots of weapons have bonus against shield and few against armor. simply look at rifles : gallente, caldari and ammar rifle have bonus against shield and only minmatar have one against armor. however i do agree delay penalty for extender could be removed Railguns have an armor bonus, not a shield bonus.
Also, taking all parameters into account leaves shields lacking. They are MUCH harder to fit, have no equipment that makes teamwork a thing, nor do they scale well at all.
Armor is far better for fitting, gives huge hp advantages at all levels, and only downside is a worse penalty.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2582
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Posted - 2014.04.16 00:31:00 -
[12] - Quote
Galvan Nized wrote:Fizzer94 wrote:Artemis Kaiba wrote:Magnus Amadeuss wrote:I am fully amarr (meaning little to no shields) and I completely agree:
1) shields should reflect progression just like armor does:
standard shields = 22 HP (33% of prototype) standard armor = 85 HP (63% of prototype)
advshields = 33 HP (50% of prototype) adv armor = 115 HP (85% of prototype)
shields should be changed to 44/55/66 to mirror armor plate progression, and they need thier PG at prototype cut back to ~6 PG, not 1 less PG than armor plates. don't compare different things. first, for pure hp comparison, look at ferroscale plates. usual plates include movement penalty. second, take in account that armor doesn't regen by itself, unlike shield. if you take all parameters in account, you'll see armor and shield are balanced. the other problem is that lots of weapons have bonus against shield and few against armor. simply look at rifles : gallente, caldari and ammar rifle have bonus against shield and only minmatar have one against armor. however i do agree delay penalty for extender could be removed Railguns have an armor bonus, not a shield bonus. Also, taking all parameters into account leaves shields lacking. They are MUCH harder to fit, have no equipment that makes teamwork a thing, nor do they scale well at all. Armor is far better for fitting, gives huge hp advantages at all levels, and only downside is a worse penalty. Honestly, the only change shields need is a buff to Basic and Enhanced plates to make the scale with plates.
Other than that 25-50 shields some suits are missing, they are fine.
Instead of 22/33/66 It would be... 42/54/66
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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DozersMouse XIII
Ultramarine Corp
438
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Posted - 2014.04.16 00:33:00 -
[13] - Quote
then armor needs to regen like shields
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
438
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Posted - 2014.04.16 00:35:00 -
[14] - Quote
Magnus Amadeuss wrote:I am fully amarr (meaning little to no shields) and I completely agree:
1) shields should reflect progression just like armor does:
standard shields = 22 HP (33% of prototype) standard armor = 85 HP (63% of prototype)
advshields = 33 HP (50% of prototype) adv armor = 115 HP (85% of prototype)
shields should be changed to 44/55/66 to mirror armor plate progression, and they need thier PG at prototype cut back to ~6 PG, not 1 less PG than armor plates. I can agree to this
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Izlare Lenix
Arrogance.
437
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Posted - 2014.04.16 00:38:00 -
[15] - Quote
Armor and shields offer two different play style options. They are kinda balanced for what each one offers.
However, in many scenarios within dust more armor HP is better than faster shield regen, especially considering all current form of logi repping it's armor based. Shield regen means nothing if you dont have the HP to survive so that you can regen.
So yes shield have some advantages over armor, but armor is still better in most scenarios.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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BL4CKST4R
WarRavens League of Infamy
2515
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Posted - 2014.04.16 00:40:00 -
[16] - Quote
Artemis Kaiba wrote:Magnus Amadeuss wrote:I am fully amarr (meaning little to no shields) and I completely agree:
1) shields should reflect progression just like armor does:
standard shields = 22 HP (33% of prototype) standard armor = 85 HP (63% of prototype)
advshields = 33 HP (50% of prototype) adv armor = 115 HP (85% of prototype)
shields should be changed to 44/55/66 to mirror armor plate progression, and they need thier PG at prototype cut back to ~6 PG, not 1 less PG than armor plates. don't compare different things. first, for pure hp comparison, look at ferroscale plates. usual plates include movement penalty. second, take in account that armor doesn't regen by itself, unlike shield. if you take all parameters in account, you'll see armor and shield are balanced. the other problem is that lots of weapons have bonus against shield and few against armor. simply look at rifles : gallente, caldari and ammar rifle have bonus against shield and only minmatar have one against armor. however i do agree delay penalty for extender could be removed
the most popular weapons kill armor. Sorry to burst your bubble, also of you account for all weapons there is like 11 armor killing weapons to 7 or 9 armor killers I don't remember anymore.
For the Federation!
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2583
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Posted - 2014.04.16 00:41:00 -
[17] - Quote
Change shield progression to:
42/54/66 from 22/33/66
this would put them at the same 63/81/100% ratio as armor plates.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Heathen Bastard
The Bastard Brigade
1264
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Posted - 2014.04.16 00:46:00 -
[18] - Quote
DozersMouse XIII wrote:then armor needs to regen like shields then there needs to be a shield rep tool.
Sorry that armor has every advantage that matters, and one disadvantage that means practically nothing unless you're a scout.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
1005
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Posted - 2014.04.16 01:28:00 -
[19] - Quote
actually in eve they make shields half the amount of armor. so that its balanced and shields arent as worthless as they are in dust i dont remember the exact numbers for armor but it should be something like this... armor 85/110/130 shields 42/55/66
or adjust armor to 80/106/130 and shields would be 40/53/66
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Harpyja
Molon Labe. General Tso's Alliance
1596
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Posted - 2014.04.16 01:39:00 -
[20] - Quote
knight guard fury wrote:actually in eve they make shields half the amount of armor. so that its balanced and shields arent as worthless as they are in dust i dont remember the exact numbers for armor but it should be something like this... armor 85/110/130 shields 42/55/66
or adjust armor to 80/106/130 and shields would be 40/53/66 Also make shield extenders increase shield recharge rate. EVE does it and it's balanced
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Louis Domi
Pradox One Proficiency V.
186
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Posted - 2014.04.16 01:48:00 -
[21] - Quote
When you can stack 900 armor on medium suits and still have enough cpu, pg to put other stuff in then wow :/ also whats with the whack fitting requirments? the only viable shield is complex and thats 54 cpu 11 pg? while complex armor is 30 cpu 12 pg? -.- and the amount of cpu required on energizers? goodness also with the armor regen, all you need is a logi and you are god mode. you cant do that with shields, we have 1 way to replenish shields, wait, even then to get shield dropsuits to a good place i have to use all my slots just for shield modules.
say im in an adv caldari Assualt. 2 shield extenders in high with an energizer, and in the lows i have a regulator or 2 and or maybe a cardiac regulator or a kin cat, and all that gives less than 400 shields, the amount of time it would take for me to die is like damn, while i see all these gal's with 600-700 armor just on their adv suits getting reps by nano's and rep tools :/
Armor is really better than shields right now, **** the speed penalty, you dont have to run, just turn around and kill them, you have enough time.
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DozersMouse XIII
Ultramarine Corp
439
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Posted - 2014.04.16 02:11:00 -
[22] - Quote
Heathen Bastard wrote:DozersMouse XIII wrote:then armor needs to regen like shields then there needs to be a shield rep tool. Sorry that armor has every advantage that matters, and one disadvantage that means practically nothing unless you're a scout. plates can go on any suit and be repaired by nano/logi's
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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bear90211
Nyain San Dirt Nap Squad.
196
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Posted - 2014.04.16 02:14:00 -
[23] - Quote
Magnus Amadeuss wrote:I am fully amarr (meaning little to no shields) and I completely agree:
1) shields should reflect progression just like armor does:
standard shields = 22 HP (33% of prototype) standard armor = 85 HP (63% of prototype)
advshields = 33 HP (50% of prototype) adv armor = 115 HP (85% of prototype)
shields should be changed to 44/55/66 to mirror armor plate progression, and they need thier PG at prototype cut back to ~6 PG, not 1 less PG than armor plates. LOVE IT. my BPO assaut caldaris will now have 400 sheilds. my C-II will have like 700.
My sig is suuper old.. now i rip faces with my HMG. looking for logies yo.btw #tacos
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jerrmy12 kahoalii
1010
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Posted - 2014.04.16 02:24:00 -
[24] - Quote
DozersMouse XIII wrote:Heathen Bastard wrote:DozersMouse XIII wrote:then armor needs to regen like shields then there needs to be a shield rep tool. Sorry that armor has every advantage that matters, and one disadvantage that means practically nothing unless you're a scout. plates can go on any suit and be repaired by nano/logi's exept it doesn't work, 250 armor isnt enough for the broken rep thing
Closed beta vet
Tears, sweet delicious tears
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Egonz4
The Unholy Legion Of DarkStar
247
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Posted - 2014.04.16 02:28:00 -
[25] - Quote
DozersMouse XIII wrote:then armor needs to regen like shields They do
Master of The Flaylock
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2591
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Posted - 2014.04.16 02:37:00 -
[26] - Quote
Egonz4 wrote:DozersMouse XIII wrote:then armor needs to regen like shields They do Armor Regens 25/s passively? Prove it.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Heathen Bastard
The Bastard Brigade
1265
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Posted - 2014.04.16 02:41:00 -
[27] - Quote
DozersMouse XIII wrote:Heathen Bastard wrote:DozersMouse XIII wrote:then armor needs to regen like shields then there needs to be a shield rep tool. Sorry that armor has every advantage that matters, and one disadvantage that means practically nothing unless you're a scout. plates can go on any suit and be repaired by nano/logi's
So, your solution to the armor/shields disparity is "just put on some armor" instead of trying to find a way to fix the problem.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Chunky Munkey
Amarr Templars Amarr Empire
3940
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Posted - 2014.04.16 02:42:00 -
[28] - Quote
Luna Angelo wrote:Galthur wrote:Come back to me when I regen 20 armor per second default Come back to US when we regen shields without a delay.
Yeah, because that makes a difference during a gunfight.
No.
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jerrmy12 kahoalii
1010
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Posted - 2014.04.16 02:45:00 -
[29] - Quote
Fizzer94 wrote:Egonz4 wrote:DozersMouse XIII wrote:then armor needs to regen like shields They do Armor Regens 25/s passively? Prove it. gallente sentinel 3 or 4 cx reps, 1 or 0 plates
Closed beta vet
Tears, sweet delicious tears
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2592
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Posted - 2014.04.16 03:18:00 -
[30] - Quote
jerrmy12 kahoalii wrote:Fizzer94 wrote:Egonz4 wrote:DozersMouse XIII wrote:then armor needs to regen like shields They do Armor Regens 25/s passively? Prove it. gallente sentinel 3 or 4 cx reps, 1 or 0 plates That is a bad fit. Both of them.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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